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  <div class="navpath"><a class="el" href="namespaceopenvrml.html">openvrml</a>::<a class="el" href="classopenvrml_1_1node__traverser.html">node_traverser</a>
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<h1>openvrml::node_traverser Class Reference</h1><!-- doxytag: class="openvrml::node_traverser" -->Traverse the children of each <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> in a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> hierarchy only once.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;openvrml/node.h&gt;</code>
<p>

<p>
<a href="classopenvrml_1_1node__traverser-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1node__traverser.html#dc0e0046161cfee8d1735d0e18e0130e">node_traverser</a> ()  throw (  std::bad_alloc  )</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Construct.  <a href="#dc0e0046161cfee8d1735d0e18e0130e"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1node__traverser.html#3509acc835503c010bfb7cbb18abcd34">~node_traverser</a> ()=0  throw ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Destroy.  <a href="#3509acc835503c010bfb7cbb18abcd34"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1node__traverser.html#68e9729a4d5ab6ce600344ae05581975">traverse</a> (<a class="el" href="classopenvrml_1_1node.html">node</a> &amp;n)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Traverse a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code>.  <a href="#68e9729a4d5ab6ce600344ae05581975"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1node__traverser.html#d49f752096f8f0bf942871f0ffef65b7">traverse</a> (const boost::intrusive_ptr&lt; <a class="el" href="classopenvrml_1_1node.html">node</a> &gt; &amp;<a class="el" href="classopenvrml_1_1node.html">node</a>)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Traverse a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code>.  <a href="#d49f752096f8f0bf942871f0ffef65b7"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1node__traverser.html#34f0e49708d24783d4a106e1bb5a8afb">traverse</a> (const std::vector&lt; boost::intrusive_ptr&lt; <a class="el" href="classopenvrml_1_1node.html">node</a> &gt; &gt; &amp;nodes)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Traverse a <code>std::vector</code> of <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a>s</code>.  <a href="#34f0e49708d24783d4a106e1bb5a8afb"></a><br></td></tr>
<tr><td colspan="2"><br><h2>Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1node__traverser.html#5d02d42d36875e0bf1f992dae627ae42">halt_traversal</a> ()  throw ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Halt the traversal.  <a href="#5d02d42d36875e0bf1f992dae627ae42"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1node__traverser.html#f003c2dcba3239d46ccd959358572a10">halted</a> () const   throw ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Indicate whether the traversal has been halted.  <a href="#f003c2dcba3239d46ccd959358572a10"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1node__traverser.html#72137b1c315ea28d21a710d55e451f6f">traversed</a> (<a class="el" href="classopenvrml_1_1node.html">node</a> &amp;n) const   throw ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Check whether a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> has been traversed.  <a href="#72137b1c315ea28d21a710d55e451f6f"></a><br></td></tr>
<tr><td colspan="2"><br><h2>Private Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1node__traverser.html#9f1fde3009d0e0fed3a9625b3c3cb5d9">on_entering</a> (<a class="el" href="classopenvrml_1_1node.html">node</a> &amp;n)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Called for each <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> in the traversal <em>before</em> traversing the its descendants.  <a href="#9f1fde3009d0e0fed3a9625b3c3cb5d9"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1node__traverser.html#0babee4188dd51f7b5b36145ba1d45c0">on_leaving</a> (<a class="el" href="classopenvrml_1_1node.html">node</a> &amp;n)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Called for each <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> in the traversal <em>after</em> traversing the its descendants.  <a href="#0babee4188dd51f7b5b36145ba1d45c0"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1node__traverser.html#3a7353192c4fa1d19b6c4ed81a4b4446">do_traversal</a> (<a class="el" href="classopenvrml_1_1node.html">node</a> &amp;n)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Traverse a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code>.  <a href="#3a7353192c4fa1d19b6c4ed81a4b4446"></a><br></td></tr>
<tr><td colspan="2"><br><h2>Private Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">std::set&lt; <a class="el" href="classopenvrml_1_1node.html">node</a> * &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1node__traverser.html#9cc48fc6929255affdc298b1e1848762">traversed_nodes</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The set of <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a>s</code> that have already been traversed.  <a href="#9cc48fc6929255affdc298b1e1848762"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classopenvrml_1_1node__traverser.html#ad88e4f05391b3a6a3b60c35e0aa2a6c">halt</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Flag to indicate if the traversal should be halted.  <a href="#ad88e4f05391b3a6a3b60c35e0aa2a6c"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Traverse the children of each <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> in a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> hierarchy only once. 
<p>
The <code><a class="el" href="classopenvrml_1_1node__traverser.html" title="Traverse the children of each node in a node hierarchy only once.">node_traverser</a></code> provides a generalized traversal mechanism that avoids redundantly traversing branches of the <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> hierarchy. If a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> occurs multiple places in a branch, <b>the children of that <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> will be visited in the traversal only once</b>.<p>
For each <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> encountered in the traversal, <code><a class="el" href="classopenvrml_1_1node__traverser.html" title="Traverse the children of each node in a node hierarchy only once.">node_traverser</a></code> does the following:<p>
<ol type=1>
<li>Call <code><a class="el" href="classopenvrml_1_1node__traverser.html#9f1fde3009d0e0fed3a9625b3c3cb5d9" title="Called for each node in the traversal before traversing the its descendants.">on_entering</a></code>.</li><li>Traverse descendants, if any.</li><li>Call <code><a class="el" href="classopenvrml_1_1node__traverser.html#0babee4188dd51f7b5b36145ba1d45c0" title="Called for each node in the traversal after traversing the its descendants.">on_leaving</a></code>.</li></ol>
<p>
Concrete subclasses of <code><a class="el" href="classopenvrml_1_1node__traverser.html" title="Traverse the children of each node in a node hierarchy only once.">node_traverser</a></code> implement the <code><a class="el" href="classopenvrml_1_1node__traverser.html#9f1fde3009d0e0fed3a9625b3c3cb5d9" title="Called for each node in the traversal before traversing the its descendants.">on_entering</a></code> and/or <code><a class="el" href="classopenvrml_1_1node__traverser.html#0babee4188dd51f7b5b36145ba1d45c0" title="Called for each node in the traversal after traversing the its descendants.">on_leaving</a></code> member functions in order to perform some operation(s) on each <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a>. The traversal can be ended prematurely by calling <code><a class="el" href="classopenvrml_1_1node__traverser.html#5d02d42d36875e0bf1f992dae627ae42" title="Halt the traversal.">halt_traversal</a></code>. <hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="dc0e0046161cfee8d1735d0e18e0130e"></a><!-- doxytag: member="openvrml::node_traverser::node_traverser" ref="dc0e0046161cfee8d1735d0e18e0130e" args="()" -->
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          <td class="memname">openvrml::node_traverser::node_traverser           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td>  throw (  std::bad_alloc  )</td>
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<p>
Construct. 
<p>
<dl compact><dt><b>Exceptions:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>std::bad_alloc</em>&nbsp;</td><td>if memory allocation fails. </td></tr>
  </table>
</dl>

</div>
</div><p>
<a class="anchor" name="3509acc835503c010bfb7cbb18abcd34"></a><!-- doxytag: member="openvrml::node_traverser::~node_traverser" ref="3509acc835503c010bfb7cbb18abcd34" args="()=0" -->
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          <td class="memname">openvrml::node_traverser::~node_traverser           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td>  throw ()<code> [pure virtual]</code></td>
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<p>
Destroy. 
<p>

</div>
</div><p>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="68e9729a4d5ab6ce600344ae05581975"></a><!-- doxytag: member="openvrml::node_traverser::traverse" ref="68e9729a4d5ab6ce600344ae05581975" args="(node &amp;n)" -->
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          <td class="memname">void openvrml::node_traverser::traverse           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classopenvrml_1_1node.html">node</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>n</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td></td>
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<p>
Traverse a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code>. 
<p>
No guarantee is made about the state of the <code><a class="el" href="classopenvrml_1_1node__traverser.html" title="Traverse the children of each node in a node hierarchy only once.">node_traverser</a></code> instance in the event that this method throws.<p>
In addition to <code>std::bad_alloc</code>, this function throws any exception thrown from <code><a class="el" href="classopenvrml_1_1node__traverser.html#9f1fde3009d0e0fed3a9625b3c3cb5d9" title="Called for each node in the traversal before traversing the its descendants.">on_entering</a></code> or <code><a class="el" href="classopenvrml_1_1node__traverser.html#0babee4188dd51f7b5b36145ba1d45c0" title="Called for each node in the traversal after traversing the its descendants.">on_leaving</a></code>.<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"><tt>[in,out]</tt>&nbsp;</td><td valign="top"><em>n</em>&nbsp;</td><td>the root <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> of the branch to traverse.</td></tr>
  </table>
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<dl compact><dt><b>Exceptions:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>std::bad_alloc</em>&nbsp;</td><td>if memory allocation fails. </td></tr>
  </table>
</dl>

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<a class="anchor" name="d49f752096f8f0bf942871f0ffef65b7"></a><!-- doxytag: member="openvrml::node_traverser::traverse" ref="d49f752096f8f0bf942871f0ffef65b7" args="(const boost::intrusive_ptr&lt; node &gt; &amp;node)" -->
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          <td class="memname">void openvrml::node_traverser::traverse           </td>
          <td>(</td>
          <td class="paramtype">const boost::intrusive_ptr&lt; <a class="el" href="classopenvrml_1_1node.html">node</a> &gt; &amp;&nbsp;</td>
          <td class="paramname"> <em>node</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td></td>
        </tr>
      </table>
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<div class="memdoc">

<p>
Traverse a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code>. 
<p>
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"><tt>[in,out]</tt>&nbsp;</td><td valign="top"><em><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></em>&nbsp;</td><td>the root <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> of the branch to traverse.</td></tr>
  </table>
</dl>
<dl compact><dt><b>Exceptions:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>std::bad_alloc</em>&nbsp;</td><td>if memory allocation fails. </td></tr>
  </table>
</dl>

</div>
</div><p>
<a class="anchor" name="34f0e49708d24783d4a106e1bb5a8afb"></a><!-- doxytag: member="openvrml::node_traverser::traverse" ref="34f0e49708d24783d4a106e1bb5a8afb" args="(const std::vector&lt; boost::intrusive_ptr&lt; node &gt; &gt; &amp;nodes)" -->
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          <td class="memname">void openvrml::node_traverser::traverse           </td>
          <td>(</td>
          <td class="paramtype">const std::vector&lt; boost::intrusive_ptr&lt; <a class="el" href="classopenvrml_1_1node.html">node</a> &gt; &gt; &amp;&nbsp;</td>
          <td class="paramname"> <em>nodes</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td></td>
        </tr>
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<p>
Traverse a <code>std::vector</code> of <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a>s</code>. 
<p>
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"><tt>[in,out]</tt>&nbsp;</td><td valign="top"><em>nodes</em>&nbsp;</td><td>the root <a class="el" href="classopenvrml_1_1node.html">nodes</a> of the branch to traverse. </td></tr>
  </table>
</dl>

</div>
</div><p>
<a class="anchor" name="5d02d42d36875e0bf1f992dae627ae42"></a><!-- doxytag: member="openvrml::node_traverser::halt_traversal" ref="5d02d42d36875e0bf1f992dae627ae42" args="()" -->
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          <td class="memname">void openvrml::node_traverser::halt_traversal           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td>  throw ()<code> [protected]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>
Halt the traversal. 
<p>
If this method is called during a traversal, no more descendant <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a>s</code> will be traversed. Note that if <code><a class="el" href="classopenvrml_1_1node__traverser.html#5d02d42d36875e0bf1f992dae627ae42" title="Halt the traversal.">halt_traversal</a></code> is called in the implementation of <code><a class="el" href="classopenvrml_1_1node__traverser.html#9f1fde3009d0e0fed3a9625b3c3cb5d9" title="Called for each node in the traversal before traversing the its descendants.">on_entering</a></code>, <code><a class="el" href="classopenvrml_1_1node__traverser.html#0babee4188dd51f7b5b36145ba1d45c0" title="Called for each node in the traversal after traversing the its descendants.">on_leaving</a></code> will still be called for the current <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> and any parent nodes (that is, any <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> for which <code><a class="el" href="classopenvrml_1_1node__traverser.html#9f1fde3009d0e0fed3a9625b3c3cb5d9" title="Called for each node in the traversal before traversing the its descendants.">on_entering</a></code> has been called). Implementations of <code><a class="el" href="classopenvrml_1_1node__traverser.html#0babee4188dd51f7b5b36145ba1d45c0" title="Called for each node in the traversal after traversing the its descendants.">on_leaving</a></code> can call <code><a class="el" href="classopenvrml_1_1node__traverser.html#f003c2dcba3239d46ccd959358572a10" title="Indicate whether the traversal has been halted.">halted</a></code> to check whether the traversal has been halted. 
</div>
</div><p>
<a class="anchor" name="f003c2dcba3239d46ccd959358572a10"></a><!-- doxytag: member="openvrml::node_traverser::halted" ref="f003c2dcba3239d46ccd959358572a10" args="() const " -->
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          <td class="memname">bool openvrml::node_traverser::halted           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const  throw ()<code> [protected]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Indicate whether the traversal has been halted. 
<p>
This function is useful in implementations of <code><a class="el" href="classopenvrml_1_1node__traverser.html#0babee4188dd51f7b5b36145ba1d45c0" title="Called for each node in the traversal after traversing the its descendants.">on_leaving</a></code> that need to check whether the traversal has been halted.<p>
<dl class="return" compact><dt><b>Returns:</b></dt><dd><code>true</code> if the traversal has been halted; <code>false</code> otherwise. </dd></dl>

</div>
</div><p>
<a class="anchor" name="72137b1c315ea28d21a710d55e451f6f"></a><!-- doxytag: member="openvrml::node_traverser::traversed" ref="72137b1c315ea28d21a710d55e451f6f" args="(node &amp;n) const " -->
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          <td class="memname">bool openvrml::node_traverser::traversed           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classopenvrml_1_1node.html">node</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>n</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const  throw ()<code> [protected]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>
Check whether a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> has been traversed. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"><tt>[in]</tt>&nbsp;</td><td valign="top"><em>n</em>&nbsp;</td><td>the <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> to check.</td></tr>
  </table>
</dl>
<dl class="return" compact><dt><b>Returns:</b></dt><dd><code>true</code> if <code>n</code> has been traversed; <code>false</code> otherwise. </dd></dl>

</div>
</div><p>
<a class="anchor" name="9f1fde3009d0e0fed3a9625b3c3cb5d9"></a><!-- doxytag: member="openvrml::node_traverser::on_entering" ref="9f1fde3009d0e0fed3a9625b3c3cb5d9" args="(node &amp;n)" -->
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          <td class="memname">void openvrml::node_traverser::on_entering           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classopenvrml_1_1node.html">node</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>n</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [private, virtual]</code></td>
        </tr>
      </table>
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<p>
Called for each <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> in the traversal <em>before</em> traversing the its descendants. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"><tt>[in,out]</tt>&nbsp;</td><td valign="top"><em>n</em>&nbsp;</td><td>the <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> currently being traversed. </td></tr>
  </table>
</dl>

</div>
</div><p>
<a class="anchor" name="0babee4188dd51f7b5b36145ba1d45c0"></a><!-- doxytag: member="openvrml::node_traverser::on_leaving" ref="0babee4188dd51f7b5b36145ba1d45c0" args="(node &amp;n)" -->
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          <td class="memname">void openvrml::node_traverser::on_leaving           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classopenvrml_1_1node.html">node</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>n</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [private, virtual]</code></td>
        </tr>
      </table>
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<p>
Called for each <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> in the traversal <em>after</em> traversing the its descendants. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"><tt>[in,out]</tt>&nbsp;</td><td valign="top"><em>n</em>&nbsp;</td><td>the <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> currently being traversed. </td></tr>
  </table>
</dl>

</div>
</div><p>
<a class="anchor" name="3a7353192c4fa1d19b6c4ed81a4b4446"></a><!-- doxytag: member="openvrml::node_traverser::do_traversal" ref="3a7353192c4fa1d19b6c4ed81a4b4446" args="(node &amp;n)" -->
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          <td class="memname">void openvrml::node_traverser::do_traversal           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classopenvrml_1_1node.html">node</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>n</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [private]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Traverse a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code>. 
<p>
<p><b>For internal use only.</b></p>
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"><tt>[in,out]</tt>&nbsp;</td><td valign="top"><em>n</em>&nbsp;</td><td>the <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> to traverse.</td></tr>
  </table>
</dl>
<dl compact><dt><b>Exceptions:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>std::bad_alloc</em>&nbsp;</td><td>if memory allocation fails. </td></tr>
  </table>
</dl>
</p>

</div>
</div><p>
<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="9cc48fc6929255affdc298b1e1848762"></a><!-- doxytag: member="openvrml::node_traverser::traversed_nodes" ref="9cc48fc6929255affdc298b1e1848762" args="" -->
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          <td class="memname">std::set&lt; <a class="el" href="classopenvrml_1_1node.html">openvrml::node</a> * &gt; <a class="el" href="classopenvrml_1_1node__traverser.html#9cc48fc6929255affdc298b1e1848762">openvrml::node_traverser::traversed_nodes</a><code> [private]</code>          </td>
        </tr>
      </table>
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<div class="memdoc">

<p>
The set of <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a>s</code> that have already been traversed. 
<p>
<p><b>For internal use only.</b></p>
<p>
</p>

</div>
</div><p>
<a class="anchor" name="ad88e4f05391b3a6a3b60c35e0aa2a6c"></a><!-- doxytag: member="openvrml::node_traverser::halt" ref="ad88e4f05391b3a6a3b60c35e0aa2a6c" args="" -->
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          <td class="memname">bool <a class="el" href="classopenvrml_1_1node__traverser.html#ad88e4f05391b3a6a3b60c35e0aa2a6c">openvrml::node_traverser::halt</a><code> [private]</code>          </td>
        </tr>
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<div class="memdoc">

<p>
Flag to indicate if the traversal should be halted. 
<p>
<p><b>For internal use only.</b></p>
<p>
</p>

</div>
</div><p>
</div>
</div>
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