<!doctype html public "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title>OpenVRML: openvrml::texture_node Class Reference</title> <meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <link rel="icon" href="../vrml-16"> <link rel="start" href="http://openvrml.org/index" title="OpenVRML Home"> <link rel="prev" href="http://openvrml.org/discussion" title="Discussion"> <link rel="contents" href="index" title="Documentation Main Page"> <link rel="index" href="functions" title="OpenVRML Compound Members"> <link rel="appendix" href="conformance" title="Conformance Test Results"> <style type="text/css"> @import url("tabs.css"); @import url("http://openvrml.org/openvrml.css"); table { width: 100%; } h2 { border-bottom-style: solid; border-bottom-width: 1px; } /* * Doxygen as of 1.5.4-20071217 uses the class "navpath" instead of "nav". * For now, we'll do both. */ div.nav, div.navpath { background-color: transparent; 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0; } .note { border: 1px solid rgb(65%, 65%, 65%); background-color: rgb(95%, 95%, 95%); margin-left: 10%; margin-right: 10%; } </style> </head> <body> <table class="sitenav"> <tr> <th><a href="http://openvrml.org/index" title="Home">Home</a></th> <th><a href="http://openvrml.org/download" title="Download">Download</a></th> <th><a href="http://openvrml.org/screenshots/index" title="Screen shots">Screen shots</a></th> <th><a href="http://openvrml.org/discussion" title="Mailing lists and IRC">Discussion</a></th> <th>Documentation</th> </tr> </table> <div class="body"> <!-- Generated by Doxygen 1.5.8 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="annotated.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li><a href="examples.html"><span>Examples</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <div class="navpath"><a class="el" href="namespaceopenvrml.html">openvrml</a>::<a class="el" href="classopenvrml_1_1texture__node.html">texture_node</a> </div> </div> <div class="contents"> <h1>openvrml::texture_node Class Reference</h1><!-- doxytag: class="openvrml::texture_node" --><!-- doxytag: inherits="openvrml::node" -->Abstract base class for texture nodes. <a href="#_details">More...</a> <p> <code>#include <openvrml/node.h></code> <p> <div class="dynheader"> Inheritance diagram for openvrml::texture_node:</div> <div class="dynsection"> <p><center><img src="classopenvrml_1_1texture__node__inherit__graph.png" border="0" usemap="#openvrml_1_1texture__node__inherit__map" alt="Inheritance graph"></center> <map name="openvrml_1_1texture__node__inherit__map"> <area shape="rect" href="classopenvrml_1_1node.html" title="A node in the scene graph." alt="" coords="29,5,144,35"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="classopenvrml_1_1texture__node-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1texture__node.html#040d7aa31cf83542340f8b1a8dd071c2">~texture_node</a> ()=0 throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Destroy. <a href="#040d7aa31cf83542340f8b1a8dd071c2"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1texture__node.html#e57d0d8d3fb14242f4ab1368a530dce0">render_texture</a> (<a class="el" href="classopenvrml_1_1viewer.html">viewer</a> &v)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Insert a texture into a <a class="el" href="classopenvrml_1_1viewer.html" title="Map the scene graph to the underlying graphics library.">viewer</a>. <a href="#e57d0d8d3fb14242f4ab1368a530dce0"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classopenvrml_1_1image.html">openvrml::image</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1texture__node.html#34181a407f10602a8c1e5c76cead4139">image</a> () const throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">The <a class="el" href="classopenvrml_1_1image.html" title="Pixmap data.">image</a>. <a href="#34181a407f10602a8c1e5c76cead4139"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1texture__node.html#8f1a3a1393bfb3a786bfc1af8d5bc1e2">repeat_s</a> () const throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the flag indicating whether the texture should repeat in the <em>S</em> direction. <a href="#8f1a3a1393bfb3a786bfc1af8d5bc1e2"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1texture__node.html#100dafe96f8384076b08dcad781ce30f">repeat_t</a> () const throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the flag indicating whether the texture should repeat in the <em>T</em> direction. <a href="#100dafe96f8384076b08dcad781ce30f"></a><br></td></tr> <tr><td colspan="2"><br><h2>Protected Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1texture__node.html#9bbb272bedf007e1c03203a1ba3c2e3a">texture_node</a> (const <a class="el" href="classopenvrml_1_1node__type.html">node_type</a> &type, const boost::shared_ptr< <a class="el" href="classopenvrml_1_1scope.html">openvrml::scope</a> > &<a class="el" href="classopenvrml_1_1scope.html">scope</a>) throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Construct. <a href="#9bbb272bedf007e1c03203a1ba3c2e3a"></a><br></td></tr> <tr><td colspan="2"><br><h2>Private Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classopenvrml_1_1texture__node.html">texture_node</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1texture__node.html#a2a1da867ccd3e0dada617d4db862843">to_texture</a> () throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Cast to a <code><a class="el" href="classopenvrml_1_1texture__node.html" title="Abstract base class for texture nodes.">texture_node</a></code>. <a href="#a2a1da867ccd3e0dada617d4db862843"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1texture__node.html#107cf7d85a75df691aaf92ce67509b9e">do_render_texture</a> (<a class="el" href="classopenvrml_1_1viewer.html">viewer</a> &v)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight"><code><a class="el" href="classopenvrml_1_1texture__node.html#e57d0d8d3fb14242f4ab1368a530dce0" title="Insert a texture into a viewer.">render_texture</a></code> implementation. <a href="#107cf7d85a75df691aaf92ce67509b9e"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const <a class="el" href="classopenvrml_1_1image.html">openvrml::image</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1texture__node.html#2a9a5b3086498b1765417f6cfa28b7dd">do_image</a> () const =0 throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">The <a class="el" href="classopenvrml_1_1image.html" title="Pixmap data.">image</a>. <a href="#2a9a5b3086498b1765417f6cfa28b7dd"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1texture__node.html#97febbeff29f023c7a7abeb2ed436778">do_repeat_s</a> () const =0 throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the flag indicating whether the texture should repeat in the <em>S</em> direction. <a href="#97febbeff29f023c7a7abeb2ed436778"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1texture__node.html#45821f49cb8e4d10dcb59b274ca49109">do_repeat_t</a> () const =0 throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the flag indicating whether the texture should repeat in the <em>T</em> direction. <a href="#45821f49cb8e4d10dcb59b274ca49109"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Abstract base class for texture nodes. <hr><h2>Constructor & Destructor Documentation</h2> <a class="anchor" name="040d7aa31cf83542340f8b1a8dd071c2"></a><!-- doxytag: member="openvrml::texture_node::~texture_node" ref="040d7aa31cf83542340f8b1a8dd071c2" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">openvrml::texture_node::~texture_node </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> throw ()<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Destroy. <p> </div> </div><p> <a class="anchor" name="9bbb272bedf007e1c03203a1ba3c2e3a"></a><!-- doxytag: member="openvrml::texture_node::texture_node" ref="9bbb272bedf007e1c03203a1ba3c2e3a" args="(const node_type &type, const boost::shared_ptr< openvrml::scope > &scope)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">openvrml::texture_node::texture_node </td> <td>(</td> <td class="paramtype">const <a class="el" href="classopenvrml_1_1node__type.html">node_type</a> & </td> <td class="paramname"> <em>type</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const boost::shared_ptr< <a class="el" href="classopenvrml_1_1scope.html">openvrml::scope</a> > & </td> <td class="paramname"> <em>scope</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td> throw ()<code> [protected]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Construct. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>type</em> </td><td>the <code><a class="el" href="classopenvrml_1_1node__type.html" title="Type information object for nodes.">node_type</a></code> associated with the <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code>. </td></tr> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em><a class="el" href="classopenvrml_1_1scope.html" title="The scope class keeps track of defined nodes and prototypes.">scope</a></em> </td><td>the <code><a class="el" href="classopenvrml_1_1scope.html" title="The scope class keeps track of defined nodes and prototypes.">scope</a></code> the <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> belongs to. </td></tr> </table> </dl> </div> </div><p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="e57d0d8d3fb14242f4ab1368a530dce0"></a><!-- doxytag: member="openvrml::texture_node::render_texture" ref="e57d0d8d3fb14242f4ab1368a530dce0" args="(viewer &v)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void openvrml::texture_node::render_texture </td> <td>(</td> <td class="paramtype"><a class="el" href="classopenvrml_1_1viewer.html">viewer</a> & </td> <td class="paramname"> <em>v</em> </td> <td> ) </td> <td></td> </tr> </table> </div> <div class="memdoc"> <p> Insert a texture into a <a class="el" href="classopenvrml_1_1viewer.html" title="Map the scene graph to the underlying graphics library.">viewer</a>. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in,out]</tt> </td><td valign="top"><em>v</em> </td><td><a class="el" href="classopenvrml_1_1viewer.html" title="Map the scene graph to the underlying graphics library.">viewer</a>. </td></tr> </table> </dl> </div> </div><p> <a class="anchor" name="34181a407f10602a8c1e5c76cead4139"></a><!-- doxytag: member="openvrml::texture_node::image" ref="34181a407f10602a8c1e5c76cead4139" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const <a class="el" href="classopenvrml_1_1image.html">openvrml::image</a> & openvrml::texture_node::image </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()</td> </tr> </table> </div> <div class="memdoc"> <p> The <a class="el" href="classopenvrml_1_1image.html" title="Pixmap data.">image</a>. <p> This function delegates to <code><a class="el" href="classopenvrml_1_1texture__node.html#2a9a5b3086498b1765417f6cfa28b7dd" title="The image.">do_image</a></code>.<p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the <a class="el" href="classopenvrml_1_1image.html" title="Pixmap data.">image</a>. </dd></dl> </div> </div><p> <a class="anchor" name="8f1a3a1393bfb3a786bfc1af8d5bc1e2"></a><!-- doxytag: member="openvrml::texture_node::repeat_s" ref="8f1a3a1393bfb3a786bfc1af8d5bc1e2" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool openvrml::texture_node::repeat_s </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()</td> </tr> </table> </div> <div class="memdoc"> <p> Get the flag indicating whether the texture should repeat in the <em>S</em> direction. <p> This function delegates to <code><a class="el" href="classopenvrml_1_1texture__node.html#97febbeff29f023c7a7abeb2ed436778" title="Get the flag indicating whether the texture should repeat in the S direction.">do_repeat_s</a></code>.<p> <dl class="return" compact><dt><b>Returns:</b></dt><dd><code>true</code> if the <a class="el" href="classopenvrml_1_1image.html" title="Pixmap data.">image</a> should repeat in the <em>S</em> direction, <code>false</code> otherwise. </dd></dl> </div> </div><p> <a class="anchor" name="100dafe96f8384076b08dcad781ce30f"></a><!-- doxytag: member="openvrml::texture_node::repeat_t" ref="100dafe96f8384076b08dcad781ce30f" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool openvrml::texture_node::repeat_t </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()</td> </tr> </table> </div> <div class="memdoc"> <p> Get the flag indicating whether the texture should repeat in the <em>T</em> direction. <p> This function delegates to <code><a class="el" href="classopenvrml_1_1texture__node.html#45821f49cb8e4d10dcb59b274ca49109" title="Get the flag indicating whether the texture should repeat in the T direction.">do_repeat_t</a></code>.<p> <dl class="return" compact><dt><b>Returns:</b></dt><dd><code>true</code> if the <a class="el" href="classopenvrml_1_1image.html" title="Pixmap data.">image</a> should repeat in the <em>T</em> direction, <code>false</code> otherwise. </dd></dl> </div> </div><p> <a class="anchor" name="a2a1da867ccd3e0dada617d4db862843"></a><!-- doxytag: member="openvrml::texture_node::to_texture" ref="a2a1da867ccd3e0dada617d4db862843" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a> * openvrml::texture_node::to_texture </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> throw ()<code> [private, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Cast to a <code><a class="el" href="classopenvrml_1_1texture__node.html" title="Abstract base class for texture nodes.">texture_node</a></code>. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>a pointer to this <code><a class="el" href="classopenvrml_1_1texture__node.html" title="Abstract base class for texture nodes.">texture_node</a></code>. </dd></dl> <p>Reimplemented from <a class="el" href="classopenvrml_1_1node.html#3072ddfc42728ff49bd4fd0b716d5c0e">openvrml::node</a>.</p> </div> </div><p> <a class="anchor" name="107cf7d85a75df691aaf92ce67509b9e"></a><!-- doxytag: member="openvrml::texture_node::do_render_texture" ref="107cf7d85a75df691aaf92ce67509b9e" args="(viewer &v)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void openvrml::texture_node::do_render_texture </td> <td>(</td> <td class="paramtype"><a class="el" href="classopenvrml_1_1viewer.html">viewer</a> & </td> <td class="paramname"> <em>v</em> </td> <td> ) </td> <td><code> [private, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <code><a class="el" href="classopenvrml_1_1texture__node.html#e57d0d8d3fb14242f4ab1368a530dce0" title="Insert a texture into a viewer.">render_texture</a></code> implementation. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in,out]</tt> </td><td valign="top"><em>v</em> </td><td><a class="el" href="classopenvrml_1_1viewer.html" title="Map the scene graph to the underlying graphics library.">viewer</a>. </td></tr> </table> </dl> </div> </div><p> <a class="anchor" name="2a9a5b3086498b1765417f6cfa28b7dd"></a><!-- doxytag: member="openvrml::texture_node::do_image" ref="2a9a5b3086498b1765417f6cfa28b7dd" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const <a class="el" href="classopenvrml_1_1image.html">openvrml::image</a> & openvrml::texture_node::do_image </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()<code> [private, pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> The <a class="el" href="classopenvrml_1_1image.html" title="Pixmap data.">image</a>. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the <a class="el" href="classopenvrml_1_1image.html" title="Pixmap data.">image</a>. </dd></dl> </div> </div><p> <a class="anchor" name="97febbeff29f023c7a7abeb2ed436778"></a><!-- doxytag: member="openvrml::texture_node::do_repeat_s" ref="97febbeff29f023c7a7abeb2ed436778" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool openvrml::texture_node::do_repeat_s </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()<code> [private, pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get the flag indicating whether the texture should repeat in the <em>S</em> direction. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd><code>true</code> if the <a class="el" href="classopenvrml_1_1image.html" title="Pixmap data.">image</a> should repeat in the <em>S</em> direction, <code>false</code> otherwise. </dd></dl> </div> </div><p> <a class="anchor" name="45821f49cb8e4d10dcb59b274ca49109"></a><!-- doxytag: member="openvrml::texture_node::do_repeat_t" ref="45821f49cb8e4d10dcb59b274ca49109" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool openvrml::texture_node::do_repeat_t </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()<code> [private, pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get the flag indicating whether the texture should repeat in the <em>T</em> direction. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd><code>true</code> if the <a class="el" href="classopenvrml_1_1image.html" title="Pixmap data.">image</a> should repeat in the <em>T</em> direction, <code>false</code> otherwise. </dd></dl> </div> </div><p> </div> </div> <address class="footer"><span class="images"><a href="http://web3d.org/x3d/"><img src="x3d-white-on-black.png" width="43" height="32" border="0" alt="X3D"></a><a href="http://opengl.org"><img src="OGL_sm_wht.png" width="68" 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