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openvrml-doc-0.18.3-1mdv2010.0.i586.rpm

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<h1>node.h File Reference</h1>Abstract node types and supporting types.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="field__value_8h.html">openvrml/field_value.h</a>&gt;</code><br>
<code>#include &lt;<a class="el" href="rendering__context_8h.html">openvrml/rendering_context.h</a>&gt;</code><br>
<code>#include &lt;boost/bind.hpp&gt;</code><br>
<code>#include &lt;boost/thread/mutex.hpp&gt;</code><br>
<code>#include &lt;deque&gt;</code><br>
<code>#include &lt;map&gt;</code><br>
<code>#include &lt;set&gt;</code><br>
<code>#include &lt;utility&gt;</code><br>

<p>
<div class="dynheader">
Include dependency graph for node.h:</div>
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<area shape="rect" href="field__value_8h.html" title="Field value types." alt="" coords="764,83,919,112"><area shape="rect" href="rendering__context_8h.html" title="Definition of openvrml::rendering_context." alt="" coords="1323,83,1520,112"><area shape="rect" href="basetypes_8h.html" title="Basic types for representing data in VRML/X3D worlds (color, rotations, vectors,..." alt="" coords="1657,237,1809,267"><area shape="rect" href="bounding__volume_8h.html" title="Bounding volumes." alt="" coords="1704,160,1899,189"></map>
</div>

<p>
<div class="dynheader">
This graph shows which files directly or indirectly include this file:</div>
<div class="dynsection">
<p><center><img src="node_8h__dep__incl.png" border="0" usemap="#node.hdep_map" alt=""></center>
<map name="node.hdep_map">
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</div>
<table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1node__interface.html">openvrml::node_interface</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Type information for an interface of a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code>.  <a href="classopenvrml_1_1node__interface.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1unsupported__interface.html">openvrml::unsupported_interface</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Exception to indicate that a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> interface is not supported.  <a href="classopenvrml_1_1unsupported__interface.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1node__interface__matches__eventin.html">openvrml::node_interface_matches_eventin</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Determine if a <code><a class="el" href="classopenvrml_1_1node__interface.html" title="Type information for an interface of a node.">node_interface</a></code> matches an <code>eventIn</code> identifier.  <a href="structopenvrml_1_1node__interface__matches__eventin.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1node__interface__matches__eventout.html">openvrml::node_interface_matches_eventout</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Determine if a <code><a class="el" href="classopenvrml_1_1node__interface.html" title="Type information for an interface of a node.">node_interface</a></code> matches an <code>eventOut</code> identifier.  <a href="structopenvrml_1_1node__interface__matches__eventout.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1node__interface__matches__exposedfield.html">openvrml::node_interface_matches_exposedfield</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Determine if a <code><a class="el" href="classopenvrml_1_1node__interface.html" title="Type information for an interface of a node.">node_interface</a></code> matches an <code>exposedField</code> identifier.  <a href="structopenvrml_1_1node__interface__matches__exposedfield.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1node__interface__matches__field.html">openvrml::node_interface_matches_field</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Determine if a <code><a class="el" href="classopenvrml_1_1node__interface.html" title="Type information for an interface of a node.">node_interface</a></code> matches an field identifier.  <a href="structopenvrml_1_1node__interface__matches__field.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1node__interface__compare.html">openvrml::node_interface_compare</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Function object to compare two <code><a class="el" href="classopenvrml_1_1node__interface.html" title="Type information for an interface of a node.">node_interface</a>s</code> based on their id.  <a href="structopenvrml_1_1node__interface__compare.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1node__metatype__id.html">openvrml::node_metatype_id</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Identifier for <code><a class="el" href="classopenvrml_1_1node__metatype.html" title="A class object for node instances.">node_metatype</a>s</code>.  <a href="classopenvrml_1_1node__metatype__id.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1node__metatype.html">openvrml::node_metatype</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A class object for <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> instances.  <a href="classopenvrml_1_1node__metatype.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1null__node__metatype.html">openvrml::null_node_metatype</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A placeholder <code><a class="el" href="classopenvrml_1_1node__metatype.html" title="A class object for node instances.">node_metatype</a></code>.  <a href="classopenvrml_1_1null__node__metatype.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1node__type.html">openvrml::node_type</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Type information object for <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a>s</code>.  <a href="classopenvrml_1_1node__type.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1null__node__type.html">openvrml::null_node_type</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A placeholder <code><a class="el" href="classopenvrml_1_1node__type.html" title="Type information object for nodes.">node_type</a></code>.  <a href="classopenvrml_1_1null__node__type.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1field__value__type__mismatch.html">openvrml::field_value_type_mismatch</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Thrown when field value types do not match, generally in a <code>ROUTE</code> or <code>IS</code>.  <a href="classopenvrml_1_1field__value__type__mismatch.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> in the <a class="el" href="classopenvrml_1_1scene.html" title="A scene in the VRML world.">scene</a> graph.  <a href="classopenvrml_1_1node.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1appearance__node.html">openvrml::appearance_node</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Abstract base class for appearance nodes.  <a href="classopenvrml_1_1appearance__node.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1bounded__volume__node.html">openvrml::bounded_volume_node</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Abstract base class for nodes that represent a bounded volume in the <a class="el" href="classopenvrml_1_1scene.html" title="A scene in the VRML world.">scene</a> graph.  <a href="classopenvrml_1_1bounded__volume__node.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1child__node.html">openvrml::child_node</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Abstract base class for child nodes.  <a href="classopenvrml_1_1child__node.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1background__node.html">openvrml::background_node</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Abstract base class for background nodes.  <a href="classopenvrml_1_1background__node.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1color__node.html">openvrml::color_node</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Abstract base class for <a class="el" href="structopenvrml_1_1color.html" title="A POD-struct comprising a color.">color</a> nodes.  <a href="classopenvrml_1_1color__node.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1color__rgba__node.html">openvrml::color_rgba_node</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Abstract base class for RGBA <a class="el" href="structopenvrml_1_1color.html" title="A POD-struct comprising a color.">color</a> nodes.  <a href="classopenvrml_1_1color__rgba__node.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1coordinate__node.html">openvrml::coordinate_node</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Abstract base class for coordinate nodes.  <a href="classopenvrml_1_1coordinate__node.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1font__style__node.html">openvrml::font_style_node</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Abstract base class for font style nodes.  <a href="classopenvrml_1_1font__style__node.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1geometry__node.html">openvrml::geometry_node</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Abstract base class for geometry nodes.  <a href="classopenvrml_1_1geometry__node.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1grouping__node.html">openvrml::grouping_node</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Abstract base class for grouping nodes.  <a href="classopenvrml_1_1grouping__node.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1light__node.html">openvrml::light_node</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Abstract base class for light nodes.  <a href="classopenvrml_1_1light__node.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1material__node.html">openvrml::material_node</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Abstract base class for material nodes.  <a href="classopenvrml_1_1material__node.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1navigation__info__node.html">openvrml::navigation_info_node</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Abstract base class for normal nodes.  <a href="classopenvrml_1_1navigation__info__node.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1normal__node.html">openvrml::normal_node</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Abstract base class for normal nodes.  <a href="classopenvrml_1_1normal__node.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1pointing__device__sensor__node.html">openvrml::pointing_device_sensor_node</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> that can be affected by a pointing device.  <a href="classopenvrml_1_1pointing__device__sensor__node.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1scoped__light__node.html">openvrml::scoped_light_node</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A light that falls within a specified area.  <a href="classopenvrml_1_1scoped__light__node.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1sound__source__node.html">openvrml::sound_source_node</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Abstract base class for sound source nodes.  <a href="classopenvrml_1_1sound__source__node.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Abstract base class for texture nodes.  <a href="classopenvrml_1_1texture__node.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1texture__coordinate__node.html">openvrml::texture_coordinate_node</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Abstract base class for texture coordinate nodes.  <a href="classopenvrml_1_1texture__coordinate__node.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1texture__transform__node.html">openvrml::texture_transform_node</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Abstract base class for texture transform nodes.  <a href="classopenvrml_1_1texture__transform__node.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1time__dependent__node.html">openvrml::time_dependent_node</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Abstract base class for time-dependent nodes.  <a href="classopenvrml_1_1time__dependent__node.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1transform__node.html">openvrml::transform_node</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Abstract base class for transform nodes.  <a href="classopenvrml_1_1transform__node.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1viewpoint__node.html">openvrml::viewpoint_node</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Abstract base class for viewpoint nodes.  <a href="classopenvrml_1_1viewpoint__node.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1node__traverser.html">openvrml::node_traverser</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Traverse the children of each <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> in a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> hierarchy only once.  <a href="classopenvrml_1_1node__traverser.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html">openvrml</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The OpenVRML Runtime Library. <br></td></tr>

<p>
<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacestd.html">std</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">STL namespace. <br></td></tr>

<p>
<tr><td colspan="2"><br><h2>Typedefs</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef std::set<br class="typebreak">
&lt; node_interface, <br class="typebreak">
node_interface_compare &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#4c88b862d45625d0cbeb839d4c4e9ec8">openvrml::node_interface_set</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A group of unique <code><a class="el" href="classopenvrml_1_1node__interface.html" title="Type information for an interface of a node.">node_interface</a>s</code>.  <a href="#4c88b862d45625d0cbeb839d4c4e9ec8"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef std::map&lt; std::string, <br class="typebreak">
node_interface_set &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#b00ed6a4d3d0c989e3efb5d452c0c349">openvrml::node_type_decls</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A map of <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> type identifiers to their corresponding <code>node_interface_sets</code>.  <a href="#b00ed6a4d3d0c989e3efb5d452c0c349"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef std::map&lt; std::string, <br class="typebreak">
boost::shared_ptr&lt; field_value &gt; &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#d650f8bae74971c2e692a7fdff2bd57d">openvrml::initial_value_map</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A map of the initial values with which a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> is instantiated.  <a href="#d650f8bae74971c2e692a7fdff2bd57d"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef std::deque&lt; node * &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#d3b4db07943059d992d020092a414605">openvrml::node_path</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A path to a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> in the <code><a class="el" href="classopenvrml_1_1scene.html" title="A scene in the VRML world.">scene</a></code> starting with one of the <code><a class="el" href="classopenvrml_1_1scene.html" title="A scene in the VRML world.">scene</a></code> root <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a>s</code> and ending with the objective <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code>.  <a href="#d3b4db07943059d992d020092a414605"></a><br></td></tr>
<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">std::ostream &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#77b8d9742e2fb95ec66cea7b60caefa5">openvrml::operator&lt;&lt;</a> (std::ostream &amp;out, node_interface::type_id type)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Stream inserter.  <a href="#77b8d9742e2fb95ec66cea7b60caefa5"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">std::istream &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#1866754fca945ced376050464e45db1d">openvrml::operator&gt;&gt;</a> (std::istream &amp;in, node_interface::type_id &amp;type)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Stream extractor.  <a href="#1866754fca945ced376050464e45db1d"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#2ceccfb86431acd67347fb70f7fa2e06">openvrml::operator==</a> (const node_interface &amp;lhs, const node_interface &amp;rhs)  throw ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Compare for equality.  <a href="#2ceccfb86431acd67347fb70f7fa2e06"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#d50e8348139104df25fa0c0eff3437c1">openvrml::operator!=</a> (const node_interface &amp;lhs, const node_interface &amp;rhs)  throw ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Compare for openvrml::inequality.  <a href="#d50e8348139104df25fa0c0eff3437c1"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">std::ostream &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#b55eda0489ee17b6f33881434537e335">openvrml::operator&lt;&lt;</a> (std::ostream &amp;out, const node_interface &amp;interface_)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Stream output.  <a href="#b55eda0489ee17b6f33881434537e335"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">std::istream &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#7502c8f8a9bdf301d2738ccda7eb4c4a">openvrml::operator&gt;&gt;</a> (std::istream &amp;in, node_interface &amp;interface_)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Stream input.  <a href="#7502c8f8a9bdf301d2738ccda7eb4c4a"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">const <br class="typebreak">
node_interface_set::const_iterator&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#440b28e1c167f043aa071c0892185149">openvrml::find_interface</a> (const node_interface_set &amp;interfaces, const std::string &amp;id)  throw ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Find an interface matching <code>id</code>.  <a href="#440b28e1c167f043aa071c0892185149"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="e04f8eeb0f411230e648e115dbfb1b6e"></a><!-- doxytag: member="node.h::operator==" ref="e04f8eeb0f411230e648e115dbfb1b6e" args="(const node_metatype_id &amp;lhs, const node_metatype_id &amp;rhs)" -->
bool&nbsp;</td><td class="memItemRight" valign="bottom"><b>openvrml::operator==</b> (const node_metatype_id &amp;lhs, const node_metatype_id &amp;rhs)  throw ()</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="97c605107319f85683061592377acb9b"></a><!-- doxytag: member="node.h::operator!=" ref="97c605107319f85683061592377acb9b" args="(const node_metatype_id &amp;lhs, const node_metatype_id &amp;rhs)" -->
bool&nbsp;</td><td class="memItemRight" valign="bottom"><b>openvrml::operator!=</b> (const node_metatype_id &amp;lhs, const node_metatype_id &amp;rhs)  throw ()</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="011bf6faaa83485313e947174e5dd653"></a><!-- doxytag: member="node.h::operator==" ref="011bf6faaa83485313e947174e5dd653" args="(const node_type &amp;lhs, const node_type &amp;rhs)" -->
bool&nbsp;</td><td class="memItemRight" valign="bottom"><b>openvrml::operator==</b> (const node_type &amp;lhs, const node_type &amp;rhs)  throw ()</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="43365bd0d4f1b92d0f4d5d02a8d43ede"></a><!-- doxytag: member="node.h::operator!=" ref="43365bd0d4f1b92d0f4d5d02a8d43ede" args="(const node_type &amp;lhs, const node_type &amp;rhs)" -->
bool&nbsp;</td><td class="memItemRight" valign="bottom"><b>openvrml::operator!=</b> (const node_type &amp;lhs, const node_type &amp;rhs)  throw ()</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">std::ostream &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#2b46a5c244b91b46101a7a557c62fd65">openvrml::operator&lt;&lt;</a> (std::ostream &amp;out, const node &amp;n)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Stream output.  <a href="#2b46a5c244b91b46101a7a557c62fd65"></a><br></td></tr>
<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename To &gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">To&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#756491c0e1541d40e20e2eee95e942c4">openvrml::node_cast</a> (node *n)  throw ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Downcast a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> to one of the abstract <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> types.  <a href="#756491c0e1541d40e20e2eee95e942c4"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#43bc0a97a7bc1ea54aa0c656eb9848d3">openvrml::intrusive_ptr_add_ref</a> (const node *)  throw ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Increment the reference count.  <a href="#43bc0a97a7bc1ea54aa0c656eb9848d3"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#fb9b3a4a17f49db6df6d92f273fcabdf">openvrml::intrusive_ptr_release</a> (const node *)  throw ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Decrement the reference count.  <a href="#fb9b3a4a17f49db6df6d92f273fcabdf"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#422110fbc5cce66be41df4a6367e2cbb">openvrml::is_proto_instance</a> (const node &amp;n)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Check whether a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> is a <code>PROTO</code> instance.  <a href="#422110fbc5cce66be41df4a6367e2cbb"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#7e397993c10e214fe1de567298446dc3">openvrml::add_route</a> (node &amp;from, const std::string &amp;eventout, node &amp;to, const std::string &amp;eventin)  throw (  std::bad_alloc  ,   unsupported_interface  ,   field_value_type_mismatch  )</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add a route from an <code>eventOut</code> of this <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> to an <code>eventIn</code> of another <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a>.  <a href="#7e397993c10e214fe1de567298446dc3"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceopenvrml.html#9566dc2ec06c2c345636049b83b426b3">openvrml::delete_route</a> (node &amp;from, const std::string &amp;eventout, node &amp;to, const std::string &amp;eventin)  throw (  unsupported_interface  )</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Remove a route from an <code>eventOut</code> from a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> to an <code>eventIn</code> of another <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code>.  <a href="#9566dc2ec06c2c345636049b83b426b3"></a><br></td></tr>
<tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="7c4b77dc33232f618dff73d39105aa1c"></a><!-- doxytag: member="node.h::node_cast&lt; script_node * &gt;" ref="7c4b77dc33232f618dff73d39105aa1c" args="(node *n)" -->
template&lt;&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">script_node *&nbsp;</td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast&lt; script_node * &gt;</b> (node *n)  throw ()</td></tr>

<tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="e7caa8ee9302eee3c7ff051fdabb3c51"></a><!-- doxytag: member="node.h::node_cast&lt; appearance_node * &gt;" ref="e7caa8ee9302eee3c7ff051fdabb3c51" args="(node *n)" -->
template&lt;&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">appearance_node *&nbsp;</td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast&lt; appearance_node * &gt;</b> (node *n)  throw ()</td></tr>

<tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="7b62537803d934784678f3ef33030354"></a><!-- doxytag: member="node.h::node_cast&lt; background_node * &gt;" ref="7b62537803d934784678f3ef33030354" args="(node *n)" -->
template&lt;&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">background_node *&nbsp;</td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast&lt; background_node * &gt;</b> (node *n)  throw ()</td></tr>

<tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="8363c88fecf03ee407dd3c1ea8a46a98"></a><!-- doxytag: member="node.h::node_cast&lt; bounded_volume_node * &gt;" ref="8363c88fecf03ee407dd3c1ea8a46a98" args="(node *n)" -->
template&lt;&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">bounded_volume_node *&nbsp;</td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast&lt; bounded_volume_node * &gt;</b> (node *n)  throw ()</td></tr>

<tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="8ef22d99c0f1b05e206b5079577e1df6"></a><!-- doxytag: member="node.h::node_cast&lt; child_node * &gt;" ref="8ef22d99c0f1b05e206b5079577e1df6" args="(node *n)" -->
template&lt;&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">child_node *&nbsp;</td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast&lt; child_node * &gt;</b> (node *n)  throw ()</td></tr>

<tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="73d8541e4000a2b32e4f0c750db6c7a5"></a><!-- doxytag: member="node.h::node_cast&lt; color_node * &gt;" ref="73d8541e4000a2b32e4f0c750db6c7a5" args="(node *n)" -->
template&lt;&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">color_node *&nbsp;</td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast&lt; color_node * &gt;</b> (node *n)  throw ()</td></tr>

<tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="2afe8ee2db89b029abf32f0f164e41d4"></a><!-- doxytag: member="node.h::node_cast&lt; color_rgba_node * &gt;" ref="2afe8ee2db89b029abf32f0f164e41d4" args="(node *n)" -->
template&lt;&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">color_rgba_node *&nbsp;</td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast&lt; color_rgba_node * &gt;</b> (node *n)  throw ()</td></tr>

<tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="feb235228b487cd6bfd0851dc097340f"></a><!-- doxytag: member="node.h::node_cast&lt; coordinate_node * &gt;" ref="feb235228b487cd6bfd0851dc097340f" args="(node *n)" -->
template&lt;&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">coordinate_node *&nbsp;</td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast&lt; coordinate_node * &gt;</b> (node *n)  throw ()</td></tr>

<tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="fa3db12435c66b16d7b144933a041757"></a><!-- doxytag: member="node.h::node_cast&lt; font_style_node * &gt;" ref="fa3db12435c66b16d7b144933a041757" args="(node *n)" -->
template&lt;&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">font_style_node *&nbsp;</td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast&lt; font_style_node * &gt;</b> (node *n)  throw ()</td></tr>

<tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="e860691a4806d3db4266c93423b2fd85"></a><!-- doxytag: member="node.h::node_cast&lt; geometry_node * &gt;" ref="e860691a4806d3db4266c93423b2fd85" args="(node *n)" -->
template&lt;&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">geometry_node *&nbsp;</td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast&lt; geometry_node * &gt;</b> (node *n)  throw ()</td></tr>

<tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="26886cb62317f281633e1a6a4a565f08"></a><!-- doxytag: member="node.h::node_cast&lt; grouping_node * &gt;" ref="26886cb62317f281633e1a6a4a565f08" args="(node *n)" -->
template&lt;&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">grouping_node *&nbsp;</td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast&lt; grouping_node * &gt;</b> (node *n)  throw ()</td></tr>

<tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="27d5136c4c6cd42a97fdea8faead6fcb"></a><!-- doxytag: member="node.h::node_cast&lt; light_node * &gt;" ref="27d5136c4c6cd42a97fdea8faead6fcb" args="(node *n)" -->
template&lt;&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">light_node *&nbsp;</td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast&lt; light_node * &gt;</b> (node *n)  throw ()</td></tr>

<tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="468be9f4203c4210a87f9e99740849cf"></a><!-- doxytag: member="node.h::node_cast&lt; material_node * &gt;" ref="468be9f4203c4210a87f9e99740849cf" args="(node *n)" -->
template&lt;&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">material_node *&nbsp;</td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast&lt; material_node * &gt;</b> (node *n)  throw ()</td></tr>

<tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="585888a8150179ce83c4b0e1dc64fbeb"></a><!-- doxytag: member="node.h::node_cast&lt; navigation_info_node * &gt;" ref="585888a8150179ce83c4b0e1dc64fbeb" args="(node *n)" -->
template&lt;&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">navigation_info_node *&nbsp;</td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast&lt; navigation_info_node * &gt;</b> (node *n)  throw ()</td></tr>

<tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="5d5f4564ce5d5b9e1fba574572c1ef84"></a><!-- doxytag: member="node.h::node_cast&lt; normal_node * &gt;" ref="5d5f4564ce5d5b9e1fba574572c1ef84" args="(node *n)" -->
template&lt;&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">normal_node *&nbsp;</td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast&lt; normal_node * &gt;</b> (node *n)  throw ()</td></tr>

<tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="5059f993f3ba8cbab56ea6ecaa908f12"></a><!-- doxytag: member="node.h::node_cast&lt; pointing_device_sensor_node * &gt;" ref="5059f993f3ba8cbab56ea6ecaa908f12" args="(node *n)" -->
template&lt;&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">pointing_device_sensor_node *&nbsp;</td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast&lt; pointing_device_sensor_node * &gt;</b> (node *n)  throw ()</td></tr>

<tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="8620bb057b3aac6f0299422c84f3f8f9"></a><!-- doxytag: member="node.h::node_cast&lt; scoped_light_node * &gt;" ref="8620bb057b3aac6f0299422c84f3f8f9" args="(node *n)" -->
template&lt;&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">scoped_light_node *&nbsp;</td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast&lt; scoped_light_node * &gt;</b> (node *n)  throw ()</td></tr>

<tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="b0136032fc7ef5558600496f7c26a057"></a><!-- doxytag: member="node.h::node_cast&lt; sound_source_node * &gt;" ref="b0136032fc7ef5558600496f7c26a057" args="(node *n)" -->
template&lt;&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">sound_source_node *&nbsp;</td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast&lt; sound_source_node * &gt;</b> (node *n)  throw ()</td></tr>

<tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="133fe0217cc9c3bcbb1b0972de658ce4"></a><!-- doxytag: member="node.h::node_cast&lt; texture_node * &gt;" ref="133fe0217cc9c3bcbb1b0972de658ce4" args="(node *n)" -->
template&lt;&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">texture_node *&nbsp;</td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast&lt; texture_node * &gt;</b> (node *n)  throw ()</td></tr>

<tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="b256b78e624838e0fc90fc9d47702fea"></a><!-- doxytag: member="node.h::node_cast&lt; texture_coordinate_node * &gt;" ref="b256b78e624838e0fc90fc9d47702fea" args="(node *n)" -->
template&lt;&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">texture_coordinate_node *&nbsp;</td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast&lt; texture_coordinate_node * &gt;</b> (node *n)  throw ()</td></tr>

<tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="39dbb7107dc997f4f94f01a9a496382f"></a><!-- doxytag: member="node.h::node_cast&lt; texture_transform_node * &gt;" ref="39dbb7107dc997f4f94f01a9a496382f" args="(node *n)" -->
template&lt;&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">texture_transform_node *&nbsp;</td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast&lt; texture_transform_node * &gt;</b> (node *n)  throw ()</td></tr>

<tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="7ec42a3eed6ca9aeef961a7cf75be9a6"></a><!-- doxytag: member="node.h::node_cast&lt; time_dependent_node * &gt;" ref="7ec42a3eed6ca9aeef961a7cf75be9a6" args="(node *n)" -->
template&lt;&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">time_dependent_node *&nbsp;</td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast&lt; time_dependent_node * &gt;</b> (node *n)  throw ()</td></tr>

<tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="1279826dea757ba35023ed032a329cf2"></a><!-- doxytag: member="node.h::node_cast&lt; transform_node * &gt;" ref="1279826dea757ba35023ed032a329cf2" args="(node *n)" -->
template&lt;&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">transform_node *&nbsp;</td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast&lt; transform_node * &gt;</b> (node *n)  throw ()</td></tr>

<tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="89f0f4c5fd102d62c401ebd072afd41c"></a><!-- doxytag: member="node.h::node_cast&lt; viewpoint_node * &gt;" ref="89f0f4c5fd102d62c401ebd072afd41c" args="(node *n)" -->
template&lt;&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">viewpoint_node *&nbsp;</td><td class="memTemplItemRight" valign="bottom"><b>openvrml::node_cast&lt; viewpoint_node * &gt;</b> (node *n)  throw ()</td></tr>

</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Abstract node types and supporting types. 
<p>
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