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openvrml-doc-0.18.3-1mdv2010.0.i586.rpm

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<h1>Class List</h1>Here are the classes, structs, unions and interfaces with brief descriptions:<table>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1appearance__node.html">openvrml::appearance_node</a></td><td class="indexvalue">Abstract base class for appearance nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1axis__aligned__bounding__box.html">openvrml::axis_aligned_bounding_box</a></td><td class="indexvalue">An axis-aligned bounding box </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1background__node.html">openvrml::background_node</a></td><td class="indexvalue">Abstract base class for background nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1bad__media__type.html">openvrml::bad_media_type</a></td><td class="indexvalue">Thrown when an unexpected media type is received </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1bad__url.html">openvrml::bad_url</a></td><td class="indexvalue">Thrown when there is a problem resolving a URI </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1bounded__volume__node.html">openvrml::bounded_volume_node</a></td><td class="indexvalue">Abstract base class for nodes that represent a bounded volume in the <a class="el" href="classopenvrml_1_1scene.html" title="A scene in the VRML world.">scene</a> graph </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1bounding__sphere.html">openvrml::bounding_sphere</a></td><td class="indexvalue">A bounding sphere </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1bounding__volume.html">openvrml::bounding_volume</a></td><td class="indexvalue">A bounding volume </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1browser.html">openvrml::browser</a></td><td class="indexvalue">Encapsulates a VRML <a class="el" href="classopenvrml_1_1browser.html" title="Encapsulates a VRML browser.">browser</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1browser__event.html">openvrml::browser_event</a></td><td class="indexvalue">A <code><a class="el" href="classopenvrml_1_1browser.html" title="Encapsulates a VRML browser.">browser</a></code>-wide event </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1browser__listener.html">openvrml::browser_listener</a></td><td class="indexvalue">This class should be inherited by classes that want to listen for <code><a class="el" href="classopenvrml_1_1browser__event.html" title="A browser-wide event.">browser_event</a>s</code> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1child__node.html">openvrml::child_node</a></td><td class="indexvalue">Abstract base class for child nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1color.html">openvrml::color</a></td><td class="indexvalue">A POD-struct comprising a <a class="el" href="structopenvrml_1_1color.html" title="A POD-struct comprising a color.">color</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1color__node.html">openvrml::color_node</a></td><td class="indexvalue">Abstract base class for <a class="el" href="structopenvrml_1_1color.html" title="A POD-struct comprising a color.">color</a> nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1color__rgba.html">openvrml::color_rgba</a></td><td class="indexvalue">A POD-struct comprising a <a class="el" href="structopenvrml_1_1color.html" title="A POD-struct comprising a color.">color</a> with an alpha channel </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1color__rgba__node.html">openvrml::color_rgba_node</a></td><td class="indexvalue">Abstract base class for RGBA <a class="el" href="structopenvrml_1_1color.html" title="A POD-struct comprising a color.">color</a> nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1color__rgba__parser.html">openvrml::color_rgba_parser</a></td><td class="indexvalue">The implementation of the <code><a class="el" href="namespaceopenvrml.html#484be0d6856a0268c27724696e03ee3b" title="A Spirit parser for RGBA color values.">openvrml::color_rgba_p</a></code> functor parser </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1coordinate__node.html">openvrml::coordinate_node</a></td><td class="indexvalue">Abstract base class for coordinate nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1event__emitter.html">openvrml::event_emitter</a></td><td class="indexvalue">Abstract base class of event emitters </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1event__listener.html">openvrml::event_listener</a></td><td class="indexvalue">Abstract base class of event listeners </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1exposedfield.html">openvrml::exposedfield&lt; FieldValue &gt;</a></td><td class="indexvalue">Class template to simplify implementation of <code>exposedFields</code> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1field__value.html">openvrml::field_value</a></td><td class="indexvalue">Abstract base class for the VRML field types </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1field__value_1_1counted__impl.html">openvrml::field_value::field_value::counted_impl&lt; ValueType &gt;</a></td><td class="indexvalue">Concrete reference-counted implementation </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1field__value_1_1counted__impl__base.html">openvrml::field_value::field_value::counted_impl_base</a></td><td class="indexvalue">Base class for the internal reference-counted objects </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1field__value_1_1value__type__constructor__tag.html">openvrml::field_value::field_value::value_type_constructor_tag</a></td><td class="indexvalue">This struct exists only to disambiguate <code><a class="el" href="classopenvrml_1_1field__value.html" title="Abstract base class for the VRML field types.">field_value</a></code>'s constructor template from its copy constructor </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1field__value__emitter.html">openvrml::field_value_emitter&lt; FieldValue &gt;</a></td><td class="indexvalue">Concrete event emitter template </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1field__value__listener.html">openvrml::field_value_listener&lt; FieldValue &gt;</a></td><td class="indexvalue">Concrete event listener template </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1field__value__type__mismatch.html">openvrml::field_value_type_mismatch</a></td><td class="indexvalue">Thrown when field value types do not match, generally in a <code>ROUTE</code> or <code>IS</code> </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1FieldValueConcept.html">openvrml::FieldValueConcept&lt; T &gt;</a></td><td class="indexvalue">Concept checking class to validate that a template parameter is a model of the Field Value concept </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1font__style__node.html">openvrml::font_style_node</a></td><td class="indexvalue">Abstract base class for font style nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1frustum.html">openvrml::frustum</a></td><td class="indexvalue">A view <a class="el" href="classopenvrml_1_1frustum.html" title="A view frustum.">frustum</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1geometry__node.html">openvrml::geometry_node</a></td><td class="indexvalue">Abstract base class for geometry nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td class="indexvalue">Abstract class for display of VRML models using OpenGL/Mesa </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1gl_1_1viewer_1_1event__info.html">openvrml::gl::viewer::viewer::event_info</a></td><td class="indexvalue">Input event </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1gl_1_1viewer_1_1light__info.html">openvrml::gl::viewer::viewer::light_info</a></td><td class="indexvalue">Light information </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1gl_1_1viewer_1_1modelview__matrix__stack.html">openvrml::gl::viewer::viewer::modelview_matrix_stack</a></td><td class="indexvalue">Encapsulates an extended modelview matrix stack </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1grouping__node.html">openvrml::grouping_node</a></td><td class="indexvalue">Abstract base class for grouping nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1image.html">openvrml::image</a></td><td class="indexvalue">Pixmap data </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1invalid__url.html">openvrml::invalid_url</a></td><td class="indexvalue">Thrown when parsing a URI fails </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1invalid__vrml.html">openvrml::invalid_vrml</a></td><td class="indexvalue">Exception thrown when the parser fails due to errors in the VRML input </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1light__node.html">openvrml::light_node</a></td><td class="indexvalue">Abstract base class for light nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td class="indexvalue">A POD-struct comprising a 4x4 matrix </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1material__node.html">openvrml::material_node</a></td><td class="indexvalue">Abstract base class for material nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1mfbool.html">openvrml::mfbool</a></td><td class="indexvalue">A <code>bool</code> array <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1mfcolor.html">openvrml::mfcolor</a></td><td class="indexvalue">A <a class="el" href="structopenvrml_1_1color.html" title="A POD-struct comprising a color.">color</a> array <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1mfcolorrgba.html">openvrml::mfcolorrgba</a></td><td class="indexvalue">A <a class="el" href="structopenvrml_1_1color__rgba.html" title="A POD-struct comprising a color with an alpha channel.">color_rgba</a> array <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1mfdouble.html">openvrml::mfdouble</a></td><td class="indexvalue">A double array <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1mffloat.html">openvrml::mffloat</a></td><td class="indexvalue">A float array <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1mfimage.html">openvrml::mfimage</a></td><td class="indexvalue">A <a class="el" href="classopenvrml_1_1image.html" title="Pixmap data.">image</a> array <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1mfint32.html">openvrml::mfint32</a></td><td class="indexvalue">An integer array <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1mfnode.html">openvrml::mfnode</a></td><td class="indexvalue">A <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> reference array <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1mfrotation.html">openvrml::mfrotation</a></td><td class="indexvalue">A <a class="el" href="structopenvrml_1_1rotation.html" title="A POD-struct comprising a rotation.">rotation</a> array <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1mfstring.html">openvrml::mfstring</a></td><td class="indexvalue">A string array <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1mftime.html">openvrml::mftime</a></td><td class="indexvalue">A double array <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1mfvec2d.html">openvrml::mfvec2d</a></td><td class="indexvalue">A 2-component vector array <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1mfvec2f.html">openvrml::mfvec2f</a></td><td class="indexvalue">A 2-component vector array <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1mfvec3d.html">openvrml::mfvec3d</a></td><td class="indexvalue">A 3-component vector array <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1mfvec3f.html">openvrml::mfvec3f</a></td><td class="indexvalue">A 3-component vector array <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1navigation__info__node.html">openvrml::navigation_info_node</a></td><td class="indexvalue">Abstract base class for normal nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1no__alternative__url.html">openvrml::no_alternative_url</a></td><td class="indexvalue">Exception thrown when no URI in an alternative URI list can be resolved </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td class="indexvalue">A <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> in the <a class="el" href="classopenvrml_1_1scene.html" title="A scene in the VRML world.">scene</a> graph </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__event__listener.html">openvrml::node_event_listener</a></td><td class="indexvalue">Base class for event listeners of nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__field__value__listener.html">openvrml::node_field_value_listener&lt; FieldValue &gt;</a></td><td class="indexvalue">Base class for <code><a class="el" href="classopenvrml_1_1field__value__listener.html" title="Concrete event listener template.">field_value_listener</a>s</code> that are members of nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__impl__util_1_1abstract__node.html">openvrml::node_impl_util::abstract_node&lt; Derived &gt;</a></td><td class="indexvalue">Abstract base class for <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> implementations </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__impl__util_1_1abstract__node_1_1event__emitter.html">openvrml::node_impl_util::abstract_node&lt; Derived &gt;::abstract_node::event_emitter&lt; FieldValue &gt;</a></td><td class="indexvalue">Concrete event emitter class template </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__impl__util_1_1abstract__node_1_1exposedfield.html">openvrml::node_impl_util::abstract_node&lt; Derived &gt;::abstract_node::exposedfield&lt; FieldValue &gt;</a></td><td class="indexvalue">ExposedField implementation </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__impl__util_1_1abstract__node__type.html">openvrml::node_impl_util::abstract_node_type</a></td><td class="indexvalue">Abstract base for <code><a class="el" href="classopenvrml_1_1node__type.html" title="Type information object for nodes.">openvrml::node_type</a></code> subclasses </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1node__impl__util_1_1BindableNodeConcept.html">openvrml::node_impl_util::BindableNodeConcept&lt; T &gt;</a></td><td class="indexvalue">Concept checking class to validate that a template parameter is a model of the Bindable Node concept </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__impl__util_1_1bound__node__stack.html">openvrml::node_impl_util::bound_node_stack&lt; BindableNode &gt;</a></td><td class="indexvalue">A stack of bindable nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__impl__util_1_1event__emitter__base.html">openvrml::node_impl_util::event_emitter_base&lt; Node &gt;</a></td><td class="indexvalue">Abstract base for <code><a class="el" href="classopenvrml_1_1event__emitter.html" title="Abstract base class of event emitters.">event_emitter</a></code> implementations </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1node__impl__util_1_1event__emitter__base_1_1event__emitter__equal__to.html">openvrml::node_impl_util::event_emitter_base&lt; Node &gt;::event_emitter_base::event_emitter_equal_to</a></td><td class="indexvalue">A model of <a href="http://www.sgi.com/tech/stl/AdaptablePredicate.html">Adaptable Predicate</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__impl__util_1_1event__listener__base.html">openvrml::node_impl_util::event_listener_base&lt; Node &gt;</a></td><td class="indexvalue">Abstract base for <code><a class="el" href="classopenvrml_1_1event__listener.html" title="Abstract base class of event listeners.">event_listener</a></code> implementations </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1node__impl__util_1_1event__listener__base_1_1event__listener__equal__to.html">openvrml::node_impl_util::event_listener_base&lt; Node &gt;::event_listener_base::event_listener_equal_to</a></td><td class="indexvalue">A model of <a href="http://www.sgi.com/tech/stl/AdaptablePredicate.html">Adaptable Predicate</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__impl__util_1_1node__type__impl.html">openvrml::node_impl_util::node_type_impl&lt; Node &gt;</a></td><td class="indexvalue">A template for concrete <code>node_types</code> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__impl__util_1_1node__type__impl_1_1event__emitter__ptr.html">openvrml::node_impl_util::node_type_impl&lt; Node &gt;::node_type_impl::event_emitter_ptr&lt; EventEmitterMember &gt;</a></td><td class="indexvalue">Concrete pointer-to-member wrapper </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__impl__util_1_1node__type__impl_1_1event__listener__ptr.html">openvrml::node_impl_util::node_type_impl&lt; Node &gt;::node_type_impl::event_listener_ptr&lt; EventListenerMember &gt;</a></td><td class="indexvalue">Concrete pointer-to-member wrapper </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__impl__util_1_1node__type__impl_1_1field__ptr.html">openvrml::node_impl_util::node_type_impl&lt; Node &gt;::node_type_impl::field_ptr&lt; FieldMember &gt;</a></td><td class="indexvalue">Concrete pointer-to-member wrapper </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__impl__util_1_1ptr__to__polymorphic__mem.html">openvrml::node_impl_util::ptr_to_polymorphic_mem&lt; MemberBase, Object &gt;</a></td><td class="indexvalue">Abstract base class for a pointer-to-polymorphic-member type </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__impl__util_1_1ptr__to__polymorphic__mem__impl.html">openvrml::node_impl_util::ptr_to_polymorphic_mem_impl&lt; MemberBase, Member, Object &gt;</a></td><td class="indexvalue">Concrete pointer-to-polymorphic-member type </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__interface.html">openvrml::node_interface</a></td><td class="indexvalue">Type information for an interface of a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1node__interface__compare.html">openvrml::node_interface_compare</a></td><td class="indexvalue">Function object to compare two <code><a class="el" href="classopenvrml_1_1node__interface.html" title="Type information for an interface of a node.">node_interface</a>s</code> based on their id </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1node__interface__matches__eventin.html">openvrml::node_interface_matches_eventin</a></td><td class="indexvalue">Determine if a <code><a class="el" href="classopenvrml_1_1node__interface.html" title="Type information for an interface of a node.">node_interface</a></code> matches an <code>eventIn</code> identifier </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1node__interface__matches__eventout.html">openvrml::node_interface_matches_eventout</a></td><td class="indexvalue">Determine if a <code><a class="el" href="classopenvrml_1_1node__interface.html" title="Type information for an interface of a node.">node_interface</a></code> matches an <code>eventOut</code> identifier </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1node__interface__matches__exposedfield.html">openvrml::node_interface_matches_exposedfield</a></td><td class="indexvalue">Determine if a <code><a class="el" href="classopenvrml_1_1node__interface.html" title="Type information for an interface of a node.">node_interface</a></code> matches an <code>exposedField</code> identifier </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1node__interface__matches__field.html">openvrml::node_interface_matches_field</a></td><td class="indexvalue">Determine if a <code><a class="el" href="classopenvrml_1_1node__interface.html" title="Type information for an interface of a node.">node_interface</a></code> matches an field identifier </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__metatype.html">openvrml::node_metatype</a></td><td class="indexvalue">A class object for <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__metatype__id.html">openvrml::node_metatype_id</a></td><td class="indexvalue">Identifier for <code><a class="el" href="classopenvrml_1_1node__metatype.html" title="A class object for node instances.">node_metatype</a>s</code> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__metatype__registry.html">openvrml::node_metatype_registry</a></td><td class="indexvalue">Registry for <code><a class="el" href="classopenvrml_1_1node__metatype.html" title="A class object for node instances.">node_metatype</a>s</code> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__traverser.html">openvrml::node_traverser</a></td><td class="indexvalue">Traverse the children of each <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> in a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> hierarchy only once </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__type.html">openvrml::node_type</a></td><td class="indexvalue">Type information object for <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a>s</code> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1normal__node.html">openvrml::normal_node</a></td><td class="indexvalue">Abstract base class for normal nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1null__node__metatype.html">openvrml::null_node_metatype</a></td><td class="indexvalue">A placeholder <code><a class="el" href="classopenvrml_1_1node__metatype.html" title="A class object for node instances.">node_metatype</a></code> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1null__node__type.html">openvrml::null_node_type</a></td><td class="indexvalue">A placeholder <code><a class="el" href="classopenvrml_1_1node__type.html" title="Type information object for nodes.">node_type</a></code> </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1null__vrml97__parse__actions.html">openvrml::null_vrml97_parse_actions</a></td><td class="indexvalue">No-op semantic actions for <code><a class="el" href="structopenvrml_1_1vrml97__grammar.html" title="A Spirit grammar for parsing VRML97.">vrml97_grammar</a></code> </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1null__x3d__vrml__parse__actions.html">openvrml::null_x3d_vrml_parse_actions</a></td><td class="indexvalue">No-op semantic actions for <code><a class="el" href="structopenvrml_1_1x3d__vrml__grammar.html" title="A Spirit grammar for parsing Classic VRML X3D.">x3d_vrml_grammar</a></code> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1pointing__device__sensor__node.html">openvrml::pointing_device_sensor_node</a></td><td class="indexvalue">A <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> that can be affected by a pointing device </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1quatf.html">openvrml::quatf</a></td><td class="indexvalue">A POD-struct comprising a quaternion </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1rendering__context.html">openvrml::rendering_context</a></td><td class="indexvalue">Information needed during a render traversal </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1resource__fetcher.html">openvrml::resource_fetcher</a></td><td class="indexvalue">An abstract factory for <code><a class="el" href="classopenvrml_1_1resource__istream.html" title="An abstract input stream for network resources.">resource_istream</a>s</code> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1resource__istream.html">openvrml::resource_istream</a></td><td class="indexvalue">An abstract input stream for network resources </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1rotation.html">openvrml::rotation</a></td><td class="indexvalue">A POD-struct comprising a <a class="el" href="structopenvrml_1_1rotation.html" title="A POD-struct comprising a rotation.">rotation</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1scene.html">openvrml::scene</a></td><td class="indexvalue">A <a class="el" href="classopenvrml_1_1scene.html" title="A scene in the VRML world.">scene</a> in the VRML world </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1scope.html">openvrml::scope</a></td><td class="indexvalue">The <code><a class="el" href="classopenvrml_1_1scope.html" title="The scope class keeps track of defined nodes and prototypes.">scope</a></code> class keeps track of defined <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a>s</code> and prototypes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1scoped__light__node.html">openvrml::scoped_light_node</a></td><td class="indexvalue">A light that falls within a specified area </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1script.html">openvrml::script</a></td><td class="indexvalue">Abstract class implemented by scripting language bindings </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1script__factory.html">openvrml::script_factory</a></td><td class="indexvalue">An abstract factory for <code><a class="el" href="classopenvrml_1_1script.html" title="Abstract class implemented by scripting language bindings.">script</a>s</code> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1script__factory__registry.html">openvrml::script_factory_registry</a></td><td class="indexvalue">Registry of <code><a class="el" href="classopenvrml_1_1script__factory.html">script_factories</a></code> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1script__node.html">openvrml::script_node</a></td><td class="indexvalue">Represents a VRML Script <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1script__node_1_1eventout.html">openvrml::script_node::script_node::eventout</a></td><td class="indexvalue">An <code><a class="el" href="classopenvrml_1_1event__emitter.html" title="Abstract base class of event emitters.">event_emitter</a></code> along with the emitted value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1script__node_1_1metadata__changed__emitter.html">openvrml::script_node::script_node::metadata_changed_emitter</a></td><td class="indexvalue"><code>metadata_changed</code> event emitter </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1script__node_1_1script__node__type.html">openvrml::script_node::script_node::script_node_type</a></td><td class="indexvalue">Type objects for <code><a class="el" href="classopenvrml_1_1script__node.html" title="Represents a VRML Script node.">script_node</a>s</code> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1script__node_1_1set__metadata__listener.html">openvrml::script_node::script_node::set_metadata_listener</a></td><td class="indexvalue"><code>set_metadata</code> event listener </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1script__node_1_1set__url__listener__t.html">openvrml::script_node::script_node::set_url_listener_t</a></td><td class="indexvalue"><code>set_url</code> event listener </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1script__node_1_1url__changed__emitter.html">openvrml::script_node::script_node::url_changed_emitter</a></td><td class="indexvalue"><code>url_changed</code> event emitter </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1script__node__metatype.html">openvrml::script_node_metatype</a></td><td class="indexvalue">Class object for <code><a class="el" href="classopenvrml_1_1script__node.html" title="Represents a VRML Script node.">script_node</a>s</code> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sfbool.html">openvrml::sfbool</a></td><td class="indexvalue">A boolean <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sfcolor.html">openvrml::sfcolor</a></td><td class="indexvalue">A <a class="el" href="structopenvrml_1_1color.html" title="A POD-struct comprising a color.">color</a> <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sfcolorrgba.html">openvrml::sfcolorrgba</a></td><td class="indexvalue">A <a class="el" href="structopenvrml_1_1color__rgba.html" title="A POD-struct comprising a color with an alpha channel.">color_rgba</a> <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sfdouble.html">openvrml::sfdouble</a></td><td class="indexvalue">A single precision doubleing point <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sffloat.html">openvrml::sffloat</a></td><td class="indexvalue">A single precision floating point <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sfimage.html">openvrml::sfimage</a></td><td class="indexvalue">A pixmap </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sfint32.html">openvrml::sfint32</a></td><td class="indexvalue">A 32-bit integer <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sfnode.html">openvrml::sfnode</a></td><td class="indexvalue">A <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value to hold a single <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> reference </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sfrotation.html">openvrml::sfrotation</a></td><td class="indexvalue">A <a class="el" href="structopenvrml_1_1rotation.html" title="A POD-struct comprising a rotation.">rotation</a> <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sfstring.html">openvrml::sfstring</a></td><td class="indexvalue">A string <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sftime.html">openvrml::sftime</a></td><td class="indexvalue">A double precision floating point <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sfvec2d.html">openvrml::sfvec2d</a></td><td class="indexvalue">A 2-component vector <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sfvec2f.html">openvrml::sfvec2f</a></td><td class="indexvalue">A 2-component vector <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sfvec3d.html">openvrml::sfvec3d</a></td><td class="indexvalue">A 3-component vector <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sfvec3f.html">openvrml::sfvec3f</a></td><td class="indexvalue">A 3-component vector <a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a> field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sound__source__node.html">openvrml::sound_source_node</a></td><td class="indexvalue">Abstract base class for sound source nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1stream__listener.html">openvrml::stream_listener</a></td><td class="indexvalue">An interface to simplify asynchronously reading a <code><a class="el" href="classopenvrml_1_1resource__istream.html" title="An abstract input stream for network resources.">resource_istream</a></code> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1texture__coordinate__node.html">openvrml::texture_coordinate_node</a></td><td class="indexvalue">Abstract base class for texture coordinate nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a></td><td class="indexvalue">Abstract base class for texture nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1texture__transform__node.html">openvrml::texture_transform_node</a></td><td class="indexvalue">Abstract base class for texture transform nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1time__dependent__node.html">openvrml::time_dependent_node</a></td><td class="indexvalue">Abstract base class for time-dependent nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1transform__node.html">openvrml::transform_node</a></td><td class="indexvalue">Abstract base class for transform nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1unreachable__url.html">openvrml::unreachable_url</a></td><td class="indexvalue">Thrown when a URI cannot be reached </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1unsupported__interface.html">openvrml::unsupported_interface</a></td><td class="indexvalue">Exception to indicate that a <code><a class="el" href="classopenvrml_1_1node.html" title="A node in the scene graph.">node</a></code> interface is not supported </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1vec2d.html">openvrml::vec2d</a></td><td class="indexvalue">Two-component double-precision vector </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1vec2d__parser.html">openvrml::vec2d_parser</a></td><td class="indexvalue">The implementation of the <code><a class="el" href="namespaceopenvrml.html#dcb1649d79006537dc3a93de7faa7fc8" title="A Spirit parser for double-precision 2-component vector values.">openvrml::vec2d_p</a></code> functor parser </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1vec2f.html">openvrml::vec2f</a></td><td class="indexvalue">A POD-struct comprising a two-component single-precision vector </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1vec3d.html">openvrml::vec3d</a></td><td class="indexvalue">A POD-struct comprising a three-component double-precision vector </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1vec3d__parser.html">openvrml::vec3d_parser</a></td><td class="indexvalue">The implementation of the <code><a class="el" href="namespaceopenvrml.html#7490db49e88d93173c41524e504d50a8" title="A Spirit parser for double-precision 3-component vector values.">openvrml::vec3d_p</a></code> functor parser </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td class="indexvalue">Three-component single-precision vector </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td class="indexvalue">Map the scene graph to the underlying graphics library </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1viewer__in__use.html">openvrml::viewer_in_use</a></td><td class="indexvalue">Exception thrown when attempting to associate a <code><a class="el" href="classopenvrml_1_1viewer.html" title="Map the scene graph to the underlying graphics library.">viewer</a></code> with a <code><a class="el" href="classopenvrml_1_1browser.html" title="Encapsulates a VRML browser.">browser</a></code> when the <code><a class="el" href="classopenvrml_1_1viewer.html" title="Map the scene graph to the underlying graphics library.">viewer</a></code> is already associated with a <code><a class="el" href="classopenvrml_1_1browser.html" title="Encapsulates a VRML browser.">browser</a></code> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1viewpoint__node.html">openvrml::viewpoint_node</a></td><td class="indexvalue">Abstract base class for viewpoint nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1vrml97__grammar.html">openvrml::vrml97_grammar&lt; Actions, ErrorHandler &gt;</a></td><td class="indexvalue">A <a href="http://spirit.sourceforge.net">Spirit</a> grammar for parsing VRML97 </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1vrml97__grammar_1_1definition.html">openvrml::vrml97_grammar&lt; Actions, ErrorHandler &gt;::vrml97_grammar::definition&lt; ScannerT &gt;</a></td><td class="indexvalue">VRML97 grammar <a class="el" href="structopenvrml_1_1vrml97__grammar_1_1definition.html" title="VRML97 grammar definition.">definition</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1vrml97__parse__error__handler.html">openvrml::vrml97_parse_error_handler</a></td><td class="indexvalue">A Spirit error handler that emits error and warning messages to a <code>std::ostream</code> </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1vrml97__skip__grammar.html">openvrml::vrml97_skip_grammar</a></td><td class="indexvalue">A <a href="http://spirit.sourceforge.net">Spirit</a> grammar appropriate for use as a skip parser for VRML97 and VRML-encoded X3D </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1vrml97__skip__grammar_1_1definition.html">openvrml::vrml97_skip_grammar::vrml97_skip_grammar::definition&lt; ScannerT &gt;</a></td><td class="indexvalue"><code><a class="el" href="structopenvrml_1_1vrml97__skip__grammar.html" title="A Spirit grammar appropriate for use as a skip parser for VRML97 and VRML-encoded...">vrml97_skip_grammar</a></code> <a class="el" href="structopenvrml_1_1vrml97__skip__grammar_1_1definition.html" title="vrml97_skip_grammar definition.">definition</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1vrml97__space__parser.html">openvrml::vrml97_space_parser</a></td><td class="indexvalue">A <a href="http://spirit.sourceforge.net">Spirit</a> space parser appropriate for use with VRML97 and VRML-encoded X3D </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1x3d__vrml__grammar.html">openvrml::x3d_vrml_grammar&lt; Actions, ErrorHandler &gt;</a></td><td class="indexvalue">A <a href="http://spirit.sourceforge.net">Spirit</a> grammar for parsing Classic VRML X3D </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1x3d__vrml__grammar_1_1definition.html">openvrml::x3d_vrml_grammar&lt; Actions, ErrorHandler &gt;::x3d_vrml_grammar::definition&lt; ScannerT &gt;</a></td><td class="indexvalue">Classic VRML X3D grammar <a class="el" href="structopenvrml_1_1x3d__vrml__grammar_1_1definition.html" title="Classic VRML X3D grammar definition.">definition</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1x3d__vrml__parse__error__handler.html">openvrml::x3d_vrml_parse_error_handler</a></td><td class="indexvalue">A Spirit error handler that emits error and warning messages to a <code>std::ostream</code> </td></tr>
</table>
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