<!doctype html public "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title>OpenVRML: openvrml::child_node Class Reference</title> <meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <link rel="icon" href="../vrml-16"> <link rel="start" href="http://openvrml.org/index" title="OpenVRML Home"> <link rel="prev" href="http://openvrml.org/discussion" title="Discussion"> <link rel="contents" href="index" title="Documentation Main Page"> <link rel="index" href="functions" title="OpenVRML Compound Members"> <link rel="appendix" href="conformance" title="Conformance Test Results"> <style type="text/css"> @import url("tabs.css"); @import url("http://openvrml.org/openvrml.css"); table { width: 100%; } h2 { border-bottom-style: solid; border-bottom-width: 1px; } /* * Doxygen as of 1.5.4-20071217 uses the class "navpath" instead of "nav". * For now, we'll do both. */ div.nav, div.navpath { background-color: transparent; text-align: 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0; } .note { border: 1px solid rgb(65%, 65%, 65%); background-color: rgb(95%, 95%, 95%); margin-left: 10%; margin-right: 10%; } </style> </head> <body> <table class="sitenav"> <tr> <th><a href="http://openvrml.org/index" title="Home">Home</a></th> <th><a href="http://openvrml.org/download" title="Download">Download</a></th> <th><a href="http://openvrml.org/screenshots/index" title="Screen shots">Screen shots</a></th> <th><a href="http://openvrml.org/discussion" title="Mailing lists and IRC">Discussion</a></th> <th>Documentation</th> </tr> </table> <div class="body"> <!-- Generated by Doxygen 1.5.8 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="annotated.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li><a href="examples.html"><span>Examples</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <div class="navpath"><a class="el" href="namespaceopenvrml.html">openvrml</a>::<a class="el" href="classopenvrml_1_1child__node.html">child_node</a> </div> </div> <div class="contents"> <h1>openvrml::child_node Class Reference</h1><!-- doxytag: class="openvrml::child_node" --><!-- doxytag: inherits="openvrml::bounded_volume_node" -->Abstract base class for child nodes. <a href="#_details">More...</a> <p> <code>#include <openvrml/node.h></code> <p> <div class="dynheader"> Inheritance diagram for openvrml::child_node:</div> <div class="dynsection"> <p><center><img src="classopenvrml_1_1child__node__inherit__graph.png" border="0" usemap="#openvrml_1_1child__node__inherit__map" alt="Inheritance graph"></center> <map name="openvrml_1_1child__node__inherit__map"> <area shape="rect" href="classopenvrml_1_1background__node.html" title="Abstract base class for background nodes." alt="" coords="681,5,873,35"><area shape="rect" href="classopenvrml_1_1grouping__node.html" title="Abstract base class for grouping nodes." alt="" coords="691,59,864,88"><area shape="rect" href="classopenvrml_1_1light__node.html" title="Abstract base class for light nodes." alt="" coords="704,112,851,141"><area shape="rect" href="classopenvrml_1_1navigation__info__node.html" title="Abstract base class for normal nodes." alt="" coords="672,165,883,195"><area shape="rect" href="classopenvrml_1_1pointing__device__sensor__node.html" title="A node that can be affected by a pointing device." alt="" coords="645,219,909,248"><area shape="rect" href="classopenvrml_1_1script__node.html" title="Represents a VRML Script node." alt="" coords="701,272,853,301"><area shape="rect" href="classopenvrml_1_1viewpoint__node.html" title="Abstract base class for viewpoint nodes." alt="" coords="688,325,867,355"><area shape="rect" href="classopenvrml_1_1bounded__volume__node.html" title="Abstract base class for nodes that represent a bounded volume in the scene graph..." alt="" coords="171,165,397,195"><area shape="rect" href="classopenvrml_1_1node.html" title="A node in the scene graph." alt="" coords="7,165,121,195"><area shape="rect" href="classopenvrml_1_1transform__node.html" title="Abstract base class for transform nodes." alt="" coords="969,59,1145,88"><area shape="rect" href="classopenvrml_1_1scoped__light__node.html" title="A light that falls within a specified area." alt="" coords="959,112,1156,141"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="classopenvrml_1_1child__node-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1child__node.html#649cca498e26462250bae93dd10d3059">~child_node</a> ()=0 throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Destructor. <a href="#649cca498e26462250bae93dd10d3059"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1child__node.html#8322d6a3683a97de0bb13352a690e3ae">relocate</a> () throw ( std::bad_alloc )</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Called when the <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> is relocated to a new position in the <a class="el" href="classopenvrml_1_1scene.html" title="A scene in the VRML world.">scene</a> graph. <a href="#8322d6a3683a97de0bb13352a690e3ae"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1child__node.html#b78a4e0d358beee24974b11dbcb02623">render_child</a> (<a class="el" href="classopenvrml_1_1viewer.html">viewer</a> &v, <a class="el" href="classopenvrml_1_1rendering__context.html">rendering_context</a> context)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Render the <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a>. <a href="#b78a4e0d358beee24974b11dbcb02623"></a><br></td></tr> <tr><td colspan="2"><br><h2>Protected Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1child__node.html#a8fe23991f8c515304d662dc53dbe758">child_node</a> (const <a class="el" href="classopenvrml_1_1node__type.html">node_type</a> &type, const boost::shared_ptr< <a class="el" href="classopenvrml_1_1scope.html">openvrml::scope</a> > &<a class="el" href="classopenvrml_1_1scope.html">scope</a>) throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#a8fe23991f8c515304d662dc53dbe758"></a><br></td></tr> <tr><td colspan="2"><br><h2>Private Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classopenvrml_1_1child__node.html">child_node</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1child__node.html#e2d0c82964e47ed34f3a26be6a6ec3be">to_child</a> () throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Cast to a <code><a class="el" href="classopenvrml_1_1child__node.html" title="Abstract base class for child nodes.">child_node</a></code>. <a href="#e2d0c82964e47ed34f3a26be6a6ec3be"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1child__node.html#a282f137a20ac82659d7ada0a1f44452">do_relocate</a> () throw ( std::bad_alloc )</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight"><code><a class="el" href="classopenvrml_1_1child__node.html" title="Abstract base class for child nodes.">child_node</a></code> subclass-specific relocation update. <a href="#a282f137a20ac82659d7ada0a1f44452"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1child__node.html#1f8e9bffc0c23f5bf69de4273b9c92b3">do_render_child</a> (<a class="el" href="classopenvrml_1_1viewer.html">viewer</a> &v, <a class="el" href="classopenvrml_1_1rendering__context.html">rendering_context</a> context)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight"><code><a class="el" href="classopenvrml_1_1child__node.html#b78a4e0d358beee24974b11dbcb02623" title="Render the node.">render_child</a></code> implementation. <a href="#1f8e9bffc0c23f5bf69de4273b9c92b3"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Abstract base class for child nodes. <hr><h2>Constructor & Destructor Documentation</h2> <a class="anchor" name="649cca498e26462250bae93dd10d3059"></a><!-- doxytag: member="openvrml::child_node::~child_node" ref="649cca498e26462250bae93dd10d3059" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">openvrml::child_node::~child_node </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> throw ()<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Destructor. <p> </div> </div><p> <a class="anchor" name="a8fe23991f8c515304d662dc53dbe758"></a><!-- doxytag: member="openvrml::child_node::child_node" ref="a8fe23991f8c515304d662dc53dbe758" args="(const node_type &type, const boost::shared_ptr< openvrml::scope > &scope)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">openvrml::child_node::child_node </td> <td>(</td> <td class="paramtype">const <a class="el" href="classopenvrml_1_1node__type.html">node_type</a> & </td> <td class="paramname"> <em>type</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const boost::shared_ptr< <a class="el" href="classopenvrml_1_1scope.html">openvrml::scope</a> > & </td> <td class="paramname"> <em>scope</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td> throw ()<code> [protected]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Constructor. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>type</em> </td><td>the <code><a class="el" href="classopenvrml_1_1node__type.html" title="Type information object for nodes.">node_type</a></code> associated with the <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a>. </td></tr> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em><a class="el" href="classopenvrml_1_1scope.html" title="The scope class keeps track of defined nodes and prototypes.">scope</a></em> </td><td>the <code><a class="el" href="classopenvrml_1_1scope.html" title="The scope class keeps track of defined nodes and prototypes.">scope</a></code> the <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> belongs to. </td></tr> </table> </dl> </div> </div><p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="8322d6a3683a97de0bb13352a690e3ae"></a><!-- doxytag: member="openvrml::child_node::relocate" ref="8322d6a3683a97de0bb13352a690e3ae" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void openvrml::child_node::relocate </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> throw ( std::bad_alloc )</td> </tr> </table> </div> <div class="memdoc"> <p> Called when the <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> is relocated to a new position in the <a class="el" href="classopenvrml_1_1scene.html" title="A scene in the VRML world.">scene</a> graph. <p> This function delegates to the virtual function <code><a class="el" href="classopenvrml_1_1child__node.html#a282f137a20ac82659d7ada0a1f44452" title="child_node subclass-specific relocation update.">do_relocate</a></code>. <code>relocate</code> should be called by eventIn handlers that receive nodes.<p> <dl compact><dt><b>Exceptions:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>std::bad_alloc</em> </td><td>if memory allocation fails. </td></tr> </table> </dl> </div> </div><p> <a class="anchor" name="b78a4e0d358beee24974b11dbcb02623"></a><!-- doxytag: member="openvrml::child_node::render_child" ref="b78a4e0d358beee24974b11dbcb02623" args="(viewer &v, rendering_context context)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void openvrml::child_node::render_child </td> <td>(</td> <td class="paramtype"><a class="el" href="classopenvrml_1_1viewer.html">viewer</a> & </td> <td class="paramname"> <em>v</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="classopenvrml_1_1rendering__context.html">rendering_context</a> </td> <td class="paramname"> <em>context</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td></td> </tr> </table> </div> <div class="memdoc"> <p> Render the <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a>. <p> This function delegates to <code><a class="el" href="classopenvrml_1_1child__node.html#1f8e9bffc0c23f5bf69de4273b9c92b3" title="render_child implementation.">do_render_child</a></code>.<p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in,out]</tt> </td><td valign="top"><em>v</em> </td><td><a class="el" href="classopenvrml_1_1viewer.html" title="Map the scene graph to the underlying graphics library.">viewer</a> implementation responsible for actually doing the drawing. </td></tr> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>context</em> </td><td>generic context argument; holds things like the accumulated modelview transform. </td></tr> </table> </dl> </div> </div><p> <a class="anchor" name="e2d0c82964e47ed34f3a26be6a6ec3be"></a><!-- doxytag: member="openvrml::child_node::to_child" ref="e2d0c82964e47ed34f3a26be6a6ec3be" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classopenvrml_1_1child__node.html">openvrml::child_node</a> * openvrml::child_node::to_child </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> throw ()<code> [private, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Cast to a <code><a class="el" href="classopenvrml_1_1child__node.html" title="Abstract base class for child nodes.">child_node</a></code>. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>a pointer to this <code><a class="el" href="classopenvrml_1_1child__node.html" title="Abstract base class for child nodes.">child_node</a></code>. </dd></dl> <p>Reimplemented from <a class="el" href="classopenvrml_1_1node.html#704001cdac36449802ecffcf8e0dde85">openvrml::node</a>.</p> </div> </div><p> <a class="anchor" name="a282f137a20ac82659d7ada0a1f44452"></a><!-- doxytag: member="openvrml::child_node::do_relocate" ref="a282f137a20ac82659d7ada0a1f44452" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void openvrml::child_node::do_relocate </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> throw ( std::bad_alloc )<code> [private, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <code><a class="el" href="classopenvrml_1_1child__node.html" title="Abstract base class for child nodes.">child_node</a></code> subclass-specific relocation update. <p> This method is called by <code><a class="el" href="classopenvrml_1_1child__node.html#8322d6a3683a97de0bb13352a690e3ae" title="Called when the node is relocated to a new position in the scene graph.">relocate</a></code>. Subclasses of <code><a class="el" href="classopenvrml_1_1child__node.html" title="Abstract base class for child nodes.">child_node</a></code> should override this function for any subclass-specific updates that need to be performed following relocation of a <code><a class="el" href="classopenvrml_1_1child__node.html" title="Abstract base class for child nodes.">child_node</a></code> to a new position in the <a class="el" href="classopenvrml_1_1scene.html" title="A scene in the VRML world.">scene</a> graph (for example, updating a <code>node_path</code>).<p> The default implementation of this method does nothing. </div> </div><p> <a class="anchor" name="1f8e9bffc0c23f5bf69de4273b9c92b3"></a><!-- doxytag: member="openvrml::child_node::do_render_child" ref="1f8e9bffc0c23f5bf69de4273b9c92b3" args="(viewer &v, rendering_context context)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void openvrml::child_node::do_render_child </td> <td>(</td> <td class="paramtype"><a class="el" href="classopenvrml_1_1viewer.html">viewer</a> & </td> <td class="paramname"> <em>v</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="classopenvrml_1_1rendering__context.html">rendering_context</a> </td> <td class="paramname"> <em>context</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [private, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <code><a class="el" href="classopenvrml_1_1child__node.html#b78a4e0d358beee24974b11dbcb02623" title="Render the node.">render_child</a></code> implementation. <p> Rendered <code><a class="el" href="classopenvrml_1_1child__node.html" title="Abstract base class for child nodes.">child_node</a>s</code> should override this method.<p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in,out]</tt> </td><td valign="top"><em>v</em> </td><td><a class="el" href="classopenvrml_1_1viewer.html" title="Map the scene graph to the underlying graphics library.">viewer</a> implementation responsible for actually doing the drawing. </td></tr> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>context</em> </td><td>generic context argument; holds things like the accumulated modelview transform. </td></tr> </table> </dl> <p>Reimplemented in <a class="el" href="classopenvrml_1_1script__node.html#1f029e29f0f003405611c26da828808b">openvrml::script_node</a>.</p> </div> </div><p> </div> </div> <address class="footer"><span class="images"><a href="http://web3d.org/x3d/"><img src="x3d-white-on-black.png" width="43" height="32" border="0" alt="X3D"></a><a href="http://opengl.org"><img src="OGL_sm_wht.png" width="68" height="32" border="0" alt="OpenGL"></a><a href="http://sourceforge.net/projects/openvrml"><img src="http://sourceforge.net/sflogo.php?group_id=7151&type=11" width="120" height="30" border="0" alt="SourceForge.net"></a></span><a href="https://sourceforge.net/apps/trac/openvrml/newticket">Report error</a><br>Generated Thu Aug 13 02:49:20 2009 by Doxygen 1.5.8</address> <script src="http://www.google-analytics.com/urchin.js" type="text/javascript"></script> <script type="text/javascript">_uacct = "UA-446379-2"; urchinTracker();</script> <!-- Piwik --> <script type="text/javascript"> var pkBaseURL = (("https:" == document.location.protocol) ? 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