<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> <HTML> <HEAD> <META NAME="GENERATOR" CONTENT="SGML-Tools 1.0.9"> <TITLE>Framebuffer HOWTO: What is a framebuffer device?</TITLE> <LINK HREF="Framebuffer-HOWTO-4.html" REL=next> <LINK HREF="Framebuffer-HOWTO-2.html" REL=previous> <LINK HREF="Framebuffer-HOWTO.html#toc3" REL=contents> </HEAD> <BODY> <A HREF="Framebuffer-HOWTO-4.html">Next</A> <A HREF="Framebuffer-HOWTO-2.html">Previous</A> <A HREF="Framebuffer-HOWTO.html#toc3">Contents</A> <HR> <H2><A NAME="s3">3. What is a framebuffer device?</A></H2> <P> <P>A framebuffer device is an abstraction for the graphic hardware. It represents the frame buffer of some video hardware, and allows application software to access the graphic hardware through a well-defined interface, so that the software doesn't need to know anything about the low-level interface stuff [Taken from Geert Uytterhoeven's framebuffer.txt in the linux kernel sources] <P> <HR> <A HREF="Framebuffer-HOWTO-4.html">Next</A> <A HREF="Framebuffer-HOWTO-2.html">Previous</A> <A HREF="Framebuffer-HOWTO.html#toc3">Contents</A> </BODY> </HTML>