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openvrml-doc-0.18.3-1mdv2010.0.i586.rpm

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<h1>openvrml::mat4f Member List</h1>This is the complete list of members for <a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="structopenvrml_1_1mat4f.html#ebbdc1a3f1b5e706c9f3f896a319f45c">det</a>() const </td><td><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structopenvrml_1_1mat4f.html#2b206d611eea978219e88741b1b85d14">inverse</a>() const </td><td><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structopenvrml_1_1mat4f.html#3ed366d9e9690ae2d6db1824534e484f">make_mat4f</a>(const float f11, const float f12, const float f13, const float f14, const float f21, const float f22, const float f23, const float f24, const float f31, const float f32, const float f33, const float f34, const float f41, const float f42, const float f43, const float f44)</td><td><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td><code> [related]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structopenvrml_1_1mat4f.html#298b59c00b4f96f829e3a1925854618d">make_mat4f</a>()</td><td><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td><code> [related]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structopenvrml_1_1mat4f.html#b2e6c0992001f47a2745c2f9ca15dba3">make_mat4f</a>(const float mat[16])</td><td><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td><code> [related]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structopenvrml_1_1mat4f.html#c4a2eb5b8b561cedea5e01abd0812fc7">make_mat4f</a>(const float(&amp;mat)[4][4])</td><td><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td><code> [related]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structopenvrml_1_1mat4f.html#bee073375f48fa2365531edcbdbbcb25">make_rotation_mat4f</a>(const rotation &amp;rot)</td><td><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td><code> [related]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structopenvrml_1_1mat4f.html#346c24994c96dacf568130326932398a">make_rotation_mat4f</a>(const quatf &amp;quat)</td><td><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td><code> [related]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structopenvrml_1_1mat4f.html#53bcac9fd62e34ab0de3ad6364332156">make_scale_mat4f</a>(const vec3f &amp;s)</td><td><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td><code> [related]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structopenvrml_1_1mat4f.html#250ff31bd83d3e71e390f5659d1b9464">make_scale_mat4f</a>(const float s)</td><td><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td><code> [related]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structopenvrml_1_1mat4f.html#0f29ea258d8bdda2674b49508bab780b">make_transformation_mat4f</a>(const vec3f &amp;t, const rotation &amp;r, const vec3f &amp;s, const rotation &amp;sr, const vec3f &amp;c)</td><td><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td><code> [related]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structopenvrml_1_1mat4f.html#023cc06c28aa31b6e91714fdca8155ed">make_translation_mat4f</a>(const vec3f &amp;t)</td><td><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td><code> [related]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structopenvrml_1_1mat4f.html#6a99d8fc23244d21696b084a907e881c">mat</a></td><td><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structopenvrml_1_1mat4f.html#bd933aa9bde5963758db140a3de28f53">operator!=</a>(const mat4f &amp;lhs, const mat4f &amp;rhs)</td><td><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td><code> [related]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structopenvrml_1_1mat4f.html#c16b0171cd81b5e9f0dc39279e13e47f">operator*</a>(const mat4f &amp;mat, const float scalar)</td><td><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td><code> [related]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structopenvrml_1_1mat4f.html#b0da51e37f8e885375e1f23b413c96a6">operator*</a>(const float scalar, const mat4f &amp;mat)</td><td><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td><code> [related]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structopenvrml_1_1mat4f.html#4b7c7f0185189b521438b86386425182">operator*</a>(const mat4f &amp;lhs, const mat4f &amp;rhs)</td><td><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td><code> [related]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structopenvrml_1_1mat4f.html#e7564306e1c5cbfe4efc0257e0c321be">operator*=</a>(float scalar)</td><td><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structopenvrml_1_1mat4f.html#d7331326bf611bd06102d146156eb3c4">operator*=</a>(const mat4f &amp;mat)</td><td><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structopenvrml_1_1mat4f.html#3ae39a66e8fa8508c8630f27479e4fcb">operator&lt;&lt;</a>(std::ostream &amp;out, const mat4f &amp;mat)</td><td><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td><code> [related]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structopenvrml_1_1mat4f.html#5470c5abaf1c5542d5bc88ca9e21bb5f">operator==</a>(const mat4f &amp;lhs, const mat4f &amp;rhs)</td><td><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td><code> [related]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structopenvrml_1_1mat4f.html#3d367c166be16860efe82f186654010b">operator&gt;&gt;</a>(std::istream &amp;in, mat4f &amp;m)</td><td><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td><code> [related]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structopenvrml_1_1mat4f.html#178bd3a01a93de50ace3d5c90f13d521">operator[]</a>(const std::size_t index) throw())[4]</td><td><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>operator[]</b>(const std::size_t index) const throw())[4] (defined in <a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a>)</td><td><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structopenvrml_1_1mat4f.html#50ed6ee0d9368074c62a757cbbe49945">transformation</a>(vec3f &amp;t, rotation &amp;r, vec3f &amp;s) const </td><td><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structopenvrml_1_1mat4f.html#fb0ad21b4a417d14855fb2c4701c7d4a">transformation</a>(vec3f &amp;t, rotation &amp;r, vec3f &amp;s, vec3f &amp;shear) const </td><td><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structopenvrml_1_1mat4f.html#08206df397ef805482845a2b8e2fdfae">transpose</a>() const </td><td><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td></td></tr>
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