/*********************************************************************** filename: FalSystemButton.h created: Sat Jul 9 2005 author: Paul D Turner <paul@cegui.org.uk> *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _FalSystemButton_h_ #define _FalSystemButton_h_ #include "FalModule.h" #include "FalButton.h" // Start of CEGUI namespace section namespace CEGUI { /*! \brief SystemButton class for the FalagardBase module. This class should be used for 'system' buttons on a FrameWindow, such as the close button. This class requires LookNFeel to be assigned. The LookNFeel should provide the following: States (missing states will default to 'Normal'): - Normal - Rendering for when the button is neither pushed or has the mouse hovering over it. - Hover - Rendering for then the button has the mouse hovering over it. - Pushed - Rendering for when the button is pushed and mouse is over it. - PushedOff - Rendering for when the button is pushed and mouse is not over it. - Disabled - Rendering for when the button is disabled. */ class FALAGARDBASE_API FalagardSystemButton : public FalagardButton { public: static const utf8 TypeName[]; //! type name for this widget. /*! \brief Constructor */ FalagardSystemButton(const String& type); Rect getPixelRect(void) const; }; } // End of CEGUI namespace section #endif // end of guard _FalSystemSystemButton_h_