<!doctype html public "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title>OpenVRML: Member List</title> <meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <link rel="icon" href="../vrml-16"> <link rel="start" href="http://openvrml.org/index" title="OpenVRML Home"> <link rel="prev" href="http://openvrml.org/discussion" title="Discussion"> <link rel="contents" href="index" title="Documentation Main Page"> <link rel="index" href="functions" title="OpenVRML Compound Members"> <link rel="appendix" href="conformance" title="Conformance Test Results"> <style type="text/css"> @import url("tabs.css"); @import url("http://openvrml.org/openvrml.css"); table { width: 100%; } h2 { border-bottom-style: solid; border-bottom-width: 1px; } /* * Doxygen as of 1.5.4-20071217 uses the class "navpath" instead of "nav". * For now, we'll do both. */ div.nav, div.navpath { background-color: transparent; text-align: left; margin-top: 1em; 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rgb(65%, 65%, 65%); background-color: rgb(95%, 95%, 95%); margin-left: 10%; margin-right: 10%; } </style> </head> <body> <table class="sitenav"> <tr> <th><a href="http://openvrml.org/index" title="Home">Home</a></th> <th><a href="http://openvrml.org/download" title="Download">Download</a></th> <th><a href="http://openvrml.org/screenshots/index" title="Screen shots">Screen shots</a></th> <th><a href="http://openvrml.org/discussion" title="Mailing lists and IRC">Discussion</a></th> <th>Documentation</th> </tr> </table> <div class="body"> <!-- Generated by Doxygen 1.5.8 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="annotated.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li><a href="examples.html"><span>Examples</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> </div> <div class="contents"> <h1>openvrml::gl::viewer Member List</h1>This is the complete list of members for <a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a>, including all inherited members.<p><table> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#13da592668b40ac46540558e2daa4b76">active_sensitive</a></td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#c55376cb13651a0e14b386d692cee00a">background</a></td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#22a310af79d9cfd3ef485e32a455e278">begin_geometry</a>()</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#835d9133d2bbcb88decd3d4afbefd399">begin_object</a>(const char *id, bool retain=false)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#183d7b96fd0645ccd9c311011d26ab21">beginx</a></td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#77343feede3308951cb68d13b80dc2af">beginy</a></td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#f56f6ef111656413919720da470f11b2">blend</a></td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>browser</b>() const (defined in <a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#01975ed2bb5ab9b1a7e060a992fbf4b7">checkSensitive</a>(int x, int y, event_type event)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#eefbfe0469554760fa19bf065166c4fa124c8ec5e10ba2f824b494360f1d83ee">cursor_crosshair</a> enum value</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#eefbfe0469554760fa19bf065166c4fa4fc57f3e02fe70b72210bd002c1ed655">cursor_cycle</a> enum value</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#eefbfe0469554760fa19bf065166c4fa9b2cb8d0ae6d66f693186cd082cc5862">cursor_info</a> enum value</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#eefbfe0469554760fa19bf065166c4fabcdf8e2ebc7860fe627e3c18b681fd66">cursor_inherit</a> enum value</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#eefbfe0469554760fa19bf065166c4fa">cursor_style</a> enum name</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#eefbfe0469554760fa19bf065166c4faa8e39bd584718800dfd1999589006618">cursor_up_down</a> enum value</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#f497f79d610cd923297e293b5de275b9">do_begin_object</a>(const char *id, bool retain)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#eae63a7e0b1b3856f16e8fe6084583d6">do_draw_bounding_sphere</a>(const bounding_sphere &bs, bounding_volume::intersection intersection)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#683d83bea7562b1f8223eb859a13fc85">do_enable_lighting</a>(bool)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#f9bf9557e9e9c9664ef6f83a816dedf9">do_end_object</a>()</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#aa2a9d12e9d01c594a2b3db31a7ec9e0">do_frame_rate</a>()</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#eece5d62ddf9bc511ec987eaf89bdbe6">do_frustum</a>() const </td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [protected, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#3194c3725b8ecc747cdfeada1f86869b">do_frustum</a>(const openvrml::frustum &f)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [protected, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#ff8e8b4855b8de83e021407ba45dc911">do_insert_background</a>(const background_node &n)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#9bb830880c7139f0c6d5935ca87b4149">do_insert_box</a>(const geometry_node &n, const vec3f &size)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#950ffbc9abd48a89f8a97369de50fd31">do_insert_cone</a>(const geometry_node &n, float height, float radius, bool bottom, bool side)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#6033369b2c932eb0d51180a38eb14598">do_insert_cylinder</a>(const geometry_node &n, float height, float radius, bool bottom, bool side, bool top)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#32346b49860369f409c65d86c3581ef2">do_insert_dir_light</a>(float ambientIntensity, float intensity, const color &color, const vec3f &direction)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#6210d20064add5b43be315e25e5ce237">do_insert_elevation_grid</a>(const geometry_node &n, unsigned int mask, const std::vector< float > &height, int32 xDimension, int32 zDimension, float xSpacing, float zSpacing, const std::vector< color > &color, const std::vector< vec3f > &normal, const std::vector< vec2f > &texCoord)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#01a6b0c650b5107a6bb9c97a7f3695e4">do_insert_extrusion</a>(const geometry_node &n, unsigned int mask, const std::vector< vec3f > &spine, const std::vector< vec2f > &crossSection, const std::vector< openvrml::rotation > &orientation, const std::vector< vec2f > &scale)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#a58e097654df88502a70d05168141c1e">do_insert_line_set</a>(const geometry_node &n, const std::vector< vec3f > &coord, const std::vector< int32 > &coordIndex, bool colorPerVertex, const std::vector< color > &color, const std::vector< int32 > &colorIndex)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#c7642f3bcae02f65de1422f4fa754171">do_insert_point_light</a>(float ambientIntensity, const vec3f &attenuation, const color &color, float intensity, const vec3f &location, float radius)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#c20ce0e7382f573ff036638893c47a6b">do_insert_point_set</a>(const geometry_node &n, const std::vector< vec3f > &coord, const std::vector< color > &color)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#77218715c20e6e46a65942a4c79c362b">do_insert_shell</a>(const geometry_node &n, unsigned int mask, const std::vector< vec3f > &coord, const std::vector< int32 > &coordIndex, const std::vector< color > &color, const std::vector< int32 > &colorIndex, const std::vector< vec3f > &normal, const std::vector< int32 > &normalIndex, const std::vector< vec2f > &texCoord, const std::vector< int32 > &texCoordIndex)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#19409406e7de6edf039dc9923f95035b">do_insert_sphere</a>(const geometry_node &n, float radius)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#520d7240c31a36a0c9afaf5ac17277b7">do_insert_spot_light</a>(float ambientIntensity, const vec3f &attenuation, float beamWidth, const color &color, float cutOffAngle, const vec3f &direction, float intensity, const vec3f &location, float radius)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#4d8e1e1da8416f98a307635a4b1b2685">do_insert_texture</a>(const texture_node &n, bool retainHint=false)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#ee863cc8dcffba8ed1eb021f75378d8b">do_intersect_view_volume</a>(const bounding_volume &bvolume) const </td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [protected, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#9a1d75c0868a455df65518396c57aa40">do_mode</a>()</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#80c51dbc6bf0acf0a172d1a271a45046">do_post_redraw</a>()=0</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#a09d089a5a6ff8f81305232c132c6389">do_remove_object</a>(const node &ref)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#c7a256c0b1b9d2edc48ad3927f0f6152">do_remove_texture_object</a>(const texture_node &n)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#10224ca01af339a54ee6ff46dce30a82">do_reset_user_navigation</a>()</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#935e6afa3241efed179ef69058e380ee">do_set_color</a>(const color &rgb, float a=1.0)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#bd34fdf52669d79b3997bc8a6a7df84d">do_set_cursor</a>(cursor_style c)=0</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#fefb1e7bef14006cad6862c51db3144b">do_set_fog</a>(const color &color, float visibilityRange, const char *type)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>do_set_frustum</b>(float field_of_view, float avatar_size, float visibility_limit) (defined in <a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#467e3a74de90e377c438630e2f2a4105">do_set_material</a>(float ambientIntensity, const color &diffuseColor, const color &emissiveColor, float shininess, const color &specularColor, float transparency)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#de560e5900531fcdb7fdcda6c27b2eaa">do_set_material_mode</a>(size_t tex_components, bool geometry_color)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#8ff2e7a65544bd2cf5b22ddf1a8ed8ea">do_set_sensitive</a>(node *object)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#0f05b43d8c38fd4a30d1c1d07882dfd7">do_set_texture_transform</a>(const vec2f &center, float rotation, const vec2f &scale, const vec2f &translation)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#d98051416adf549522830adee02eea8b">do_set_timer</a>(double interval)=0</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#8886e7a51f5979d9d0e9c65fdcddb2cb">do_set_viewpoint</a>(const vec3f &position, const openvrml::rotation &orientation, float avatarSize, float visibilityLimit)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#122f92df64f10b182eacba4051f72ec7">do_swap_buffers</a>()=0</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#dd562a20a180861615a3700bdd02b76d">do_transform</a>(const mat4f &mat)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#43c53870fde7fd107c6e73443f6fc94a">do_transform_points</a>(size_t nPoints, vec3f *point) const </td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#c56ef0faf8447986308f444ffe6d57eb">draw_bounding_sphere</a>(const bounding_sphere &bs, bounding_volume::intersection intersection)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#e9279998adac10ec55843c27d7b626b6">draw_bounding_spheres</a></td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#3b803ec9c21f4da1d32960328fa4a815a9590a85ca13e51aebee7e723a0b32e7">draw_mode</a> enum value</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#e5cb76852822147348104a04e5883843">enable_lighting</a>(bool val)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#3ebe97ed54e377a43dc22c80166df12f">end_geometry</a>()</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#99d2f27056c95a587c529819314f400a">end_object</a>()</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#c53616a282fc621a75fe9dffa91db80eda76fac3603d2b78021cc6253bf2a5ad">event_key_down</a> enum value</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#c53616a282fc621a75fe9dffa91db80e33fdc27ba5ad14a40fe3ad077443fd8a">event_mouse_click</a> enum value</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#c53616a282fc621a75fe9dffa91db80e5aef7f5292f43b06b416501965542e49">event_mouse_drag</a> enum value</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#c53616a282fc621a75fe9dffa91db80e3c4d4e624f1cb42979e9cf7714dc97e9">event_mouse_move</a> enum value</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#c53616a282fc621a75fe9dffa91db80ed43871565c57988737648ed703b57630">event_mouse_release</a> enum value</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#c53616a282fc621a75fe9dffa91db80e">event_type</a> enum name</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#cdb33dea94b8108c4a30d038e2a9e796">frame_rate</a>()</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#ba82e1312751306da5ee99d6622a8b5d">frustum</a>() const </td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#6449d05551ac67ab30692be3a0f72e49">frustum</a>(const openvrml::frustum &f)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#72e1ee4537ae227bd3ffc3dc2d4ed6d5">frustum_</a></td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#e0f26c1badc0cce83a0c3ae77a9ae899">gl_initialized</a></td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#ad37e2e1c9cfe9e1b0536daaa259e0da">handleButton</a>(event_info *e)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#4d5a273e64cf20d838d62eb9001ba207">handleKey</a>(int)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#a51aad92af8a7b41c832a038a31676e1">handleMouseDrag</a>(int, int)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#0832ea692029bedbf38b0491aefa2e48">initialize</a>()</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#25893527c3dfdd23d6ec417ad66dad2f">input</a>(event_info *e)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#1da961c624bef3186bd647183b587b09">insert_background</a>(const background_node &n)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#e0a9bd4d166a8ee9ee4e924b912e1b1b">insert_box</a>(const geometry_node &n, const vec3f &size)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#7861c6524cac9bbe9d26a0808d0bc681">insert_cone</a>(const geometry_node &n, float height, float radius, bool bottom, bool side)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#594c03458c8bbb3fcbc8ca621215e6ec">insert_cylinder</a>(const geometry_node &n, float height, float radius, bool bottom, bool side, bool top)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#b16fae74ac2c34e37726f7132f7a615c">insert_dir_light</a>(float ambient_intensity, float intensity, const color &color, const vec3f &direction)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#e26e3b28679c1f561c1059e029c37a4a">insert_elevation_grid</a>(const geometry_node &n, unsigned int mask, const std::vector< float > &height, int32 x_dimension, int32 z_dimension, float x_spacing, float z_spacing, const std::vector< color > &color, const std::vector< vec3f > &normal, const std::vector< vec2f > &tex_coord)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#8ee9431213ed57dd7033765c9b7fe073">insert_extrusion</a>(const geometry_node &n, unsigned int mask, const std::vector< vec3f > &spine, const std::vector< vec2f > &cross_section, const std::vector< rotation > &orientation, const std::vector< vec2f > &scale)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#347aa561df70e7345d29fa0ef46c8692">insert_line_set</a>(const geometry_node &n, const std::vector< vec3f > &coord, const std::vector< int32 > &coord_index, bool color_per_vertex, const std::vector< color > &color, const std::vector< int32 > &color_index)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#896b8b252cab72fd8189b0926e62bf12">insert_point_light</a>(float ambient_intensity, const vec3f &attenuation, const color &color, float intensity, const vec3f &location, float radius)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#8bb63bdc6143585ce701d62920292d6c">insert_point_set</a>(const geometry_node &n, const std::vector< vec3f > &coord, const std::vector< color > &color)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#7e0be2adb5c50de713a925d7a8a82f15">insert_shell</a>(const geometry_node &n, unsigned int mask, const std::vector< vec3f > &coord, const std::vector< int32 > &coord_index, const std::vector< color > &color, const std::vector< int32 > &color_index, const std::vector< vec3f > &normal, const std::vector< int32 > &normal_index, const std::vector< vec2f > &tex_coord, const std::vector< int32 > &tex_coord_index)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#b229e07ec4cae6a4d41310220488c1a3">insert_sphere</a>(const geometry_node &n, float radius)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#a867f61225be33d89f099a34ac9b2f4e">insert_spot_light</a>(float ambient_intensity, const vec3f &attenuation, float beam_width, const color &color, float cut_off_angle, const vec3f &direction, float intensity, const vec3f &location, float radius)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#c8150be3ded41b47c3a7772f25a2b53c">insert_texture</a>(const texture_node &n, bool retainHint=false)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#c5e64335d94e9abf9984a41c874a1cd4">intersect_view_volume</a>(const bounding_volume &bvolume) const </td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>key_down</b> enum value (defined in <a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>key_home</b> enum value (defined in <a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>key_left</b> enum value (defined in <a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>key_page_down</b> enum value (defined in <a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>key_page_up</b> enum value (defined in <a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>key_right</b> enum value (defined in <a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>key_up</b> enum value (defined in <a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#6512fed5f03d9924908bf9478e3d9ab1183cabd53c1717e3123932f1eec879df">light_directional</a> enum value</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#28f52cf8c5c2bd2c861d607108e1681e">light_info_</a></td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#6512fed5f03d9924908bf9478e3d9ab172c2d061be1909e205c0dcb4465a2761">light_positional</a> enum value</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#6512fed5f03d9924908bf9478e3d9ab1">light_type</a> enum name</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#6512fed5f03d9924908bf9478e3d9ab1a0eb480ba1b4fbc8bf8e6feb15bd02fb">light_unused</a> enum value</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>list_map_</b> (defined in <a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>list_map_t</b> typedef (defined in <a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#11988e802f3b6487ad18b9520a883444">lit</a></td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>mask_bottom</b> enum value (defined in <a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>mask_ccw</b> enum value (defined in <a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>mask_color_per_vertex</b> enum value (defined in <a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>mask_convex</b> enum value (defined in <a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>mask_none</b> enum value (defined in <a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>mask_normal_per_vertex</b> enum value (defined in <a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>mask_side</b> enum value (defined in <a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>mask_solid</b> enum value (defined in <a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>mask_top</b> enum value (defined in <a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#87f674105c2318fd7740110c157062bbd2e88c69f6679eba43d5a593df14ec46">max_lights</a> enum value</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#08c33fedf6d7dd59f019e370448b049da824356f99a3b79962879c24a08afcc6">maxsensitive</a> enum value</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#5508f23302a6d6179a9a99e30e28c0a0">mode</a>()</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#32a4b6857c1bc4adcfd4679afd03dda7">modelview_matrix_stack_</a></td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#ea1b38e5941585d1e7171bcd345984f3">nested_objects</a></td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#e21e4bed24a7c93715097573909a42a1">objects</a></td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#6e807d7717a030364275b870eb4b443a">over_sensitive</a></td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#3b803ec9c21f4da1d32960328fa4a8155a8fd203eeb492a92925b55090340ac0">pick_mode</a> enum value</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#3873bfd0b28a01d4d4faed151145bda9">post_redraw</a>()</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#b0d3aab1ec135fc3ab6fa92fe44e1f2b">redraw</a>()</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#a5ad283bc15adc1f9736d973ef106a5f">remove_object</a>(const node &n)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#9b9b4e75acf9b1ae41352e8052f18ada">remove_texture_object</a>(const texture_node &n)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#0a934e84dda6fff1bf898ffc52fb6f36">render_time</a></td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#40ddd6e89d063c305976a1528ace598d">render_time1</a></td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#3b803ec9c21f4da1d32960328fa4a815">rendering_mode</a> enum name</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#9cf7e6987bd1498fcfe3fce790e856c8">reset_user_navigation</a>()</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#74f30979dbcd173e2a41c06a2397ed54">resize</a>(size_t width, size_t height)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#f947e4d465dd731b4208909922e46cac">rotate</a>(const openvrml::rotation &rot)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#e5311c6a31ad2a3097c16dcba0cb6109">rotating</a></td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#f7d4d9bb655a09a6a686d9041cff2276">scaling</a></td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#de86e2cf8164e062cbe6af899db51657">select_mode</a></td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#a6d71d949b0bccae8fce9120e43dd051">select_z</a></td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#ba1fc51faae8d231f56e21bba97e5931">sensitive</a></td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#d6c600fd76e44eab11d250856287f44b">sensitive_object</a></td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#db1bb50fa558cb354fe03a37aafc9ed9">set_color</a>(const color &rgb, float a=1.0)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#875ff451b7e721094fa44e4dd9d50b9e">set_cursor</a>(cursor_style c)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#212e89c95b0a0afc7defff8c4baac587">set_fog</a>(const color &color, float visibility_range, const char *type)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#36cdea35894f1959f176ebc14d7d3dc1">set_frustum</a>(float field_of_view, float avatar_size, float visibility_limit)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#620c23f60fc19ec17bf9e39f00926f0f">set_material</a>(float ambient_intensity, const color &diffuse_color, const color &emissive_color, float shininess, const color &specular_color, float transparency)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#b2b5a6e6e4b2b2642b5246f8918efb06">set_material_mode</a>(size_t tex_components, bool geometry_color)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#b09781523f68805bd3613379bb986607">set_sensitive</a>(node *object)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#f9062e8f70c6c11ee95be8331ac392b1">set_texture_transform</a>(const vec2f &center, float rotation, const vec2f &scale, const vec2f &translation)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#227030132a24e50150632e8017b67705">set_timer</a>(double interval)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#8c63937de2876b72c36921609e26639b">set_viewpoint</a>(const vec3f &position, const rotation &orientation, float avatar_size, float visibility_limit)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#cccd76c85de8bcd965ab9cd0618841d6">shutdown</a>()</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#729f1e076222ceae66339b2618d580db">step</a>(float, float, float)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#a31a6d8d52fd04a96b789872803053b4">swap_buffers</a>()</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#c66555804f6788d5e77ecbaac02d44dd">tesselator</a></td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#e43a5183a8f45e06b7453dd91d3dd7b7">texture</a></td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>texture_map_</b> (defined in <a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>texture_map_t</b> typedef (defined in <a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a>)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [private]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#f5a6e324e8c90d93b62de4cc352dabeb">transform</a>(const mat4f &mat)</td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1viewer.html#a64863952c4f96d7ef6d9ced68123859">transform_points</a>(size_t nPoints, vec3f *point) const </td><td><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#6b328876ba9fd88059cdf092af4b5350">translating</a></td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#e4ebe83282cf3b7d87d3e5af09ea3c20">update</a>(double time=0.0)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#ba4c3f7ed7f5d3fe3741796a3693e180">viewer</a>()</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#c7949f97d0f96c62d597da4f7af13092">win_height</a></td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#b8593cea25dcbcb28b5b82444cc447d3">win_width</a></td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#d8ff668628c3d0a6e72326fa612067f0">wireframe</a></td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#b0fd4062e8b8841e42ab19cea07bd297">zoom</a>(float)</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html#c49975541f414afd6f0e10e57043c61c">~viewer</a>()</td><td><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td><code> [virtual]</code></td></tr> </table></div> </div> <address class="footer"><span class="images"><a 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