/* -*- Mode: C; tab-width: 8; indent-tabs-mode: t; c-basic-offset: 8 -*- */ /* * Authors: Iain Holmes <iain@gnome.org> * * Copyright 2007 Iain Holmes * * This file is free software; you can redistribute it and/or * modify it under the terms of version 2 of the GNU Library General Public * License as published by the Free Software Foundation; * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * */ #ifndef __MARLIN_SOUNDTOUCH_H__ #define __MARLIN_SOUNDTOUCH_H__ #include <glib.h> #ifdef __cplusplus #include <stdexcept> #include <stdio.h> #include <soundtouch/SoundTouch.h> using namespace soundtouch; using namespace std; #ifdef INTEGER_SAMPLES #error Marlin requires SoundTouch to be compiled with floating point sample support #endif #endif G_BEGIN_DECLS typedef enum _MarlinSoundtouchSetting { MARLIN_SOUNDTOUCH_SETTING_USE_AA_FILTER, MARLIN_SOUNDTOUCH_SETTING_AA_FILTER_LENGTH, MARLIN_SOUNDTOUCH_SETTING_USE_QUICKSEEK, MARLIN_SOUNDTOUCH_SETTING_SEQUENCE_MS, MARLIN_SOUNDTOUCH_SETTING_SEEKWINDOW_MS, MARLIN_SOUNDTOUCH_SETTING_OVERLAP_MS, } MarlinSoundtouchSetting; typedef struct MarlinSoundtouch MarlinSoundtouch; MarlinSoundtouch *marlin_soundtouch_new (void); void marlin_soundtouch_free (MarlinSoundtouch *soundtouch); void marlin_soundtouch_set_channels (MarlinSoundtouch *soundtouch, int channels); void marlin_soundtouch_set_sample_rate (MarlinSoundtouch *soundtouch, int sample_rate); void marlin_soundtouch_set_rate (MarlinSoundtouch *soundtouch, float rate); void marlin_soundtouch_set_rate_change (MarlinSoundtouch *soundtouch, float rate); void marlin_soundtouch_set_tempo (MarlinSoundtouch *soundtouch, float tempo); void marlin_soundtouch_set_tempo_change (MarlinSoundtouch *soundtouch, float tempo); void marlin_soundtouch_set_pitch (MarlinSoundtouch *soundtouch, float pitch); void marlin_soundtouch_set_pitch_octaves (MarlinSoundtouch *soundtouch, float pitch); void marlin_soundtouch_set_pitch_semitones (MarlinSoundtouch *soundtouch, float pitch); int marlin_soundtouch_set (MarlinSoundtouch *soundtouch, MarlinSoundtouchSetting setting, guint value); guint marlin_soundtouch_get (MarlinSoundtouch *soundtouch, MarlinSoundtouchSetting setting); void marlin_soundtouch_put_samples (MarlinSoundtouch *soundtouch, float *samples, int length); guint marlin_soundtouch_take_samples (MarlinSoundtouch *soundtouch, float *samples, guint max_samples); void marlin_soundtouch_flush (MarlinSoundtouch *soundtouch); void marlin_soundtouch_clear (MarlinSoundtouch *soundtouch); guint marlin_soundtouch_length (MarlinSoundtouch *soundtouch); guint marlin_soundtouch_unprocessed_length (MarlinSoundtouch *soundtouch); gboolean marlin_soundtouch_empty (MarlinSoundtouch *soundtouch); G_END_DECLS #endif