<!doctype html public "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title>OpenVRML: Member List</title> <meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <link rel="icon" href="../vrml-16"> <link rel="start" href="http://openvrml.org/index" title="OpenVRML Home"> <link rel="prev" href="http://openvrml.org/discussion" title="Discussion"> <link rel="contents" href="index" title="Documentation Main Page"> <link rel="index" href="functions" title="OpenVRML Compound Members"> <link rel="appendix" href="conformance" title="Conformance Test Results"> <style type="text/css"> @import url("tabs.css"); @import url("http://openvrml.org/openvrml.css"); table { width: 100%; } h2 { border-bottom-style: solid; border-bottom-width: 1px; } /* * Doxygen as of 1.5.4-20071217 uses the class "navpath" instead of "nav". * For now, we'll do both. */ div.nav, div.navpath { background-color: transparent; text-align: left; margin-top: 1em; 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rgb(65%, 65%, 65%); background-color: rgb(95%, 95%, 95%); margin-left: 10%; margin-right: 10%; } </style> </head> <body> <table class="sitenav"> <tr> <th><a href="http://openvrml.org/index" title="Home">Home</a></th> <th><a href="http://openvrml.org/download" title="Download">Download</a></th> <th><a href="http://openvrml.org/screenshots/index" title="Screen shots">Screen shots</a></th> <th><a href="http://openvrml.org/discussion" title="Mailing lists and IRC">Discussion</a></th> <th>Documentation</th> </tr> </table> <div class="body"> <!-- Generated by Doxygen 1.5.8 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="annotated.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li><a href="examples.html"><span>Examples</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> </div> <div class="contents"> <h1>openvrml::viewer Member List</h1>This is the complete list of members for <a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a>, including all inherited members.<p><table> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#835d9133d2bbcb88decd3d4afbefd399">begin_object</a>(const char *id, bool retain=false)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#b0c9c98d2f611c418e351f33fb41ab5b">browser</a> class</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [friend]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>browser</b>() const (defined in <a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#56023f374151088dd501c07ce0880e01">browser_</a></td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#32d625408e968f771c3dea39d5b1331e">do_begin_object</a>(const char *id, bool retain=false)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#723cca705fd896e2f5005d0786d010d3">do_draw_bounding_sphere</a>(const bounding_sphere &bs, bounding_volume::intersection intersection)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#013c5d26665f304e77244496655ccef1">do_enable_lighting</a>(bool val)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#22baab42fd407095a203d11fa6fe921f">do_end_object</a>()=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#d3a018d5c4997f383fb5fde58ff68b1e">do_frame_rate</a>()=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#eece5d62ddf9bc511ec987eaf89bdbe6">do_frustum</a>() const </td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [protected, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#3194c3725b8ecc747cdfeada1f86869b">do_frustum</a>(const openvrml::frustum &f)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [protected, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#4fa42a614f44e41f7666cdf9d7d434be">do_insert_background</a>(const background_node &n)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#21ae0e0f07251f22b49aa147479e535b">do_insert_box</a>(const geometry_node &n, const vec3f &size)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#3548e7e6a67d3ce054ff4f9684bb3bb2">do_insert_cone</a>(const geometry_node &n, float height, float radius, bool bottom, bool side)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#81b63362a61c350993305968f9c1520e">do_insert_cylinder</a>(const geometry_node &n, float height, float radius, bool bottom, bool side, bool top)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#a280f221d1a2eb4e2519a3e66081e71b">do_insert_dir_light</a>(float ambient_intensity, float intensity, const color &color, const vec3f &direction)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#9e0cd0b8b414bb5a657ebce7f25b4544">do_insert_elevation_grid</a>(const geometry_node &n, unsigned int mask, const std::vector< float > &height, int32 x_dimension, int32 z_dimension, float x_spacing, float z_spacing, const std::vector< color > &color, const std::vector< vec3f > &normal, const std::vector< vec2f > &tex_coord)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#5daab64c16f8882fd9796b72b44384ed">do_insert_extrusion</a>(const geometry_node &n, unsigned int mask, const std::vector< vec3f > &spine, const std::vector< vec2f > &cross_section, const std::vector< rotation > &orientation, const std::vector< vec2f > &scale)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#dd492af3e3f3095900671a1233674cdf">do_insert_line_set</a>(const geometry_node &n, const std::vector< vec3f > &coord, const std::vector< int32 > &coord_index, bool color_per_vertex, const std::vector< color > &color, const std::vector< int32 > &color_index)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#d956fd5ee18470f817108320d040005e">do_insert_point_light</a>(float ambient_intensity, const vec3f &attenuation, const color &color, float intensity, const vec3f &location, float radius)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#3135d51c365887161e3c634188ed6ed3">do_insert_point_set</a>(const geometry_node &n, const std::vector< vec3f > &coord, const std::vector< color > &color)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#a021fb0165bfcc0b5082bcec0033504f">do_insert_shell</a>(const geometry_node &n, unsigned int mask, const std::vector< vec3f > &coord, const std::vector< int32 > &coord_index, const std::vector< color > &color, const std::vector< int32 > &color_index, const std::vector< vec3f > &normal, const std::vector< int32 > &normal_index, const std::vector< vec2f > &tex_coord, const std::vector< int32 > &tex_coord_index)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#17030b0bb6c54395d632d6a1357d2ce4">do_insert_sphere</a>(const geometry_node &n, float radius)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#0a9a5d098f3f7e4b1f31b8605e9781a6">do_insert_spot_light</a>(float ambient_intensity, const vec3f &attenuation, float beam_width, const color &color, float cut_off_angle, const vec3f &direction, float intensity, const vec3f &location, float radius)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#e0aba372a3bcedcd4c4b9548e754bb11">do_insert_texture</a>(const texture_node &n, bool retainHint)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#ee863cc8dcffba8ed1eb021f75378d8b">do_intersect_view_volume</a>(const bounding_volume &bvolume) const </td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [protected, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#01b769bb6d27df9d426b05546e8f1155">do_mode</a>()=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#d03dde960e141f13ba68b08779f8d929">do_remove_object</a>(const node &ref)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#515bbfb3c0572ede678f11900520d99c">do_remove_texture_object</a>(const texture_node &ref)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#a16031c8331a31c1b1ebf19d33f0c4ca">do_reset_user_navigation</a>()=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#17372c0d92b755c6bf2b04fff3b7885a">do_set_color</a>(const color &rgb, float a=1.0)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#864becdebe61e285edc89ef7c0222ecd">do_set_fog</a>(const color &color, float visibility_range, const char *type)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#9b996a5f3e29854ca1ed828481d1bd3a">do_set_frustum</a>(float field_of_view, float avatar_size, float visibility_limit)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#b7bdca8ce5222e2737949a7f6d7518b1">do_set_material</a>(float ambient_intensity, const color &diffuse_color, const color &emissive_color, float shininess, const color &specular_color, float transparency)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#4e3bfa24c849cc8124d28ab1d452c4aa">do_set_material_mode</a>(size_t tex_components, bool geometry_color)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#f9c62177bc692b20961083b4ce2f0361">do_set_sensitive</a>(node *object)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#d975b8eff13915979962a1e6be5779a7">do_set_texture_transform</a>(const vec2f &center, float rotation, const vec2f &scale, const vec2f &translation)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#b450f970f5ff36f453a393420bd99dd2">do_set_viewpoint</a>(const vec3f &position, const rotation &orientation, float avatar_size, float visibility_limit)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#a788bb09c73c36209e98d71d45500ad7">do_transform</a>(const mat4f &mat)=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#49447f3ff7bf3edbef8a33fb1359e7ad">do_transform_points</a>(size_t nPoints, vec3f *point) const =0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#c56ef0faf8447986308f444ffe6d57eb">draw_bounding_sphere</a>(const bounding_sphere &bs, bounding_volume::intersection intersection)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#3b803ec9c21f4da1d32960328fa4a815a9590a85ca13e51aebee7e723a0b32e7">draw_mode</a> enum value</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#e5cb76852822147348104a04e5883843">enable_lighting</a>(bool val)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#99d2f27056c95a587c529819314f400a">end_object</a>()</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#cdb33dea94b8108c4a30d038e2a9e796">frame_rate</a>()</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#ba82e1312751306da5ee99d6622a8b5d">frustum</a>() const </td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#6449d05551ac67ab30692be3a0f72e49">frustum</a>(const openvrml::frustum &f)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#72e1ee4537ae227bd3ffc3dc2d4ed6d5">frustum_</a></td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#1da961c624bef3186bd647183b587b09">insert_background</a>(const background_node &n)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#e0a9bd4d166a8ee9ee4e924b912e1b1b">insert_box</a>(const geometry_node &n, const vec3f &size)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#7861c6524cac9bbe9d26a0808d0bc681">insert_cone</a>(const geometry_node &n, float height, float radius, bool bottom, bool side)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#594c03458c8bbb3fcbc8ca621215e6ec">insert_cylinder</a>(const geometry_node &n, float height, float radius, bool bottom, bool side, bool top)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#b16fae74ac2c34e37726f7132f7a615c">insert_dir_light</a>(float ambient_intensity, float intensity, const color &color, const vec3f &direction)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#e26e3b28679c1f561c1059e029c37a4a">insert_elevation_grid</a>(const geometry_node &n, unsigned int mask, const std::vector< float > &height, int32 x_dimension, int32 z_dimension, float x_spacing, float z_spacing, const std::vector< color > &color, const std::vector< vec3f > &normal, const std::vector< vec2f > &tex_coord)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#8ee9431213ed57dd7033765c9b7fe073">insert_extrusion</a>(const geometry_node &n, unsigned int mask, const std::vector< vec3f > &spine, const std::vector< vec2f > &cross_section, const std::vector< rotation > &orientation, const std::vector< vec2f > &scale)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#347aa561df70e7345d29fa0ef46c8692">insert_line_set</a>(const geometry_node &n, const std::vector< vec3f > &coord, const std::vector< int32 > &coord_index, bool color_per_vertex, const std::vector< color > &color, const std::vector< int32 > &color_index)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#896b8b252cab72fd8189b0926e62bf12">insert_point_light</a>(float ambient_intensity, const vec3f &attenuation, const color &color, float intensity, const vec3f &location, float radius)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#8bb63bdc6143585ce701d62920292d6c">insert_point_set</a>(const geometry_node &n, const std::vector< vec3f > &coord, const std::vector< color > &color)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#7e0be2adb5c50de713a925d7a8a82f15">insert_shell</a>(const geometry_node &n, unsigned int mask, const std::vector< vec3f > &coord, const std::vector< int32 > &coord_index, const std::vector< color > &color, const std::vector< int32 > &color_index, const std::vector< vec3f > &normal, const std::vector< int32 > &normal_index, const std::vector< vec2f > &tex_coord, const std::vector< int32 > &tex_coord_index)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#b229e07ec4cae6a4d41310220488c1a3">insert_sphere</a>(const geometry_node &n, float radius)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#a867f61225be33d89f099a34ac9b2f4e">insert_spot_light</a>(float ambient_intensity, const vec3f &attenuation, float beam_width, const color &color, float cut_off_angle, const vec3f &direction, float intensity, const vec3f &location, float radius)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#c8150be3ded41b47c3a7772f25a2b53c">insert_texture</a>(const texture_node &n, bool retainHint=false)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#c5e64335d94e9abf9984a41c874a1cd4">intersect_view_volume</a>(const bounding_volume &bvolume) const </td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>mask_bottom</b> enum value (defined in <a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>mask_ccw</b> enum value (defined in <a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>mask_color_per_vertex</b> enum value (defined in <a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>mask_convex</b> enum value (defined in <a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>mask_none</b> enum value (defined in <a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>mask_normal_per_vertex</b> enum value (defined in <a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>mask_side</b> enum value (defined in <a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>mask_solid</b> enum value (defined in <a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>mask_top</b> enum value (defined in <a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#5508f23302a6d6179a9a99e30e28c0a0">mode</a>()</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#3b803ec9c21f4da1d32960328fa4a8155a8fd203eeb492a92925b55090340ac0">pick_mode</a> enum value</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#a5ad283bc15adc1f9736d973ef106a5f">remove_object</a>(const node &n)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#9b9b4e75acf9b1ae41352e8052f18ada">remove_texture_object</a>(const texture_node &n)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#3b803ec9c21f4da1d32960328fa4a815">rendering_mode</a> enum name</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#9cf7e6987bd1498fcfe3fce790e856c8">reset_user_navigation</a>()</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#db1bb50fa558cb354fe03a37aafc9ed9">set_color</a>(const color &rgb, float a=1.0)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#212e89c95b0a0afc7defff8c4baac587">set_fog</a>(const color &color, float visibility_range, const char *type)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#36cdea35894f1959f176ebc14d7d3dc1">set_frustum</a>(float field_of_view, float avatar_size, float visibility_limit)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#620c23f60fc19ec17bf9e39f00926f0f">set_material</a>(float ambient_intensity, const color &diffuse_color, const color &emissive_color, float shininess, const color &specular_color, float transparency)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#b2b5a6e6e4b2b2642b5246f8918efb06">set_material_mode</a>(size_t tex_components, bool geometry_color)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#b09781523f68805bd3613379bb986607">set_sensitive</a>(node *object)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#f9062e8f70c6c11ee95be8331ac392b1">set_texture_transform</a>(const vec2f &center, float rotation, const vec2f &scale, const vec2f &translation)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#8c63937de2876b72c36921609e26639b">set_viewpoint</a>(const vec3f &position, const rotation &orientation, float avatar_size, float visibility_limit)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#f5a6e324e8c90d93b62de4cc352dabeb">transform</a>(const mat4f &mat)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#a64863952c4f96d7ef6d9ced68123859">transform_points</a>(size_t nPoints, vec3f *point) const </td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#4ed7c98f5d6f3288d1e03546df3b07d9">viewer</a>()</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#feeb1472d09460f9761e9597f7f9cf8b">~viewer</a>()=0</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [pure virtual]</code></td></tr> </table></div> </div> <address class="footer"><span class="images"><a href="http://web3d.org/x3d/"><img src="x3d-white-on-black.png" width="43" height="32" border="0" alt="X3D"></a><a href="http://opengl.org"><img src="OGL_sm_wht.png" width="68" height="32" border="0" alt="OpenGL"></a><a href="http://sourceforge.net/projects/openvrml"><img src="http://sourceforge.net/sflogo.php?group_id=7151&type=11" width="120" height="30" border="0" alt="SourceForge.net"></a></span><a 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