<!doctype html public "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title>OpenVRML: node.h File Reference</title> <meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <link rel="icon" href="../vrml-16"> <link rel="start" href="http://openvrml.org/index" title="OpenVRML Home"> <link rel="prev" href="http://openvrml.org/discussion" title="Discussion"> <link rel="contents" href="index" title="Documentation Main Page"> <link rel="index" href="functions" title="OpenVRML Compound Members"> <link rel="appendix" href="conformance" title="Conformance Test Results"> <style type="text/css"> @import url("tabs.css"); @import url("http://openvrml.org/openvrml.css"); table { width: 100%; } h2 { border-bottom-style: solid; border-bottom-width: 1px; } /* * Doxygen as of 1.5.4-20071217 uses the class "navpath" instead of "nav". * For now, we'll do both. */ div.nav, div.navpath { background-color: transparent; text-align: left; 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border: 1px solid rgb(65%, 65%, 65%); background-color: rgb(95%, 95%, 95%); margin-left: 10%; margin-right: 10%; } </style> </head> <body> <table class="sitenav"> <tr> <th><a href="http://openvrml.org/index" title="Home">Home</a></th> <th><a href="http://openvrml.org/download" title="Download">Download</a></th> <th><a href="http://openvrml.org/screenshots/index" title="Screen shots">Screen shots</a></th> <th><a href="http://openvrml.org/discussion" title="Mailing lists and IRC">Discussion</a></th> <th>Documentation</th> </tr> </table> <div class="body"> <!-- Generated by Doxygen 1.5.8 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="annotated.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li><a href="examples.html"><span>Examples</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="files.html"><span>File List</span></a></li> </ul> </div> </div> <div class="contents"> <h1>node.h File Reference</h1>Abstract node types and supporting types. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="field__value_8h.html">openvrml/field_value.h</a>></code><br> <code>#include <<a class="el" href="rendering__context_8h.html">openvrml/rendering_context.h</a>></code><br> <code>#include <boost/bind.hpp></code><br> <code>#include <boost/thread/mutex.hpp></code><br> <code>#include <deque></code><br> <code>#include <map></code><br> <code>#include <set></code><br> <code>#include <utility></code><br> <p> <div class="dynheader"> Include dependency graph for node.h:</div> <div class="dynsection"> <p><center><img src="node_8h__incl.png" border="0" usemap="#node.h_map" alt=""></center> <map name="node.h_map"> <area shape="rect" href="field__value_8h.html" title="Field value types." alt="" coords="764,83,919,112"><area shape="rect" href="rendering__context_8h.html" title="Definition of openvrml::rendering_context." alt="" coords="1323,83,1520,112"><area shape="rect" href="basetypes_8h.html" title="Basic types for representing data in VRML/X3D worlds (color, rotations, vectors,..." alt="" coords="1657,237,1809,267"><area shape="rect" href="bounding__volume_8h.html" title="Bounding volumes." alt="" coords="1704,160,1899,189"></map> </div> <p> <div class="dynheader"> This graph shows which files directly or indirectly include this file:</div> <div class="dynsection"> <p><center><img src="node_8h__dep__incl.png" border="0" usemap="#node.hdep_map" alt=""></center> <map name="node.hdep_map"> <area shape="rect" href="scene_8h.html" title="Definition of openvrml::scene." alt="" coords="5,83,72,112"><area shape="rect" href="exposedfield_8h.html" title="Definition of openvrml::exposedfield." alt="" coords="96,83,205,112"><area shape="rect" href="script_8h.html" title="Pluggable scripting engine support." alt="" coords="232,83,293,112"><area shape="rect" href="node__impl__util_8h.html" title="Definition of utility classes to facilitate node implementations." alt="" coords="89,160,204,189"><area shape="rect" href="browser_8h.html" title="Classes that manage the scene." alt="" coords="228,160,308,189"><area shape="rect" href="vrml97__grammar_8h.html" title="VRML97 Spirit grammar and associated parsers." alt="" coords="201,237,335,267"><area shape="rect" href="x3d__vrml__grammar_8h.html" title="Classic VRML X3D Spirit grammar." alt="" coords="195,315,341,344"></map> </div> <table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Classes</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1node__interface.html">openvrml::node_interface</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Type information for an interface of a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code>. <a href="classopenvrml_1_1node__interface.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1unsupported__interface.html">openvrml::unsupported_interface</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Exception to indicate that a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> interface is not supported. <a href="classopenvrml_1_1unsupported__interface.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1node__interface__matches__eventin.html">openvrml::node_interface_matches_eventin</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Determine if a <code><a class="el" href="classopenvrml_1_1node__interface.html" title="Type information for an interface of a node.">node_interface</a></code> matches an <code>eventIn</code> identifier. <a href="structopenvrml_1_1node__interface__matches__eventin.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1node__interface__matches__eventout.html">openvrml::node_interface_matches_eventout</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Determine if a <code><a class="el" href="classopenvrml_1_1node__interface.html" title="Type information for an interface of a node.">node_interface</a></code> matches an <code>eventOut</code> identifier. <a href="structopenvrml_1_1node__interface__matches__eventout.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1node__interface__matches__exposedfield.html">openvrml::node_interface_matches_exposedfield</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Determine if a <code><a class="el" href="classopenvrml_1_1node__interface.html" title="Type information for an interface of a node.">node_interface</a></code> matches an <code>exposedField</code> identifier. <a href="structopenvrml_1_1node__interface__matches__exposedfield.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1node__interface__matches__field.html">openvrml::node_interface_matches_field</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Determine if a <code><a class="el" href="classopenvrml_1_1node__interface.html" title="Type information for an interface of a node.">node_interface</a></code> matches an field identifier. <a href="structopenvrml_1_1node__interface__matches__field.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1node__interface__compare.html">openvrml::node_interface_compare</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Function object to compare two <code><a class="el" href="classopenvrml_1_1node__interface.html" title="Type information for an interface of a node.">node_interface</a>s</code> based on their id. <a href="structopenvrml_1_1node__interface__compare.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1node__metatype__id.html">openvrml::node_metatype_id</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Identifier for <code><a class="el" href="classopenvrml_1_1node__metatype.html" title="A class object for node instances.">node_metatype</a>s</code>. <a href="classopenvrml_1_1node__metatype__id.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1node__metatype.html">openvrml::node_metatype</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A class object for <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> instances. <a href="classopenvrml_1_1node__metatype.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1null__node__metatype.html">openvrml::null_node_metatype</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A placeholder <code><a class="el" href="classopenvrml_1_1node__metatype.html" title="A class object for node instances.">node_metatype</a></code>. <a href="classopenvrml_1_1null__node__metatype.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1node__type.html">openvrml::node_type</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Type information object for <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a>s</code>. <a href="classopenvrml_1_1node__type.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1null__node__type.html">openvrml::null_node_type</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A placeholder <code><a class="el" href="classopenvrml_1_1node__type.html" title="Type information object for nodes.">node_type</a></code>. <a href="classopenvrml_1_1null__node__type.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1field__value__type__mismatch.html">openvrml::field_value_type_mismatch</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Thrown when field value types do not match, generally in a <code>ROUTE</code> or <code>IS</code>. <a href="classopenvrml_1_1field__value__type__mismatch.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> in the <a class="el" href="classopenvrml_1_1scene.html" title="A scene in the VRML world.">scene</a> graph. <a href="classopenvrml_1_1node.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1appearance__node.html">openvrml::appearance_node</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Abstract base class for appearance nodes. <a href="classopenvrml_1_1appearance__node.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1bounded__volume__node.html">openvrml::bounded_volume_node</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Abstract base class for nodes that represent a bounded volume in the <a class="el" href="classopenvrml_1_1scene.html" title="A scene in the VRML world.">scene</a> graph. <a href="classopenvrml_1_1bounded__volume__node.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1child__node.html">openvrml::child_node</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Abstract base class for child nodes. <a href="classopenvrml_1_1child__node.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1background__node.html">openvrml::background_node</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Abstract base class for background nodes. <a href="classopenvrml_1_1background__node.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1color__node.html">openvrml::color_node</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Abstract base class for <a class="el" href="structopenvrml_1_1color.html" title="A POD-struct comprising a color.">color</a> nodes. <a href="classopenvrml_1_1color__node.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1color__rgba__node.html">openvrml::color_rgba_node</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Abstract base class for RGBA <a class="el" href="structopenvrml_1_1color.html" title="A POD-struct comprising a color.">color</a> nodes. <a href="classopenvrml_1_1color__rgba__node.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1coordinate__node.html">openvrml::coordinate_node</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Abstract base class for coordinate nodes. <a href="classopenvrml_1_1coordinate__node.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1font__style__node.html">openvrml::font_style_node</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Abstract base class for font style nodes. <a href="classopenvrml_1_1font__style__node.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1geometry__node.html">openvrml::geometry_node</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Abstract base class for geometry nodes. <a href="classopenvrml_1_1geometry__node.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1grouping__node.html">openvrml::grouping_node</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Abstract base class for grouping nodes. <a href="classopenvrml_1_1grouping__node.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1light__node.html">openvrml::light_node</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Abstract base class for light nodes. <a href="classopenvrml_1_1light__node.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1material__node.html">openvrml::material_node</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Abstract base class for material nodes. <a href="classopenvrml_1_1material__node.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1navigation__info__node.html">openvrml::navigation_info_node</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Abstract base class for normal nodes. <a href="classopenvrml_1_1navigation__info__node.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1normal__node.html">openvrml::normal_node</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Abstract base class for normal nodes. <a href="classopenvrml_1_1normal__node.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1pointing__device__sensor__node.html">openvrml::pointing_device_sensor_node</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> that can be affected by a pointing device. <a href="classopenvrml_1_1pointing__device__sensor__node.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1scoped__light__node.html">openvrml::scoped_light_node</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A light that falls within a specified area. <a href="classopenvrml_1_1scoped__light__node.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1sound__source__node.html">openvrml::sound_source_node</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Abstract base class for sound source nodes. <a href="classopenvrml_1_1sound__source__node.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Abstract base class for texture nodes. <a href="classopenvrml_1_1texture__node.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1texture__coordinate__node.html">openvrml::texture_coordinate_node</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Abstract base class for texture coordinate nodes. <a href="classopenvrml_1_1texture__coordinate__node.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1texture__transform__node.html">openvrml::texture_transform_node</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Abstract base class for texture transform nodes. <a href="classopenvrml_1_1texture__transform__node.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1time__dependent__node.html">openvrml::time_dependent_node</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Abstract base class for time-dependent nodes. <a href="classopenvrml_1_1time__dependent__node.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1transform__node.html">openvrml::transform_node</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Abstract base class for transform nodes. <a href="classopenvrml_1_1transform__node.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1viewpoint__node.html">openvrml::viewpoint_node</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Abstract base class for viewpoint nodes. <a href="classopenvrml_1_1viewpoint__node.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1node__traverser.html">openvrml::node_traverser</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Traverse the children of each <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> in a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> hierarchy only once. <a href="classopenvrml_1_1node__traverser.html#_details">More...</a><br></td></tr> <tr><td colspan="2"><br><h2>Namespaces</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html">openvrml</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">The OpenVRML Runtime Library. <br></td></tr> <p> <tr><td class="memItemLeft" nowrap align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespacestd.html">std</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">STL namespace. <br></td></tr> <p> <tr><td colspan="2"><br><h2>Typedefs</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">typedef std::set<br class="typebreak"> < node_interface, <br class="typebreak"> node_interface_compare > </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#4c88b862d45625d0cbeb839d4c4e9ec8">openvrml::node_interface_set</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A group of unique <code><a class="el" href="classopenvrml_1_1node__interface.html" title="Type information for an interface of a node.">node_interface</a>s</code>. <a href="#4c88b862d45625d0cbeb839d4c4e9ec8"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">typedef std::map< std::string, <br class="typebreak"> node_interface_set > </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#b00ed6a4d3d0c989e3efb5d452c0c349">openvrml::node_type_decls</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A map of <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> type identifiers to their corresponding <code>node_interface_sets</code>. <a href="#b00ed6a4d3d0c989e3efb5d452c0c349"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">typedef std::map< std::string, <br class="typebreak"> boost::shared_ptr< field_value > > </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#d650f8bae74971c2e692a7fdff2bd57d">openvrml::initial_value_map</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A map of the initial values with which a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> is instantiated. <a href="#d650f8bae74971c2e692a7fdff2bd57d"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">typedef std::deque< node * > </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#d3b4db07943059d992d020092a414605">openvrml::node_path</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A path to a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> in the <code><a class="el" href="classopenvrml_1_1scene.html" title="A scene in the VRML world.">scene</a></code> starting with one of the <code><a class="el" href="classopenvrml_1_1scene.html" title="A scene in the VRML world.">scene</a></code> root <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a>s</code> and ending with the objective <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code>. <a href="#d3b4db07943059d992d020092a414605"></a><br></td></tr> <tr><td colspan="2"><br><h2>Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">std::ostream & </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#77b8d9742e2fb95ec66cea7b60caefa5">openvrml::operator<<</a> (std::ostream &out, node_interface::type_id type)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Stream inserter. <a href="#77b8d9742e2fb95ec66cea7b60caefa5"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">std::istream & </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#1866754fca945ced376050464e45db1d">openvrml::operator>></a> (std::istream &in, node_interface::type_id &type)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Stream extractor. <a href="#1866754fca945ced376050464e45db1d"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#2ceccfb86431acd67347fb70f7fa2e06">openvrml::operator==</a> (const node_interface &lhs, const node_interface &rhs) throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Compare for equality. <a href="#2ceccfb86431acd67347fb70f7fa2e06"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#d50e8348139104df25fa0c0eff3437c1">openvrml::operator!=</a> (const node_interface &lhs, const node_interface &rhs) throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Compare for openvrml::inequality. <a href="#d50e8348139104df25fa0c0eff3437c1"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">std::ostream & </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#b55eda0489ee17b6f33881434537e335">openvrml::operator<<</a> (std::ostream &out, const node_interface &interface_)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Stream output. <a href="#b55eda0489ee17b6f33881434537e335"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">std::istream & </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#7502c8f8a9bdf301d2738ccda7eb4c4a">openvrml::operator>></a> (std::istream &in, node_interface &interface_)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Stream input. <a href="#7502c8f8a9bdf301d2738ccda7eb4c4a"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const <br class="typebreak"> node_interface_set::const_iterator </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#440b28e1c167f043aa071c0892185149">openvrml::find_interface</a> (const node_interface_set &interfaces, const std::string &id) throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Find an interface matching <code>id</code>. <a href="#440b28e1c167f043aa071c0892185149"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="e04f8eeb0f411230e648e115dbfb1b6e"></a><!-- doxytag: member="node.h::operator==" ref="e04f8eeb0f411230e648e115dbfb1b6e" args="(const node_metatype_id &lhs, const node_metatype_id &rhs)" --> bool </td><td class="memItemRight" valign="bottom"><b>openvrml::operator==</b> (const node_metatype_id &lhs, const node_metatype_id &rhs) throw ()</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="97c605107319f85683061592377acb9b"></a><!-- doxytag: member="node.h::operator!=" ref="97c605107319f85683061592377acb9b" args="(const node_metatype_id &lhs, const node_metatype_id &rhs)" --> bool </td><td class="memItemRight" valign="bottom"><b>openvrml::operator!=</b> (const node_metatype_id &lhs, const node_metatype_id &rhs) throw ()</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="011bf6faaa83485313e947174e5dd653"></a><!-- doxytag: member="node.h::operator==" ref="011bf6faaa83485313e947174e5dd653" args="(const node_type &lhs, const node_type &rhs)" --> bool </td><td class="memItemRight" valign="bottom"><b>openvrml::operator==</b> (const node_type &lhs, const node_type &rhs) throw ()</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="43365bd0d4f1b92d0f4d5d02a8d43ede"></a><!-- doxytag: member="node.h::operator!=" ref="43365bd0d4f1b92d0f4d5d02a8d43ede" args="(const node_type &lhs, const node_type &rhs)" --> bool </td><td class="memItemRight" valign="bottom"><b>openvrml::operator!=</b> (const node_type &lhs, const node_type &rhs) throw ()</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">std::ostream & </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#2b46a5c244b91b46101a7a557c62fd65">openvrml::operator<<</a> (std::ostream &out, const node &n)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Stream output. <a href="#2b46a5c244b91b46101a7a557c62fd65"></a><br></td></tr> <tr><td class="memTemplParams" nowrap colspan="2">template<typename To > </td></tr> <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">To </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#756491c0e1541d40e20e2eee95e942c4">openvrml::node_cast</a> (node *n) throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Downcast a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> to one of the abstract <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> types. <a href="#756491c0e1541d40e20e2eee95e942c4"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#43bc0a97a7bc1ea54aa0c656eb9848d3">openvrml::intrusive_ptr_add_ref</a> (const node *) throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Increment the reference count. <a href="#43bc0a97a7bc1ea54aa0c656eb9848d3"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#fb9b3a4a17f49db6df6d92f273fcabdf">openvrml::intrusive_ptr_release</a> (const node *) throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Decrement the reference count. <a href="#fb9b3a4a17f49db6df6d92f273fcabdf"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#422110fbc5cce66be41df4a6367e2cbb">openvrml::is_proto_instance</a> (const node &n)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Check whether a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> is a <code>PROTO</code> instance. <a href="#422110fbc5cce66be41df4a6367e2cbb"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#7e397993c10e214fe1de567298446dc3">openvrml::add_route</a> (node &from, const std::string &eventout, node &to, const std::string &eventin) throw ( std::bad_alloc , unsupported_interface , field_value_type_mismatch )</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Add a route from an <code>eventOut</code> of this <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> to an <code>eventIn</code> of another <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a>. <a href="#7e397993c10e214fe1de567298446dc3"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#9566dc2ec06c2c345636049b83b426b3">openvrml::delete_route</a> (node &from, const std::string &eventout, node &to, const std::string &eventin) throw ( unsupported_interface )</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Remove a route from an <code>eventOut</code> from a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> to an <code>eventIn</code> of another <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code>. <a href="#9566dc2ec06c2c345636049b83b426b3"></a><br></td></tr> <tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="7c4b77dc33232f618dff73d39105aa1c"></a><!-- doxytag: member="node.h::node_cast< script_node * >" ref="7c4b77dc33232f618dff73d39105aa1c" args="(node *n)" --> template<> </td></tr> <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">script_node * </td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast< script_node * ></b> (node *n) throw ()</td></tr> <tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="e7caa8ee9302eee3c7ff051fdabb3c51"></a><!-- doxytag: member="node.h::node_cast< appearance_node * >" ref="e7caa8ee9302eee3c7ff051fdabb3c51" args="(node *n)" --> template<> </td></tr> <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">appearance_node * </td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast< appearance_node * ></b> (node *n) throw ()</td></tr> <tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="7b62537803d934784678f3ef33030354"></a><!-- doxytag: member="node.h::node_cast< background_node * >" ref="7b62537803d934784678f3ef33030354" args="(node *n)" --> template<> </td></tr> <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">background_node * </td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast< background_node * ></b> (node *n) throw ()</td></tr> <tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="8363c88fecf03ee407dd3c1ea8a46a98"></a><!-- doxytag: member="node.h::node_cast< bounded_volume_node * >" ref="8363c88fecf03ee407dd3c1ea8a46a98" args="(node *n)" --> template<> </td></tr> <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">bounded_volume_node * </td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast< bounded_volume_node * ></b> (node *n) throw ()</td></tr> <tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="8ef22d99c0f1b05e206b5079577e1df6"></a><!-- doxytag: member="node.h::node_cast< child_node * >" ref="8ef22d99c0f1b05e206b5079577e1df6" args="(node *n)" --> template<> </td></tr> <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">child_node * </td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast< child_node * ></b> (node *n) throw ()</td></tr> <tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="73d8541e4000a2b32e4f0c750db6c7a5"></a><!-- doxytag: member="node.h::node_cast< color_node * >" ref="73d8541e4000a2b32e4f0c750db6c7a5" args="(node *n)" --> template<> </td></tr> <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">color_node * </td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast< color_node * ></b> (node *n) throw ()</td></tr> <tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="2afe8ee2db89b029abf32f0f164e41d4"></a><!-- doxytag: member="node.h::node_cast< color_rgba_node * >" ref="2afe8ee2db89b029abf32f0f164e41d4" args="(node *n)" --> template<> </td></tr> <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">color_rgba_node * </td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast< color_rgba_node * ></b> (node *n) throw ()</td></tr> <tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="feb235228b487cd6bfd0851dc097340f"></a><!-- doxytag: member="node.h::node_cast< coordinate_node * >" ref="feb235228b487cd6bfd0851dc097340f" args="(node *n)" --> template<> </td></tr> <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">coordinate_node * </td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast< coordinate_node * ></b> (node *n) throw ()</td></tr> <tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="fa3db12435c66b16d7b144933a041757"></a><!-- doxytag: member="node.h::node_cast< font_style_node * >" ref="fa3db12435c66b16d7b144933a041757" args="(node *n)" --> template<> </td></tr> <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">font_style_node * </td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast< font_style_node * ></b> (node *n) throw ()</td></tr> <tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="e860691a4806d3db4266c93423b2fd85"></a><!-- doxytag: member="node.h::node_cast< geometry_node * >" ref="e860691a4806d3db4266c93423b2fd85" args="(node *n)" --> template<> </td></tr> <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">geometry_node * </td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast< geometry_node * ></b> (node *n) throw ()</td></tr> <tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="26886cb62317f281633e1a6a4a565f08"></a><!-- doxytag: member="node.h::node_cast< grouping_node * >" ref="26886cb62317f281633e1a6a4a565f08" args="(node *n)" --> template<> </td></tr> <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">grouping_node * </td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast< grouping_node * ></b> (node *n) throw ()</td></tr> <tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="27d5136c4c6cd42a97fdea8faead6fcb"></a><!-- doxytag: member="node.h::node_cast< light_node * >" ref="27d5136c4c6cd42a97fdea8faead6fcb" args="(node *n)" --> template<> </td></tr> <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">light_node * </td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast< light_node * ></b> (node *n) throw ()</td></tr> <tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="468be9f4203c4210a87f9e99740849cf"></a><!-- doxytag: member="node.h::node_cast< material_node * >" ref="468be9f4203c4210a87f9e99740849cf" args="(node *n)" --> template<> </td></tr> <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">material_node * </td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast< material_node * ></b> (node *n) throw ()</td></tr> <tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="585888a8150179ce83c4b0e1dc64fbeb"></a><!-- doxytag: member="node.h::node_cast< navigation_info_node * >" ref="585888a8150179ce83c4b0e1dc64fbeb" args="(node *n)" --> template<> </td></tr> <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">navigation_info_node * </td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast< navigation_info_node * ></b> (node *n) throw ()</td></tr> <tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="5d5f4564ce5d5b9e1fba574572c1ef84"></a><!-- doxytag: member="node.h::node_cast< normal_node * >" ref="5d5f4564ce5d5b9e1fba574572c1ef84" args="(node *n)" --> template<> </td></tr> <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">normal_node * </td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast< normal_node * ></b> (node *n) throw ()</td></tr> <tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="5059f993f3ba8cbab56ea6ecaa908f12"></a><!-- doxytag: member="node.h::node_cast< pointing_device_sensor_node * >" ref="5059f993f3ba8cbab56ea6ecaa908f12" args="(node *n)" --> template<> </td></tr> <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">pointing_device_sensor_node * </td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast< pointing_device_sensor_node * ></b> (node *n) throw ()</td></tr> <tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="8620bb057b3aac6f0299422c84f3f8f9"></a><!-- doxytag: member="node.h::node_cast< scoped_light_node * >" ref="8620bb057b3aac6f0299422c84f3f8f9" args="(node *n)" --> template<> </td></tr> <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">scoped_light_node * </td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast< scoped_light_node * ></b> (node *n) throw ()</td></tr> <tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="b0136032fc7ef5558600496f7c26a057"></a><!-- doxytag: member="node.h::node_cast< sound_source_node * >" ref="b0136032fc7ef5558600496f7c26a057" args="(node *n)" --> template<> </td></tr> <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">sound_source_node * </td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast< sound_source_node * ></b> (node *n) throw ()</td></tr> <tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="133fe0217cc9c3bcbb1b0972de658ce4"></a><!-- doxytag: member="node.h::node_cast< texture_node * >" ref="133fe0217cc9c3bcbb1b0972de658ce4" args="(node *n)" --> template<> </td></tr> <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">texture_node * </td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast< texture_node * ></b> (node *n) throw ()</td></tr> <tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="b256b78e624838e0fc90fc9d47702fea"></a><!-- doxytag: member="node.h::node_cast< texture_coordinate_node * >" ref="b256b78e624838e0fc90fc9d47702fea" args="(node *n)" --> template<> </td></tr> <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">texture_coordinate_node * </td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast< texture_coordinate_node * ></b> (node *n) throw ()</td></tr> <tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="39dbb7107dc997f4f94f01a9a496382f"></a><!-- doxytag: member="node.h::node_cast< texture_transform_node * >" ref="39dbb7107dc997f4f94f01a9a496382f" args="(node *n)" --> template<> </td></tr> <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">texture_transform_node * </td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast< texture_transform_node * ></b> (node *n) throw ()</td></tr> <tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="7ec42a3eed6ca9aeef961a7cf75be9a6"></a><!-- doxytag: member="node.h::node_cast< time_dependent_node * >" ref="7ec42a3eed6ca9aeef961a7cf75be9a6" args="(node *n)" --> template<> </td></tr> <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">time_dependent_node * </td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast< time_dependent_node * ></b> (node *n) throw ()</td></tr> <tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="1279826dea757ba35023ed032a329cf2"></a><!-- doxytag: member="node.h::node_cast< transform_node * >" ref="1279826dea757ba35023ed032a329cf2" args="(node *n)" --> template<> </td></tr> <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">transform_node * </td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast< transform_node * ></b> (node *n) throw ()</td></tr> <tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="89f0f4c5fd102d62c401ebd072afd41c"></a><!-- doxytag: member="node.h::node_cast< viewpoint_node * >" ref="89f0f4c5fd102d62c401ebd072afd41c" args="(node *n)" --> template<> </td></tr> <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">viewpoint_node * </td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast< viewpoint_node * ></b> (node *n) throw ()</td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Abstract node types and supporting types. <p> </div> </div> <address class="footer"><span class="images"><a href="http://web3d.org/x3d/"><img src="x3d-white-on-black.png" width="43" height="32" border="0" alt="X3D"></a><a href="http://opengl.org"><img src="OGL_sm_wht.png" width="68" height="32" border="0" alt="OpenGL"></a><a href="http://sourceforge.net/projects/openvrml"><img 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