/*********************************************************************** filename: CEGUITGAImageCodec.h created: 03/06/2006 author: Olivier Delannoy purpose: This codec provide TGA image loading, it's the default codec *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUITGAImageCodec_h_ #define _CEGUITGAImageCodec_h_ #include "CEGUIImageCodec.h" #if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC) # ifdef CEGUITGAIMAGECODEC_EXPORTS # define CEGUITGAIMAGECODEC_API __declspec(dllexport) # else # define CEGUITGAIMAGECODEC_API __declspec(dllimport) # endif #else # define CEGUITGAIMAGECODEC_API #endif namespace CEGUI { /*! \brief Default image codec This image codec is able to load TGA file only. it is always available. */ class CEGUITGAIMAGECODEC_API TGAImageCodec : public ImageCodec { /*! \brief This is our image structure for our targa data */ struct ImageTGA { int channels; //!< The channels in the image (3 = RGB : 4 = RGBA) int sizeX; //!< The width of the image in pixels int sizeY; //!< The height of the image in pixels unsigned char *data; //!< The image pixel data }; /*! \brief flips data for tImageTGA 'img' */ static void flipImageTGA(ImageTGA* img); /*! \brief load a TGA from a byte buffer */ static ImageTGA* loadTGA(const unsigned char* buffer, size_t buffer_size); /*! \brief convert 24 bits Image to 32 bits one */ static void convertRGBToRGBA(ImageTGA* img); public: TGAImageCodec(); ~TGAImageCodec(); // Took this code from http://www.gametutorials.com still ne // tImageTGA *LoadTGA(const char *filename) // // This is our cool function that loads the targa (TGA) file, then returns it's data. // This tutorial supports 16, 24 and 32 bit images, along with RLE compression. // // // Ben Humphrey (DigiBen) // Game Programmer // DigiBen@GameTutorials.com // Co-Web Host of www.GameTutorials.com Texture* load(const RawDataContainer& data, Texture* result); protected: private: }; } // End of CEGUI namespace section #endif // end of guard _CEGUITGAImageCodec_h_