<!doctype html public "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title>OpenVRML: openvrml::script_node::script_node::script_node_type Class Reference</title> <meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <link rel="icon" href="../vrml-16"> <link rel="start" href="http://openvrml.org/index" title="OpenVRML Home"> <link rel="prev" href="http://openvrml.org/discussion" title="Discussion"> <link rel="contents" href="index" title="Documentation Main Page"> <link rel="index" href="functions" title="OpenVRML Compound Members"> <link rel="appendix" href="conformance" title="Conformance Test Results"> <style type="text/css"> @import url("tabs.css"); @import url("http://openvrml.org/openvrml.css"); table { width: 100%; } h2 { border-bottom-style: solid; border-bottom-width: 1px; } /* * Doxygen as of 1.5.4-20071217 uses the class "navpath" instead of "nav". * For now, we'll do both. */ div.nav, div.navpath { 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border-collapse: collapse; border-spacing: 0; } .note { border: 1px solid rgb(65%, 65%, 65%); background-color: rgb(95%, 95%, 95%); margin-left: 10%; margin-right: 10%; } </style> </head> <body> <table class="sitenav"> <tr> <th><a href="http://openvrml.org/index" title="Home">Home</a></th> <th><a href="http://openvrml.org/download" title="Download">Download</a></th> <th><a href="http://openvrml.org/screenshots/index" title="Screen shots">Screen shots</a></th> <th><a href="http://openvrml.org/discussion" title="Mailing lists and IRC">Discussion</a></th> <th>Documentation</th> </tr> </table> <div class="body"> <!-- Generated by Doxygen 1.5.8 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="annotated.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li><a href="examples.html"><span>Examples</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <div class="navpath"><a class="el" href="namespaceopenvrml.html">openvrml</a>::<a class="el" href="classopenvrml_1_1script__node.html">script_node</a>::<a class="el" href="classopenvrml_1_1script__node_1_1script__node__type.html">script_node_type</a> </div> </div> <div class="contents"> <h1>openvrml::script_node::script_node::script_node_type Class Reference</h1><!-- doxytag: class="openvrml::script_node::script_node_type" --><!-- doxytag: inherits="openvrml::node_type" -->Type objects for <code><a class="el" href="classopenvrml_1_1script__node.html" title="Represents a VRML Script node.">script_node</a>s</code>. <a href="#_details">More...</a> <p> <code>#include <openvrml/script.h></code> <p> <div class="dynheader"> Inheritance diagram for openvrml::script_node::script_node::script_node_type:</div> <div class="dynsection"> <p><center><img src="classopenvrml_1_1script__node_1_1script__node__type__inherit__graph.png" border="0" usemap="#openvrml_1_1script__node_1_1script__node_1_1script__node__type__inherit__map" alt="Inheritance graph"></center> <map name="openvrml_1_1script__node_1_1script__node_1_1script__node__type__inherit__map"> <area shape="rect" href="classopenvrml_1_1node__type.html" title="Type information object for nodes." alt="" coords="101,5,248,35"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="classopenvrml_1_1script__node_1_1script__node__type-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1script__node_1_1script__node__type.html#f316426f3093734e65b0e987e0b68dc2">script_node_type</a> (<a class="el" href="classopenvrml_1_1script__node__metatype.html">script_node_metatype</a> &class_)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Construct. <a href="#f316426f3093734e65b0e987e0b68dc2"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1script__node_1_1script__node__type.html#89553aaaee95046aa4b8e81c7e4d4199">~script_node_type</a> () throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Destroy. <a href="#89553aaaee95046aa4b8e81c7e4d4199"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1script__node_1_1script__node__type.html#f5a4e1d753b63a3e42601bb5950321ab">add_interface</a> (const <a class="el" href="classopenvrml_1_1node__interface.html">node_interface</a> &interface_) throw ( std::bad_alloc , std::invalid_argument )</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Add an interface. <a href="#f5a4e1d753b63a3e42601bb5950321ab"></a><br></td></tr> <tr><td colspan="2"><br><h2>Private Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const <a class="el" href="namespaceopenvrml.html#4c88b862d45625d0cbeb839d4c4e9ec8">node_interface_set</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1script__node_1_1script__node__type.html#f4a62b455a71765ff643fbe4cf3ba0cc">do_interfaces</a> () const throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the interfaces for the <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code>. <a href="#f4a62b455a71765ff643fbe4cf3ba0cc"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const <br class="typebreak"> boost::intrusive_ptr< <a class="el" href="classopenvrml_1_1node.html">node</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1script__node_1_1script__node__type.html#3a956e64fce1d5442395cab6a02c30e7">do_create_node</a> (const boost::shared_ptr< <a class="el" href="classopenvrml_1_1scope.html">openvrml::scope</a> > &<a class="el" href="classopenvrml_1_1scope.html">scope</a>, const <a class="el" href="namespaceopenvrml.html#d650f8bae74971c2e692a7fdff2bd57d">initial_value_map</a> &initial_values) const throw ( unsupported_interface , std::bad_cast , std::bad_alloc )</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Clone the Script <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> that has this <code><a class="el" href="classopenvrml_1_1node__type.html" title="Type information object for nodes.">node_type</a></code>. <a href="#3a956e64fce1d5442395cab6a02c30e7"></a><br></td></tr> <tr><td colspan="2"><br><h2>Private Attributes</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="namespaceopenvrml.html#4c88b862d45625d0cbeb839d4c4e9ec8">node_interface_set</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1script__node_1_1script__node__type.html#4b706eaad4d0818c61549da908488d1b">interfaces_</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Node interfaces. <a href="#4b706eaad4d0818c61549da908488d1b"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Type objects for <code><a class="el" href="classopenvrml_1_1script__node.html" title="Represents a VRML Script node.">script_node</a>s</code>. <p> <p><b>For internal use only.</b></p> <p> <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classopenvrml_1_1script__node.html#1b29a18bf419fc6f3507d89cee5d20f6" title="Type object for the script_node instance.">script_node::type_</a> </dd></dl> </p> <hr><h2>Constructor & Destructor Documentation</h2> <a class="anchor" name="f316426f3093734e65b0e987e0b68dc2"></a><!-- doxytag: member="openvrml::script_node::script_node_type::script_node_type" ref="f316426f3093734e65b0e987e0b68dc2" args="(script_node_metatype &class_)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">openvrml::script_node::script_node::script_node_type::script_node_type </td> <td>(</td> <td class="paramtype"><a class="el" href="classopenvrml_1_1script__node__metatype.html">script_node_metatype</a> & </td> <td class="paramname"> <em>class_</em> </td> <td> ) </td> <td><code> [explicit]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Construct. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>class_</em> </td><td>the <code><a class="el" href="classopenvrml_1_1node__metatype.html" title="A class object for node instances.">node_metatype</a></code> for <code><a class="el" href="classopenvrml_1_1script__node.html" title="Represents a VRML Script node.">script_node</a>s</code>. </td></tr> </table> </dl> </div> </div><p> <a class="anchor" name="89553aaaee95046aa4b8e81c7e4d4199"></a><!-- doxytag: member="openvrml::script_node::script_node_type::~script_node_type" ref="89553aaaee95046aa4b8e81c7e4d4199" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">openvrml::script_node::script_node::script_node_type::~script_node_type </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> throw ()<code> [virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Destroy. <p> </div> </div><p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="f5a4e1d753b63a3e42601bb5950321ab"></a><!-- doxytag: member="openvrml::script_node::script_node_type::add_interface" ref="f5a4e1d753b63a3e42601bb5950321ab" args="(const node_interface &interface_)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void openvrml::script_node::script_node::script_node_type::add_interface </td> <td>(</td> <td class="paramtype">const <a class="el" href="classopenvrml_1_1node__interface.html">node_interface</a> & </td> <td class="paramname"> <em>interface_</em> </td> <td> ) </td> <td> throw ( std::bad_alloc , std::invalid_argument )</td> </tr> </table> </div> <div class="memdoc"> <p> Add an interface. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>interface</em> </td><td></td></tr> </table> </dl> <dl compact><dt><b>Exceptions:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>std::bad_alloc</em> </td><td>if memory allocation fails. </td></tr> <tr><td valign="top"></td><td valign="top"><em>std::invalid_argument</em> </td><td>if the <code><a class="el" href="classopenvrml_1_1script__node_1_1script__node__type.html" title="Type objects for script_nodes.">script_node_type</a></code> already has an interface that conflicts with <code>interface</code>. </td></tr> </table> </dl> </div> </div><p> <a class="anchor" name="f4a62b455a71765ff643fbe4cf3ba0cc"></a><!-- doxytag: member="openvrml::script_node::script_node_type::do_interfaces" ref="f4a62b455a71765ff643fbe4cf3ba0cc" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const <a class="el" href="namespaceopenvrml.html#4c88b862d45625d0cbeb839d4c4e9ec8">openvrml::node_interface_set</a> & openvrml::script_node::script_node::script_node_type::do_interfaces </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()<code> [private, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get the interfaces for the <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code>. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the interfaces for the <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code>. </dd></dl> <p>Implements <a class="el" href="classopenvrml_1_1node__type.html#a0d0f688df779416b838dd80cf2ed3af">openvrml::node_type</a>.</p> </div> </div><p> <a class="anchor" name="3a956e64fce1d5442395cab6a02c30e7"></a><!-- doxytag: member="openvrml::script_node::script_node_type::do_create_node" ref="3a956e64fce1d5442395cab6a02c30e7" args="(const boost::shared_ptr< openvrml::scope > &scope, const initial_value_map &initial_values) const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const boost::intrusive_ptr< <a class="el" href="classopenvrml_1_1node.html">openvrml::node</a> > openvrml::script_node::script_node::script_node_type::do_create_node </td> <td>(</td> <td class="paramtype">const boost::shared_ptr< <a class="el" href="classopenvrml_1_1scope.html">openvrml::scope</a> > & </td> <td class="paramname"> <em>scope</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="namespaceopenvrml.html#d650f8bae74971c2e692a7fdff2bd57d">initial_value_map</a> & </td> <td class="paramname"> <em>initial_values</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td> const throw ( <a class="el" href="classopenvrml_1_1unsupported__interface.html">unsupported_interface</a> , std::bad_cast , std::bad_alloc )<code> [private, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Clone the Script <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> that has this <code><a class="el" href="classopenvrml_1_1node__type.html" title="Type information object for nodes.">node_type</a></code>. <p> Since the <code><a class="el" href="classopenvrml_1_1node__type.html" title="Type information object for nodes.">node_type</a></code> for a <code><a class="el" href="classopenvrml_1_1script__node.html" title="Represents a VRML Script node.">script_node</a></code> is only available once a <code><a class="el" href="classopenvrml_1_1script__node.html" title="Represents a VRML Script node.">script_node</a></code> is instantiated, you have to have a <code><a class="el" href="classopenvrml_1_1script__node.html" title="Represents a VRML Script node.">script_node</a></code> instance in order to be able to use this method. The “primordial” <code><a class="el" href="classopenvrml_1_1script__node.html" title="Represents a VRML Script node.">script_node</a></code> instance must be created with a call to the <code><a class="el" href="classopenvrml_1_1script__node.html" title="Represents a VRML Script node.">script_node</a></code> constructor.<p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em><a class="el" href="classopenvrml_1_1scope.html" title="The scope class keeps track of defined nodes and prototypes.">scope</a></em> </td><td>the <code><a class="el" href="classopenvrml_1_1scope.html" title="The scope class keeps track of defined nodes and prototypes.">scope</a></code> to which the <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> should belong. </td></tr> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>initial_values</em> </td><td>a map of initial values for the <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code>'s <code>fields</code> and <code>exposedFields</code>.</td></tr> </table> </dl> <dl compact><dt><b>Exceptions:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em><a class="el" href="classopenvrml_1_1unsupported__interface.html" title="Exception to indicate that a node interface is not supported.">unsupported_interface</a></em> </td><td>if <code>initial_values</code> specifies a field name that is not supported by the <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> type. </td></tr> <tr><td valign="top"></td><td valign="top"><em>std::bad_cast</em> </td><td>if a value in <code>initial_values</code> is the wrong type. </td></tr> <tr><td valign="top"></td><td valign="top"><em>std::bad_alloc</em> </td><td>if memory allocation fails. </td></tr> </table> </dl> </div> </div><p> <hr><h2>Member Data Documentation</h2> <a class="anchor" name="4b706eaad4d0818c61549da908488d1b"></a><!-- doxytag: member="openvrml::script_node::script_node_type::interfaces_" ref="4b706eaad4d0818c61549da908488d1b" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="namespaceopenvrml.html#4c88b862d45625d0cbeb839d4c4e9ec8">openvrml::node_interface_set</a> openvrml::script_node::script_node::script_node_type::interfaces_<code> [private]</code> </td> </tr> </table> </div> <div class="memdoc"> <p> Node interfaces. <p> </div> </div><p> </div> </div> <address class="footer"><span class="images"><a href="http://web3d.org/x3d/"><img src="x3d-white-on-black.png" width="43" height="32" border="0" alt="X3D"></a><a href="http://opengl.org"><img src="OGL_sm_wht.png" width="68" height="32" border="0" alt="OpenGL"></a><a href="http://sourceforge.net/projects/openvrml"><img src="http://sourceforge.net/sflogo.php?group_id=7151&type=11" width="120" height="30" border="0" alt="SourceForge.net"></a></span><a href="https://sourceforge.net/apps/trac/openvrml/newticket">Report error</a><br>Generated Thu Aug 13 02:49:22 2009 by Doxygen 1.5.8</address> <script src="http://www.google-analytics.com/urchin.js" type="text/javascript"></script> <script type="text/javascript">_uacct = "UA-446379-2"; urchinTracker();</script> <!-- Piwik --> <script type="text/javascript"> var pkBaseURL = (("https:" == document.location.protocol) ? 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