<!doctype html public "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title>OpenVRML: openvrml::background_node Class Reference</title> <meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <link rel="icon" href="../vrml-16"> <link rel="start" href="http://openvrml.org/index" title="OpenVRML Home"> <link rel="prev" href="http://openvrml.org/discussion" title="Discussion"> <link rel="contents" href="index" title="Documentation Main Page"> <link rel="index" href="functions" title="OpenVRML Compound Members"> <link rel="appendix" href="conformance" title="Conformance Test Results"> <style type="text/css"> @import url("tabs.css"); @import url("http://openvrml.org/openvrml.css"); table { width: 100%; } h2 { border-bottom-style: solid; border-bottom-width: 1px; } /* * Doxygen as of 1.5.4-20071217 uses the class "navpath" instead of "nav". * For now, we'll do both. */ div.nav, div.navpath { background-color: transparent; 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0; } .note { border: 1px solid rgb(65%, 65%, 65%); background-color: rgb(95%, 95%, 95%); margin-left: 10%; margin-right: 10%; } </style> </head> <body> <table class="sitenav"> <tr> <th><a href="http://openvrml.org/index" title="Home">Home</a></th> <th><a href="http://openvrml.org/download" title="Download">Download</a></th> <th><a href="http://openvrml.org/screenshots/index" title="Screen shots">Screen shots</a></th> <th><a href="http://openvrml.org/discussion" title="Mailing lists and IRC">Discussion</a></th> <th>Documentation</th> </tr> </table> <div class="body"> <!-- Generated by Doxygen 1.5.8 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="annotated.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li><a href="examples.html"><span>Examples</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <div class="navpath"><a class="el" href="namespaceopenvrml.html">openvrml</a>::<a class="el" href="classopenvrml_1_1background__node.html">background_node</a> </div> </div> <div class="contents"> <h1>openvrml::background_node Class Reference</h1><!-- doxytag: class="openvrml::background_node" --><!-- doxytag: inherits="openvrml::child_node" -->Abstract base class for background nodes. <a href="#_details">More...</a> <p> <code>#include <openvrml/node.h></code> <p> <div class="dynheader"> Inheritance diagram for openvrml::background_node:</div> <div class="dynsection"> <p><center><img src="classopenvrml_1_1background__node__inherit__graph.png" border="0" usemap="#openvrml_1_1background__node__inherit__map" alt="Inheritance graph"></center> <map name="openvrml_1_1background__node__inherit__map"> <area shape="rect" href="classopenvrml_1_1child__node.html" title="Abstract base class for child nodes." alt="" coords="44,160,193,189"><area shape="rect" href="classopenvrml_1_1bounded__volume__node.html" title="Abstract base class for nodes that represent a bounded volume in the scene graph..." alt="" coords="5,83,232,112"><area shape="rect" href="classopenvrml_1_1node.html" title="A node in the scene graph." alt="" coords="61,5,176,35"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="classopenvrml_1_1background__node-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1background__node.html#ec21b56320ff52c437d76fdef373528f">~background_node</a> ()=0 throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Destroy. <a href="#ec21b56320ff52c437d76fdef373528f"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const std::vector< float > & </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1background__node.html#e3721a9cdfa069c2075241de6963dd0f">ground_angle</a> () const throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Ground angles. <a href="#e3721a9cdfa069c2075241de6963dd0f"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const std::vector< <a class="el" href="structopenvrml_1_1color.html">color</a> > & </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1background__node.html#cabf6f50b90e36ceaca3f7b112287e2f">ground_color</a> () const throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Ground colors. <a href="#cabf6f50b90e36ceaca3f7b112287e2f"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const std::vector< float > & </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1background__node.html#5b5751e01ccef944aa621c78e2d7b6e2">sky_angle</a> () const throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Sky angles. <a href="#5b5751e01ccef944aa621c78e2d7b6e2"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const std::vector< <a class="el" href="structopenvrml_1_1color.html">color</a> > & </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1background__node.html#654d5f0bdb0cf00000b79f5c49551687">sky_color</a> () const throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Sky colors. <a href="#654d5f0bdb0cf00000b79f5c49551687"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classopenvrml_1_1texture__node.html">texture_node</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1background__node.html#092ef8c0e064cc9a8f04ba86e756d74e">front</a> () const throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Front texture. <a href="#092ef8c0e064cc9a8f04ba86e756d74e"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classopenvrml_1_1texture__node.html">texture_node</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1background__node.html#22c59aaea83d18a4a968a2e8250e38dc">back</a> () const throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Back texture. <a href="#22c59aaea83d18a4a968a2e8250e38dc"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classopenvrml_1_1texture__node.html">texture_node</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1background__node.html#46dbf5d16968efc68c936e53c66970a9">left</a> () const throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Left texture. <a href="#46dbf5d16968efc68c936e53c66970a9"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classopenvrml_1_1texture__node.html">texture_node</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1background__node.html#b55899357764375977c6ba853687e763">right</a> () const throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Right texture. <a href="#b55899357764375977c6ba853687e763"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classopenvrml_1_1texture__node.html">texture_node</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1background__node.html#3e363267ec82d9c463506619bb5e9417">top</a> () const throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Top texture. <a href="#3e363267ec82d9c463506619bb5e9417"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classopenvrml_1_1texture__node.html">texture_node</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1background__node.html#da5d978f0bedf5921038c2a2952f0abd">bottom</a> () const throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Bottom texture. <a href="#da5d978f0bedf5921038c2a2952f0abd"></a><br></td></tr> <tr><td colspan="2"><br><h2>Protected Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1background__node.html#3e7535f69571e686b87bab57ea62e478">background_node</a> (const <a class="el" href="classopenvrml_1_1node__type.html">node_type</a> &type, const boost::shared_ptr< <a class="el" href="classopenvrml_1_1scope.html">openvrml::scope</a> > &<a class="el" href="classopenvrml_1_1scope.html">scope</a>) throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Construct. <a href="#3e7535f69571e686b87bab57ea62e478"></a><br></td></tr> <tr><td colspan="2"><br><h2>Private Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classopenvrml_1_1background__node.html">background_node</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1background__node.html#b49f3a87550316d16d39b2b124eb83a7">to_background</a> () throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Cast to a <code><a class="el" href="classopenvrml_1_1background__node.html" title="Abstract base class for background nodes.">background_node</a></code>. <a href="#b49f3a87550316d16d39b2b124eb83a7"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const std::vector<br class="typebreak"> < float > & </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1background__node.html#3cf51446fc8178685affe276f0f3ec49">do_ground_angle</a> () const =0 throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Ground angles. <a href="#3cf51446fc8178685affe276f0f3ec49"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const std::vector<br class="typebreak"> < <a class="el" href="structopenvrml_1_1color.html">color</a> > & </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1background__node.html#29852c92cf4631f4a2cb966db4234ca6">do_ground_color</a> () const =0 throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Ground colors. <a href="#29852c92cf4631f4a2cb966db4234ca6"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const std::vector<br class="typebreak"> < float > & </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1background__node.html#194f2df7f49d45731c0d7054e285336a">do_sky_angle</a> () const =0 throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Sky angles. <a href="#194f2df7f49d45731c0d7054e285336a"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const std::vector<br class="typebreak"> < <a class="el" href="structopenvrml_1_1color.html">color</a> > & </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1background__node.html#0ef3501216dde55ee1ad861c56c82dd1">do_sky_color</a> () const =0 throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Sky colors. <a href="#0ef3501216dde55ee1ad861c56c82dd1"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classopenvrml_1_1texture__node.html">texture_node</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1background__node.html#a19a6eae1e049a0e55be81ae9451a145">do_front</a> () const =0 throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Front texture. <a href="#a19a6eae1e049a0e55be81ae9451a145"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classopenvrml_1_1texture__node.html">texture_node</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1background__node.html#e4be30f0bb03df8a401b6899b7a7ab6a">do_back</a> () const =0 throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Back texture. <a href="#e4be30f0bb03df8a401b6899b7a7ab6a"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classopenvrml_1_1texture__node.html">texture_node</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1background__node.html#6262731a30b7b3d05a386b965d2530ca">do_left</a> () const =0 throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Left texture. <a href="#6262731a30b7b3d05a386b965d2530ca"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classopenvrml_1_1texture__node.html">texture_node</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1background__node.html#a8e24e39f81dc1b952beac5fea786611">do_right</a> () const =0 throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Right texture. <a href="#a8e24e39f81dc1b952beac5fea786611"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classopenvrml_1_1texture__node.html">texture_node</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1background__node.html#d1820a5e2c51136159104fd9c24a7f3a">do_top</a> () const =0 throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Top texture. <a href="#d1820a5e2c51136159104fd9c24a7f3a"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classopenvrml_1_1texture__node.html">texture_node</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1background__node.html#f2d35cd6beaf81c6f4d9d6ea985dd328">do_bottom</a> () const =0 throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Bottom texture. <a href="#f2d35cd6beaf81c6f4d9d6ea985dd328"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Abstract base class for background nodes. <hr><h2>Constructor & Destructor Documentation</h2> <a class="anchor" name="ec21b56320ff52c437d76fdef373528f"></a><!-- doxytag: member="openvrml::background_node::~background_node" ref="ec21b56320ff52c437d76fdef373528f" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">openvrml::background_node::~background_node </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> throw ()<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Destroy. <p> </div> </div><p> <a class="anchor" name="3e7535f69571e686b87bab57ea62e478"></a><!-- doxytag: member="openvrml::background_node::background_node" ref="3e7535f69571e686b87bab57ea62e478" args="(const node_type &type, const boost::shared_ptr< openvrml::scope > &scope)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">openvrml::background_node::background_node </td> <td>(</td> <td class="paramtype">const <a class="el" href="classopenvrml_1_1node__type.html">node_type</a> & </td> <td class="paramname"> <em>type</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const boost::shared_ptr< <a class="el" href="classopenvrml_1_1scope.html">openvrml::scope</a> > & </td> <td class="paramname"> <em>scope</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td> throw ()<code> [protected]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Construct. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>type</em> </td><td>the <code><a class="el" href="classopenvrml_1_1node__type.html" title="Type information object for nodes.">node_type</a></code> associated with the <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a>. </td></tr> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em><a class="el" href="classopenvrml_1_1scope.html" title="The scope class keeps track of defined nodes and prototypes.">scope</a></em> </td><td>the <a class="el" href="classopenvrml_1_1scope.html" title="The scope class keeps track of defined nodes and prototypes.">scope</a> the <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> belongs to. </td></tr> </table> </dl> </div> </div><p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="e3721a9cdfa069c2075241de6963dd0f"></a><!-- doxytag: member="openvrml::background_node::ground_angle" ref="e3721a9cdfa069c2075241de6963dd0f" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const std::vector< float > & openvrml::background_node::ground_angle </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()</td> </tr> </table> </div> <div class="memdoc"> <p> Ground angles. <p> This function delegates to <code><a class="el" href="classopenvrml_1_1background__node.html#3cf51446fc8178685affe276f0f3ec49" title="Ground angles.">do_ground_angle</a></code>.<p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>a vector of angles corresponding to ground colors. </dd></dl> </div> </div><p> <a class="anchor" name="cabf6f50b90e36ceaca3f7b112287e2f"></a><!-- doxytag: member="openvrml::background_node::ground_color" ref="cabf6f50b90e36ceaca3f7b112287e2f" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const std::vector< <a class="el" href="structopenvrml_1_1color.html">openvrml::color</a> > & openvrml::background_node::ground_color </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()</td> </tr> </table> </div> <div class="memdoc"> <p> Ground colors. <p> This function delegates to <code><a class="el" href="classopenvrml_1_1background__node.html#29852c92cf4631f4a2cb966db4234ca6" title="Ground colors.">do_ground_color</a></code>.<p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>a vector of ground colors. </dd></dl> </div> </div><p> <a class="anchor" name="5b5751e01ccef944aa621c78e2d7b6e2"></a><!-- doxytag: member="openvrml::background_node::sky_angle" ref="5b5751e01ccef944aa621c78e2d7b6e2" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const std::vector< float > & openvrml::background_node::sky_angle </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()</td> </tr> </table> </div> <div class="memdoc"> <p> Sky angles. <p> This function delegates to <code><a class="el" href="classopenvrml_1_1background__node.html#194f2df7f49d45731c0d7054e285336a" title="Sky angles.">do_sky_angle</a></code>.<p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>a vector of angles corresponding to sky colors. </dd></dl> </div> </div><p> <a class="anchor" name="654d5f0bdb0cf00000b79f5c49551687"></a><!-- doxytag: member="openvrml::background_node::sky_color" ref="654d5f0bdb0cf00000b79f5c49551687" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const std::vector< <a class="el" href="structopenvrml_1_1color.html">openvrml::color</a> > & openvrml::background_node::sky_color </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()</td> </tr> </table> </div> <div class="memdoc"> <p> Sky colors. <p> This function delegates to <code><a class="el" href="classopenvrml_1_1background__node.html#0ef3501216dde55ee1ad861c56c82dd1" title="Sky colors.">do_sky_color</a></code>.<p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>a vector of sky colors. </dd></dl> </div> </div><p> <a class="anchor" name="092ef8c0e064cc9a8f04ba86e756d74e"></a><!-- doxytag: member="openvrml::background_node::front" ref="092ef8c0e064cc9a8f04ba86e756d74e" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a> * openvrml::background_node::front </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()</td> </tr> </table> </div> <div class="memdoc"> <p> Front texture. <p> This function delegates to <code><a class="el" href="classopenvrml_1_1background__node.html#a19a6eae1e049a0e55be81ae9451a145" title="Front texture.">do_front</a></code>.<p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the front texture. </dd></dl> </div> </div><p> <a class="anchor" name="22c59aaea83d18a4a968a2e8250e38dc"></a><!-- doxytag: member="openvrml::background_node::back" ref="22c59aaea83d18a4a968a2e8250e38dc" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a> * openvrml::background_node::back </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()</td> </tr> </table> </div> <div class="memdoc"> <p> Back texture. <p> This function delegates to <code><a class="el" href="classopenvrml_1_1background__node.html#e4be30f0bb03df8a401b6899b7a7ab6a" title="Back texture.">do_back</a></code>.<p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the back texture. </dd></dl> </div> </div><p> <a class="anchor" name="46dbf5d16968efc68c936e53c66970a9"></a><!-- doxytag: member="openvrml::background_node::left" ref="46dbf5d16968efc68c936e53c66970a9" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a> * openvrml::background_node::left </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()</td> </tr> </table> </div> <div class="memdoc"> <p> Left texture. <p> This function delegates to <code><a class="el" href="classopenvrml_1_1background__node.html#6262731a30b7b3d05a386b965d2530ca" title="Left texture.">do_left</a></code>.<p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the left texture. </dd></dl> </div> </div><p> <a class="anchor" name="b55899357764375977c6ba853687e763"></a><!-- doxytag: member="openvrml::background_node::right" ref="b55899357764375977c6ba853687e763" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a> * openvrml::background_node::right </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()</td> </tr> </table> </div> <div class="memdoc"> <p> Right texture. <p> This function delegates to <code></code> .<p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the right texture. </dd></dl> </div> </div><p> <a class="anchor" name="3e363267ec82d9c463506619bb5e9417"></a><!-- doxytag: member="openvrml::background_node::top" ref="3e363267ec82d9c463506619bb5e9417" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a> * openvrml::background_node::top </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()</td> </tr> </table> </div> <div class="memdoc"> <p> Top texture. <p> This function delegates to <code><a class="el" href="classopenvrml_1_1background__node.html#d1820a5e2c51136159104fd9c24a7f3a" title="Top texture.">do_top</a></code>.<p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the top texture. </dd></dl> </div> </div><p> <a class="anchor" name="da5d978f0bedf5921038c2a2952f0abd"></a><!-- doxytag: member="openvrml::background_node::bottom" ref="da5d978f0bedf5921038c2a2952f0abd" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a> * openvrml::background_node::bottom </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()</td> </tr> </table> </div> <div class="memdoc"> <p> Bottom texture. <p> This function delegates to <code><a class="el" href="classopenvrml_1_1background__node.html#f2d35cd6beaf81c6f4d9d6ea985dd328" title="Bottom texture.">do_bottom</a></code>.<p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the bottom texture. </dd></dl> </div> </div><p> <a class="anchor" name="b49f3a87550316d16d39b2b124eb83a7"></a><!-- doxytag: member="openvrml::background_node::to_background" ref="b49f3a87550316d16d39b2b124eb83a7" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classopenvrml_1_1background__node.html">openvrml::background_node</a> * openvrml::background_node::to_background </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> throw ()<code> [private, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Cast to a <code><a class="el" href="classopenvrml_1_1background__node.html" title="Abstract base class for background nodes.">background_node</a></code>. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>a pointer to this <code><a class="el" href="classopenvrml_1_1background__node.html" title="Abstract base class for background nodes.">background_node</a></code>. </dd></dl> <p>Reimplemented from <a class="el" href="classopenvrml_1_1node.html#0c2a4c9bf43f199308b1f70f615d65a1">openvrml::node</a>.</p> </div> </div><p> <a class="anchor" name="3cf51446fc8178685affe276f0f3ec49"></a><!-- doxytag: member="openvrml::background_node::do_ground_angle" ref="3cf51446fc8178685affe276f0f3ec49" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const std::vector< float > & openvrml::background_node::do_ground_angle </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()<code> [private, pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Ground angles. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>a vector of angles corresponding to ground colors. </dd></dl> </div> </div><p> <a class="anchor" name="29852c92cf4631f4a2cb966db4234ca6"></a><!-- doxytag: member="openvrml::background_node::do_ground_color" ref="29852c92cf4631f4a2cb966db4234ca6" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const std::vector< <a class="el" href="structopenvrml_1_1color.html">openvrml::color</a> > & openvrml::background_node::do_ground_color </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()<code> [private, pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Ground colors. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>a vector of ground colors. </dd></dl> </div> </div><p> <a class="anchor" name="194f2df7f49d45731c0d7054e285336a"></a><!-- doxytag: member="openvrml::background_node::do_sky_angle" ref="194f2df7f49d45731c0d7054e285336a" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const std::vector< float > & openvrml::background_node::do_sky_angle </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()<code> [private, pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Sky angles. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>a vector of angles corresponding to sky colors. </dd></dl> </div> </div><p> <a class="anchor" name="0ef3501216dde55ee1ad861c56c82dd1"></a><!-- doxytag: member="openvrml::background_node::do_sky_color" ref="0ef3501216dde55ee1ad861c56c82dd1" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const std::vector< <a class="el" href="structopenvrml_1_1color.html">openvrml::color</a> > & openvrml::background_node::do_sky_color </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()<code> [private, pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Sky colors. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>a vector of sky colors. </dd></dl> </div> </div><p> <a class="anchor" name="a19a6eae1e049a0e55be81ae9451a145"></a><!-- doxytag: member="openvrml::background_node::do_front" ref="a19a6eae1e049a0e55be81ae9451a145" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a> * openvrml::background_node::do_front </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()<code> [private, pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Front texture. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the front texture. </dd></dl> </div> </div><p> <a class="anchor" name="e4be30f0bb03df8a401b6899b7a7ab6a"></a><!-- doxytag: member="openvrml::background_node::do_back" ref="e4be30f0bb03df8a401b6899b7a7ab6a" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a> * openvrml::background_node::do_back </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()<code> [private, pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Back texture. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the back texture. </dd></dl> </div> </div><p> <a class="anchor" name="6262731a30b7b3d05a386b965d2530ca"></a><!-- doxytag: member="openvrml::background_node::do_left" ref="6262731a30b7b3d05a386b965d2530ca" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a> * openvrml::background_node::do_left </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()<code> [private, pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Left texture. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the left texture. </dd></dl> </div> </div><p> <a class="anchor" name="a8e24e39f81dc1b952beac5fea786611"></a><!-- doxytag: member="openvrml::background_node::do_right" ref="a8e24e39f81dc1b952beac5fea786611" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a> * openvrml::background_node::do_right </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()<code> [private, pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Right texture. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the right texture. </dd></dl> </div> </div><p> <a class="anchor" name="d1820a5e2c51136159104fd9c24a7f3a"></a><!-- doxytag: member="openvrml::background_node::do_top" ref="d1820a5e2c51136159104fd9c24a7f3a" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a> * openvrml::background_node::do_top </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()<code> [private, pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Top texture. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the top texture. </dd></dl> </div> </div><p> <a class="anchor" name="f2d35cd6beaf81c6f4d9d6ea985dd328"></a><!-- doxytag: member="openvrml::background_node::do_bottom" ref="f2d35cd6beaf81c6f4d9d6ea985dd328" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a> * openvrml::background_node::do_bottom </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()<code> [private, pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Bottom texture. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the bottom texture. </dd></dl> </div> </div><p> </div> </div> <address class="footer"><span class="images"><a href="http://web3d.org/x3d/"><img src="x3d-white-on-black.png" width="43" height="32" border="0" alt="X3D"></a><a href="http://opengl.org"><img src="OGL_sm_wht.png" width="68" height="32" border="0" alt="OpenGL"></a><a 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