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class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#ed59c221e2367a986b3095e4dd39557a">make_vec3f</a>()</td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td><code> [related]</code></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#2af49ec9301535dcf54feb27a573b8f1">make_vec3f</a>(const float(&vec)[3])</td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td><code> [related]</code></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#59a3e1eb5fb7d8f0b7ffe318e2c621e2">make_vec3f</a>(const float x, const float y, const float z)</td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td><code> [related]</code></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#61b48ad7b75112d2434da2d2bed59165">normalize</a>() const </td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#4abe0d863226d91d1759c9474c9c4334">operator!=</a>(const vec3f &lhs, const vec3f &rhs)</td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td><code> [related]</code></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#1809b4e4035606afb6ac4795f0bae93f">operator*</a>(const vec3f &lhs, const vec3f &rhs)</td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td><code> [related]</code></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#1e24194b9a80674883ad5cd63c48fa50">operator*</a>(const vec3f &vec, const mat4f &mat)</td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td><code> [related]</code></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#1b4959010fabca06f12981f304a4fae3">operator*</a>(const mat4f &mat, const vec3f &vec)</td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td><code> [related]</code></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#13db9c4a834eac4ca1c105d1d326a5cc">operator*</a>(const vec3f &lhs, const float rhs)</td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td><code> [related]</code></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#8462cea602f20f41acb43e131dcc0b3e">operator*</a>(const float lhs, const vec3f &rhs)</td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td><code> [related]</code></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#106b16436567cd5db8ca947e8e3e4eca">operator*=</a>(const vec3f &vec)</td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#a3604a0c164a14c7adb01b2dc30af453">operator*=</a>(const mat4f &mat)</td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#8b8f4ce90e90b3e5c7375ea95ffc995f">operator*=</a>(float scalar)</td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#c94bde075de1ca8e7d659e40f959c4c3">operator+</a>(const vec3f &lhs, const vec3f &rhs)</td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td><code> [related]</code></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#fa36686f33e57aaabb774f8a560ae3a2">operator+=</a>(const vec3f &vec)</td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#d635f5bd57c5e222e884490a792e37d0">operator-</a>() const </td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#7f850271242358394b93a029d958807d">operator-</a>(const vec3f &lhs, const vec3f &rhs)</td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td><code> [related]</code></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#543e740a6da20f9b54dc0b6163c747d9">operator-=</a>(const vec3f &vec)</td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#472e2e3a65975a5b02b3b4da172587f5">operator/</a>(const vec3f &lhs, const float rhs)</td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td><code> [related]</code></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#21a1ab31028e4725752e1f994a6a81ca">operator/=</a>(float scalar)</td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#7febf65bc44f5e081d7b991bcafbaa51">operator<<</a>(std::ostream &out, const vec3f &v)</td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td><code> [related]</code></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#a350253313722be89635d804aeca7738">operator==</a>(const vec3f &lhs, const vec3f &rhs)</td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td><code> [related]</code></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#dc9fe3d84f070514171481d5c618beef">operator>></a>(std::istream &in, vec3f &v)</td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td><code> [related]</code></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#3746a5d17d47b3d9f1090dff350d8932">operator[]</a>(std::size_t index) const </td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#f89d65f3e1ea2da590ed62ad1e8449f4">vec</a></td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#ac04b67cd09d13573da06b586823f9fa">x</a>() const </td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#d749db43ef2b56b6635d7670863330fd">x</a>(float value)</td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#bedf2c80cde088dc711828305f20dc95">y</a>() const </td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#4b74072fa58d220607f5d82f4edfde1c">y</a>(float value)</td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="structopenvrml_1_1vec3f.html#1fda8dcae7ddebe14b0d9fe2bea6b374">z</a>() const </td><td><a class="el" href="structopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" 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