<!doctype html public "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title>OpenVRML: openvrml::vec3f Struct Reference</title> <meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <link rel="icon" href="../vrml-16"> <link rel="start" href="http://openvrml.org/index" title="OpenVRML Home"> <link rel="prev" href="http://openvrml.org/discussion" title="Discussion"> <link rel="contents" href="index" title="Documentation Main Page"> <link rel="index" href="functions" title="OpenVRML Compound Members"> <link rel="appendix" href="conformance" title="Conformance Test Results"> <style type="text/css"> @import url("tabs.css"); @import url("http://openvrml.org/openvrml.css"); table { width: 100%; } h2 { border-bottom-style: solid; border-bottom-width: 1px; } /* * Doxygen as of 1.5.4-20071217 uses the class "navpath" instead of "nav". * For now, we'll do both. */ div.nav, div.navpath { background-color: transparent; text-align: 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0; } .note { border: 1px solid rgb(65%, 65%, 65%); background-color: rgb(95%, 95%, 95%); margin-left: 10%; margin-right: 10%; } </style> </head> <body> <table class="sitenav"> <tr> <th><a href="http://openvrml.org/index" title="Home">Home</a></th> <th><a href="http://openvrml.org/download" title="Download">Download</a></th> <th><a href="http://openvrml.org/screenshots/index" title="Screen shots">Screen shots</a></th> <th><a href="http://openvrml.org/discussion" title="Mailing lists and IRC">Discussion</a></th> <th>Documentation</th> </tr> </table> <div class="body"> <!-- Generated by Doxygen 1.5.8 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="annotated.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li><a href="examples.html"><span>Examples</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <div class="navpath"><a class="el" href="namespaceopenvrml.html">openvrml</a>::<a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> </div> </div> <div class="contents"> <h1>openvrml::vec3f Struct Reference</h1><!-- doxytag: class="openvrml::vec3f" -->Three-component single-precision vector. <a href="#_details">More...</a> <p> <code>#include <openvrml/basetypes.h></code> <p> <p> <a href="structopenvrml_1_1vec3f-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#106b16436567cd5db8ca947e8e3e4eca">operator*=</a> (const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> &<a class="el" href="structopenvrml_1_1vec3f.html#f89d65f3e1ea2da590ed62ad1e8449f4">vec</a>) throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Cross multiply. <a href="#106b16436567cd5db8ca947e8e3e4eca"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#a3604a0c164a14c7adb01b2dc30af453">operator*=</a> (const <a class="el" href="structopenvrml_1_1mat4f.html">mat4f</a> &mat) throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Multiply by a matrix. <a href="#a3604a0c164a14c7adb01b2dc30af453"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#8b8f4ce90e90b3e5c7375ea95ffc995f">operator*=</a> (float scalar) throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Multiply by a scalar. <a href="#8b8f4ce90e90b3e5c7375ea95ffc995f"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#21a1ab31028e4725752e1f994a6a81ca">operator/=</a> (float scalar) throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Divide by a scalar. <a href="#21a1ab31028e4725752e1f994a6a81ca"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#fa36686f33e57aaabb774f8a560ae3a2">operator+=</a> (const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> &<a class="el" href="structopenvrml_1_1vec3f.html#f89d65f3e1ea2da590ed62ad1e8449f4">vec</a>) throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Add a vector. <a href="#fa36686f33e57aaabb774f8a560ae3a2"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#543e740a6da20f9b54dc0b6163c747d9">operator-=</a> (const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> &<a class="el" href="structopenvrml_1_1vec3f.html#f89d65f3e1ea2da590ed62ad1e8449f4">vec</a>) throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Subtract a vector. <a href="#543e740a6da20f9b54dc0b6163c747d9"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#d635f5bd57c5e222e884490a792e37d0">operator-</a> () const throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Negate. <a href="#d635f5bd57c5e222e884490a792e37d0"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const float & </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#3746a5d17d47b3d9f1090dff350d8932">operator[]</a> (std::size_t index) const throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Index-based component access. <a href="#3746a5d17d47b3d9f1090dff350d8932"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#ac04b67cd09d13573da06b586823f9fa">x</a> () const throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the x component. <a href="#ac04b67cd09d13573da06b586823f9fa"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#d749db43ef2b56b6635d7670863330fd">x</a> (float value) throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set the x component. <a href="#d749db43ef2b56b6635d7670863330fd"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#bedf2c80cde088dc711828305f20dc95">y</a> () const throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the y component. <a href="#bedf2c80cde088dc711828305f20dc95"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#4b74072fa58d220607f5d82f4edfde1c">y</a> (float value) throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set the y component. <a href="#4b74072fa58d220607f5d82f4edfde1c"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#1fda8dcae7ddebe14b0d9fe2bea6b374">z</a> () const throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the z component. <a href="#1fda8dcae7ddebe14b0d9fe2bea6b374"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#75209aa6c9fa91076dc37a45189bcd64">z</a> (float value) throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set the z component. <a href="#75209aa6c9fa91076dc37a45189bcd64"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#68dd1aaed501ec8539f66f6b7845e3a6">dot</a> (const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> &<a class="el" href="structopenvrml_1_1vec3f.html#f89d65f3e1ea2da590ed62ad1e8449f4">vec</a>) const throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Dot product. <a href="#68dd1aaed501ec8539f66f6b7845e3a6"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#bec84d1bd4d9553b76309d55d746edd6">length</a> () const throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Geometric length. <a href="#bec84d1bd4d9553b76309d55d746edd6"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#61b48ad7b75112d2434da2d2bed59165">normalize</a> () const throw ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Normalize. <a href="#61b48ad7b75112d2434da2d2bed59165"></a><br></td></tr> <tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#f89d65f3e1ea2da590ed62ad1e8449f4">vec</a> [3]</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Vector components. <a href="#f89d65f3e1ea2da590ed62ad1e8449f4"></a><br></td></tr> <tr><td colspan="2"><br><h2>Related Functions</h2></td></tr> <tr><td colspan="2">(Note that these are not member functions.) <br><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#ed59c221e2367a986b3095e4dd39557a">make_vec3f</a> () throw()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Create a <code><a class="el" href="structopenvrml_1_1vec3f.html" title="Three-component single-precision vector.">vec3f</a></code>. <a href="#ed59c221e2367a986b3095e4dd39557a"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#2af49ec9301535dcf54feb27a573b8f1">make_vec3f</a> (const float(&<a class="el" href="structopenvrml_1_1vec3f.html#f89d65f3e1ea2da590ed62ad1e8449f4">vec</a>)[3]) throw()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Create a <code><a class="el" href="structopenvrml_1_1vec3f.html" title="Three-component single-precision vector.">vec3f</a></code> from an array. <a href="#2af49ec9301535dcf54feb27a573b8f1"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#59a3e1eb5fb7d8f0b7ffe318e2c621e2">make_vec3f</a> (const float x, const float y, const float z) throw()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Create a <code><a class="el" href="structopenvrml_1_1vec3f.html" title="Three-component single-precision vector.">vec3f</a></code> from <code>x</code>, <code>y</code>, and <code>z</code> components. <a href="#59a3e1eb5fb7d8f0b7ffe318e2c621e2"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#1809b4e4035606afb6ac4795f0bae93f">operator*</a> (const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> &lhs, const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> &rhs) throw()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Cross multiply two vectors. <a href="#1809b4e4035606afb6ac4795f0bae93f"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#1e24194b9a80674883ad5cd63c48fa50">operator*</a> (const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> &<a class="el" href="structopenvrml_1_1vec3f.html#f89d65f3e1ea2da590ed62ad1e8449f4">vec</a>, const <a class="el" href="structopenvrml_1_1mat4f.html">mat4f</a> &mat) throw()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Multiply a vector by a matrix. <a href="#1e24194b9a80674883ad5cd63c48fa50"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#1b4959010fabca06f12981f304a4fae3">operator*</a> (const <a class="el" href="structopenvrml_1_1mat4f.html">mat4f</a> &mat, const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> &<a class="el" href="structopenvrml_1_1vec3f.html#f89d65f3e1ea2da590ed62ad1e8449f4">vec</a>) throw()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Multiply a matrix by a vector. <a href="#1b4959010fabca06f12981f304a4fae3"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#13db9c4a834eac4ca1c105d1d326a5cc">operator*</a> (const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> &lhs, const float rhs) throw()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Multiply a vector by a scalar. <a href="#13db9c4a834eac4ca1c105d1d326a5cc"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#8462cea602f20f41acb43e131dcc0b3e">operator*</a> (const float lhs, const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> &rhs) throw()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Multiply a vector by a scalar. <a href="#8462cea602f20f41acb43e131dcc0b3e"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#472e2e3a65975a5b02b3b4da172587f5">operator/</a> (const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> &lhs, const float rhs) throw()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Divide a vector by a scalar. <a href="#472e2e3a65975a5b02b3b4da172587f5"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#c94bde075de1ca8e7d659e40f959c4c3">operator+</a> (const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> &lhs, const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> &rhs) throw()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Add two vectors. <a href="#c94bde075de1ca8e7d659e40f959c4c3"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#7f850271242358394b93a029d958807d">operator-</a> (const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> &lhs, const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> &rhs) throw()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Subtract two vectors. <a href="#7f850271242358394b93a029d958807d"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#a350253313722be89635d804aeca7738">operator==</a> (const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> &lhs, const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> &rhs) throw()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Compare for equality. <a href="#a350253313722be89635d804aeca7738"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#4abe0d863226d91d1759c9474c9c4334">operator!=</a> (const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> &lhs, const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> &rhs) throw()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Compare for inequality. <a href="#4abe0d863226d91d1759c9474c9c4334"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">std::istream & </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#dc9fe3d84f070514171481d5c618beef">operator>></a> (std::istream &in, <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> &v)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Stream input. <a href="#dc9fe3d84f070514171481d5c618beef"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">std::ostream & </td><td class="memItemRight" valign="bottom"><a class="el" href="structopenvrml_1_1vec3f.html#7febf65bc44f5e081d7b991bcafbaa51">operator<<</a> (std::ostream &out, const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> &v)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Stream output. <a href="#7febf65bc44f5e081d7b991bcafbaa51"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Three-component single-precision vector. <hr><h2>Member Function Documentation</h2> <a class="anchor" name="106b16436567cd5db8ca947e8e3e4eca"></a><!-- doxytag: member="openvrml::vec3f::operator*=" ref="106b16436567cd5db8ca947e8e3e4eca" args="(const vec3f &vec)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> & openvrml::vec3f::operator*= </td> <td>(</td> <td class="paramtype">const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> & </td> <td class="paramname"> <em>vec</em> </td> <td> ) </td> <td> throw ()</td> </tr> </table> </div> <div class="memdoc"> <p> Cross multiply. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>vec</em> </td><td>vector by which to multiply.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>a reference to the object. </dd></dl> </div> </div><p> <a class="anchor" name="a3604a0c164a14c7adb01b2dc30af453"></a><!-- doxytag: member="openvrml::vec3f::operator*=" ref="a3604a0c164a14c7adb01b2dc30af453" args="(const mat4f &mat)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> & openvrml::vec3f::operator*= </td> <td>(</td> <td class="paramtype">const <a class="el" href="structopenvrml_1_1mat4f.html">mat4f</a> & </td> <td class="paramname"> <em>mat</em> </td> <td> ) </td> <td> throw ()</td> </tr> </table> </div> <div class="memdoc"> <p> Multiply by a matrix. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>mat</em> </td><td>matrix by which to multiply.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>a reference to the object. </dd></dl> </div> </div><p> <a class="anchor" name="8b8f4ce90e90b3e5c7375ea95ffc995f"></a><!-- doxytag: member="openvrml::vec3f::operator*=" ref="8b8f4ce90e90b3e5c7375ea95ffc995f" args="(float scalar)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> & openvrml::vec3f::operator*= </td> <td>(</td> <td class="paramtype">float </td> <td class="paramname"> <em>scalar</em> </td> <td> ) </td> <td> throw ()</td> </tr> </table> </div> <div class="memdoc"> <p> Multiply by a scalar. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>scalar</em> </td><td>factor by which to multiply.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>a reference to the object. </dd></dl> </div> </div><p> <a class="anchor" name="21a1ab31028e4725752e1f994a6a81ca"></a><!-- doxytag: member="openvrml::vec3f::operator/=" ref="21a1ab31028e4725752e1f994a6a81ca" args="(float scalar)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> & openvrml::vec3f::operator/= </td> <td>(</td> <td class="paramtype">float </td> <td class="paramname"> <em>scalar</em> </td> <td> ) </td> <td> throw ()</td> </tr> </table> </div> <div class="memdoc"> <p> Divide by a scalar. <p> <dl class="pre" compact><dt><b>Precondition:</b></dt><dd><code>scalar</code> is nonzero.</dd></dl> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>scalar</em> </td><td>divisor.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>a reference to the object. </dd></dl> </div> </div><p> <a class="anchor" name="fa36686f33e57aaabb774f8a560ae3a2"></a><!-- doxytag: member="openvrml::vec3f::operator+=" ref="fa36686f33e57aaabb774f8a560ae3a2" args="(const vec3f &vec)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> & openvrml::vec3f::operator+= </td> <td>(</td> <td class="paramtype">const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> & </td> <td class="paramname"> <em>vec</em> </td> <td> ) </td> <td> throw ()</td> </tr> </table> </div> <div class="memdoc"> <p> Add a vector. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>vec</em> </td><td>the vector to add.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>a reference to the object. </dd></dl> </div> </div><p> <a class="anchor" name="543e740a6da20f9b54dc0b6163c747d9"></a><!-- doxytag: member="openvrml::vec3f::operator-=" ref="543e740a6da20f9b54dc0b6163c747d9" args="(const vec3f &vec)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> & openvrml::vec3f::operator-= </td> <td>(</td> <td class="paramtype">const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> & </td> <td class="paramname"> <em>vec</em> </td> <td> ) </td> <td> throw ()</td> </tr> </table> </div> <div class="memdoc"> <p> Subtract a vector. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>vec</em> </td><td>the vector to subtract.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>a reference to the object. </dd></dl> </div> </div><p> <a class="anchor" name="d635f5bd57c5e222e884490a792e37d0"></a><!-- doxytag: member="openvrml::vec3f::operator-" ref="d635f5bd57c5e222e884490a792e37d0" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const <a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> openvrml::vec3f::operator- </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()</td> </tr> </table> </div> <div class="memdoc"> <p> Negate. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the additive inverse of the vector. </dd></dl> </div> </div><p> <a class="anchor" name="3746a5d17d47b3d9f1090dff350d8932"></a><!-- doxytag: member="openvrml::vec3f::operator[]" ref="3746a5d17d47b3d9f1090dff350d8932" args="(std::size_t index) const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const float & openvrml::vec3f::operator[] </td> <td>(</td> <td class="paramtype">std::size_t </td> <td class="paramname"> <em>index</em> </td> <td> ) </td> <td> const throw ()<code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Index-based component access. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>index</em> </td><td>0 corresponds to the x component; 1 corresponds to the y component; 2 corresponds to the z component.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>a const reference to the component corresponding to <code>index</code>.</dd></dl> <dl class="pre" compact><dt><b>Precondition:</b></dt><dd><code>index</code> is less than 3. </dd></dl> </div> </div><p> <a class="anchor" name="ac04b67cd09d13573da06b586823f9fa"></a><!-- doxytag: member="openvrml::vec3f::x" ref="ac04b67cd09d13573da06b586823f9fa" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">float openvrml::vec3f::x </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()<code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get the x component. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the x component. </dd></dl> </div> </div><p> <a class="anchor" name="d749db43ef2b56b6635d7670863330fd"></a><!-- doxytag: member="openvrml::vec3f::x" ref="d749db43ef2b56b6635d7670863330fd" args="(float value)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void openvrml::vec3f::x </td> <td>(</td> <td class="paramtype">float </td> <td class="paramname"> <em>value</em> </td> <td> ) </td> <td> throw ()<code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set the x component. <p> <dl class="pre" compact><dt><b>Precondition:</b></dt><dd><code>value</code> is a valid numeric value (i.e., not NaN).</dd></dl> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>value</em> </td><td>new x component value. </td></tr> </table> </dl> </div> </div><p> <a class="anchor" name="bedf2c80cde088dc711828305f20dc95"></a><!-- doxytag: member="openvrml::vec3f::y" ref="bedf2c80cde088dc711828305f20dc95" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">float openvrml::vec3f::y </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()<code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get the y component. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the y component. </dd></dl> </div> </div><p> <a class="anchor" name="4b74072fa58d220607f5d82f4edfde1c"></a><!-- doxytag: member="openvrml::vec3f::y" ref="4b74072fa58d220607f5d82f4edfde1c" args="(float value)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void openvrml::vec3f::y </td> <td>(</td> <td class="paramtype">float </td> <td class="paramname"> <em>value</em> </td> <td> ) </td> <td> throw ()<code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set the y component. <p> <dl class="pre" compact><dt><b>Precondition:</b></dt><dd><code>value</code> is a valid numeric value (i.e., not NaN).</dd></dl> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>value</em> </td><td>new y component value. </td></tr> </table> </dl> </div> </div><p> <a class="anchor" name="1fda8dcae7ddebe14b0d9fe2bea6b374"></a><!-- doxytag: member="openvrml::vec3f::z" ref="1fda8dcae7ddebe14b0d9fe2bea6b374" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">float openvrml::vec3f::z </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()<code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get the z component. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the z component. </dd></dl> </div> </div><p> <a class="anchor" name="75209aa6c9fa91076dc37a45189bcd64"></a><!-- doxytag: member="openvrml::vec3f::z" ref="75209aa6c9fa91076dc37a45189bcd64" args="(float value)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void openvrml::vec3f::z </td> <td>(</td> <td class="paramtype">float </td> <td class="paramname"> <em>value</em> </td> <td> ) </td> <td> throw ()<code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set the z component. <p> <dl class="pre" compact><dt><b>Precondition:</b></dt><dd><code>value</code> is a valid numeric value (i.e., not NaN).</dd></dl> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>value</em> </td><td>new z component value. </td></tr> </table> </dl> </div> </div><p> <a class="anchor" name="68dd1aaed501ec8539f66f6b7845e3a6"></a><!-- doxytag: member="openvrml::vec3f::dot" ref="68dd1aaed501ec8539f66f6b7845e3a6" args="(const vec3f &vec) const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">float openvrml::vec3f::dot </td> <td>(</td> <td class="paramtype">const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> & </td> <td class="paramname"> <em>vec</em> </td> <td> ) </td> <td> const throw ()</td> </tr> </table> </div> <div class="memdoc"> <p> Dot product. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>vec</em> </td><td></td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the dot product of the vector and <code>vec</code>. </dd></dl> </div> </div><p> <a class="anchor" name="bec84d1bd4d9553b76309d55d746edd6"></a><!-- doxytag: member="openvrml::vec3f::length" ref="bec84d1bd4d9553b76309d55d746edd6" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">float openvrml::vec3f::length </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()</td> </tr> </table> </div> <div class="memdoc"> <p> Geometric length. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the length of the vector. </dd></dl> </div> </div><p> <a class="anchor" name="61b48ad7b75112d2434da2d2bed59165"></a><!-- doxytag: member="openvrml::vec3f::normalize" ref="61b48ad7b75112d2434da2d2bed59165" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const <a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> openvrml::vec3f::normalize </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const throw ()</td> </tr> </table> </div> <div class="memdoc"> <p> Normalize. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the vector normalized. </dd></dl> </div> </div><p> <hr><h2>Friends And Related Function Documentation</h2> <a class="anchor" name="ed59c221e2367a986b3095e4dd39557a"></a><!-- doxytag: member="openvrml::vec3f::make_vec3f" ref="ed59c221e2367a986b3095e4dd39557a" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const <a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> make_vec3f </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> throw()<code> [related]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Create a <code><a class="el" href="structopenvrml_1_1vec3f.html" title="Three-component single-precision vector.">vec3f</a></code>. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>a zero-initialized <code><a class="el" href="structopenvrml_1_1vec3f.html" title="Three-component single-precision vector.">vec3f</a></code>. </dd></dl> </div> </div><p> <a class="anchor" name="2af49ec9301535dcf54feb27a573b8f1"></a><!-- doxytag: member="openvrml::vec3f::make_vec3f" ref="2af49ec9301535dcf54feb27a573b8f1" args="(const float(&vec)[3])" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const <a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> make_vec3f </td> <td>(</td> <td class="paramtype">const float(&) </td> <td class="paramname"> <em>vec</em>[3] </td> <td> ) </td> <td> throw()<code> [related]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Create a <code><a class="el" href="structopenvrml_1_1vec3f.html" title="Three-component single-precision vector.">vec3f</a></code> from an array. <p> This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. <dl class="pre" compact><dt><b>Precondition:</b></dt><dd>Elements of <code>vec</code> are valid numeric values (i.e., not NaN).</dd></dl> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>vec</em> </td><td>an array comprising the vector components.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>a <code><a class="el" href="structopenvrml_1_1vec3f.html" title="Three-component single-precision vector.">vec3f</a></code> with the values in <code>vec</code>. </dd></dl> </div> </div><p> <a class="anchor" name="59a3e1eb5fb7d8f0b7ffe318e2c621e2"></a><!-- doxytag: member="openvrml::vec3f::make_vec3f" ref="59a3e1eb5fb7d8f0b7ffe318e2c621e2" args="(const float x, const float y, const float z)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const <a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> make_vec3f </td> <td>(</td> <td class="paramtype">const float </td> <td class="paramname"> <em>x</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const float </td> <td class="paramname"> <em>y</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const float </td> <td class="paramname"> <em>z</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td> throw()<code> [related]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Create a <code><a class="el" href="structopenvrml_1_1vec3f.html" title="Three-component single-precision vector.">vec3f</a></code> from <code>x</code>, <code>y</code>, and <code>z</code> components. <p> This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. <dl class="pre" compact><dt><b>Precondition:</b></dt><dd><code>x</code>, <code>y</code> and <code>z</code> are valid numeric values (i.e., not NaN).</dd></dl> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>x</em> </td><td>x component. </td></tr> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>y</em> </td><td>y component. </td></tr> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>z</em> </td><td>z component.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>a <code><a class="el" href="structopenvrml_1_1vec3f.html" title="Three-component single-precision vector.">vec3f</a></code> with the values <code>x</code>, <code>y</code>, and <code>z</code>. </dd></dl> </div> </div><p> <a class="anchor" name="1809b4e4035606afb6ac4795f0bae93f"></a><!-- doxytag: member="openvrml::vec3f::operator*" ref="1809b4e4035606afb6ac4795f0bae93f" args="(const vec3f &lhs, const vec3f &rhs)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const <a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> operator* </td> <td>(</td> <td class="paramtype">const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> & </td> <td class="paramname"> <em>lhs</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> & </td> <td class="paramname"> <em>rhs</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td> throw()<code> [related]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Cross multiply two vectors. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>lhs</em> </td><td>left-hand operand. </td></tr> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>rhs</em> </td><td>right-hand operand.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the result vector. </dd></dl> </div> </div><p> <a class="anchor" name="1e24194b9a80674883ad5cd63c48fa50"></a><!-- doxytag: member="openvrml::vec3f::operator*" ref="1e24194b9a80674883ad5cd63c48fa50" args="(const vec3f &vec, const mat4f &mat)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const <a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> operator* </td> <td>(</td> <td class="paramtype">const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> & </td> <td class="paramname"> <em>vec</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="structopenvrml_1_1mat4f.html">mat4f</a> & </td> <td class="paramname"> <em>mat</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td> throw()<code> [related]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Multiply a vector by a matrix. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>vec</em> </td><td>a vector. </td></tr> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>mat</em> </td><td>a matrix.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the result vector. </dd></dl> </div> </div><p> <a class="anchor" name="1b4959010fabca06f12981f304a4fae3"></a><!-- doxytag: member="openvrml::vec3f::operator*" ref="1b4959010fabca06f12981f304a4fae3" args="(const mat4f &mat, const vec3f &vec)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const <a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> operator* </td> <td>(</td> <td class="paramtype">const <a class="el" href="structopenvrml_1_1mat4f.html">mat4f</a> & </td> <td class="paramname"> <em>mat</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> & </td> <td class="paramname"> <em>vec</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td> throw()<code> [related]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Multiply a matrix by a vector. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>mat</em> </td><td>a matrix. </td></tr> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>vec</em> </td><td>a 3-component vector.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the result vector. </dd></dl> </div> </div><p> <a class="anchor" name="13db9c4a834eac4ca1c105d1d326a5cc"></a><!-- doxytag: member="openvrml::vec3f::operator*" ref="13db9c4a834eac4ca1c105d1d326a5cc" args="(const vec3f &lhs, const float rhs)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const <a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> operator* </td> <td>(</td> <td class="paramtype">const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> & </td> <td class="paramname"> <em>lhs</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const float </td> <td class="paramname"> <em>rhs</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td> throw()<code> [related]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Multiply a vector by a scalar. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>lhs</em> </td><td>left-hand operand (the vector). </td></tr> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>rhs</em> </td><td>right-hand operand (the scalar).</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the result vector. </dd></dl> </div> </div><p> <a class="anchor" name="8462cea602f20f41acb43e131dcc0b3e"></a><!-- doxytag: member="openvrml::vec3f::operator*" ref="8462cea602f20f41acb43e131dcc0b3e" args="(const float lhs, const vec3f &rhs)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const <a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> operator* </td> <td>(</td> <td class="paramtype">const float </td> <td class="paramname"> <em>lhs</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> & </td> <td class="paramname"> <em>rhs</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td> throw()<code> [related]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Multiply a vector by a scalar. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>lhs</em> </td><td>left-hand operand (the scalar). </td></tr> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>rhs</em> </td><td>right-hand operand (the vector).</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the result vector. </dd></dl> </div> </div><p> <a class="anchor" name="472e2e3a65975a5b02b3b4da172587f5"></a><!-- doxytag: member="openvrml::vec3f::operator/" ref="472e2e3a65975a5b02b3b4da172587f5" args="(const vec3f &lhs, const float rhs)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const <a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> operator/ </td> <td>(</td> <td class="paramtype">const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> & </td> <td class="paramname"> <em>lhs</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const float </td> <td class="paramname"> <em>rhs</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td> throw()<code> [related]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Divide a vector by a scalar. <p> <dl class="pre" compact><dt><b>Precondition:</b></dt><dd><code>rhs</code> is nonzero.</dd></dl> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>lhs</em> </td><td>left-hand operand (the vector). </td></tr> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>rhs</em> </td><td>right-hand operand (the scalar).</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the result vector. </dd></dl> </div> </div><p> <a class="anchor" name="c94bde075de1ca8e7d659e40f959c4c3"></a><!-- doxytag: member="openvrml::vec3f::operator+" ref="c94bde075de1ca8e7d659e40f959c4c3" args="(const vec3f &lhs, const vec3f &rhs)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const <a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> operator+ </td> <td>(</td> <td class="paramtype">const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> & </td> <td class="paramname"> <em>lhs</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> & </td> <td class="paramname"> <em>rhs</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td> throw()<code> [related]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Add two vectors. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>lhs</em> </td><td>left-hand operand. </td></tr> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>rhs</em> </td><td>right-hand operand.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the result vector. </dd></dl> </div> </div><p> <a class="anchor" name="7f850271242358394b93a029d958807d"></a><!-- doxytag: member="openvrml::vec3f::operator-" ref="7f850271242358394b93a029d958807d" args="(const vec3f &lhs, const vec3f &rhs)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const <a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a> operator- </td> <td>(</td> <td class="paramtype">const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> & </td> <td class="paramname"> <em>lhs</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> & </td> <td class="paramname"> <em>rhs</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td> throw()<code> [related]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Subtract two vectors. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>lhs</em> </td><td>left-hand operand. </td></tr> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>rhs</em> </td><td>right-hand operand.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>the result vector. </dd></dl> </div> </div><p> <a class="anchor" name="a350253313722be89635d804aeca7738"></a><!-- doxytag: member="openvrml::vec3f::operator==" ref="a350253313722be89635d804aeca7738" args="(const vec3f &lhs, const vec3f &rhs)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool operator== </td> <td>(</td> <td class="paramtype">const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> & </td> <td class="paramname"> <em>lhs</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> & </td> <td class="paramname"> <em>rhs</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td> throw()<code> [related]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Compare for equality. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>lhs</em> </td><td>left-hand operand. </td></tr> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>rhs</em> </td><td>right-hand operand.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd><code>true</code> if <code>lhs</code> and <code>rhs</code> have the same value; <code>false</code> otherwise. </dd></dl> </div> </div><p> <a class="anchor" name="4abe0d863226d91d1759c9474c9c4334"></a><!-- doxytag: member="openvrml::vec3f::operator!=" ref="4abe0d863226d91d1759c9474c9c4334" args="(const vec3f &lhs, const vec3f &rhs)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool operator!= </td> <td>(</td> <td class="paramtype">const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> & </td> <td class="paramname"> <em>lhs</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> & </td> <td class="paramname"> <em>rhs</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td> throw()<code> [related]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Compare for inequality. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>lhs</em> </td><td>left-hand operand. </td></tr> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>rhs</em> </td><td>right-hand operand.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd><code>true</code> if <code>lhs</code> and <code>rhs</code> dot not have the same value; <code>false</code> otherwise. </dd></dl> </div> </div><p> <a class="anchor" name="dc9fe3d84f070514171481d5c618beef"></a><!-- doxytag: member="openvrml::vec3f::operator>>" ref="dc9fe3d84f070514171481d5c618beef" args="(std::istream &in, vec3f &v)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">std::istream & operator>> </td> <td>(</td> <td class="paramtype">std::istream & </td> <td class="paramname"> <em>in</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> & </td> <td class="paramname"> <em>v</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [related]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Stream input. <p> Consistent with the VRML97 convention, commas (“<code></code>,”) in the input are treated as whitespace.<p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in,out]</tt> </td><td valign="top"><em>in</em> </td><td>input stream. </td></tr> <tr><td valign="top"><tt>[out]</tt> </td><td valign="top"><em>v</em> </td><td>a <code><a class="el" href="structopenvrml_1_1vec3f.html" title="Three-component single-precision vector.">vec3f</a></code>.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd><code>in</code>. </dd></dl> </div> </div><p> <a class="anchor" name="7febf65bc44f5e081d7b991bcafbaa51"></a><!-- doxytag: member="openvrml::vec3f::operator<<" ref="7febf65bc44f5e081d7b991bcafbaa51" args="(std::ostream &out, const vec3f &v)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">std::ostream & operator<< </td> <td>(</td> <td class="paramtype">std::ostream & </td> <td class="paramname"> <em>out</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="structopenvrml_1_1vec3f.html">vec3f</a> & </td> <td class="paramname"> <em>v</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [related]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Stream output. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in,out]</tt> </td><td valign="top"><em>out</em> </td><td>output stream. </td></tr> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>v</em> </td><td>a 3-component vector.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd><code>out</code>. </dd></dl> </div> </div><p> <hr><h2>Member Data Documentation</h2> <a class="anchor" name="f89d65f3e1ea2da590ed62ad1e8449f4"></a><!-- doxytag: member="openvrml::vec3f::vec" ref="f89d65f3e1ea2da590ed62ad1e8449f4" args="[3]" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">float <a class="el" href="structopenvrml_1_1vec3f.html#f89d65f3e1ea2da590ed62ad1e8449f4">openvrml::vec3f::vec</a>[3] </td> </tr> </table> </div> <div class="memdoc"> <p> Vector components. <p> </div> </div><p> </div> </div> <address class="footer"><span class="images"><a href="http://web3d.org/x3d/"><img src="x3d-white-on-black.png" width="43" height="32" border="0" alt="X3D"></a><a href="http://opengl.org"><img src="OGL_sm_wht.png" width="68" height="32" border="0" alt="OpenGL"></a><a href="http://sourceforge.net/projects/openvrml"><img src="http://sourceforge.net/sflogo.php?group_id=7151&type=11" width="120" height="30" border="0" alt="SourceForge.net"></a></span><a href="https://sourceforge.net/apps/trac/openvrml/newticket">Report 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