------------------------------------------------------------------------ 2008-11-15 11:36 ahuillet r1298 there is no keyboard.h file ------------------------------------------------------------------------ 2008-11-11 09:01 ahuillet r1297 patch by maheshjr2000 to add automatic emergency shutdown when overheating and life taken below 1 HP ------------------------------------------------------------------------ 2008-11-10 23:34 fluzz r1296 Removed some debug stuff ------------------------------------------------------------------------ 2008-11-10 23:33 fluzz r1295 NOT IN 0.11.1 One quick temporary fix, so that the game does not crash when saving (the crash is due to MAX_LEVELS having being reached) ------------------------------------------------------------------------ 2008-11-10 04:03 stedevil r1294 NOT IN 0!11!1 lvl 37 done, lvl38 needs copy of lvl37s fenced area, good place to test a lvled copy function... ------------------------------------------------------------------------ 2008-11-10 03:47 stedevil r1293 hmm what happened to first commit of graphics... ------------------------------------------------------------------------ 2008-11-10 03:44 stedevil r1292 implementing new locked door/laser fence ------------------------------------------------------------------------ 2008-11-10 01:47 stedevil r1291 1st tutorial map lvl mostly done ------------------------------------------------------------------------ 2008-11-09 19:16 fluzz r1290 svn:ignore properties added, to ignore files generated during compilation ------------------------------------------------------------------------ 2008-11-09 18:51 fluzz r1289 - Title text scrolling enhancement : 10px left/right margins added, better control of the scroll limits - DisplayText enhancement : \t is now handled - Title files formating : removed unneeded leading/trailing empty lines, tabs added where needed ------------------------------------------------------------------------ 2008-11-09 12:11 stedevil r1288 moving lvl21-23 to S of HF, adding lvl 37 ------------------------------------------------------------------------ 2008-11-08 23:19 barbatrixx r1287 final version now, English corrections did override already correct German expressions ------------------------------------------------------------------------ 2008-11-08 23:15 barbatrixx r1286 temporary fixes ------------------------------------------------------------------------ 2008-11-08 22:41 barbatrixx r1285 hm, actually forgot my tag... ------------------------------------------------------------------------ 2008-11-08 22:36 barbatrixx r1284 small German addition for added error messages ------------------------------------------------------------------------ 2008-11-08 22:30 barbatrixx r1283 small fix for wrong control sequence ------------------------------------------------------------------------ 2008-11-08 22:26 barbatrixx r1282 added gettext markers for user-readable error messages ------------------------------------------------------------------------ 2008-11-08 22:18 barbatrixx r1281 updated German dialogs ------------------------------------------------------------------------ 2008-11-08 21:27 barbatrixx r1280 adding some in-game bot descriptors for higher bots ------------------------------------------------------------------------ 2008-11-08 20:09 barbatrixx r1279 small bugfix for correct compilation ------------------------------------------------------------------------ 2008-11-08 19:39 barbatrixx r1278 tiny typo fix ------------------------------------------------------------------------ 2008-11-08 19:35 barbatrixx r1277 applied German fixes (mainly fuzzy stuff) ------------------------------------------------------------------------ 2008-11-08 18:58 stedevil r1276 removed broken teleport cheat function and made invis toggle on/off ------------------------------------------------------------------------ 2008-11-08 18:16 barbatrixx r1275 applied some more German fixes (fuzzy stuff) ------------------------------------------------------------------------ 2008-11-08 17:21 barbatrixx r1274 applied new German translations and fixed broken ones ------------------------------------------------------------------------ 2008-11-08 17:19 ahuillet r1273 kill unused variable ------------------------------------------------------------------------ 2008-11-08 17:06 stedevil r1272 fixing TestMap button and adding add level to menu in lvledit state ------------------------------------------------------------------------ 2008-11-08 15:42 fluzz r1271 Bug fix in get_light_strenght_screen ------------------------------------------------------------------------ 2008-11-08 11:08 ahuillet r1270 non fatal error messages for savegame system - do not abort loading when there is an array size mismatch. ------------------------------------------------------------------------ 2008-11-08 10:47 ahuillet r1269 removed more unused global variables. global.h is now void of completely irrelevant stuff ------------------------------------------------------------------------ 2008-11-08 10:41 ahuillet r1268 removed several unused global variables, fdClassic legacy ------------------------------------------------------------------------ 2008-11-08 10:32 ahuillet r1267 "fixed" moving obstacles with M + arrows ------------------------------------------------------------------------ 2008-11-08 10:28 ahuillet r1266 removed unused RespectVisibilityOnMap global ------------------------------------------------------------------------ 2008-11-08 10:01 ahuillet r1265 arrow key repetition in level editor. with a hack, again, but this time it works ------------------------------------------------------------------------ 2008-11-08 09:46 ahuillet r1264 revert r1129 "hack to add auto-repeating for arrow-keys to scroll maps faster via keyboard" ------------------------------------------------------------------------ 2008-11-08 09:38 ahuillet r1263 LevelValidation does not need a levelnum parameter ------------------------------------------------------------------------ 2008-11-07 20:40 stedevil r1262 leveleditor cleanup of menu and buttons for test and save ------------------------------------------------------------------------ 2008-11-07 05:45 stedevil r1261 bumping max missions from 12 to 15 ------------------------------------------------------------------------ 2008-11-07 05:44 stedevil r1260 Turning off lvled save button in root_is_game ------------------------------------------------------------------------ 2008-11-07 03:12 stedevil r1259 leveleditor save button disabled images ------------------------------------------------------------------------ 2008-11-06 23:25 stedevil r1258 arrowkeys still way to hysteric at sdl delay 100, upped to 200 ------------------------------------------------------------------------ 2008-11-06 19:52 ahuillet r1257 removed two badly placed containers on HFE ------------------------------------------------------------------------ 2008-11-06 19:47 ahuillet r1256 - improved level editor menu : moved level related options to a submenu added enter level feature to type in the levelnumber to go to directly - increased repetition delay of arrow keys when moving around in leveleditor ------------------------------------------------------------------------ 2008-11-06 19:32 ahuillet r1255 handle keypad in GetEditableStringInPopupWindow or whatever it is called ------------------------------------------------------------------------ 2008-11-06 19:31 ahuillet r1254 saner collision rectangle for brick walls ------------------------------------------------------------------------ 2008-11-06 09:15 ahuillet r1253 - level testing feature is complete (saves game before test, restores it upon return from Game, so world does not get screwed) - disabled save ship feature in leveleditor non-root mode (displaying "save not available" as a hack to minimize the modification) ------------------------------------------------------------------------ 2008-11-06 09:04 stedevil r1252 namechnages in menus of game an lvled ------------------------------------------------------------------------ 2008-11-05 21:43 ahuillet r1251 Moved game main loop into Game(). Game now has a "root" mode that tells whether the user is playing (in what case leveleditor sessions are going to be "cheat sessions") or editing a level (in what case game sessions are going to be "level testing"). Menu entries labels have been adapted to those modes. Leveleditor in root mode provides a "test map" menu option. For now it simply runs Game() (so we still screw up the world when testing), this will be improved at a later point (SaveShip(), Game(), LoadShip(), saving and loading being done in a temporary file - details to be worked out). This is likely to introduce small bugs and glitches when interacting with the menus. That's the price to pay to improve the game. ------------------------------------------------------------------------ 2008-11-05 21:39 ahuillet r1250 removed useless GameOver test in ThouHastXXX functions. ------------------------------------------------------------------------ 2008-11-05 08:09 stedevil r1249 renaming and reorganizing ingame menu entries ------------------------------------------------------------------------ 2008-11-04 21:21 ahuillet r1248 introduced automated savegame backup feature - "load backup" menu option to load the savegame from the previous time ------------------------------------------------------------------------ 2008-11-04 18:43 ahuillet r1247 WrapErrorMessage displays a text box when a game load fails - this must not be used for game config loading. fixes sigsegv when config file does not have keybinds defined ------------------------------------------------------------------------ 2008-11-04 18:16 stedevil r1246 save gamma patch by Christoph Franzen ------------------------------------------------------------------------ 2008-11-04 18:15 ahuillet r1245 key repeat and DELETE key support for text input boxes ------------------------------------------------------------------------ 2008-11-04 18:03 ahuillet r1244 key repeat in keychart ------------------------------------------------------------------------ 2008-11-04 18:01 ahuillet r1243 keychart: - now displaying modifiers - support for modifier assignment through a modification of getchar_raw ------------------------------------------------------------------------ 2008-11-04 17:56 barbatrixx r1242 tiny expression changes ------------------------------------------------------------------------ 2008-11-04 17:27 ahuillet r1241 Reassignable keys, now saved in game config and restored on load - moved keybinds to GameConfig structure - implemented keybind_t_array write/read functions for savestruct ------------------------------------------------------------------------ 2008-11-04 16:01 ahuillet r1240 keychart interface improvements - page change via left/pgup and right/pgdown ------------------------------------------------------------------------ 2008-11-04 14:55 ahuillet r1239 add scrolling support to delete savegame menu as was recently implemented for load game menu. code is factorized. ------------------------------------------------------------------------ 2008-11-04 12:02 stedevil r1238 reverting pause to p ------------------------------------------------------------------------ 2008-11-04 11:53 stedevil r1237 removing in game menu entry to level editor. Use ctrl+alt+e if editor needed from in game. ------------------------------------------------------------------------ 2008-11-04 11:27 stedevil r1236 Added ctl+alt+e for ingame access to editor, moved pause from P to PAUSE ------------------------------------------------------------------------ 2008-11-04 10:06 stedevil r1235 Adding Armins description improvements ------------------------------------------------------------------------ 2008-11-03 11:00 ahuillet r1234 do not display prefix/suffix names any longer, eases i18n. this could be re-done properly at a later time but the current hack may suffice ------------------------------------------------------------------------ 2008-11-03 10:27 ahuillet r1233 do not print a backtrace when doing a fatal ErrorMessage. this is not needed and confusing for our users that tend to report it but not the actual error message ------------------------------------------------------------------------ 2008-11-03 10:12 ahuillet r1232 properly detect when there are more quests defined in the file than we support ingame, and bail out with a nice error message. ------------------------------------------------------------------------ 2008-11-03 01:14 stedevil r1231 Ensuring hud and questlog date is displayed the same way in a translation ------------------------------------------------------------------------ 2008-11-03 00:39 stedevil r1230 Pretty up Questlog text display a bit ------------------------------------------------------------------------ 2008-11-02 21:27 barbatrixx r1229 hack to add auto-repeating for arrow-keys to scroll maps faster via keyboard ------------------------------------------------------------------------ 2008-11-02 21:06 barbatrixx r1228 re-inserted doublet ISO_FLOOR_SAND tile for compatibility reasons ------------------------------------------------------------------------ 2008-11-02 19:53 stedevil r1227 1 day now has 24h instead of 60h... ------------------------------------------------------------------------ 2008-11-02 16:49 barbatrixx r1226 re-sorted ISO sand tiles (currently no visual effect) and removed obsolete animation-pics for teleporter and droid nest ------------------------------------------------------------------------ 2008-11-02 16:32 ahuillet r1225 LC_ALL is staying to "C" all the time now. This was what I asked for two months ago because it was too likely to introduce annoying bugs, and we had our share of said bugs. ------------------------------------------------------------------------ 2008-11-02 02:51 stedevil r1224 day 0 makes no sense, staring from day 1 instead ------------------------------------------------------------------------ 2008-11-02 01:54 stedevil r1223 cleaning up the broken mission numbering that was likly to cause dialog/mission bugs ------------------------------------------------------------------------ 2008-11-01 22:51 stedevil r1222 cleanup ------------------------------------------------------------------------ 2008-11-01 22:44 stedevil r1221 added 1152x864 resolution ------------------------------------------------------------------------ 2008-11-01 14:19 stedevil r1220 adding visible feedback to current selected resolution ------------------------------------------------------------------------ 2008-10-31 20:21 stedevil r1219 fencing of under construction areas to keep people from walking off the edge of the world ------------------------------------------------------------------------ 2008-10-30 17:05 fluzz r1218 LevelEditor Validator now checks all levels at once ------------------------------------------------------------------------ 2008-10-30 02:39 stedevil r1217 fixing up most validator errors ------------------------------------------------------------------------ 2008-10-29 23:25 fluzz r1216 Fix a divide-by-zero bug in 640x480 ------------------------------------------------------------------------ 2008-10-29 17:04 stedevil r1215 adding transparent walls toggle also to level editor ------------------------------------------------------------------------ 2008-10-29 10:49 fluzz r1214 Add a 'level validator' to help level designers check their design. New 'Run level validator' introduced in the leveleditor main menu. ------------------------------------------------------------------------ 2008-10-29 08:44 ahuillet r1213 remove non existant prototype from proto.h ------------------------------------------------------------------------ 2008-10-27 21:25 barbatrixx r1212 completion and bugfixing of the leveleditors German translation ------------------------------------------------------------------------ 2008-10-27 00:14 barbatrixx r1211 additions and fixes for the German translation ------------------------------------------------------------------------ 2008-10-26 22:04 ronnystandtke r1210 reuse defines ------------------------------------------------------------------------ 2008-10-26 21:29 ronnystandtke r1209 fixed window closing event handling ------------------------------------------------------------------------ 2008-10-26 21:11 barbatrixx r1208 additional gettext()-markers applied. mostly for the leveleditor menu ------------------------------------------------------------------------ 2008-10-25 22:49 stedevil r1207 removing 3 barrles in HF level interface still reachable to be destroyed ------------------------------------------------------------------------ 2008-10-25 18:51 ronnystandtke r1206 added character 'ß' ------------------------------------------------------------------------ 2008-10-25 15:21 fluzz r1205 Fix an out-of-bound writing. Visible impact : FDRPG does no more SIGSEGV when compiled in debug mode without optimization. ------------------------------------------------------------------------ 2008-10-25 14:53 fluzz r1204 Fix light_radius texture. It's now screen-ratio independent. Also fix a rendering bug on the texture borders. ------------------------------------------------------------------------ 2008-10-23 01:55 stedevil r1203 Small additions to display of programs ------------------------------------------------------------------------ 2008-10-22 17:08 stedevil r1202 removing text that shouldnt be translated ------------------------------------------------------------------------ 2008-10-22 17:07 stedevil r1201 Adding cheatkeys for +/- skillevels ------------------------------------------------------------------------ 2008-10-22 14:55 stedevil r1200 Updated naming of ability levels ------------------------------------------------------------------------ 2008-10-22 13:50 stedevil r1199 cleaning up programdescriptions + thoughs on some unused programs ------------------------------------------------------------------------ 2008-10-15 22:51 elijahbal r1198 I remove the spelling mistake : "break" doesn't mean "brake". I guess that was the second meaning wich is relevant at this place. ------------------------------------------------------------------------ 2008-10-13 10:04 ahuillet r1197 hack not to display scroll up/down arrows in 640x480 when inv cha ski screens are open ------------------------------------------------------------------------ 2008-10-11 22:55 ronnystandtke r1196 fixed umlauts in dialog with Engel ------------------------------------------------------------------------ 2008-10-11 22:11 ronnystandtke r1195 fixed alignment of icon and text ------------------------------------------------------------------------ 2008-10-11 10:59 ahuillet r1194 wait for a click before exiting dialog so you can read the latest lines from NPC. ------------------------------------------------------------------------ 2008-10-10 12:15 stedevil r1193 updated sorting of objects in menus ------------------------------------------------------------------------ 2008-10-10 10:53 stedevil r1192 textextraction still bails out with "empty" *sigh* using "Empty swamp" now... silly script ------------------------------------------------------------------------ 2008-10-10 10:22 stedevil r1191 more changes added and fixes missing string on lvl 27 ------------------------------------------------------------------------ 2008-10-09 08:42 stedevil r1190 updating blocksize on outer wall and making wirefence shoot through ------------------------------------------------------------------------ 2008-10-09 08:37 stedevil r1189 first step in major level layout and placement redesign ------------------------------------------------------------------------ 2008-10-09 08:34 stedevil r1188 reordering objects, could someone code the missing parts so floortiles could also be reordered? ------------------------------------------------------------------------ 2008-10-09 08:14 stedevil r1187 adding offline thick wall door ------------------------------------------------------------------------ 2008-10-08 14:01 fluzz r1186 Fix text overlapping on combat screen ------------------------------------------------------------------------ 2008-10-08 09:26 stedevil r1185 Adding 1280x960 res and marking 1280x1024 as non supported ------------------------------------------------------------------------ 2008-10-07 17:05 fluzz r1184 Fix possible memory corruption ------------------------------------------------------------------------ 2008-10-07 13:27 stedevil r1183 adding function for closing open windows, default key space ------------------------------------------------------------------------ 2008-10-07 02:38 stedevil r1182 menu ingame Quit -> Exit FreedroidRPG, Main Menu -> Quit Game ------------------------------------------------------------------------ 2008-10-07 01:36 stedevil r1181 adding 7.62 and .50 ammo to the game (preventing crash when reloading weapons using it) ------------------------------------------------------------------------ 2008-10-07 00:00 stedevil r1180 Changing popup reference from Asteroids.map to freedroid.levels ------------------------------------------------------------------------ 2008-10-06 23:57 stedevil r1179 README issues updates ------------------------------------------------------------------------ 2008-10-06 16:31 stedevil r1178 Fixing up many floortile inconsistencies in town that become visible in transparent wall mode ------------------------------------------------------------------------ 2008-10-06 10:17 ahuillet r1177 prevent "focused" version of cha ski log inv buttons from overlaying actual inv cha ski log screens in 640x480 ------------------------------------------------------------------------ 2008-10-06 08:50 ahuillet r1176 igriffiths added level change to the list of undoable actions. this works axround the "do something, change level, undo" crashes ------------------------------------------------------------------------ 2008-10-05 21:44 ahuillet r1175 oh fuck... I really need holidays ------------------------------------------------------------------------ 2008-10-05 11:04 ahuillet r1174 added .py files to the tarball ------------------------------------------------------------------------ 2008-10-04 23:08 fluzz r1173 Items dropped from chests are now put on places that are reachable by Tux ------------------------------------------------------------------------ 2008-10-04 22:49 ronnystandtke r1172 updated German translation ------------------------------------------------------------------------ 2008-10-04 22:44 ronnystandtke r1171 updated German translation ------------------------------------------------------------------------ 2008-10-03 21:34 ahuillet r1170 remove unused dialog format strings - patch by jeremy bubs ------------------------------------------------------------------------ 2008-10-03 21:31 ahuillet r1169 fix note ------------------------------------------------------------------------ 2008-10-03 19:43 ahuillet r1168 fix major bug that finishes the game when you do the secret level quest.... rerelease soon? ------------------------------------------------------------------------ 2008-10-03 16:13 ahuillet r1167 patch by ian griffiths to remove memleaks in undo/redo ------------------------------------------------------------------------ 2008-10-03 15:46 ahuillet r1166 drop inline keyword in proto.h in order to accomodate for C99 inline semantics ------------------------------------------------------------------------ 2008-10-03 15:32 ahuillet r1165 disable point smoothing after drawing the move base point in leveleditor. fixes strange crash with valgrind. ------------------------------------------------------------------------ 2008-10-03 09:25 ahuillet r1164 fixed menu item autoscrolling (by replacing SDL_WaitEvent by SDL_PollEvent in DoMenuSelection) ------------------------------------------------------------------------ 2008-10-02 15:18 ahuillet r1163 revert r1156 as it crashed when placing floor tiles. ------------------------------------------------------------------------ 2008-10-02 14:29 stedevil r1162 updated visual ranges and future todo comments ------------------------------------------------------------------------ 2008-10-01 21:24 ahuillet r1161 now calling "curl" instead of "/tmp/curlwhatever/src/curl" when uploading to launchpad. ------------------------------------------------------------------------ 2008-10-01 21:20 ahuillet r1160 upd ------------------------------------------------------------------------ 2008-10-01 16:58 ahuillet r1159 removed needless free call ------------------------------------------------------------------------ 2008-10-01 12:35 ahuillet r1158 renamed Asteroid.maps to freedroid.levels, QuestList to freedroid.quests, and EventsAndEventTriggers to freedroid.events. - improves i18n for freedroidRPG data - extract-strings-from-data now picks up all files called freedroid.* ------------------------------------------------------------------------ 2008-10-01 12:19 ahuillet r1157 renamed Asteroid.maps to freedroid.levels in order to make the ship file be caught by the string extraction script at a later point ------------------------------------------------------------------------ 2008-10-01 12:05 ahuillet r1156 get rid of most memory leaks when undoing/redoing in leveleditor. thanks to ian griffiths. ------------------------------------------------------------------------ 2008-10-01 12:04 ahuillet r1155 call python2.5 instead of python for savestruct, since debian guys have decided python would be 2.4 by default.... ------------------------------------------------------------------------ 2008-10-01 11:28 ahuillet r1154 patch by fluzz to check direct line collision before attacking/chatting/smashing a barrel, + complete review of obstacles flags ------------------------------------------------------------------------ 2008-10-01 09:37 ahuillet r1153 fixed Pause() so unpausing is done via the key set in the keychart instead of hardwired P - "cheese" function is still hardwired to C and this is not intended to change ------------------------------------------------------------------------ 2008-10-01 09:36 ahuillet r1152 added function input_getkeybind to know what key is bound to which event - useful when manually handling events in e.g. Pause or DoMenuSelection. ------------------------------------------------------------------------ 2008-10-01 09:34 ahuillet r1151 properly handling skills that set their own busy time in HandleCurrentlyActivatedFix. fixes bug that reloading via right click had no delay ------------------------------------------------------------------------ 2008-09-30 20:02 ahuillet r1150 displaying [up] and [down] when there are more than 7 characters in the load game screen. ------------------------------------------------------------------------ 2008-09-29 16:48 ahuillet r1149 replaced "new game" by "main menu" in game escape menu, as it was unclear - reported by matthiaskrgr ------------------------------------------------------------------------ 2008-09-29 16:41 ahuillet r1148 replaced floor examination message by "there is nothing here" in order to account for water that is not passable - it previously read "it is safe to walk there" ------------------------------------------------------------------------ 2008-09-28 10:55 ahuillet r1147 reduced multiplication factor for droids range of vision from 3 to 1 as advised by fluzz. ------------------------------------------------------------------------ 2008-09-28 10:34 ahuillet r1146 removed more useless blend files ------------------------------------------------------------------------ 2008-09-28 10:28 ahuillet r1145 removed some old blend files ------------------------------------------------------------------------ 2008-09-28 10:14 ahuillet r1144 removed ugly unused graphics ------------------------------------------------------------------------ 2008-09-28 10:13 ahuillet r1143 stop using this horrible axe image ------------------------------------------------------------------------ 2008-09-28 10:09 ahuillet r1142 removed empty directory as pointed out by matthiaskrgr ------------------------------------------------------------------------ 2008-09-28 09:45 ahuillet r1141 patch by jcoral to support non translated level names savegames ------------------------------------------------------------------------ 2008-09-28 09:44 ahuillet r1140 ReadandMallocStringFromDataOptional now is even more optional - will not crash if it finds start of string but not end ------------------------------------------------------------------------ 2008-09-27 22:40 ahuillet r1139 fix floating point reading broken by a setlocale patch - ronny: I thought you would commit it ------------------------------------------------------------------------ 2008-09-27 21:57 ronnystandtke r1138 updated German l10n ------------------------------------------------------------------------ 2008-09-27 17:42 ahuillet r1137 fixed mouse wheel not working in takeover game. speed up game once you have placed all your capsules. ------------------------------------------------------------------------ 2008-09-26 22:29 ronnystandtke r1136 updated translation ------------------------------------------------------------------------ 2008-09-26 20:49 ronnystandtke r1135 update ------------------------------------------------------------------------ 2008-09-26 18:48 ronnystandtke r1134 renamed user visible "armour" strings to "armor" ------------------------------------------------------------------------ 2008-09-26 18:33 ahuillet r1133 upd ------------------------------------------------------------------------ 2008-09-26 18:30 ahuillet r1132 mmh, sounds like latest delroth modification impacted dialogs as well... ------------------------------------------------------------------------ 2008-09-26 18:29 ahuillet r1131 upd to add skill explanation texts ------------------------------------------------------------------------ 2008-09-26 18:29 ahuillet r1130 upd ------------------------------------------------------------------------ 2008-09-26 18:25 ahuillet r1129 update by delroth to support \n in msgstrs ------------------------------------------------------------------------ 2008-09-26 18:13 ahuillet r1128 ian griffiths updated level editor delete icons ------------------------------------------------------------------------ 2008-09-26 16:21 ahuillet r1127 removed collision detection global flags, introduced stackable filter system instead ------------------------------------------------------------------------ 2008-09-25 23:23 ronnystandtke r1126 changed "masterful" to "masterly" ------------------------------------------------------------------------ 2008-09-25 09:37 ronnystandtke r1125 use locale for date/time formatting ------------------------------------------------------------------------ 2008-09-25 07:25 ahuillet r1124 adding forgotten keyboard.c ------------------------------------------------------------------------ 2008-09-24 20:46 ahuillet r1123 removed now unused buttons ------------------------------------------------------------------------ 2008-09-24 20:44 ahuillet r1122 Complete rework of input system to use an event based approached as often as possible when dealing with keyboard. Changes are: - introduction of keyboard.c, based on work by Edgar Simo Serra This file provides event based keyboard handling with reassignable keybindings. - moved most commands previously relying on *Pressed() functions to the new system, thereby removing most of those *Pressed() functions that are still usable for a few things - introduced a game_status variable that keeps track of whether we are in game, leveleditor, or inside a menu (the command system relies on it to decide what command to activate) - killed quite a bit of dead code - reassigned keys as follows: F1 triggers the new keychart (displays commands and reassigns keys, unfinished), F2 toggles fullscreen, F3 and F4 respectively quick save and quick load, F5-F12 are "quick run program" keys (which program they select is not changeable as of now) - using much saner names for input related functions - fixed bugs - introduced new bugs - sanitized a lot of code (shop interface notably) - this is getting too long anyway ------------------------------------------------------------------------ 2008-09-24 18:48 ahuillet r1121 integrated sword graphics - as a side note, I got explicit and official authorization from the author of those, namely Laszlo Gy. Perger ------------------------------------------------------------------------ 2008-09-22 23:41 ronnystandtke r1120 another fix for the character display ------------------------------------------------------------------------ 2008-09-22 22:47 ronnystandtke r1119 small additions ------------------------------------------------------------------------ 2008-09-22 17:34 ronnystandtke r1118 decreased offset a little ------------------------------------------------------------------------ 2008-09-22 17:25 ronnystandtke r1117 some updates ------------------------------------------------------------------------ 2008-09-22 16:48 ronnystandtke r1116 more i18n ------------------------------------------------------------------------ 2008-09-22 16:33 ronnystandtke r1115 some small additions ------------------------------------------------------------------------ 2008-09-22 16:25 ronnystandtke r1114 changed and simplified layout offsets a bit so that longer l10ns can be supported ------------------------------------------------------------------------ 2008-09-22 15:28 ronnystandtke r1113 better support for i18n ------------------------------------------------------------------------ 2008-09-22 10:56 ronnystandtke r1112 updated and fixed too long translated string ------------------------------------------------------------------------ 2008-09-22 10:40 ahuillet r1111 show tooltips in front of current weapon instead of the opposite ------------------------------------------------------------------------ 2008-09-22 00:37 ronnystandtke r1110 fixed typo ------------------------------------------------------------------------ 2008-09-21 23:07 ronnystandtke r1109 translation for damage range was wrong, fixed ------------------------------------------------------------------------ 2008-09-21 23:03 ronnystandtke r1108 missed another "Plus" (sorry, it is late here...) , removed it ------------------------------------------------------------------------ 2008-09-21 22:58 ronnystandtke r1107 forgot some "Plus an", removed them, too ------------------------------------------------------------------------ 2008-09-21 22:56 ronnystandtke r1106 removed "Plus an", it did not play well with negative numbers ------------------------------------------------------------------------ 2008-09-21 22:46 ronnystandtke r1105 missing hyphen ------------------------------------------------------------------------ 2008-09-21 22:41 ronnystandtke r1104 small fixes ------------------------------------------------------------------------ 2008-09-21 17:30 ahuillet r1103 added sword graphics ------------------------------------------------------------------------ 2008-09-21 17:00 ahuillet r1102 integrated barret and ak47 graphics ------------------------------------------------------------------------ 2008-09-21 16:59 ahuillet r1101 added BMG sniper ------------------------------------------------------------------------ 2008-09-21 16:27 ahuillet r1100 added ak47 graphics ------------------------------------------------------------------------ 2008-09-21 16:19 ronnystandtke r1099 small additions ------------------------------------------------------------------------ 2008-09-21 16:18 ronnystandtke r1098 more I18N ------------------------------------------------------------------------ 2008-09-21 14:45 ronnystandtke r1097 small fixes and additions ------------------------------------------------------------------------ 2008-09-21 13:26 ronnystandtke r1096 fixed missing I18N ------------------------------------------------------------------------ 2008-09-21 13:21 ronnystandtke r1095 converted from utf-8 back to latin1 ------------------------------------------------------------------------ 2008-09-21 11:36 ronnystandtke r1094 fixed spelling error ------------------------------------------------------------------------ 2008-09-21 10:18 ronnystandtke r1093 fixed some minor spelling errors XP -> Erfahrung ------------------------------------------------------------------------ 2008-09-19 07:51 ahuillet r1092 translation upd by Ronny Standtke ------------------------------------------------------------------------ 2008-09-16 17:08 ahuillet r1091 added russian po files to upload script ------------------------------------------------------------------------ 2008-09-14 21:44 ahuillet r1090 patch by jcoral - changing working dir to our executable dir on startup. ------------------------------------------------------------------------ 2008-09-14 21:42 ahuillet r1089 unbreak configure.ac, sorry. ------------------------------------------------------------------------ 2008-09-14 21:42 ahuillet r1088 checking for libgen.h and including it when present. will be used to change working dir to the executable dir on startup ------------------------------------------------------------------------ 2008-09-14 21:38 ahuillet r1087 patch by jcoral to be able to translate level names. those names are not yet extracted from asteroids.maps so this does nothing for now. ------------------------------------------------------------------------ 2008-09-14 21:15 ahuillet r1086 jeremybub removed useless PositionX= option in dialogs and contributed a much saner way of knowing whether a dialog option is active or not. ------------------------------------------------------------------------ 2008-09-14 17:02 ahuillet r1085 now including the png icons in dist for distro maintainers pleasure ------------------------------------------------------------------------ 2008-09-14 15:00 ahuillet r1084 changelog for .11 final ------------------------------------------------------------------------ 2008-09-14 14:58 ahuillet r1083 upd from launchpad ------------------------------------------------------------------------ 2008-09-14 14:40 ahuillet r1082 patch by fluzz to allow bullets to fly above ground level obstacles. makes game more realistic. ------------------------------------------------------------------------ 2008-09-13 23:37 ahuillet r1081 changed colldet function names for consistency - patch by fluzz ------------------------------------------------------------------------ 2008-09-13 20:13 ahuillet r1080 cosmetic changes ------------------------------------------------------------------------ 2008-09-12 21:14 ahuillet r1079 upd for rc3 ------------------------------------------------------------------------ 2008-09-08 09:17 ahuillet r1078 fluzz made it possible to attack bots that are in corners, now. ------------------------------------------------------------------------ 2008-09-05 11:25 ahuillet r1077 upd CL ------------------------------------------------------------------------ 2008-09-05 11:00 ahuillet r1076 re-display the current chat protocol before entering the option selection loop. fixes issues on win32, mac OS, and Linux at high resolutions. ------------------------------------------------------------------------ 2008-09-05 11:00 ahuillet r1075 redraw background loading picture on all platforms now. ------------------------------------------------------------------------ 2008-09-05 01:23 ahuillet r1074 changelog upd ------------------------------------------------------------------------ 2008-09-05 00:31 ahuillet r1073 upd to reflect latest changes, for real this time ------------------------------------------------------------------------ 2008-09-05 00:29 ahuillet r1072 now properly calling msgmerge when the pot files have changed... ------------------------------------------------------------------------ 2008-09-05 00:25 ahuillet r1071 upd to reflect latest changes ------------------------------------------------------------------------ 2008-09-05 00:22 ahuillet r1070 endgame adaptations - MS Office gate guard now seems to behave correctly ------------------------------------------------------------------------ 2008-09-05 00:20 ahuillet r1069 added FirmwareUpdateServer. so this is a proof nobody apart from me tested the endgame. sorry for screwing up rc2, but working alone is difficult. ------------------------------------------------------------------------ 2008-09-05 00:17 ahuillet r1068 disable all unused event triggers on MS Office. prevents game from crashing. ------------------------------------------------------------------------ 2008-09-05 00:16 ahuillet r1067 fill in placeholder for endgame mission assignation log entry ------------------------------------------------------------------------ 2008-09-05 00:15 ahuillet r1066 max level for pre/suffixes is 4. clamp anything above + codestyle ------------------------------------------------------------------------ 2008-09-05 00:14 ahuillet r1065 add necessary files to build win32 from dist tarball ------------------------------------------------------------------------ 2008-09-05 00:10 ahuillet r1064 remove tabs. ------------------------------------------------------------------------ 2008-09-04 21:11 ahuillet r1063 may the force^Wsource be with you ------------------------------------------------------------------------ 2008-09-04 21:11 ahuillet r1062 made spencer talk a bit between mission 8 and 9 (endgame). ------------------------------------------------------------------------ 2008-09-03 14:22 ahuillet r1061 patch by fluzz to prevent bots from trying to shoot through walls. ranged bots that do not see the player will now always try to re-establish contact. ------------------------------------------------------------------------ 2008-09-03 12:33 ahuillet r1060 small patches by fluzz to better handle NULL values in bot address resolution mechanisms for future-proofness ------------------------------------------------------------------------ 2008-09-03 01:03 ahuillet r1059 upd from launchpad ------------------------------------------------------------------------ 2008-08-31 20:05 ahuillet r1058 not including .svn in make install target as pointed out by kommodore ------------------------------------------------------------------------ 2008-08-30 20:32 ahuillet r1057 credits updated - jcoral and fluzz are in! ------------------------------------------------------------------------ 2008-08-30 20:31 ahuillet r1056 rc2 changelog ------------------------------------------------------------------------ 2008-08-30 17:59 ahuillet r1055 added script to update files on launchpad, written by delroth ------------------------------------------------------------------------ 2008-08-30 16:47 ahuillet r1054 include iconv.h if we have iconv. not sure configure actually checks for it though. ------------------------------------------------------------------------ 2008-08-30 16:45 ahuillet r1053 jcoral added an encoding field to the supported languages array so we can request the encoding from gettext ------------------------------------------------------------------------ 2008-08-30 16:40 ahuillet r1052 marked a few obstacles as not blocking vision. patch by jcoral ------------------------------------------------------------------------ 2008-08-30 16:30 ahuillet r1051 upd ------------------------------------------------------------------------ 2008-08-30 16:03 ahuillet r1050 fixed dixon being angry with no reason/doc refusing to give antidote for no reason/probably lots of other similar bugs by removing two stupid lines in the CookieIsPlanted testing code. ------------------------------------------------------------------------ 2008-08-30 15:44 ahuillet r1049 fixed load and delete hero menu options crashing when you have more than 7 characters and hit escape. ------------------------------------------------------------------------ 2008-08-30 09:36 ahuillet r1048 U key now makes effect even when tux is not moving. reported by jcoral. autoindented some code in the process. ------------------------------------------------------------------------ 2008-08-29 22:02 ahuillet r1047 upd again -_- ------------------------------------------------------------------------ 2008-08-29 21:58 ahuillet r1046 fixed quest browser not displaying mission diary entries properly/at all ------------------------------------------------------------------------ 2008-08-29 21:58 ahuillet r1045 upd ------------------------------------------------------------------------ 2008-08-29 21:57 ahuillet r1044 marked mission names for translation, added them to pot ------------------------------------------------------------------------ 2008-08-29 21:56 ahuillet r1043 upd dialogs ------------------------------------------------------------------------ 2008-08-29 21:47 ahuillet r1042 fixed get_xxx_of_game_duration to take the parameter into account instead of always returning the current game date. ------------------------------------------------------------------------ 2008-08-29 20:04 ahuillet r1041 changed endgame: you now disable the shield in the base by either killing the control droid or taking it over and issuing the proper command in the dialog, then go to the HF entrance where you can find the (friendly, to avoid killing) firmware update droid, and propagate a faulty upgrade. dialogs still a bit rough, and mission diary entry not written yet ------------------------------------------------------------------------ 2008-08-29 20:01 ahuillet r1040 leftover from rev.1038: replaced Ernie by FirmwareUpdateServer ------------------------------------------------------------------------ 2008-08-29 20:00 ahuillet r1039 cleaned up CheckIfMissionIsComplete a bit as part of endgame-rework ------------------------------------------------------------------------ 2008-08-29 19:59 ahuillet r1038 removed dead code and replace ERNIE - that does not exist - by FIRMWARE SERVER - that will exist soon ------------------------------------------------------------------------ 2008-08-29 15:34 ahuillet r1037 upd? ------------------------------------------------------------------------ 2008-08-29 15:33 ahuillet r1036 marked ON/OFF strings in fullscreen menu option for translation. ------------------------------------------------------------------------ 2008-08-29 09:55 ahuillet r1035 upd ------------------------------------------------------------------------ 2008-08-29 09:54 ahuillet r1034 updated stuff (...) ------------------------------------------------------------------------ 2008-08-29 09:39 ahuillet r1033 cannot change language on Mac OS. properly warning about that now ------------------------------------------------------------------------ 2008-08-29 08:58 ahuillet r1032 patch by jcoral to prevent displaying of characters we know are fully offscreen in order to improve performance ------------------------------------------------------------------------ 2008-08-28 12:35 ahuillet r1031 removed unused local variable in filename_filter_func ------------------------------------------------------------------------ 2008-08-27 21:24 ahuillet r1030 now actually returning 0 on no-lib-gl computer in load_texture_atlas(). caught by SixK. ------------------------------------------------------------------------ 2008-08-27 18:58 ahuillet r1029 patch by fluzz to handle clicks in hud in a cleaner way. fixes some bugs but I do not remember which :P ------------------------------------------------------------------------ 2008-08-26 22:37 ahuillet r1028 do not forget to close the savefile when loading. fixes bugs on some platforms when saving. ------------------------------------------------------------------------ 2008-08-19 23:22 stedevil r1027 jeremybub: some changes to displaying enemy in takeovergame ------------------------------------------------------------------------ 2008-08-19 11:27 ahuillet r1026 upd ------------------------------------------------------------------------ 2008-08-18 09:55 ahuillet r1025 upd from launchpad ------------------------------------------------------------------------ 2008-08-18 09:52 ahuillet r1024 upd from launchpad ------------------------------------------------------------------------ 2008-08-18 09:52 ahuillet r1023 upd from launchpad ------------------------------------------------------------------------ 2008-08-17 11:36 ahuillet r1022 wth is going on?! ------------------------------------------------------------------------ 2008-08-17 11:28 ahuillet r1021 upd ------------------------------------------------------------------------ 2008-08-16 22:29 ahuillet r1020 why the hell does that talk about debian packages? like we care ------------------------------------------------------------------------ 2008-08-16 19:24 ahuillet r1019 jcoral cached description of last item in showiteminfo in order to improve performance ------------------------------------------------------------------------ 2008-08-15 21:10 ahuillet r1018 pzavolinsky made sure we do not crash on files that contain "savegame" ------------------------------------------------------------------------ 2008-08-15 21:07 ahuillet r1017 do not use "texture" field of iso_image when there is no libgl ------------------------------------------------------------------------ 2008-08-15 20:57 ahuillet r1016 moving back to 32bit integers for most level structure fields as it causes problems on PPC and is less ugly than using %hhd everywhere ------------------------------------------------------------------------ 2008-08-15 20:51 ahuillet r1015 jcoral changed format of GPS info and made the "draw position" menu option actually work. displaying position by default as we like it in bug reports ------------------------------------------------------------------------ 2008-08-15 20:44 ahuillet r1014 fixed up/down buttons in shop interface ------------------------------------------------------------------------ 2008-08-15 20:42 ahuillet r1013 fixed dialog options window height so that options do not leak go out of bounds and appear on the scroll down button esp. at low res. ------------------------------------------------------------------------ 2008-08-14 12:26 ahuillet r1012 upd ------------------------------------------------------------------------ 2008-08-14 12:26 ahuillet r1011 mark startup alerts (rc and 640x480 messages) for translation as reported missing by barbatrix ------------------------------------------------------------------------ 2008-08-14 12:09 ahuillet r1010 quest browser can now be exited with escape key as well as Q ------------------------------------------------------------------------ 2008-08-14 12:04 ahuillet r1009 limited scrolling down in dialogs to two lines so text is always visible ------------------------------------------------------------------------ 2008-08-12 22:02 ahuillet r1008 do no take stamina down when paralyzed ------------------------------------------------------------------------ 2008-08-12 21:47 ahuillet r1007 fix crash when exiting OSD menu with ESC key. report and patch by anonymous. ------------------------------------------------------------------------ 2008-08-12 21:43 ahuillet r1006 only check for libintl on macosx where it is necessary, fixes build on my ubuntu ------------------------------------------------------------------------ 2008-08-12 21:41 ahuillet r1005 fixed scanf format parameters for a few fields of bot data structure. patch by anonymous. reportedly fixes things on PPC ------------------------------------------------------------------------ 2008-08-11 11:54 ahuillet r1004 do not byteswap enemy archive files on PPC since it is not needed any longer. what a mess this archive loading is! ------------------------------------------------------------------------ 2008-08-10 23:45 stedevil r1003 Updated known issues ------------------------------------------------------------------------ 2008-08-10 22:42 stedevil r1002 Updated Building with autotools to look nicer and with hints for MAC OSX users ------------------------------------------------------------------------ 2008-08-09 16:46 ahuillet r1001 check for libintl in configure. reportedly fixes building on mac os. ------------------------------------------------------------------------ 2008-08-06 10:51 ahuillet r1000 rc2 changelog ------------------------------------------------------------------------ 2008-08-06 10:22 ahuillet r999 including INSTALL.genetric as well as HELP_WANTED in tarball now ------------------------------------------------------------------------ 2008-08-06 10:15 ahuillet r998 this is 0.11svn (in svn) ------------------------------------------------------------------------ 2008-08-05 22:50 ahuillet r997 new barrel smashing code from fluzz - fixes bugs related to smashing a barrel from a distance ------------------------------------------------------------------------ 2008-08-05 09:09 ahuillet r996 do not call gettext on empty strings ------------------------------------------------------------------------ 2008-08-04 02:19 stedevil r995 Reverting some funky stuff in r922 by cygal that breaks compile ------------------------------------------------------------------------ 2008-08-04 02:07 stedevil r994 Less blocking overlap on wall and doors, possible due to flux fixes ------------------------------------------------------------------------ 2008-08-04 00:57 stedevil r993 lvl 3: Kevs basement, 302s too quick and deadly to have a bunch swarm you in a confined space early in the game, changed to 123s ------------------------------------------------------------------------ 2008-08-03 23:53 cygal r992 fixed a point size issue that was not reseted correctly ------------------------------------------------------------------------ 2008-08-03 22:09 stedevil r991 Balancing reward for helping Mrs stone, amount of money was unreachable until long after better weapons was available in RG shop. TODO: Make it a real quest? ------------------------------------------------------------------------ 2008-08-03 21:58 stedevil r990 Fixing Lukas (RG shopkeeper) dialogs a bit ------------------------------------------------------------------------ 2008-08-03 21:53 stedevil r989 making sure RG shopkeeper is always close enough to buy things from. lvl 1 Town (some players seem to find it annoying that he is sometimes out of reach) ------------------------------------------------------------------------ 2008-08-03 19:03 stedevil r988 replaced unreachable waypoint with corresponding non broken one on lvl 31 HFE ------------------------------------------------------------------------ 2008-08-03 18:29 stedevil r987 removed unreachable crystal from lvl 9 ------------------------------------------------------------------------ 2008-08-03 17:54 stedevil r986 removed recharge time value on kitchen knife (not used but looked weird in the shop) ------------------------------------------------------------------------ 2008-08-03 16:43 stedevil r985 redesign entrance area for lvl 6 maintainance tunnels ------------------------------------------------------------------------ 2008-08-03 12:09 ahuillet r984 bot escape code contributed by fluzz. not widely tested but this is what RCs are for ------------------------------------------------------------------------ 2008-08-01 21:07 ahuillet r983 upd ------------------------------------------------------------------------ 2008-08-01 20:46 ahuillet r982 english stuff ------------------------------------------------------------------------ 2008-08-01 20:41 ahuillet r981 typo ------------------------------------------------------------------------ 2008-08-01 13:23 ahuillet r980 upd from launchpad ------------------------------------------------------------------------ 2008-08-01 13:07 ahuillet r979 upd ------------------------------------------------------------------------ 2008-07-31 18:27 ahuillet r978 patch by fluzz that prevents bots from getting stuck into walls. preliminary testing seems to show the problem went away for real. ------------------------------------------------------------------------ 2008-07-27 20:02 stedevil r977 fixing up a broken waypoint in warehouse lvl 1 ------------------------------------------------------------------------ 2008-07-26 20:50 stedevil r976 Fix last mission ending immediately ------------------------------------------------------------------------ 2008-07-24 13:36 ahuillet r975 fluzz improved collision detection - hopefully no more false positives. performance impact unknown ------------------------------------------------------------------------ 2008-07-23 10:52 ahuillet r974 fluzz contributed a fix to pathfinding - it now tries intermediate points on the center of tiles ------------------------------------------------------------------------ 2008-07-20 12:23 stedevil r973 Lyriks patch to enable turning ogg+vorbis on/off at compile time ------------------------------------------------------------------------ 2008-07-20 00:18 cygal r972 patch from fluzz - adds autoscrolling to menus when entries are too long. ------------------------------------------------------------------------ 2008-07-19 22:39 stedevil r971 Added link to wiki todo in HELP_WANTED ------------------------------------------------------------------------ 2008-07-19 14:27 stedevil r970 Fixing linebreaks in the scrollby and KiberGus name ------------------------------------------------------------------------ 2008-07-19 02:01 stedevil r969 Apparently droids_arch still stupidly selects by order not by name, putting harvester back last in the file ------------------------------------------------------------------------ 2008-07-18 17:29 stedevil r968 Updated readme with R300 + Mesa 6.5.2 issue ------------------------------------------------------------------------ 2008-07-18 17:05 stedevil r967 Updated changelog ------------------------------------------------------------------------ 2008-07-18 16:41 stedevil r966 setting version to rc1 ------------------------------------------------------------------------ 2008-07-18 16:30 stedevil r965 make crystals unsellable to make sure people dont ruin their own game and future quests by selling them ------------------------------------------------------------------------ 2008-07-17 20:58 stedevil r964 change HAR to 542 Forest Harvester and added droid numbers to their names ------------------------------------------------------------------------ 2008-07-17 18:54 stedevil r963 changed level layout a bit to hopefully avoid singularity getting stuck ------------------------------------------------------------------------ 2008-07-17 04:26 stedevil r962 reverting removal of first nonsense item, apparently game is this is still broken without it. Fixes kitchen knife use and drop bugs ------------------------------------------------------------------------ 2008-07-17 04:08 stedevil r961 forgot 1 dialog revert on Stone ------------------------------------------------------------------------ 2008-07-17 02:26 stedevil r960 Make cant save due to being dead popup less ambigous ------------------------------------------------------------------------ 2008-07-17 01:59 stedevil r959 add back all _ removales from dialog to ensure no more breakage from it in release candidate 1. Add real fix and _ removals after 0.11 final ------------------------------------------------------------------------ 2008-07-16 11:30 elijahbal r958 Updating from launchpad. ------------------------------------------------------------------------ 2008-07-16 11:14 cygal r957 fixed precedent patch - would have broke build on nonGL systems ------------------------------------------------------------------------ 2008-07-16 11:08 cygal r956 adds a dot in the editor while you move (makes the movement easier) - work from Katen adapted ------------------------------------------------------------------------ 2008-07-16 10:23 ahuillet r955 no CL for this release ------------------------------------------------------------------------ 2008-07-15 22:49 ahuillet r954 Credits for 0.11 ------------------------------------------------------------------------ 2008-07-15 08:58 elijahbal r953 Update of the translation's files. ------------------------------------------------------------------------ 2008-07-14 20:33 cygal r952 fixed previous patch. sorry ------------------------------------------------------------------------ 2008-07-14 20:20 cygal r951 prevents the user to save when Tux is dead - patch from Kevin Soltysiak ------------------------------------------------------------------------ 2008-07-13 20:33 stedevil r950 Very strange crashbug if this specifc line does not contain gettext =_" marker... TODO: Figure out why ------------------------------------------------------------------------ 2008-07-13 20:22 elijahbal r949 Updating the french translation for the takeover game. ------------------------------------------------------------------------ 2008-07-13 07:00 stedevil r948 Removed some locked double doors that where possible and desiarable to sneak through ------------------------------------------------------------------------ 2008-07-13 06:47 stedevil r947 Updated known issues section & made new paragraph linebreaks the same throughout the document ------------------------------------------------------------------------ 2008-07-13 06:37 stedevil r946 Wall width 1.3->1.4, its just too easy to sneak through locked doors with 1.3 ------------------------------------------------------------------------ 2008-07-13 00:12 stedevil r945 Weapon durabilityloss 25->15% ------------------------------------------------------------------------ 2008-07-12 17:58 ahuillet r944 fixed typo in shotgun ammo description ------------------------------------------------------------------------ 2008-07-12 17:23 ahuillet r943 removed unaccessible chest in the city. we will need to build up chests facing the two missing directions at some point. ------------------------------------------------------------------------ 2008-07-12 17:20 ahuillet r942 fixed typo in str/dex pills description ------------------------------------------------------------------------ 2008-07-12 17:10 ahuillet r941 made brain enlargement pill unsellable :) ------------------------------------------------------------------------ 2008-07-12 14:44 ahuillet r940 revert r939 cosmetic changes, but keep the warning removal ------------------------------------------------------------------------ 2008-07-12 14:27 elijahbal r939 Just indent a bit and adding some brackets to avoid a weird warning. (Some extra spaces at end of lines are also removed by my text editor) ------------------------------------------------------------------------ 2008-07-12 03:05 stedevil r938 lots of level threashold aligning to make edge copy robust and general map fixups in the process ------------------------------------------------------------------------ 2008-07-12 00:16 elijahbal r937 Updating from newer english file ------------------------------------------------------------------------ 2008-07-11 23:46 elijahbal r936 Mise à jour ------------------------------------------------------------------------ 2008-07-11 19:29 stedevil r935 Hopefully correctly copied all missing object labels (due to previous bug) on map edges ------------------------------------------------------------------------ 2008-07-11 17:22 ahuillet r934 grmbl ------------------------------------------------------------------------ 2008-07-11 17:20 ahuillet r933 reworked action_change_obstacle_label* functions to get rid of bugs and reduce amount of code. ------------------------------------------------------------------------ 2008-07-11 16:46 ahuillet r932 moved obstacle label double check to action_change_obstacle_label. this nothing vs _user distinction really sucks. ------------------------------------------------------------------------ 2008-07-11 14:59 ahuillet r931 now drawing level thresholds in red when grid is active in leveleditor. also some cosmetic changes to skew_and_blit_line ------------------------------------------------------------------------ 2008-07-11 14:29 ahuillet r930 now correctly changing obstacle label to a predefined value (ie. without user input). fixes exported edges labels disappearing. ------------------------------------------------------------------------ 2008-07-11 14:03 elijahbal r929 Updating this files from rosetta's translation. Launchpad is now synchronised with the repository for the french files. ------------------------------------------------------------------------ 2008-07-11 12:50 ahuillet r928 updated key chart to reflect changes in README. localized StartOfGame will need some love. ------------------------------------------------------------------------ 2008-07-11 12:50 ahuillet r927 updated phrasing and ordering of sections, shortened key chart ------------------------------------------------------------------------ 2008-07-11 12:30 stedevil r926 change SHIFT -> X for displaying items on ground and general fix up key info in readme and ingame + howto russian language on Ubuntu ------------------------------------------------------------------------ 2008-07-11 01:46 stedevil r925 first balance implementation of bot parts and some weapon renaming ------------------------------------------------------------------------ 2008-07-10 21:27 ahuillet r924 blah ------------------------------------------------------------------------ 2008-07-10 21:25 ahuillet r923 hurt_bots and hurt_humans made 16bit because 8bit integers = bad with windows ------------------------------------------------------------------------ 2008-07-10 19:50 stedevil r922 fixed the separation color to the correct ff00ff ------------------------------------------------------------------------ 2008-07-10 11:24 stedevil r921 dont show range for rangeless damage/healing ------------------------------------------------------------------------ 2008-07-10 11:05 stedevil r920 implementing font colors switching in skills window ------------------------------------------------------------------------ 2008-07-10 11:03 stedevil r919 implementing fontcolor switch for message font and a few comment changes in vars.h ------------------------------------------------------------------------ 2008-07-10 06:44 stedevil r918 removed non currently relevant crash warning ------------------------------------------------------------------------ 2008-07-10 06:41 stedevil r917 balanced weapon duration for new wear implementation ------------------------------------------------------------------------ 2008-07-10 06:25 stedevil r916 updated location of shop relative chandra ------------------------------------------------------------------------ 2008-07-10 05:56 stedevil r915 a few town waypoint and location fixes ------------------------------------------------------------------------ 2008-07-10 01:47 ahuillet r914 removed dead code ------------------------------------------------------------------------ 2008-07-10 01:35 ahuillet r913 fixed inventory placement - it was possible to place big items outside the left/top borders of inventory ------------------------------------------------------------------------ 2008-07-10 01:02 ahuillet r912 fixed displaying required attributes when there are none, and displaying identification cost when relevant ------------------------------------------------------------------------ 2008-07-09 22:08 stedevil r911 fixed healing making doc refuse to give you antidote. TODO Make getting antidote a proper quest, ie go somewhere , do something and eg bring something back to doc ------------------------------------------------------------------------ 2008-07-09 10:19 stedevil r910 some further savegame load error improvements ------------------------------------------------------------------------ 2008-07-09 00:09 ahuillet r909 refine errormsg when detecting savegame incompatibility ------------------------------------------------------------------------ 2008-07-09 00:05 ahuillet r908 added a wrapper for ErrorMessage, and using longjmp in order to display a nice errormsg and cancel game loading instead of exiting directly when an error occurs. ------------------------------------------------------------------------ 2008-07-08 15:58 stedevil r907 temporarily disabled swedish, too few translated items to be included in 0.11 ------------------------------------------------------------------------ 2008-07-08 15:24 stedevil r906 making message log white text again ------------------------------------------------------------------------ 2008-07-08 14:29 stedevil r905 forgot to add back subliminal in r904 ------------------------------------------------------------------------ 2008-07-08 14:24 stedevil r904 apparently on slow computers the removed messages are shown, putting them back. TODO make it visiable also on faster computers ------------------------------------------------------------------------ 2008-07-08 14:12 stedevil r903 fix crash in takeover game in translations, max 10->20chars, should be enough for all languages. Cleaned out a few unneed translations as well. ------------------------------------------------------------------------ 2008-07-08 12:56 stedevil r902 Make 4 square wide items fit in inventory window weapon rectangle ------------------------------------------------------------------------ 2008-07-08 12:30 stedevil r901 Make 5 square tall items fit in main UI weapon circle ------------------------------------------------------------------------ 2008-07-07 19:44 ahuillet r900 LYRIKpage reported wrong install dir on irc. ------------------------------------------------------------------------ 2008-07-07 02:16 stedevil r899 New small fontcolor implemented ------------------------------------------------------------------------ 2008-07-07 01:44 stedevil r898 New small fontcolor for belt items, messagelog and char window fixed properties. Todo, implement the actual code for displaying it. ------------------------------------------------------------------------ 2008-07-05 12:25 stedevil r897 KiberGus: This patch changes dialogs to give to game endings 1) Enable shield 2) Disable shield, enter HF and kill all bots by update What is still needed: To show different text after game is won. Stedevil: minor text and gramatics fixes ------------------------------------------------------------------------ 2008-07-05 10:22 ahuillet r896 fixed reading amount of bot parts ------------------------------------------------------------------------ 2008-07-04 16:53 stedevil r895 removed brackets next to skills ------------------------------------------------------------------------ 2008-07-04 14:59 ahuillet r894 fixed font ------------------------------------------------------------------------ 2008-07-04 14:43 stedevil r893 fully separate weapon and armour durability damage to make balancing easier ------------------------------------------------------------------------ 2008-07-04 13:44 stedevil r892 power hammer rotational images resized to fit ------------------------------------------------------------------------ 2008-07-04 13:12 stedevil r891 kitchen knife rotational images resized to fit ------------------------------------------------------------------------ 2008-07-04 10:19 stedevil r890 Cypergoose: Repaired obstacle labels on HF enterance Added bots on HF Added MSCD with takeover dialog Added ability to display text messages from actions Added text messages to HF enterance (on unlocking doors) Stedevil: Added gettext markers & fixed spelling error ------------------------------------------------------------------------ 2008-07-04 09:09 stedevil r889 implement bot part drop percentage per droid ------------------------------------------------------------------------ 2008-07-04 06:15 stedevil r888 text fixes and walls back to 0.6, smaller makes walking through walls too easy ------------------------------------------------------------------------ 2008-07-03 22:37 cygal r887 Integrated Nario's new song (Suspicion.ogg) to the desert level. ------------------------------------------------------------------------ 2008-07-03 10:32 stedevil r886 fix warehouse a bit to make it less annoying to navigate ------------------------------------------------------------------------ 2008-07-03 09:54 stedevil r885 walls 1.4 -> 1.3 and 0.6 -> 0.5 ------------------------------------------------------------------------ 2008-07-03 09:46 stedevil r884 making charscreen a bit more pretty ------------------------------------------------------------------------ 2008-07-03 07:49 stedevil r883 cleaning out more unneeded translations (?) ------------------------------------------------------------------------ 2008-07-03 07:13 stedevil r882 weeding out more text that shouldnt be translated ------------------------------------------------------------------------ 2008-07-02 19:37 stedevil r881 fix order bot extract parts in order accordingt to dialogs ------------------------------------------------------------------------ 2008-07-02 15:44 ahuillet r880 refusing to display language menu on win32 ------------------------------------------------------------------------ 2008-07-02 15:41 ahuillet r879 upd ------------------------------------------------------------------------ 2008-07-02 15:10 ahuillet r878 now properly toggle fullscreen after a game restart on windows. ------------------------------------------------------------------------ 2008-07-02 14:32 ahuillet r877 fixed removal of obstacle label (e.g. when undoing) not working properly ------------------------------------------------------------------------ 2008-07-02 13:49 ahuillet r876 added placeholder for empty descriptions because gettext hates the empty string ------------------------------------------------------------------------ 2008-07-02 11:30 ahuillet r875 now writing to stderr that we are binding gettext domains to ./po ------------------------------------------------------------------------ 2008-07-02 11:30 ahuillet r874 patch by ian griffiths for obstacle description edition that was killing the label or something like that. details unclear but it will work better :) ------------------------------------------------------------------------ 2008-07-02 10:33 stedevil r873 map stuck bot fix lvl 17 ------------------------------------------------------------------------ 2008-07-02 10:31 stedevil r872 town remake related dialog fixes ------------------------------------------------------------------------ 2008-07-02 10:28 stedevil r871 money drop tweak ------------------------------------------------------------------------ 2008-07-02 07:01 stedevil r870 pretty up town a bit ------------------------------------------------------------------------ 2008-07-02 04:47 stedevil r869 some balancing and adding reward for helping stone ------------------------------------------------------------------------ 2008-07-01 22:15 ahuillet r868 rephrase "this is a RC" msg slightly ------------------------------------------------------------------------ 2008-07-01 15:18 stedevil r867 some balancing, fixing shops, and bigger plasmapistol ------------------------------------------------------------------------ 2008-07-01 14:54 stedevil r866 the plasmas cleaned up and some balancing ------------------------------------------------------------------------ 2008-07-01 13:15 stedevil r865 the lasers cleaned up and some balancing ------------------------------------------------------------------------ 2008-07-01 11:24 stedevil r864 weapon cleanup and balancing ------------------------------------------------------------------------ 2008-07-01 10:22 stedevil r863 weapon cleanup and balancing ------------------------------------------------------------------------ 2008-07-01 09:43 stedevil r862 weapon cleanup and temp disabling melee ------------------------------------------------------------------------ 2008-07-01 09:03 stedevil r861 disable for v0.11 due to lack of graphics 9mm,7.62mm,BMG ------------------------------------------------------------------------ 2008-07-01 08:54 stedevil r860 fix up .22 line ------------------------------------------------------------------------ 2008-07-01 07:03 stedevil r859 wrench cleanup ------------------------------------------------------------------------ 2008-07-01 06:41 stedevil r858 shotgun pump ------------------------------------------------------------------------ 2008-07-01 06:40 stedevil r857 shotgun cleanups ------------------------------------------------------------------------ 2008-07-01 06:25 stedevil r856 shotgun cleanups ------------------------------------------------------------------------ 2008-07-01 06:22 stedevil r855 shotgun cleanups ------------------------------------------------------------------------ 2008-07-01 06:19 stedevil r854 shotgun cleanups ------------------------------------------------------------------------ 2008-07-01 06:08 stedevil r853 cleanup ------------------------------------------------------------------------ 2008-07-01 06:03 stedevil r852 sawn off shotgun and shells ground image ------------------------------------------------------------------------ 2008-06-30 23:21 stedevil r851 fix links for all items using exterminator and ammo as placeholder graphics ------------------------------------------------------------------------ 2008-06-30 08:28 stedevil r850 cleaning up ------------------------------------------------------------------------ 2008-06-30 06:32 stedevil r849 exterminator new folder ------------------------------------------------------------------------ 2008-06-30 06:30 stedevil r848 super exterminator inv image added ------------------------------------------------------------------------ 2008-06-30 06:00 stedevil r847 temp shotgunshell image ------------------------------------------------------------------------ 2008-06-30 04:30 stedevil r846 implement changes and some balancing ------------------------------------------------------------------------ 2008-06-30 04:27 stedevil r845 remove old ------------------------------------------------------------------------ 2008-06-30 04:27 stedevil r844 move location ------------------------------------------------------------------------ 2008-06-30 04:17 stedevil r843 shotgun saw off and pump inv images added ------------------------------------------------------------------------ 2008-06-30 04:12 stedevil r842 add images ------------------------------------------------------------------------ 2008-06-30 03:15 stedevil r841 remove old folder for iron_pipe with wrong rotation ------------------------------------------------------------------------ 2008-06-30 03:12 stedevil r840 add new folder for iron_pipe with shop rotation corrected ------------------------------------------------------------------------ 2008-06-30 02:55 stedevil r839 Fix Stone dialog crash due to Subtitle _ removal ------------------------------------------------------------------------ 2008-06-29 06:59 stedevil r838 Added full price for training cost ------------------------------------------------------------------------ 2008-06-29 06:04 stedevil r837 Removed lots of nonsense text from list to translate ------------------------------------------------------------------------ 2008-06-28 05:41 stedevil r836 Added Swedish letter Åå ------------------------------------------------------------------------ 2008-06-28 05:19 stedevil r835 Added Swedish letter Åå, Updated README ------------------------------------------------------------------------ 2008-06-27 00:00 elijahbal r834 Updating of translation. ------------------------------------------------------------------------ 2008-06-26 19:12 stedevil r833 Actually put somthing in HELP-WANTED ------------------------------------------------------------------------ 2008-06-26 01:26 elijahbal r832 Minor corrections in the french version of the dialogs. ------------------------------------------------------------------------ 2008-06-25 00:52 ahuillet r831 added Makefile for archetypeeditor.... ------------------------------------------------------------------------ 2008-06-24 23:47 elijahbal r830 Corrections in data strings ------------------------------------------------------------------------ 2008-06-24 20:07 ahuillet r829 fixed archetypeeditor ------------------------------------------------------------------------ 2008-06-24 18:20 ahuillet r828 added CMakeLists.txt file to EXTRA_DIST wherever necessary, as well as dialed.py and archetypeeditor ------------------------------------------------------------------------ 2008-06-24 18:06 ahuillet r827 added gluem to the list of dirs. why the hell was it not here? ------------------------------------------------------------------------ 2008-06-24 10:25 stedevil r826 fix some mapbugs on lvl 0 ------------------------------------------------------------------------ 2008-06-24 10:16 ahuillet r825 added lists.h to source file list ------------------------------------------------------------------------ 2008-06-24 09:41 stedevil r824 pretty up lvl 8 a bit ------------------------------------------------------------------------ 2008-06-24 08:17 stedevil r823 fix size of crates and barrels ------------------------------------------------------------------------ 2008-06-24 06:50 stedevil r822 Made red walls follow wall width and thickness variable and bumped width 1.2 -> 1.4 to avoid walking through walls ------------------------------------------------------------------------ 2008-06-23 17:41 ahuillet r821 properly remove .svn when doing make dist... ------------------------------------------------------------------------ 2008-06-23 16:29 ahuillet r820 this is 0.11pre-rc1. I hate the name but could not come up with anything better. ------------------------------------------------------------------------ 2008-06-23 16:25 ahuillet r819 harmless changes ------------------------------------------------------------------------ 2008-06-22 03:41 stedevil r818 KiberGus: HF placeholder end of game for v0.11 ------------------------------------------------------------------------ 2008-06-18 23:09 elijahbal r817 A few corrections. Maybe the top of the iceberg. Also added in launchpad. ------------------------------------------------------------------------ 2008-06-18 20:19 stedevil r816 KiberGus: Moved return point from warehouse. Now Tux wont go throught walls. Removed badly placd wall ------------------------------------------------------------------------ 2008-06-18 20:07 ahuillet r815 kibergus contributed broken glass walls. ------------------------------------------------------------------------ 2008-06-18 18:32 stedevil r814 CyberGoose: Hell Fortess enterance. Reworked waypoints, added droids. Todo:* Feedback for scripted events on screen and in log * DisableSecurity script doesn't work. * Glass windows should be breakable. * Connected levels: dungeons,HF itself ------------------------------------------------------------------------ 2008-06-18 15:44 stedevil r813 KiberGus: * Droid test area * Traps fixed * traps disable fixed * MSOffice millie door opening ------------------------------------------------------------------------ 2008-06-16 14:36 stedevil r812 Hopefully decent balance for oilsplats ------------------------------------------------------------------------ 2008-06-16 14:05 ahuillet r811 only drop blood if dmg > 5 ------------------------------------------------------------------------ 2008-06-16 09:25 ahuillet r810 spray less blood. this is no definitive fix but will improve things greatly. ------------------------------------------------------------------------ 2008-06-16 08:36 stedevil r809 Quick and ugly fix for sawmills entering town ------------------------------------------------------------------------ 2008-06-15 20:53 stedevil r808 KiberGus Modified hell fortres enterance, secret lab, small fixes on terminal fields. ------------------------------------------------------------------------ 2008-06-15 20:28 stedevil r807 oops, wrong doors for arenas ------------------------------------------------------------------------ 2008-06-15 16:47 stedevil r806 KiberGus map updates and fix of missing obstacle link in town ------------------------------------------------------------------------ 2008-06-15 12:44 ahuillet r805 removed text from character screen and added it in code in order to enable translations of character screen. ------------------------------------------------------------------------ 2008-06-15 12:43 ahuillet r804 updates by qubodup. huge thanks to him - note that many of the sounds seem not to be integrated ingame yet... ------------------------------------------------------------------------ 2008-06-15 12:26 ahuillet r803 reduced size of "v" letter ------------------------------------------------------------------------ 2008-06-15 11:48 ahuillet r802 converted to cp1251 ------------------------------------------------------------------------ 2008-06-15 10:48 ahuillet r801 upd from launchpad ------------------------------------------------------------------------ 2008-06-15 10:35 ahuillet r800 added russian to the language list. ------------------------------------------------------------------------ 2008-06-15 10:21 ahuillet r799 font added by kibergus ------------------------------------------------------------------------ 2008-06-14 11:22 ahuillet r798 kibergus contributed this font - used for russian ------------------------------------------------------------------------ 2008-06-14 11:21 ahuillet r797 upd? ------------------------------------------------------------------------ 2008-06-13 16:49 ahuillet r796 kibergus fixed a wrong chat extra name. ------------------------------------------------------------------------ 2008-06-11 22:57 stedevil r795 somehow wearehousedoor label vanished... *shrug* ------------------------------------------------------------------------ 2008-06-09 04:59 stedevil r794 town trees dont block sight ------------------------------------------------------------------------ 2008-06-09 04:58 stedevil r793 waypoints 200->220 and town basicly finished (TODO pretty grass and minor details) ------------------------------------------------------------------------ 2008-06-07 12:53 stedevil r792 increase obstacles 3000->4000 ------------------------------------------------------------------------ 2008-06-07 11:39 stedevil r791 town 95% done ------------------------------------------------------------------------ 2008-06-07 09:36 ahuillet r790 increased max doors on level by 30 (to 150) ------------------------------------------------------------------------ 2008-06-07 07:54 stedevil r789 town 90% done, removed some picket fences and tweaked kevins garden on lvl17 ------------------------------------------------------------------------ 2008-06-05 15:39 stedevil r788 town 85% done ------------------------------------------------------------------------ 2008-06-04 23:52 elijahbal r787 Scripts used to handle the gettext translation. methods_on_po.py is only a module file, not a script. ------------------------------------------------------------------------ 2008-06-04 09:58 ahuillet r786 1.2 for wall width reduces colldet "false positives" (it was difficult for tux to go through a door) ------------------------------------------------------------------------ 2008-06-04 09:37 ahuillet r785 grmbl ------------------------------------------------------------------------ 2008-06-04 07:41 stedevil r784 town 75%, new guardbots, many blockareas fixed ------------------------------------------------------------------------ 2008-06-03 18:06 ahuillet r783 reverted the pageup/pagedown changes ------------------------------------------------------------------------ 2008-06-03 15:54 ahuillet r782 removed half open doors from leveleditor ------------------------------------------------------------------------ 2008-06-03 12:30 stedevil r781 town 2/3 finished ------------------------------------------------------------------------ 2008-06-03 12:28 ahuillet r780 now supporting pageup/pagedown to scroll through the available tiles ------------------------------------------------------------------------ 2008-06-03 12:16 ahuillet r779 added god mode and invisibility options to cheat menu. ------------------------------------------------------------------------ 2008-06-03 12:01 elijahbal r778 Minor corrections. ------------------------------------------------------------------------ 2008-06-03 11:39 elijahbal r777 Minor improvements from launchpad. ------------------------------------------------------------------------ 2008-06-03 08:32 ahuillet r776 added commented out experimental and unfinished floor drawing code ------------------------------------------------------------------------ 2008-06-02 18:53 ahuillet r775 removing the openGL automap, which had been deprecated in favor of the SDL one. it was buggy, slow, and not even so pretty. ------------------------------------------------------------------------ 2008-06-02 18:09 ahuillet r774 improved SDL automap to be more readable. ------------------------------------------------------------------------ 2008-06-02 13:54 ahuillet r773 a tiny bit of harmless clean up (no real changes to code). ------------------------------------------------------------------------ 2008-06-02 12:51 ahuillet r772 InitFont is static. ------------------------------------------------------------------------ 2008-06-02 11:32 ahuillet r771 removed more dead code ------------------------------------------------------------------------ 2008-06-02 11:31 ahuillet r770 our_SDL_blit_wrapper was off by one pixel in open gl mode ------------------------------------------------------------------------ 2008-06-02 10:43 ahuillet r769 removed unused function prototype, killed some unused variables in TryToSellItem ------------------------------------------------------------------------ 2008-06-02 10:41 ahuillet r768 removed unused code from BFont as first part of a cleanup attempt ------------------------------------------------------------------------ 2008-06-02 10:41 ahuillet r767 fixed bug introduced in r738 that walls would not be displayed in leveleditor top menu ------------------------------------------------------------------------ 2008-06-02 10:29 ahuillet r766 now displaying progress percentage ------------------------------------------------------------------------ 2008-06-01 19:41 ahuillet r765 Improved texture atlas support. - Moved atlas-related functions to new file open_gl_atlas.c. This file provides a unique entry point for atlas reading. - Floor tile loading now properly falls back to no-atlas mode on cards that do not support large enough textures - Added texture coordinates to iso_image structure in order for atlas support to be added more easily for all kinds of data - OpenGL general modifications in order to take into account the texture coordinates - makes it possible to draw from a texture atlas transparently - OpenGL functions do not display the padding of images any longer. Possible performance improvement. - Removed the dirty hack in leveleditor to display floor tiles, this is now done transparently thanks to modifications explained above. - Removed the indirection on texture addressing, now keeping the texture ID directly into iso_image. - OpenGL automap seems broken for real now. But it does not matter since we use the SDL one by default :) it was ugly anyway ------------------------------------------------------------------------ 2008-06-01 19:31 ahuillet r764 upd ------------------------------------------------------------------------ 2008-06-01 15:31 ahuillet r763 keep max texture size in gl_max_texture_size. useful for e.g. loading atlases ------------------------------------------------------------------------ 2008-06-01 15:28 stedevil r762 more work on town ------------------------------------------------------------------------ 2008-06-01 14:46 ahuillet r761 removed an action that should not have been here from SADD dialog ------------------------------------------------------------------------ 2008-06-01 12:10 elijahbal r760 A new script to build dialogs translated with launchpad ------------------------------------------------------------------------ 2008-06-01 09:01 ahuillet r759 better no text than old and wrong stuff ------------------------------------------------------------------------ 2008-06-01 08:59 ahuillet r758 stupid INSTALL talked only about cmake. ------------------------------------------------------------------------ 2008-06-01 08:31 ahuillet r757 recolorized green fences in order to make them look slightly better. ------------------------------------------------------------------------ 2008-05-31 16:39 ahuillet r756 plugged level35 (only a tiny part of it) into the desert of red tears ------------------------------------------------------------------------ 2008-05-31 16:38 ahuillet r755 do not change bot combat state to ATTACK when running BreakOffAndBecomeHostile, this will be done automatically by AI code. also changed the way we detect who starts the talk in order to properly handle when you are the one being talked to ------------------------------------------------------------------------ 2008-05-31 16:37 ahuillet r754 reflect updates to dialogs ------------------------------------------------------------------------ 2008-05-31 16:23 ahuillet r753 added false and real rewards for SADD quest prior to integration into the game ------------------------------------------------------------------------ 2008-05-31 16:22 ahuillet r752 oops ------------------------------------------------------------------------ 2008-05-31 16:20 ahuillet r751 SADD now rushes you. questionable change given its speed... ------------------------------------------------------------------------ 2008-05-31 16:20 ahuillet r750 what the hell?! ------------------------------------------------------------------------ 2008-05-31 16:16 ahuillet r749 fixed SADD dialog logic. ready for inclusion in a forthcoming commit. ------------------------------------------------------------------------ 2008-05-31 16:03 stedevil r748 more work on town and lvl8 ------------------------------------------------------------------------ 2008-05-31 15:54 stedevil r747 wall block sizes ------------------------------------------------------------------------ 2008-05-31 11:59 ahuillet r746 upd translation ------------------------------------------------------------------------ 2008-05-31 11:48 ahuillet r745 fixed english in tania dialog. logic not done. ------------------------------------------------------------------------ 2008-05-30 19:34 ahuillet r744 upd ------------------------------------------------------------------------ 2008-05-30 19:34 ahuillet r743 fixed english in SACD and SADD dialogs. logic is still buggy. ------------------------------------------------------------------------ 2008-05-30 19:33 ahuillet r742 fixed waypoint connections on level35 prior to inclusion ------------------------------------------------------------------------ 2008-05-30 18:54 ahuillet r741 upd ------------------------------------------------------------------------ 2008-05-30 18:54 ahuillet r740 updated the french translation ------------------------------------------------------------------------ 2008-05-29 18:06 stedevil r739 remake lvl 8 and start remake lvl 0 ------------------------------------------------------------------------ 2008-05-28 20:04 cygal r738 skip light radius had been removed, sorry ------------------------------------------------------------------------ 2008-05-28 12:27 stedevil r737 updated kevins underground (lvl 3) ------------------------------------------------------------------------ 2008-05-28 09:23 stedevil r736 Megabrutals patch to add a ladder instead of teleport to lvl 14. Thanks :) ------------------------------------------------------------------------ 2008-05-16 18:05 cygal r735 removed AssembleLevelEditorPicture ------------------------------------------------------------------------ 2008-05-16 18:02 cygal r734 killed dead code which should have been removed when killing network.c ------------------------------------------------------------------------ 2008-05-15 21:23 cygal r733 added a AssembleLevelEditorPicture used in the editor instead of AssembleCombatPicture ------------------------------------------------------------------------ 2008-05-12 10:37 ahuillet r732 integrated iron bar graphics ------------------------------------------------------------------------ 2008-05-12 09:28 bastiansalmela r731 blaa blaa blaa, more coffee.. blaablaablaa.. .b ------------------------------------------------------------------------ 2008-05-11 22:27 stedevil r730 Fixing walls and computers objects to avoid stuck bots in warehouse ------------------------------------------------------------------------ 2008-05-11 21:02 ahuillet r729 grmbl ------------------------------------------------------------------------ 2008-05-11 18:52 stedevil r728 Plasma grenade namechange ------------------------------------------------------------------------ 2008-05-11 18:00 ahuillet r727 now using precomputed diagonal length for obstacles ------------------------------------------------------------------------ 2008-05-11 17:58 ahuillet r726 not using lrintf after all ------------------------------------------------------------------------ 2008-05-11 15:38 ahuillet r725 checking for lrintf ------------------------------------------------------------------------ 2008-05-11 13:28 ahuillet r724 added diaglength to obstacle_spec structure for perf optimization ------------------------------------------------------------------------ 2008-05-11 13:26 ahuillet r723 not displaying "max level reached" every frame now but only when relevant :) ------------------------------------------------------------------------ 2008-05-11 11:48 ahuillet r722 unbreak the build... ------------------------------------------------------------------------ 2008-05-11 11:48 ahuillet r721 changed move target computation in attack_state_machine to take into account bots already around the target. consumes CPU but behaves much better ------------------------------------------------------------------------ 2008-05-11 11:47 ahuillet r720 now handling rotation_angle = 0 in RotateVectorByAngle ------------------------------------------------------------------------ 2008-05-11 11:46 ahuillet r719 normalize_vect is not static any longer ------------------------------------------------------------------------ 2008-05-10 22:34 ahuillet r718 fixed tux melee weapon logic not to destroy the weapon when against a wall ------------------------------------------------------------------------ 2008-05-10 22:22 ahuillet r717 reduced radial distance by 0.1 to simulate "thickness" of tux/bots/bullets ------------------------------------------------------------------------ 2008-05-10 22:08 ahuillet r716 cleanup. ------------------------------------------------------------------------ 2008-05-10 22:07 ahuillet r715 sanitized buy and sell price calculations ------------------------------------------------------------------------ 2008-05-10 22:06 ahuillet r714 removed useless values in shop commands enum ------------------------------------------------------------------------ 2008-05-10 22:02 ahuillet r713 using IsPassableForDroid when trying to see if tux is stuck, in order not to report him as stuck when he is in a door ------------------------------------------------------------------------ 2008-05-10 21:51 ahuillet r712 added states to arena doors ------------------------------------------------------------------------ 2008-05-10 21:14 stedevil r711 Balance, less money drops more often. Items bit more often ------------------------------------------------------------------------ 2008-05-10 20:16 ahuillet r710 added nario to credits so I do not forget later ------------------------------------------------------------------------ 2008-05-10 17:36 ahuillet r709 now properly updating screen when drawing dialog background the first time - fixes things in SDL mode and also probably in WIN32+GL mode (unconfirmed) ------------------------------------------------------------------------ 2008-05-10 17:17 ahuillet r708 integrated pistol ------------------------------------------------------------------------ 2008-05-10 17:16 ahuillet r707 Improved pathfinding/moving behavior of bots. - not moving when pathfinding yielded more waypoints that can be handled (otherwise the path gets pathfound on the next frame and this often leads the bot inside a wall) - reduced "has current move target been reached?" distance - using IsPassableForDroid in enemy_handle_stuck_in_walls to avoid false positives - reduced wait times when bot is in collision with something ------------------------------------------------------------------------ 2008-05-10 17:13 ahuillet r706 changed pathfinding function to remove possible sources of glitches. ------------------------------------------------------------------------ 2008-05-10 17:12 ahuillet r705 changed IsPassable so that it uses DirectLineWalkable. Updated DirectLineWalkable so it can handle points as well as segments. Added IsPassableForDroid that checks passability not counting doors. removed some dead prototypes ------------------------------------------------------------------------ 2008-05-10 17:09 ahuillet r704 reduced standard wall thickness to 0.6 ------------------------------------------------------------------------ 2008-05-10 15:28 ahuillet r703 more info in enemy_handle_stuck_in_walls ------------------------------------------------------------------------ 2008-05-10 15:27 ahuillet r702 fixed typo in error message "bullet outside of map" ------------------------------------------------------------------------ 2008-05-10 11:05 bastiansalmela r701 pistol ------------------------------------------------------------------------ 2008-05-10 09:20 ahuillet r700 integrated basses shotgun... this is a pump action one. commented out 2barrel sawn off shotgun. we still have a 2barrel gun which may need graphics ------------------------------------------------------------------------ 2008-05-10 09:20 ahuillet r699 grr ------------------------------------------------------------------------ 2008-05-10 09:00 bastiansalmela r698 shotgun ------------------------------------------------------------------------ 2008-05-10 08:05 ahuillet r697 fixed stedevils mistake: iron pipe has 0.75 recharging time ------------------------------------------------------------------------ 2008-05-09 20:48 stedevil r696 cleanup and skill order ------------------------------------------------------------------------ 2008-05-09 20:42 stedevil r695 Plasma grenade namechange + general cleanup ------------------------------------------------------------------------ 2008-05-09 18:05 ahuillet r694 improved ItemDropFromLevelEditor a bit - no more scrolling past the number of items, etc. ------------------------------------------------------------------------ 2008-05-09 17:26 ahuillet r693 renamed EMP grenade to EMP shockwave generator ------------------------------------------------------------------------ 2008-05-09 16:48 ahuillet r692 hacking (takeover) now is a "program" for real. ------------------------------------------------------------------------ 2008-05-09 16:37 ahuillet r691 put back takeover as #1 skill. this was getting on my nerve ------------------------------------------------------------------------ 2008-05-09 15:20 ahuillet r690 sarayan fixed H key in leveleditor ------------------------------------------------------------------------ 2008-05-09 10:11 ahuillet r689 integrated kitchen knife and hammer, and fixed size of hammer to something that does not distort the inv_image ------------------------------------------------------------------------ 2008-05-09 10:11 ahuillet r688 changed help text for gluem... ------------------------------------------------------------------------ 2008-05-09 09:50 bastiansalmela r687 hammer .b ------------------------------------------------------------------------ 2008-05-09 09:19 bastiansalmela r686 fixed the size.. now 32x64 .b ------------------------------------------------------------------------ 2008-05-09 08:49 bastiansalmela r685 kitchen knife ------------------------------------------------------------------------ 2008-05-08 18:07 ahuillet r684 some cleanup in droid blitting code. no practical impact. ------------------------------------------------------------------------ 2008-05-08 17:57 ahuillet r683 grmbl ------------------------------------------------------------------------ 2008-05-08 17:47 ahuillet r682 updated city (walls). slightly less pretty corners but also probably less buggy ------------------------------------------------------------------------ 2008-05-08 16:21 stedevil r681 small axe inventory ------------------------------------------------------------------------ 2008-05-08 16:15 stedevil r680 Modifying inventory imagesizes ------------------------------------------------------------------------ 2008-05-08 14:09 ahuillet r679 Olivier Galibert introduced states for each obstacle instance, that can be used in the events file instead of raw obstacle numbers. those states are stored in the ship file. ------------------------------------------------------------------------ 2008-05-08 13:07 ahuillet r678 now using iron pipe graphics ------------------------------------------------------------------------ 2008-05-08 13:05 ahuillet r677 Fedja Beader contributed iron pipe graphics ------------------------------------------------------------------------ 2008-05-08 12:54 stedevil r676 Commit to keep sane in a changing world ------------------------------------------------------------------------ 2008-05-08 12:43 ahuillet r675 redone through colorization of red fire ------------------------------------------------------------------------ 2008-05-08 12:35 ahuillet r674 made harvester similar to 296 ------------------------------------------------------------------------ 2008-05-08 12:33 ahuillet r673 replaced 296 by harvester bots in desert... those could use a bit less frames maybe because they are big ------------------------------------------------------------------------ 2008-05-08 10:54 ahuillet r672 upd.. grmbl ------------------------------------------------------------------------ 2008-05-08 10:54 ahuillet r671 integrated axe and crowbar ------------------------------------------------------------------------ 2008-05-08 09:00 bastiansalmela r670 axe ------------------------------------------------------------------------ 2008-05-08 08:21 bastiansalmela r669 crowbar ------------------------------------------------------------------------ 2008-05-08 08:12 ahuillet r668 removed inventory size specification for big wrench that distorted the item. ------------------------------------------------------------------------ 2008-05-08 03:18 stedevil r667 Some balancing, MAJOR work left to do though ------------------------------------------------------------------------ 2008-05-08 03:14 stedevil r666 Balancing and UI cleanup ------------------------------------------------------------------------ 2008-05-08 02:39 stedevil r665 Change and rebalance melee weapons ------------------------------------------------------------------------ 2008-05-08 01:01 stedevil r664 Thanks Sarayan for fixing my goofup. Also, rebalance sell price to 0.3 ------------------------------------------------------------------------ 2008-05-07 21:39 ahuillet r663 ian griffiths updated move level buttons in leveleditor so that they actually indicate the direction you will move to ------------------------------------------------------------------------ 2008-05-07 21:38 ahuillet r662 upd... ------------------------------------------------------------------------ 2008-05-07 21:37 ahuillet r661 reduced collision rectangle size for bar tables to something more reasonable ------------------------------------------------------------------------ 2008-05-07 17:57 ahuillet r660 sarayan removed the 640x480 limitation for SDL mode and cleaned up light strength computations for light radius ------------------------------------------------------------------------ 2008-05-07 14:44 stedevil r659 temp remove of price drop for lower then max durability on items. Balance sell price from 0.5 to 0.25 ------------------------------------------------------------------------ 2008-05-07 13:20 bastiansalmela r658 with shadows and AA. .b ------------------------------------------------------------------------ 2008-05-07 13:13 ahuillet r657 changed item selling price calculation to be current item dur / max duration for item type ------------------------------------------------------------------------ 2008-05-07 13:08 ahuillet r656 dead code removal ------------------------------------------------------------------------ 2008-05-07 12:24 ahuillet r655 want update? get update ------------------------------------------------------------------------ 2008-05-07 12:22 ahuillet r654 removed unused AddStandingAndAimingText function ------------------------------------------------------------------------ 2008-05-07 12:20 ahuillet r653 integrated meat cleaver into the game ------------------------------------------------------------------------ 2008-05-07 12:20 ahuillet r652 inventory.png ought to be inv_image.png ------------------------------------------------------------------------ 2008-05-07 12:05 bastiansalmela r651 da meatclear ------------------------------------------------------------------------ 2008-05-07 11:04 bastiansalmela r650 adding basic harvester bot information ------------------------------------------------------------------------ 2008-05-07 11:03 bastiansalmela r649 adding of harvester bot info ------------------------------------------------------------------------ 2008-05-07 09:47 ahuillet r648 changed the way we set User_Rect at every frame, and improved detection of "mouse pointer is in user rect" ------------------------------------------------------------------------ 2008-05-07 09:47 ahuillet r647 waiting for left button to be release when toggling skill explanation screen. kinda ugly hack to workaround issues. ------------------------------------------------------------------------ 2008-05-06 21:51 ahuillet r646 fixed currently selected skill changing when you open skill explanation screen. still a little bug in this area to be fixed soon ------------------------------------------------------------------------ 2008-05-06 20:25 ahuillet r645 generated full image archive for harvester bots ------------------------------------------------------------------------ 2008-05-06 20:24 ahuillet r644 stupid upd ------------------------------------------------------------------------ 2008-05-06 20:22 ahuillet r643 fixed inflate_stream to use realloc properly. handles files >30MB fine now. ------------------------------------------------------------------------ 2008-05-06 17:46 bastiansalmela r642 another go ------------------------------------------------------------------------ 2008-05-06 17:00 ahuillet r641 removed uncompressed tux_image_archive ------------------------------------------------------------------------ 2008-05-06 16:36 ahuillet r640 leftover from r634. fixes the build. sorry ------------------------------------------------------------------------ 2008-05-06 16:29 bastiansalmela r639 ceci n'est pas une zpipe .b ------------------------------------------------------------------------ 2008-05-06 16:18 ahuillet r638 fixed makefile for zpipe ------------------------------------------------------------------------ 2008-05-06 16:02 bastiansalmela r637 the line after this line will be ignored, (but, so did all the other lines i tried to commit over and over again, so i wonder, whats the point with all these lines.. ) .b ------------------------------------------------------------------------ 2008-05-06 13:23 ahuillet r636 not sure it is the proper fix for gluem, but it works ------------------------------------------------------------------------ 2008-05-06 13:23 ahuillet r635 jonno removed it, I forget to put it back... ------------------------------------------------------------------------ 2008-05-06 11:38 ahuillet r634 now damaging weapons with 1% chance when they are used, not touching them when player gets hit. player hit means damage all equipment but weapons with 20% chance. balancing to be done here. ------------------------------------------------------------------------ 2008-05-06 11:06 ahuillet r633 now displaying damage and special effects in skill screen ------------------------------------------------------------------------ 2008-05-06 10:17 ahuillet r632 made trees not block vision, and sofas non smashable ------------------------------------------------------------------------ 2008-05-06 01:23 stedevil r631 ui weapon stat cleanup and adding laser ammo req to laserstaff ------------------------------------------------------------------------ 2008-05-05 21:06 ahuillet r630 displaying damage stats for items if they can be installed in weapon slot, even if the base damage is zero. fixes dmg not appearing for .22 automatic, tree branch, wooden spear and dagger ------------------------------------------------------------------------ 2008-05-04 19:01 ahuillet r629 do not flip buffers in StoreMenuBackground, but glFlush ------------------------------------------------------------------------ 2008-05-04 14:15 cygal r628 removed an useless statement ------------------------------------------------------------------------ 2008-05-04 10:21 ahuillet r627 fixed "open po files from root of source tree" on win32. ------------------------------------------------------------------------ 2008-05-04 09:51 ahuillet r626 our_SDL_flip_wrapper does not need a parameter - also updated savestruct to reflect r624 changes ------------------------------------------------------------------------ 2008-05-04 09:37 ahuillet r625 now paying attention to hit_type when checking bullet/radial spells collisions, and properly handling hitbots/hithumans for skills ------------------------------------------------------------------------ 2008-05-04 09:36 ahuillet r624 added hit_type field to bullet and radial spells, in order to support ATTACK_HIT_ALL, ATTACK_HIT_BOTS and ATTACK_HIT_HUMANS. added those values in an enum ------------------------------------------------------------------------ 2008-05-04 09:35 ahuillet r623 marked takeover as not affecting humans ------------------------------------------------------------------------ 2008-05-04 08:41 stedevil r622 balance invisibility cost and changing book color ------------------------------------------------------------------------ 2008-05-04 08:40 stedevil r621 balance changes and small README update ------------------------------------------------------------------------ 2008-05-03 23:19 ahuillet r620 this global flag thing to control collision detection is a prone to errors. now properly setting global_ignore_doors_for_collisions_flag to false after doing a "droid can walk this line" test ------------------------------------------------------------------------ 2008-05-03 23:05 ahuillet r619 reactivated F11 to toggle fullscreen mode on !win32. I wonder why I disabled it ------------------------------------------------------------------------ 2008-05-03 23:03 ahuillet r618 made gettext look for po files in po/ directly on win32, so that the game can be run from the root of the source tree ------------------------------------------------------------------------ 2008-05-03 22:27 ahuillet r617 fixed big screen message insertion ------------------------------------------------------------------------ 2008-05-03 21:58 ahuillet r616 upd ------------------------------------------------------------------------ 2008-05-03 21:58 ahuillet r615 is that kind of a joke?! ------------------------------------------------------------------------ 2008-05-03 21:39 ahuillet r614 forgot to update that when fixing the dimensions of multidimensional arrays ------------------------------------------------------------------------ 2008-05-03 21:39 ahuillet r613 killed some code in light.c, made some functions static ------------------------------------------------------------------------ 2008-05-03 21:37 ahuillet r612 killed useless code, fixed IsVisible to work at higher resolutions, using BROWSE_LEVEL_BOTS instead of browsing all bots in MoveLevelDoors ------------------------------------------------------------------------ 2008-05-03 21:36 ahuillet r611 added visibility check to the new colldet system. fixes stone not visible behind her counter. ------------------------------------------------------------------------ 2008-05-03 20:22 ahuillet r610 some cleanup in chat.c ------------------------------------------------------------------------ 2008-05-03 20:19 ahuillet r609 fixed typedefs for multidimensional arrays. this should fix lots of issues that mysteriously appeared. C can be confusing... ------------------------------------------------------------------------ 2008-05-03 18:56 ahuillet r608 reduced emitted light strength of blasts. ------------------------------------------------------------------------ 2008-05-02 21:21 ahuillet r607 fixed displaying of cursed "heating per second" property for magical items ------------------------------------------------------------------------ 2008-05-02 08:09 ahuillet r606 factorized some code in the progress bar display function ------------------------------------------------------------------------ 2008-05-02 03:19 stedevil r605 balance and cleanup of spells ------------------------------------------------------------------------ 2008-05-02 03:18 stedevil r604 rebalance drops ------------------------------------------------------------------------ 2008-05-01 22:16 ahuillet r603 how could *I* forget to export level interfaces when editing... ------------------------------------------------------------------------ 2008-05-01 22:11 ahuillet r602 last off-by-one in the waypoint placement code? I sure hope so ------------------------------------------------------------------------ 2008-05-01 22:06 cygal r601 fixed arrow keys behavior when an obstacle is marked ------------------------------------------------------------------------ 2008-05-01 22:04 ahuillet r600 fixed ATTACK state so that bots will actually cross level borders to attack you, just like they will follow you in FOLLOW mode, and (likely!) fixed retreating behavior so bots do not get stuck in walls any longer due to retreating ------------------------------------------------------------------------ 2008-05-01 21:43 ahuillet r599 fixed some waypoint connections in warehouse lv1 ------------------------------------------------------------------------ 2008-05-01 21:18 ahuillet r598 upd... ------------------------------------------------------------------------ 2008-05-01 21:15 ahuillet r597 added new collision detection system which hopefully gives no false negatives, moved colldet stuff into colldet.c ------------------------------------------------------------------------ 2008-05-01 21:09 ahuillet r596 fixed off-by-one waypoint selection in ShuffleEnemys. again ------------------------------------------------------------------------ 2008-05-01 20:59 ahuillet r595 fixed blocking area of some grey walls, as shown by new colldet system, it was incorrect ------------------------------------------------------------------------ 2008-05-01 20:51 ahuillet r594 removed declaration of calc_distance_seg_point. this is a very specific function that is now static in map.c ------------------------------------------------------------------------ 2008-05-01 13:50 cygal r593 removed debug code.. ------------------------------------------------------------------------ 2008-05-01 12:29 ahuillet r592 moved screen<->iso translation functions out of influ.c in map.c, and added calc_distance_seg_point function ------------------------------------------------------------------------ 2008-05-01 11:37 ahuillet r591 updated radial skills special effect duration handling ------------------------------------------------------------------------ 2008-05-01 11:29 cygal r590 added fine tuning for placement - use it with M and arrow keys ------------------------------------------------------------------------ 2008-05-01 10:10 ahuillet r589 removed dead code, improved some comments ------------------------------------------------------------------------ 2008-05-01 10:07 ahuillet r588 changed friendly bot targetting mode to "closest bot", fixed off-by-one error in bot placement code (MyRandom returns between 0 and the upperbound INCLUSIVE), and removed some dead code ------------------------------------------------------------------------ 2008-04-30 23:15 cygal r587 fixed the previous patch by removing 350 locs ------------------------------------------------------------------------ 2008-04-30 22:06 cygal r586 cleaned level editor code (added a more global structure) ------------------------------------------------------------------------ 2008-04-30 21:23 ahuillet r585 added dialog mofiles to install target ------------------------------------------------------------------------ 2008-04-30 20:15 ahuillet r584 having fun with lvleditor.. changed things here and there ------------------------------------------------------------------------ 2008-04-30 20:14 ahuillet r583 removed unused debug code ------------------------------------------------------------------------ 2008-04-30 20:10 ahuillet r582 removed bars on walls_000[56], put transparent glass instead ------------------------------------------------------------------------ 2008-04-30 20:09 ahuillet r581 made grey walls with windows transparent ------------------------------------------------------------------------ 2008-04-30 19:29 ahuillet r580 changed temple wood a bit :) ------------------------------------------------------------------------ 2008-04-30 18:52 ahuillet r579 restaurant shelves are furniture, not walls :) ------------------------------------------------------------------------ 2008-04-30 18:49 ahuillet r578 added comments to explain how tux is drawn when he is subject to special effects ------------------------------------------------------------------------ 2008-04-30 18:24 ahuillet r577 calculate pi ought to be bullet not immediate ------------------------------------------------------------------------ 2008-04-30 18:21 ahuillet r576 added commented out code to fine tune some obstacle parameters. ------------------------------------------------------------------------ 2008-04-30 18:20 ahuillet r575 added program casting delay - AFTER actual triggering of the program. I think it is ok, waiting for feedback. values are unbalanced ------------------------------------------------------------------------ 2008-04-30 17:46 ahuillet r574 improved enemy random spawning behavior ------------------------------------------------------------------------ 2008-04-30 17:44 ahuillet r573 added book of invisibility to sorenson shop ------------------------------------------------------------------------ 2008-04-30 17:41 ahuillet r572 added prototype of [read|save]_bigscrmsg_t_array() to shut up warnings ------------------------------------------------------------------------ 2008-04-30 17:38 ahuillet r571 upd... I am tired of those ------------------------------------------------------------------------ 2008-04-30 17:36 cygal r570 fixed left click behaviour ------------------------------------------------------------------------ 2008-04-30 17:32 ahuillet r569 reduced size of lv34, added beginning of a little house in temple wood, fixed some waypoint connections ------------------------------------------------------------------------ 2008-04-30 16:49 stedevil r568 rebalance drops, more money, less items ------------------------------------------------------------------------ 2008-04-30 16:42 stedevil r567 added fix for Ubuntu broken language selcetion and info about unsupported widescreen resolutions ------------------------------------------------------------------------ 2008-04-30 16:40 cygal r566 fixed click&drag, cleaned a bit ------------------------------------------------------------------------ 2008-04-30 16:39 stedevil r565 cleaned out old res options, updated errortext and added unsupported 1440x900 1680x1050 res from commandline ------------------------------------------------------------------------ 2008-04-30 15:11 cygal r564 fixed grass beautify and shutup warning ------------------------------------------------------------------------ 2008-04-30 15:03 ahuillet r563 cleanup to map system (waypoints, lv34 size, map labels...) ------------------------------------------------------------------------ 2008-04-30 14:59 ahuillet r562 sarayan says it is necessary... ------------------------------------------------------------------------ 2008-04-30 14:54 cygal r561 changed the deplacement system in the level editor - work still needed ------------------------------------------------------------------------ 2008-04-30 08:54 ahuillet r560 marked some more waypoints as no-random-spawn ------------------------------------------------------------------------ 2008-04-30 08:28 ahuillet r559 sarayan added "run on dialog start" flag to the relevant nodes in subdialogs ------------------------------------------------------------------------ 2008-04-30 08:27 ahuillet r558 removed apparently unused subdlg_Spencer_eval.dialog ------------------------------------------------------------------------ 2008-04-29 23:25 cygal r557 We now use left click to place obstacles, and right click to move in the map. That's a bit confusing at first, but it's part of the "we want to follow industry standards" thing. ------------------------------------------------------------------------ 2008-04-29 20:13 ahuillet r556 fixed some wrong random spawning code - it did not pay attention to the no random flags :) ------------------------------------------------------------------------ 2008-04-29 20:12 ahuillet r555 levels "no random spawn on this wp" fixes ------------------------------------------------------------------------ 2008-04-29 19:52 cygal r554 fixed a regression introduced by the bitfield patch ------------------------------------------------------------------------ 2008-04-29 19:50 ahuillet r553 fix by sarayan - subdialogs initialization #2 ------------------------------------------------------------------------ 2008-04-29 19:49 ahuillet r552 fix by sarayan - subdialogs initialization ------------------------------------------------------------------------ 2008-04-29 19:43 ahuillet r551 fix by sarayan for some strange chat character initialization cases. ------------------------------------------------------------------------ 2008-04-29 19:25 ahuillet r550 set no random spawn flag correctly for waypoints in temple wood (lv8) ------------------------------------------------------------------------ 2008-04-29 19:01 cygal r549 fixed the KP; now works fine with quickbar ------------------------------------------------------------------------ 2008-04-29 18:57 ahuillet r548 apparently the game decided to remove some blood from the maps all by itself... ------------------------------------------------------------------------ 2008-04-29 18:38 cygal r547 YASM - drop&drag patch includes leveleditor.h ------------------------------------------------------------------------ 2008-04-29 18:35 ahuillet r546 removed 821s in temple wood ! ------------------------------------------------------------------------ 2008-04-29 18:20 cygal r545 added a drag&drop for single obstacles ------------------------------------------------------------------------ 2008-04-29 14:01 ahuillet r544 now made random placement of bots truly random, but it does expose a few problems with maps where the waypoints will have to be made no-random. fix is easy to do and it does not impair playability anyway ------------------------------------------------------------------------ 2008-04-29 14:00 ahuillet r543 now using SHIFT + W to prevent random placement of bots on a given waypoint ------------------------------------------------------------------------ 2008-04-29 13:24 cygal r542 reapplied IGriffiths's patch ------------------------------------------------------------------------ 2008-04-29 13:22 cygal r541 reverted to r539, sorry guys ------------------------------------------------------------------------ 2008-04-29 13:06 cygal r540 patch from IGriffiths wich prevents SIGSEGV while in rectangle mode; boundary check had stupidly been omitted ------------------------------------------------------------------------ 2008-04-29 11:34 cygal r539 fixed a leak caused by the previous patch ------------------------------------------------------------------------ 2008-04-29 09:19 cygal r538 fixed the one tile bug in the rectangle fill ------------------------------------------------------------------------ 2008-04-29 08:49 ahuillet r537 NoKeyPressed function does not exist, removing prototype ------------------------------------------------------------------------ 2008-04-29 01:16 cygal r536 added a rectangle fill mode ------------------------------------------------------------------------ 2008-04-28 21:58 ahuillet r535 added doxyfile ------------------------------------------------------------------------ 2008-04-28 21:57 ahuillet r534 added vert/horiz flags to some brick walls ------------------------------------------------------------------------ 2008-04-28 21:55 ahuillet r533 upd ------------------------------------------------------------------------ 2008-04-28 20:45 ahuillet r532 "anonymous" changed comments format so that we can use doxygen ------------------------------------------------------------------------ 2008-04-28 19:35 ahuillet r531 added commented out code to do some visual editing of some obstacle properties ------------------------------------------------------------------------ 2008-04-28 16:57 ahuillet r530 now saving and restoring big screen messages properly ------------------------------------------------------------------------ 2008-04-28 16:01 ahuillet r529 changed translate_map_point_to_screen_pixel, hopefully for the best ------------------------------------------------------------------------ 2008-04-28 07:53 ahuillet r528 fixed a little mistake in VERTICAL/HORIZONTAL flag spec done by cygal in r527 ------------------------------------------------------------------------ 2008-04-28 01:33 cygal r527 Adds a bitfield to obstacle_specs; if anyone wants to double check the changes made in blocks.c ... :) ------------------------------------------------------------------------ 2008-04-27 19:53 ahuillet r526 removed some long commented out code ------------------------------------------------------------------------ 2008-04-27 15:46 ahuillet r525 fixed obstacles on a line not tiling correctly. it was a pure display issue tied to some experimental code I left over and committed about two years ago ------------------------------------------------------------------------ 2008-04-27 12:05 ahuillet r524 make sure bots in FOLLOW_TUX state do not go *inside* tux - stop them one tile before ------------------------------------------------------------------------ 2008-04-27 11:30 ahuillet r523 fixed taken over bots switches between FOLLOW_TUX, COMPLETELY_FIXED and WAYPOINTLESS_WANDERING. waypointless wandering feels a bit too chaotic still ------------------------------------------------------------------------ 2008-04-27 11:17 ahuillet r522 using GL_MODULATE when displaying floor tiles makes no sense... now staying with default GL_REPLACE ------------------------------------------------------------------------ 2008-04-27 11:10 ahuillet r521 now using SDL automap by default even in OpenGL mode to work around utter ugliness and performance disaster ------------------------------------------------------------------------ 2008-04-27 11:09 ahuillet r520 fixed SDL-style automap to work in OpenGL with nice colors and high performance ------------------------------------------------------------------------ 2008-04-27 11:09 ahuillet r519 used another approach for PutPixel_open_gl that actually works but is probably slower. this function is not supposed to be used intensively anyway ------------------------------------------------------------------------ 2008-04-27 11:07 ahuillet r518 removed show_quick_inventory configuration item which was not used but appeared in the menus ------------------------------------------------------------------------ 2008-04-27 09:47 ahuillet r517 suppress tux damage due to friendly fire as well ------------------------------------------------------------------------ 2008-04-27 09:30 ahuillet r516 fixed saving/restoring of chat_character_initialized array. bug reported by sarayan ------------------------------------------------------------------------ 2008-04-27 08:57 ahuillet r515 reverted the changes on CheckIfWayIsFreeOfDroids (addition of friendly_check parameter) that had been made for friendly fire prevention, given that we solved this problem already ------------------------------------------------------------------------ 2008-04-26 21:59 ahuillet r514 unbreak the build, sorry guys - CheckIfWayIsFreeOfDroids prototype change + bullet is_friendly field ------------------------------------------------------------------------ 2008-04-26 21:58 ahuillet r513 added is_friendly value to bullets in order to work around friendly fire in a very simple yet efficient way - thanks go to sarayan for the idea ------------------------------------------------------------------------ 2008-04-26 18:33 ahuillet r512 added a parameter to CheckIfWayIsFreeOfDroids and an enum to ask it to consider all bots, or only friendly/unfriendly ones - this is used to avoid friendly fire, even though it does not seem to work at the moment ------------------------------------------------------------------------ 2008-04-26 18:32 ahuillet r511 droid hit distance for bullets now is 0.25 ------------------------------------------------------------------------ 2008-04-26 17:17 ahuillet r510 fixed a bug with bullets being deleted by check_bullet_background_collisions being passed to check_bullet_enemy_collisions afterwards, leading to a crash ------------------------------------------------------------------------ 2008-04-26 14:29 ahuillet r509 now using BROWSE_LEVEL_BOTS_SAFE macro instead of browsing the complete list of bots when checking bullet collisions with bots ------------------------------------------------------------------------ 2008-04-26 14:25 ahuillet r508 new method using some math for CheckIfWayIsFreeOfDroids. seems to increase performance and is definitely cleaner ------------------------------------------------------------------------ 2008-04-26 14:22 ahuillet r507 now checking delta between curpos and targetpos instead of just equality in pathfinding func., and added forgotten return to that code section ------------------------------------------------------------------------ 2008-04-26 14:19 ahuillet r506 gps struct now uses single precision coordinates. this change is questionable and might be reverted in the future ------------------------------------------------------------------------ 2008-04-26 14:17 ahuillet r505 gps struct now uses single precision coordinates. this change is questionable and might be reverted in the future ------------------------------------------------------------------------ 2008-04-26 10:12 ahuillet r504 ian griffiths fixed a little bug in bounds checking of fill function ------------------------------------------------------------------------ 2008-04-26 10:03 ahuillet r503 added support for special effect durations for programs ------------------------------------------------------------------------ 2008-04-26 10:03 ahuillet r502 fixed a few programs, added effect durations, etc. ------------------------------------------------------------------------ 2008-04-26 09:16 ahuillet r501 msgfmt -c complained about project-id-version having the default value ------------------------------------------------------------------------ 2008-04-26 09:14 ahuillet r500 invisibility is now fully supported and unbalanced, fixed effect duration strings to something that makes more sense to me ------------------------------------------------------------------------ 2008-04-26 09:13 ahuillet r499 added support for invisibility of tux, and created a new transparency type TRANSPARENCY_CUROBJECT that forces transparency with alpha 0.5 ------------------------------------------------------------------------ 2008-04-26 09:10 ahuillet r498 upd ------------------------------------------------------------------------ 2008-04-25 21:29 ahuillet r497 added a level4 prefix - bug reported by Thomas Wootten ------------------------------------------------------------------------ 2008-04-25 18:36 ahuillet r496 patch from ian griffiths to prevent a SIGFPE when the game is reduced in the taskbar ------------------------------------------------------------------------ 2008-04-25 13:51 ahuillet r495 now using Narios tracks for warehouse levels ------------------------------------------------------------------------ 2008-04-25 13:11 ahuillet r494 added another track from Nario, same as AmbientBattle but with strong beat.. turns out it is good for warehouse level 2 ------------------------------------------------------------------------ 2008-04-25 13:01 ahuillet r493 renamed ------------------------------------------------------------------------ 2008-04-25 12:59 ahuillet r492 display a message when a user without gettext tries to access the language option menu ------------------------------------------------------------------------ 2008-04-25 12:22 ahuillet r491 added track by Nario ------------------------------------------------------------------------ 2008-04-24 18:23 ahuillet r490 updated from launchpad ------------------------------------------------------------------------ 2008-04-24 12:37 ahuillet r489 upd ------------------------------------------------------------------------ 2008-04-21 22:49 cygal r488 elements in quickbar are sorted (and it should work :) ------------------------------------------------------------------------ 2008-04-21 18:26 ahuillet r487 updated by lash ------------------------------------------------------------------------ 2008-04-20 20:03 ahuillet r486 inlined position_collides_with_obstacles_on_square in IsPassable ------------------------------------------------------------------------ 2008-04-20 19:24 cygal r485 this actually fix the previous fix ------------------------------------------------------------------------ 2008-04-20 19:04 cygal r484 fixed quicktab problem with floor tiles ------------------------------------------------------------------------ 2008-04-20 18:36 cygal r483 let's finish undo/redo fix ------------------------------------------------------------------------ 2008-04-20 16:06 cygal r482 added leveleditor.h (for autotools) ------------------------------------------------------------------------ 2008-04-20 16:01 cygal r481 cleaned leveleditor.c, added leveleditor.h ------------------------------------------------------------------------ 2008-04-20 15:56 ahuillet r480 upd ------------------------------------------------------------------------ 2008-04-20 15:54 ahuillet r479 removed useless if in tux no-dancing patch that I reinstated two commits ago ------------------------------------------------------------------------ 2008-04-20 15:38 cygal r478 fixed quickbar line placement ------------------------------------------------------------------------ 2008-04-20 15:24 ahuillet r477 fixed robots dancing at low framerates ------------------------------------------------------------------------ 2008-04-20 15:22 cygal r476 corrected undo/redo ------------------------------------------------------------------------ 2008-04-20 15:05 ahuillet r475 fixed tux dancing at low framerates ------------------------------------------------------------------------ 2008-04-20 12:18 ahuillet r474 fixed bug that melee shot on an already dead bot would crash the game ------------------------------------------------------------------------ 2008-04-20 12:11 ahuillet r473 added track Ambience contributed by Nario, plugged it into Koans "bunker" ------------------------------------------------------------------------ 2008-04-20 10:48 ahuillet r472 upd? ------------------------------------------------------------------------ 2008-04-19 13:01 cygal r471 Ian Grifiths provided a missing button. ------------------------------------------------------------------------ 2008-04-19 12:23 cygal r470 I really should be careful. Sorry :) ------------------------------------------------------------------------ 2008-04-19 12:20 cygal r469 FPE corrected; a wrong test was used ------------------------------------------------------------------------ 2008-04-19 01:23 cygal r468 Lines of wall now work with quickbar ------------------------------------------------------------------------ 2008-04-18 00:06 ahuillet r467 upd ------------------------------------------------------------------------ 2008-04-17 23:58 ahuillet r466 now using a texture atlas for floor tiles in openGL mode. This gives 25% more FPS on my computer. code complexity increased a bit, and due to the leveleditor displaying floor tiles in the top menu bar I had to introduce a little hack I am no so proud of. but it works. ------------------------------------------------------------------------ 2008-04-17 23:37 ahuillet r465 added floor_atlas array for floor tiles atlas data ------------------------------------------------------------------------ 2008-04-17 23:35 ahuillet r464 added gl_atlas_member struct type that stores a texID and four float coordinates ------------------------------------------------------------------------ 2008-04-17 23:33 ahuillet r463 added atlas file for floor tiles for use in openGL mode ------------------------------------------------------------------------ 2008-04-17 23:31 ahuillet r462 simply output coords in the atlas file, the rest comes from the image anyway ------------------------------------------------------------------------ 2008-04-17 20:28 ahuillet r461 improved ReadAndMallocAndTerminateFile: reduced mem allocation and now supporting NULL as the termination string ------------------------------------------------------------------------ 2008-04-17 16:45 cygal r460 In level editor, user gets to newly created levels automatically ------------------------------------------------------------------------ 2008-04-15 18:39 ahuillet r459 shut up warning ------------------------------------------------------------------------ 2008-04-15 18:26 ahuillet r458 we do not need the actual atlas, just the coords ------------------------------------------------------------------------ 2008-04-15 18:19 ahuillet r457 added preliminary texture atlas making tool contributed by delroth ------------------------------------------------------------------------ 2008-04-15 16:40 ahuillet r456 removed a crash ------------------------------------------------------------------------ 2008-04-15 16:00 ahuillet r455 made debug code for enemies display enemy move target only when they are alive ------------------------------------------------------------------------ 2008-04-15 15:49 ahuillet r454 bot movement fixes... once more ------------------------------------------------------------------------ 2008-04-15 13:58 ahuillet r453 does that fix the SIGFPE? ------------------------------------------------------------------------ 2008-04-15 11:36 ahuillet r452 enemy behavior fixes, cannot test here due to crappy hardware that crashes the computer ------------------------------------------------------------------------ 2008-04-14 20:05 ahuillet r451 upd ------------------------------------------------------------------------ 2008-04-13 19:21 ahuillet r450 leveleditor tooltips updates ------------------------------------------------------------------------ 2008-04-11 10:12 ahuillet r449 removed debug statement... this ends two weeks of hard work on enemy code. (I hope, but am fairly confident at this point). Report anything wrong to me ASAP. ------------------------------------------------------------------------ 2008-04-10 22:40 ahuillet r448 upd ------------------------------------------------------------------------ 2008-04-10 22:40 ahuillet r447 removed horizontal tab which confused our font engine ------------------------------------------------------------------------ 2008-04-10 22:38 ahuillet r446 finally fixed enemy movement behavior. please report if they get stuck or so. ------------------------------------------------------------------------ 2008-04-10 18:09 ahuillet r445 - fixed a bug that melee bots would attempt to flee following the ranged weapon pattern - reinstated handle_stuck_in_wall for debugging purposes, I'll shut it up later - cleaned up our approach a bit regarding enemy movement code ------------------------------------------------------------------------ 2008-04-10 18:08 ahuillet r444 not considering pure_wait bots for collision with tux (visual behavior improvement), and did some cleanup of the things set_up_intermediate_course_between_position must do and not do ------------------------------------------------------------------------ 2008-04-10 15:49 ahuillet r443 changed line of walls interface : press right button to start the line, drag, release button to stop it, escape to cancel it ------------------------------------------------------------------------ 2008-04-10 15:49 ahuillet r442 now properly displaying leveleditor marked obstacle even when zoomed out ------------------------------------------------------------------------ 2008-04-10 13:43 ahuillet r441 fixed wall alignment with right click placement (unaligned placement has been removed completely now), and made quickbar actually usable - still some work in that area though ------------------------------------------------------------------------ 2008-04-10 12:51 ahuillet r440 Quentin Pradet contributed line of walls feature to leveleditor. it is not quite finished yet but already usable and will be of great service, also, made keypad wall placement cancellable ------------------------------------------------------------------------ 2008-04-10 12:10 ahuillet r439 increased wait_collision time.. not that it has any impact at this point anyway ------------------------------------------------------------------------ 2008-04-10 10:14 ahuillet r438 still a bit buggy, and arguably any better than before. maybe pathfinding for bots is not the best idea I had after all ------------------------------------------------------------------------ 2008-04-09 17:56 ahuillet r437 added debug code to display bots waypoints ------------------------------------------------------------------------ 2008-04-09 15:24 ahuillet r436 pathfinding and enemy code updates... not fully done since we seem to have a few collisions between enemies still... removed useless struct fields and all the funny stuff ------------------------------------------------------------------------ 2008-04-08 17:16 ahuillet r435 using BROWSE_LEVEL_BOTS instead of BROWSE_ALIVE_BOTS at two places I had forgotten ------------------------------------------------------------------------ 2008-04-08 13:53 ahuillet r434 done (?) generalizing pathfinding so that it can work with any bot and not just the player. negative performance impact is likely, I have to measure it. ------------------------------------------------------------------------ 2008-04-08 12:35 ahuillet r433 last but one (hopefully) pathfinding generalization commit before I port it over to bots ------------------------------------------------------------------------ 2008-04-08 11:09 ahuillet r432 item pickup fixes ------------------------------------------------------------------------ 2008-04-07 12:46 ahuillet r431 forgot that file in the previous "player code cleanup" commit.. item pickup still does not behave exactly like what I would like, but it is improving ------------------------------------------------------------------------ 2008-04-07 12:24 ahuillet r430 upd ------------------------------------------------------------------------ 2008-04-07 12:19 ahuillet r429 upd from launchpad ------------------------------------------------------------------------ 2008-04-07 12:12 ahuillet r428 updated dialogs from launchpad (d. kremer work mostly) ------------------------------------------------------------------------ 2008-04-07 12:00 ahuillet r427 setting the locale to C by default - will need confirmation that it fixes bugs encountered with UTF8 locales ------------------------------------------------------------------------ 2008-04-07 11:50 ahuillet r426 now using the right path for mkdir.cmake ------------------------------------------------------------------------ 2008-04-07 11:44 ahuillet r425 I think I hate cmake. contribution from delroth who reported breakage in some cases of some stuff for whatever with cmake ------------------------------------------------------------------------ 2008-04-07 11:31 ahuillet r424 mistake of jonno... ------------------------------------------------------------------------ 2008-04-07 07:51 ahuillet r423 untested cmake fix by delroth ------------------------------------------------------------------------ 2008-04-07 07:48 ahuillet r422 upd ------------------------------------------------------------------------ 2008-04-07 07:47 ahuillet r421 do not use _(""), apparently it returns the header of the file not the empty string. will have to check dialogs for similar problems. ------------------------------------------------------------------------ 2008-04-06 20:55 ahuillet r420 now properly generating item pictures in shop on PPC? to be confirmed. note that we do not use GL here but should do because performance is horrible ------------------------------------------------------------------------ 2008-04-06 20:12 ahuillet r419 big endian GL cleanup, part 3.. still not complete but many things should be OK now ------------------------------------------------------------------------ 2008-04-06 19:02 ahuillet r418 more big endian GL related fixes ------------------------------------------------------------------------ 2008-04-06 18:30 ahuillet r417 fixed part of the SDL_CreateRGBSurface flags madness that prevented FreedroidRPG from working with OpenGL on PowerPC systems. not fully done ------------------------------------------------------------------------ 2008-04-06 16:56 ahuillet r416 usin IMG_Load directly for SDL_WM_SetIcon in order not to have the icon reversed when using openGL. This bug has been around for years, litteraly. ------------------------------------------------------------------------ 2008-04-06 14:48 ahuillet r415 improved player mouse click handling as part of general player-related code cleanup, the latter of which being limited to what is necessary to make tux pathfinding portable to bots. ------------------------------------------------------------------------ 2008-04-06 09:00 ahuillet r414 removed leftover printf used for debugging purposes ------------------------------------------------------------------------ 2008-04-05 19:07 ahuillet r413 cleanup of player movement code in preparation for usage of said code for bots... misc stuff, big patch ------------------------------------------------------------------------ 2008-04-04 20:08 ahuillet r412 fixed order of arguments in list_move used when a bot changes level ------------------------------------------------------------------------ 2008-04-04 17:52 ahuillet r411 now displaying bot target when it is across a level border (ie. properly use virtual position when appropriate) ------------------------------------------------------------------------ 2008-04-04 17:51 ahuillet r410 now properly supporting targetting and attacking bots on another level (across level borders).. not very useful but much nicer ------------------------------------------------------------------------ 2008-04-04 08:57 ahuillet r409 increased ranged-weapon-retreat to 3 tiles for enemies, since it now seems to work fairly well. ------------------------------------------------------------------------ 2008-04-04 08:56 ahuillet r408 removed now dead StayHowManyFramesBehind enemy struct field ------------------------------------------------------------------------ 2008-04-04 00:29 ahuillet r407 fixed Teleport to prevent tux from moving right after the teleportation in order to avoid left over move target, and reinstated the hack to remove the teleport anchor when tux leaves town ------------------------------------------------------------------------ 2008-04-04 00:09 ahuillet r406 properly clear up memory when starting a new game. something was utterly wrong and most likely still is, but I do not see it ... ------------------------------------------------------------------------ 2008-04-04 00:01 ahuillet r405 fixed leveleditor feature to properly go back to the menu when clicking new game ------------------------------------------------------------------------ 2008-04-04 00:00 ahuillet r404 delete_melee_shot must not be static ------------------------------------------------------------------------ 2008-04-03 21:44 ahuillet r403 killed some dead code and making use of hit tests for bullets ------------------------------------------------------------------------ 2008-04-03 19:08 ahuillet r402 fixed bug that emergency shutdown would not prevent tux from attacking reported by qubodup ------------------------------------------------------------------------ 2008-04-03 19:06 ahuillet r401 dead declaration removed ------------------------------------------------------------------------ 2008-04-03 18:57 ahuillet r400 rewrote (and renamed level_is_partly_visible to level_is_visible) for better matching, and added "pathfinding" GL debugging lines for bots ------------------------------------------------------------------------ 2008-04-03 18:32 ahuillet r399 updated and fixed enemy code. movement seems to be done OK, most of the previous behaviors have been restored and improved at the same time ------------------------------------------------------------------------ 2008-04-03 17:05 ahuillet r398 removed TURN_TOWARDS_WAYPOINTLESS_SPOT and stick_to_waypoint_system_by_default ------------------------------------------------------------------------ 2008-04-03 17:01 ahuillet r397 removed TURN_TOWARDS_WAYPOINTLESS_SPOT and stick_to_waypoint_system_by_default ------------------------------------------------------------------------ 2008-04-03 16:59 ahuillet r396 first step towards being able to port tux pathfinding code to enemies, along with cosmetic changes ------------------------------------------------------------------------ 2008-04-03 16:58 ahuillet r395 some updates to bullet code, mostly cosmetic ------------------------------------------------------------------------ 2008-04-03 10:21 ahuillet r394 bots can now cross level borders when following or attacking you. not very pretty but at least it works, which cannot be said of the previous implementation :) ------------------------------------------------------------------------ 2008-04-03 09:05 ahuillet r393 minor commit - using BROWSE_LEVEL_BOTS_SAFE instead of browsing the complete alive bot list when computing tux melee hits ------------------------------------------------------------------------ 2008-04-03 09:02 ahuillet r392 added "completely fixed" state for taken over bots, renamed RUSH_TUX_ON_SIGHT_AND_OPEN_TALK to RUSH_TUX_AND_OPEN_TALK ------------------------------------------------------------------------ 2008-04-03 08:25 ahuillet r391 old patch by bob rutsky. man you are lucky it still applied - this removes a few warnings when building without opengl support ------------------------------------------------------------------------ 2008-04-03 08:22 ahuillet r390 removed noise at end ------------------------------------------------------------------------ 2008-04-02 21:38 ahuillet r389 now using the new melee shot system for bots (not tux ATM), as a bonus, implemented FOLLOW_TUX state ------------------------------------------------------------------------ 2008-04-02 21:33 ahuillet r388 one more useless update ------------------------------------------------------------------------ 2008-04-02 21:30 ahuillet r387 added melee shots handled similarly to bullets for cleaner code and to work around a technical problem with linked lists, also removed useless physical_damage struct member for enemies ------------------------------------------------------------------------ 2008-04-02 21:28 ahuillet r386 123 weapons must not do that much damage. all melee weapons for droids have to be rebalanced ------------------------------------------------------------------------ 2008-04-02 21:24 ahuillet r385 removed physical damage property for droids. we do not need that any longer ------------------------------------------------------------------------ 2008-04-02 17:14 ahuillet r384 cleanup and quick tab implementation ------------------------------------------------------------------------ 2008-04-02 17:14 ahuillet r383 added leveleditor quick tab ------------------------------------------------------------------------ 2008-04-02 16:16 ahuillet r382 do not delete level_list for dead bots upon respawn - dead bots are not supposed to be part of any level list already ------------------------------------------------------------------------ 2008-04-02 16:15 ahuillet r381 added (unimplemented with this commit) FOLLOW_TUX state ------------------------------------------------------------------------ 2008-04-02 13:25 ahuillet r380 upd ------------------------------------------------------------------------ 2008-04-02 12:27 ahuillet r379 upd ------------------------------------------------------------------------ 2008-04-02 11:32 ahuillet r378 tooltip update ------------------------------------------------------------------------ 2008-04-02 11:05 ahuillet r377 removed useless -Minimal distance hostile bots are tolerated=6 ------------------------------------------------------------------------ 2008-04-02 11:05 ahuillet r376 friendly bots now target enemies - target selection can be improved quite a bit, it is on my list ------------------------------------------------------------------------ 2008-04-02 10:03 ahuillet r375 can now drop item type 0. not sure why it was not allowed before, may break things. ------------------------------------------------------------------------ 2008-04-02 09:35 ahuillet r374 better delete buttons ------------------------------------------------------------------------ 2008-04-02 09:32 ahuillet r373 reduced time spent eying tux for humans ------------------------------------------------------------------------ 2008-04-02 09:24 ahuillet r372 upd ------------------------------------------------------------------------ 2008-04-02 09:23 ahuillet r371 restructuration of enemy code, commit #1 - bots move and attack, no pathfinding yet, most functionnality NOT restored yet. please do test and report though ------------------------------------------------------------------------ 2008-04-01 14:17 ahuillet r370 now properly detecting and including stdint.h for systems which need it ------------------------------------------------------------------------ 2008-04-01 10:31 ahuillet r369 fixed a crash in leveleditor and added some delays at "wait for key release" places ------------------------------------------------------------------------ 2008-03-31 22:40 ahuillet r368 undo/redo buttons for leveleditor ------------------------------------------------------------------------ 2008-03-31 22:36 ahuillet r367 added undo/redo buttons to leveleditor ------------------------------------------------------------------------ 2008-03-31 18:31 ahuillet r366 fixed undo of obstacle deletion ------------------------------------------------------------------------ 2008-03-31 13:25 ahuillet r365 Simon Castellan contributed undo/redo feature to the leveleditor! ------------------------------------------------------------------------ 2008-03-31 12:53 ahuillet r364 added undo/redo buttons ------------------------------------------------------------------------ 2008-03-31 07:37 ahuillet r363 new waypoint toggle files ------------------------------------------------------------------------ 2008-03-30 19:39 ahuillet r362 hahaha ------------------------------------------------------------------------ 2008-03-30 19:25 ahuillet r361 we are on the third planet from sun ------------------------------------------------------------------------ 2008-03-30 19:11 ahuillet r360 this is freedroidRPG 0.10.4SVN now. CVS is dead ------------------------------------------------------------------------ 2008-03-30 17:41 ahuillet r359 ok, so I need to reset the speed of the bot at every cycle still. ------------------------------------------------------------------------ 2008-03-30 17:39 ahuillet r358 do not alter combat state in chat.c ------------------------------------------------------------------------ 2008-03-30 16:45 ahuillet r357 some cleanup of enemy code ------------------------------------------------------------------------ 2008-03-30 16:45 ahuillet r356 faster iterator ------------------------------------------------------------------------ 2008-03-30 14:56 ahuillet r355 new beautify grass buttons ------------------------------------------------------------------------ 2008-03-30 14:28 ahuillet r354 missing files ------------------------------------------------------------------------ 2008-03-30 14:02 ahuillet r353 new pushed buttons for leveleditor ------------------------------------------------------------------------ 2008-03-30 14:01 ahuillet r352 added pushed buttons, part2 ------------------------------------------------------------------------ 2008-03-30 13:45 ahuillet r351 added pushed buttons for level editor, part 1 ------------------------------------------------------------------------ 2008-03-30 13:29 ahuillet r350 now keeping lists for every level... slightly more expensive, way more difficult, but better in the long run ------------------------------------------------------------------------ 2008-03-30 12:54 ahuillet r349 insignificant cleanup ------------------------------------------------------------------------ 2008-03-30 12:47 ahuillet r348 upd ------------------------------------------------------------------------ 2008-03-30 12:31 ahuillet r347 updated comment for MoveEnemys ------------------------------------------------------------------------ 2008-03-30 12:30 ahuillet r346 AnimateEnemys() is now animate_enemy() and works on one enemy at a time ------------------------------------------------------------------------ 2008-03-30 12:09 ahuillet r345 removed unused "phase" bot struct member - another 4KB of memory saved! ------------------------------------------------------------------------ 2008-03-30 12:08 ahuillet r344 clear out level list when clearing enemies, removed some dead code, marked bot state strings for gettext ------------------------------------------------------------------------ 2008-03-30 11:16 ahuillet r343 killed some dead code ------------------------------------------------------------------------ 2008-03-30 10:09 ahuillet r342 added Cancel item drop message ------------------------------------------------------------------------ 2008-03-30 10:05 ahuillet r341 new cancel button ------------------------------------------------------------------------ 2008-03-29 21:39 ahuillet r340 2000 stack frames in backtrace? tsss ------------------------------------------------------------------------ 2008-03-29 21:35 ahuillet r339 removed unused mouse buttons ------------------------------------------------------------------------ 2008-03-29 21:35 ahuillet r338 removed unused mouse buttons ------------------------------------------------------------------------ 2008-03-29 21:25 ahuillet r337 added enum values as comments in AllMousePressButtons definition. it sucks but is better than before ------------------------------------------------------------------------ 2008-03-29 20:16 ahuillet r336 pointless comment ------------------------------------------------------------------------ 2008-03-29 18:23 ahuillet r335 now using macros for bot iterators, added current-level bots linked list to reduce pathfinding overhead. "geographical" lists will be needed too at some point ------------------------------------------------------------------------ 2008-03-29 13:14 ahuillet r334 upd ------------------------------------------------------------------------ 2008-03-29 12:48 ahuillet r333 upd ------------------------------------------------------------------------ 2008-03-29 12:43 ahuillet r332 new readme file ------------------------------------------------------------------------ 2008-03-29 11:01 ahuillet r331 got rid of this useless CurLevel pointer and replaced it by a macro ------------------------------------------------------------------------ 2008-03-29 09:11 ahuillet r330 now Teleport() is the only function that has a right to touch the players level position (z coordinate) ------------------------------------------------------------------------ 2008-03-29 09:11 ahuillet r329 removed useless statement that was probably optimized out anyway ------------------------------------------------------------------------ 2008-03-29 08:34 ahuillet r328 update ------------------------------------------------------------------------ 2008-03-28 21:48 ahuillet r327 remove item from list before freeing it. or crash ------------------------------------------------------------------------ 2008-03-28 18:26 ahuillet r326 sorry :) ------------------------------------------------------------------------ 2008-03-28 18:20 ahuillet r325 moved to kernel-style linked lists. huge performance problems to be investigated ASAP ------------------------------------------------------------------------ 2008-03-27 21:35 ahuillet r324 updated from david kremer work ------------------------------------------------------------------------ 2008-03-27 20:40 ahuillet r323 upd ------------------------------------------------------------------------ 2008-03-27 19:00 ahuillet r322 not sure they are better now, but... ------------------------------------------------------------------------ 2008-03-27 18:55 ahuillet r321 so what was that duplicate doing here? ------------------------------------------------------------------------ 2008-03-27 18:51 ahuillet r320 updated leveleditor buttons ------------------------------------------------------------------------ 2008-03-27 18:11 ahuillet r319 Simon Castellan moved credits and contribute texts to proper title files ------------------------------------------------------------------------ 2008-03-27 17:15 ahuillet r318 IGriffiths updated leveleditor buttons ------------------------------------------------------------------------ 2008-03-27 17:06 ahuillet r317 removed a few unused menu options ------------------------------------------------------------------------ 2008-03-27 15:59 ahuillet r316 Simon Castellan refactored menu code a bit for ease of maintenance ------------------------------------------------------------------------ 2008-03-27 11:19 ahuillet r315 Ian Grifiths contributed new, better looking buttons for leveleditor ------------------------------------------------------------------------ 2008-03-21 11:28 ahuillet r314 added disabled code to track tux waypoints for pathfinding debugging ------------------------------------------------------------------------ 2008-03-16 15:52 ahuillet r313 undo crap ------------------------------------------------------------------------ 2008-03-16 14:28 ahuillet r312 do not use bool any longer, it makes no sense ------------------------------------------------------------------------ 2008-03-16 14:21 ahuillet r311 no more size specification in function array parameters (using pointers) ------------------------------------------------------------------------ 2008-03-16 14:20 ahuillet r310 do not use bool any longer, it makes no sense ------------------------------------------------------------------------ 2008-03-16 14:20 ahuillet r309 removed useless word and bool typedefs, and simplified TRUE and FALSE definitions ------------------------------------------------------------------------ 2008-03-16 14:16 ahuillet r308 wtf ------------------------------------------------------------------------ 2008-03-04 15:49 ahuillet r307 extra ; = segfault ------------------------------------------------------------------------ 2008-03-02 21:47 ahuillet r306 fixed iterators ------------------------------------------------------------------------ 2008-03-02 21:36 ahuillet r305 calling clearenemys when loading game ------------------------------------------------------------------------ 2008-03-02 20:58 ahuillet r304 now using BROWSE_ALIVE_BOT_LIST and BROWSE_DEAD_BOT_LIST as iterators, part 2 ------------------------------------------------------------------------ 2008-03-02 20:56 ahuillet r303 now using BROWSE_ALIVE_BOT_LIST and BROWSE_DEAD_BOT_LIST as iterators ------------------------------------------------------------------------ 2008-03-02 17:53 ahuillet r302 added force sdl automap option to allow using SDL automap even when openGL is in use ------------------------------------------------------------------------ 2008-03-02 17:50 ahuillet r301 now properly iterating the alive bots list, by storing the NEXT pointer before the iteration in order to avoid problems when the bot changes list ------------------------------------------------------------------------ 2008-03-02 17:49 ahuillet r300 added force sdl automap option to allow using SDL automap even when openGL is in use ------------------------------------------------------------------------ 2008-03-02 15:15 ahuillet r299 finally figured out this virtual position thing for enemies ------------------------------------------------------------------------ 2008-03-02 14:55 ahuillet r298 that Activate_Conservative_Frame_Computation sure is weird... but it has reasons to be here ------------------------------------------------------------------------ 2008-03-02 14:39 ahuillet r297 removed useless levelnumber from savegamefile ------------------------------------------------------------------------ 2008-03-02 13:42 ahuillet r296 removed unused StayHowManySecondsBehind struct field ------------------------------------------------------------------------ 2008-03-02 13:36 ahuillet r295 now melee weapons can use ammunition. allows for funny stuff like in fallout. made lightsaber use laser ammo as a demo ------------------------------------------------------------------------ 2008-03-02 13:26 ahuillet r294 force no XP reward for killing a friendly bot ------------------------------------------------------------------------ 2008-03-02 13:15 ahuillet r293 now handling gen_savestruct.py correctly even with cmake. life is good ------------------------------------------------------------------------ 2008-03-02 12:38 ahuillet r292 leftover files from earlier struct field removal ------------------------------------------------------------------------ 2008-03-02 12:37 ahuillet r291 reduced size of position history to a sane value. about 20 seconds of history now, also, storing the position only once every two frames. added GL code to display the player track ------------------------------------------------------------------------ 2008-03-02 12:27 ahuillet r290 romeved FramesOnThisLevel player variable that was unused ------------------------------------------------------------------------ 2008-03-02 12:27 ahuillet r289 fix to regenerate savestruct code when struct.h changes ------------------------------------------------------------------------ 2008-03-02 11:58 ahuillet r288 moved inflate_stream to a separate function ------------------------------------------------------------------------ 2008-03-01 21:43 ahuillet r287 do not read %lf on a float.... stupid me... ------------------------------------------------------------------------ 2008-03-01 21:42 ahuillet r286 leftover from "owner" field size reduction to 8bit ------------------------------------------------------------------------ 2008-03-01 18:49 ahuillet r285 ? ------------------------------------------------------------------------ 2008-03-01 17:01 ahuillet r284 bobbens removed warnings ------------------------------------------------------------------------ 2008-03-01 17:00 ahuillet r283 bobbens removed warnings ------------------------------------------------------------------------ 2008-03-01 15:00 ahuillet r282 proper encapsulated referencing for enemys bot_target... this is the end of savegame stuff guys... ------------------------------------------------------------------------ 2008-03-01 14:49 ahuillet r281 fixed version check string.. not that it is very useful now with the new system but we will keep it for some time still ------------------------------------------------------------------------ 2008-03-01 14:39 ahuillet r280 unrolled automap data writing to speed it up a bit. much much better can be done but there is not much point ------------------------------------------------------------------------ 2008-03-01 14:38 ahuillet r279 working reference correction in savegames for Tuxs current_enemy_target - implemented by using a unique ID per bot, and caching the address. access to the address is encapsulated into enemy_resolve_address and enemy_set_reference functions ------------------------------------------------------------------------ 2008-03-01 14:38 ahuillet r278 working reference correction in savegames for Tuxs current_enemy_target - implemented by using a unique ID per bot, and caching the address. access to the address is encapsulated into enemy_resolve_address and enemy_set_reference functions ------------------------------------------------------------------------ 2008-03-01 12:10 ahuillet r277 what the hell, PrivatePathway was not even used... no wonder our pathfinding sucks... ------------------------------------------------------------------------ 2008-03-01 11:48 ahuillet r276 properly setting the locale on game start/game config load ------------------------------------------------------------------------ 2008-03-01 11:40 ahuillet r275 upd ------------------------------------------------------------------------ 2008-03-01 11:39 ahuillet r274 drawn german "ss" character ------------------------------------------------------------------------ 2008-03-01 11:38 ahuillet r273 barbatrix updates ------------------------------------------------------------------------ 2008-03-01 11:05 ahuillet r272 now supporting translations for title files, again - PlayATitleFile does not belong in init.c ... ------------------------------------------------------------------------ 2008-03-01 11:04 ahuillet r271 find_file takes const char not char ------------------------------------------------------------------------ 2008-03-01 11:03 ahuillet r270 moved titles to new language codes ------------------------------------------------------------------------ 2008-03-01 10:55 ahuillet r269 now using "supported languages" structure to hold all localization info. cleaned up language options menu, will need to do the same for all other menus ------------------------------------------------------------------------ 2008-02-29 22:30 bastiansalmela r268 first commit ------------------------------------------------------------------------ 2008-02-29 21:39 ahuillet r267 forgotten file when reducing struct size ------------------------------------------------------------------------ 2008-02-29 21:39 ahuillet r266 now saving game config using savestruct functions. destroy your ~/.freedroid_rpg/config ------------------------------------------------------------------------ 2008-02-29 20:22 ahuillet r265 some struct size reduction ------------------------------------------------------------------------ 2008-02-25 19:07 barbatrixx r264 German translation by Barbatrix - filled a few gaps + changed encoding to 8Bit and charset to ISO8859-1 ------------------------------------------------------------------------ 2008-02-25 19:06 barbatrixx r263 German translation by Barbatrix - bugfixes + changed encoding to 8Bit and charset to ISO8859-1 ------------------------------------------------------------------------ 2008-02-25 14:45 barbatrixx r262 German translation by Barbatrix - bugfixes for menu + changed encoding to 8Bit and charset to ISO8859-1 ------------------------------------------------------------------------ 2008-02-25 13:44 barbatrixx r261 German translation by Barbatrix - changed encoding to 8Bit and charset to ISO8859-1 ------------------------------------------------------------------------ 2008-02-25 13:42 barbatrixx r260 German translation by Barbatrix - changed encoding to 8Bit and charset to ISO8859-1 ------------------------------------------------------------------------ 2008-02-25 13:39 barbatrixx r259 German translation by Barbatrix - merged German version, changed encoding to 8Bit and charset to ISO8859-1 ------------------------------------------------------------------------ 2008-02-24 14:24 barbatrixx r258 German translation by Barbatrix - merged English and German version + bugfixes ------------------------------------------------------------------------ 2008-02-20 14:34 ahuillet r257 removed useless offset for melee weapon field ------------------------------------------------------------------------ 2008-02-20 14:28 ahuillet r256 using item_weapon_is_melee now, and removed a bit of useless code and struct fields ------------------------------------------------------------------------ 2008-02-20 14:27 ahuillet r255 removed aggression rate field which was long unused, and turned item_gun_angle_change into item_weapon_is_melee which makes more sense ------------------------------------------------------------------------ 2008-02-20 12:55 ahuillet r254 upd ------------------------------------------------------------------------ 2008-02-20 12:55 ahuillet r253 tiny refactoring without any practical consequences ------------------------------------------------------------------------ 2008-02-20 12:55 ahuillet r252 do not save pointers any longer. those can exist but are not to be saved and restored - stuff that needs to be saved and restored cannot be pointers ------------------------------------------------------------------------ 2008-02-20 12:54 ahuillet r251 now saving SDL_Rect structure, and re-reading bullets ------------------------------------------------------------------------ 2008-02-20 12:53 ahuillet r250 removed unused SurfacePointer array from bullet structure ------------------------------------------------------------------------ 2008-02-19 23:45 barbatrixx r249 German translation added by Barbatrix ------------------------------------------------------------------------ 2008-02-18 18:21 ahuillet r248 ------------------------------------------------------------------------ 2008-02-18 00:38 ahuillet r247 mistakes fixed by barbatrix ------------------------------------------------------------------------ 2008-02-17 23:22 ahuillet r246 update from barbatrix ------------------------------------------------------------------------ 2008-02-17 14:22 ahuillet r245 I write what I want here ! ------------------------------------------------------------------------ 2008-02-16 23:28 ahuillet r244 removed kill class mission target ------------------------------------------------------------------------ 2008-02-16 20:56 ahuillet r243 saving chatflags array ------------------------------------------------------------------------ 2008-02-16 18:58 ahuillet r242 you do not really want to know the details, but savegames are almost done now ------------------------------------------------------------------------ 2008-02-12 15:20 ahuillet r241 I don\'t wanna know. you don\'t either. Added some code to read savegames, works but is buggy and incomplete. No ref correction ATM either. ------------------------------------------------------------------------ 2008-02-09 16:20 ahuillet r240 various updates ------------------------------------------------------------------------ 2008-02-09 10:51 ahuillet r239 fixed a few mistakes ------------------------------------------------------------------------ 2008-02-09 10:44 ahuillet r238 mindless description ------------------------------------------------------------------------ 2008-02-09 10:32 ahuillet r237 typo ------------------------------------------------------------------------ 2008-02-08 19:17 ahuillet r236 upd from launchpad ------------------------------------------------------------------------ 2008-02-08 19:08 ahuillet r235 small upd ------------------------------------------------------------------------ 2008-02-06 10:38 ahuillet r234 added russian fonts... cpuFont seems to be lacking though, will need to be done at some point ------------------------------------------------------------------------ 2008-02-06 08:52 ahuillet r233 removed german dialogs after seemingly sucessful migration to .po ------------------------------------------------------------------------ 2008-02-06 08:50 ahuillet r232 one line replies only, thanks ------------------------------------------------------------------------ 2008-02-06 08:49 ahuillet r231 removed french dialogs after seemingly sucessful migration to .po ------------------------------------------------------------------------ 2008-02-05 23:09 ahuillet r230 blah ------------------------------------------------------------------------ 2008-02-05 22:17 ahuillet r229 new dummy files for sv and ru, added partial ru dialogs ------------------------------------------------------------------------ 2008-02-05 17:27 ahuillet r228 updates to migrated translations ------------------------------------------------------------------------ 2008-02-05 16:59 ahuillet r227 reverted stedevil change that was wrongly done somehow and broke everything ------------------------------------------------------------------------ 2008-02-05 16:27 ahuillet r226 hey, nxt time do not forget to reduce the size of the font file after editing ------------------------------------------------------------------------ 2008-02-05 16:26 ahuillet r225 .mos for dialogs. to be tested ------------------------------------------------------------------------ 2008-02-05 16:26 ahuillet r224 upd ------------------------------------------------------------------------ 2008-02-05 16:25 ahuillet r223 migrated french translation. untested yet ------------------------------------------------------------------------ 2008-02-05 16:24 ahuillet r222 migrated german translation. untested yet ------------------------------------------------------------------------ 2008-02-05 16:21 ahuillet r221 fixed msginit call mistake, and added error messages where due ------------------------------------------------------------------------ 2008-02-05 14:02 ahuillet r220 upd ------------------------------------------------------------------------ 2008-02-03 13:28 ahuillet r219 upd ------------------------------------------------------------------------ 2008-02-03 13:10 ahuillet r218 added yet another script from Pierre "delroth" Bourdon that migrates from the former dialog translation system to the new gettext-based thing ------------------------------------------------------------------------ 2008-02-03 12:35 ahuillet r217 stupid me ------------------------------------------------------------------------ 2008-02-03 12:21 ahuillet r216 new strings marked ------------------------------------------------------------------------ 2008-02-03 12:20 ahuillet r215 upd ------------------------------------------------------------------------ 2008-02-03 12:18 ahuillet r214 translated a few of the data strings. no way I am doing all the french translation myself though :p ------------------------------------------------------------------------ 2008-02-03 12:15 ahuillet r213 marked a few more strings in the code ------------------------------------------------------------------------ 2008-02-03 11:08 ahuillet r212 upd ------------------------------------------------------------------------ 2008-02-03 11:06 ahuillet r211 freedroidrpg_dialogs textdomain now up and running ------------------------------------------------------------------------ 2008-02-02 23:03 ahuillet r210 breakage is my religion ------------------------------------------------------------------------ 2008-02-02 23:02 ahuillet r209 I love breakage ------------------------------------------------------------------------ 2008-02-02 22:46 ahuillet r208 removed language dirs that are useless now. ------------------------------------------------------------------------ 2008-02-02 22:46 ahuillet r207 groovy ------------------------------------------------------------------------ 2008-02-02 22:36 ahuillet r206 hehehe ------------------------------------------------------------------------ 2008-02-02 22:36 ahuillet r205 freedroidrpg_dialogs.pot :) ------------------------------------------------------------------------ 2008-02-02 22:35 ahuillet r204 marked strings in dialogs ------------------------------------------------------------------------ 2008-02-02 22:28 ahuillet r203 upd to handle various extensions for dialog stuff ------------------------------------------------------------------------ 2008-02-02 22:11 ahuillet r202 marked dialog strings for gettext translation ------------------------------------------------------------------------ 2008-02-02 22:07 ahuillet r201 swedish ------------------------------------------------------------------------ 2008-02-02 22:06 ahuillet r200 added swedish ------------------------------------------------------------------------ 2008-02-02 19:59 ahuillet r199 blah ------------------------------------------------------------------------ 2008-02-02 19:49 ahuillet r198 dump enemy pointers as numerical references to be re-read properly at a later time ------------------------------------------------------------------------ 2008-02-02 19:44 ahuillet r197 handle pointers again ------------------------------------------------------------------------ 2008-02-02 19:27 ahuillet r196 added swedish translation... ------------------------------------------------------------------------ 2008-02-02 19:22 ahuillet r195 blah ------------------------------------------------------------------------ 2008-01-31 01:44 stedevil r194 1st of 15(?) fonts to get swedish font ------------------------------------------------------------------------ 2008-01-30 19:30 ahuillet r193 friendly bots will not become hostile if you attempt take over on them ------------------------------------------------------------------------ 2008-01-28 19:40 ahuillet r192 added examine mode support in inventory to display item descriptions ------------------------------------------------------------------------ 2008-01-27 22:25 ahuillet r191 added quest diary entries ------------------------------------------------------------------------ 2008-01-27 22:24 ahuillet r190 added quest diary entries ------------------------------------------------------------------------ 2008-01-27 22:24 ahuillet r189 ok that one is getting really annoying now... no real changes ------------------------------------------------------------------------ 2008-01-27 22:23 ahuillet r188 renamed QuestList to QuestList_archetypes, and calling gettext for mission diary entries. this seems to be a bit buggy right now though ------------------------------------------------------------------------ 2008-01-27 22:16 ahuillet r187 renamed QuestList so that it gets caught by the string extraction script for translations ------------------------------------------------------------------------ 2008-01-27 22:08 ahuillet r186 now calling extract-strings-from-data ------------------------------------------------------------------------ 2008-01-27 22:08 ahuillet r185 marked strings for translation ------------------------------------------------------------------------ 2008-01-27 22:06 ahuillet r184 added practically all strings extracted from data except multiline programs descriptions ------------------------------------------------------------------------ 2008-01-27 22:06 ahuillet r183 using gettext for the rest of data strings ------------------------------------------------------------------------ 2008-01-27 21:37 ahuillet r182 added item descriptions ------------------------------------------------------------------------ 2008-01-27 21:37 ahuillet r181 so we have those .mo in SVN.. what do I care after all ------------------------------------------------------------------------ 2008-01-27 21:36 ahuillet r180 upd ------------------------------------------------------------------------ 2008-01-27 21:36 ahuillet r179 updates to support freedroidrpg and freedroidrpg_data textdomains. does not seem to work too well ATM though ------------------------------------------------------------------------ 2008-01-27 21:35 ahuillet r178 added D_ macro for datafile-gettext-strings and used it on item_name and item_description ------------------------------------------------------------------------ 2008-01-27 21:35 ahuillet r177 removed useless MustBeClass field from mission struct ------------------------------------------------------------------------ 2008-01-27 21:33 ahuillet r176 removed useless MustBeClass field from mission struct ------------------------------------------------------------------------ 2008-01-27 21:33 ahuillet r175 removed useless MustBeClass field from mission struct ------------------------------------------------------------------------ 2008-01-27 21:08 ahuillet r174 now cutting lines correctly ------------------------------------------------------------------------ 2008-01-27 20:59 ahuillet r173 added Pierre Bourdon\'s script to extract translatable strings from data files ------------------------------------------------------------------------ 2008-01-27 20:56 ahuillet r172 added freedroidrpg_data for german ------------------------------------------------------------------------ 2008-01-27 20:42 ahuillet r171 why did this bug not show up earlier... btw magotari pendragon dialog does not behave too well ------------------------------------------------------------------------ 2008-01-27 20:32 ahuillet r170 export from launchpad ------------------------------------------------------------------------ 2008-01-26 23:05 ahuillet r169 so it looks like we have .mos in the svn as well... ------------------------------------------------------------------------ 2008-01-26 23:04 ahuillet r168 added data textdomain ------------------------------------------------------------------------ 2008-01-26 23:01 ahuillet r167 added freedroidrpg_data textdomain for data stuff, and using it for item names ------------------------------------------------------------------------ 2008-01-26 20:35 ahuillet r166 using new savegame system. no zlib piping yet so savegames are several megabytes large, and no pointer handling either. reading not done ------------------------------------------------------------------------ 2008-01-26 20:33 ahuillet r165 build system additions for savestruct.[ch] and gen_savestruct.py ------------------------------------------------------------------------ 2008-01-26 20:31 ahuillet r164 modifications to support savestruct generator ------------------------------------------------------------------------ 2008-01-26 20:28 ahuillet r163 added autogenerated savestruct files ------------------------------------------------------------------------ 2008-01-26 20:26 ahuillet r162 latest changes ------------------------------------------------------------------------ 2008-01-22 23:22 ahuillet r161 as reported by "cyberSDF" on IRC, this sound file was removed and will crash the game if this code is triggered ------------------------------------------------------------------------ 2008-01-22 11:27 ahuillet r160 added more type conversions (to use stdint types in naming), and generating a header file now ------------------------------------------------------------------------ 2008-01-22 09:11 ahuillet r159 added contribution of Pierre "delroth" Bourdon, will be used to automatically generate part of savegame code ------------------------------------------------------------------------ 2008-01-20 15:35 ahuillet r158 removed stupid "target is to kill all droids" ------------------------------------------------------------------------ 2008-01-20 15:15 ahuillet r157 removed unused status enum values, and removed Status from bot structure altogether ------------------------------------------------------------------------ 2008-01-20 13:29 ahuillet r156 a bot outside his level is now a fatal error. also, spray blood less often ------------------------------------------------------------------------ 2008-01-20 13:29 ahuillet r155 I fixed one "negative z" bug, maybe will there be others.. make it easier to catch with a breakpoint ------------------------------------------------------------------------ 2008-01-20 13:28 ahuillet r154 removed unhandled g option in cheat menu ------------------------------------------------------------------------ 2008-01-20 13:27 ahuillet r153 movement feature improvement ------------------------------------------------------------------------ 2008-01-20 13:26 ahuillet r152 removed last references to that MAX_ENEMYS_ON_SHIP crap ------------------------------------------------------------------------ 2008-01-20 12:34 ahuillet r151 struct size reduction and removal of some unused code ------------------------------------------------------------------------ 2008-01-20 11:32 ahuillet r150 struct size reduction, proper prototyping of functions, etc. (small cleanup) ------------------------------------------------------------------------ 2008-01-20 10:45 ahuillet r149 fixed func calls in preparation of correct prototyping patch ------------------------------------------------------------------------ 2008-01-19 21:51 ahuillet r148 removed enemy static array in favor of linked-list-based approach. This potentially breaks A LOT of stuff, though the only known breakage at this point is savegames, which won't be fixed until they are completely rewritten anyway. I cleaned up enemy-health-loss points so that they all call the new function hit_enemy that handles turning hostile, killing the enemy, rewarding XP, etc. Made structs in struct.h non-anonymous so that we can use pahole. This is a ~6K lines diff. ------------------------------------------------------------------------ 2008-01-19 21:48 ahuillet r147 upd before the big commit ------------------------------------------------------------------------ 2008-01-18 14:01 stedevil r146 balancing ------------------------------------------------------------------------ 2008-01-18 09:23 ahuillet r145 removed a useless array ------------------------------------------------------------------------ 2008-01-17 22:30 ahuillet r144 new ------------------------------------------------------------------------ 2008-01-13 11:45 ahuillet r143 fixed naming of laserscalpel ------------------------------------------------------------------------ 2008-01-11 10:36 elijahbal r142 some updates, about error of typing ------------------------------------------------------------------------ 2008-01-05 18:58 elijahbal r141 again an update ------------------------------------------------------------------------ 2008-01-05 18:42 elijahbal r140 An update in french translation, which seems get some bugs when playing with. ------------------------------------------------------------------------ 2008-01-05 17:38 elijahbal r139 this char : '"' was missing. it's ok now. ------------------------------------------------------------------------ 2008-01-05 17:32 elijahbal r138 ------------------------------------------------------------------------ 2007-12-30 18:34 elijahbal r137 OldTownGuardLeader has forgotten a '"' ------------------------------------------------------------------------ 2007-12-28 12:36 elijahbal r136 some updates for french dialogs, merry christmas ------------------------------------------------------------------------ 2007-12-23 09:57 stedevil r135 xp balancing ------------------------------------------------------------------------ 2007-12-19 08:18 stedevil r134 added costs for skills ------------------------------------------------------------------------ 2007-12-18 18:43 stedevil r133 balancing ------------------------------------------------------------------------ 2007-12-18 13:38 ahuillet r132 added a menu option to disable auto talk to bots after takeover ------------------------------------------------------------------------ 2007-12-18 13:34 ahuillet r131 cosmetic changes to chat system, and computing subdlg flags the same way as general dialg flags ------------------------------------------------------------------------ 2007-12-18 13:03 stedevil r130 f11 to toggle fullscreeen windows exclusion ------------------------------------------------------------------------ 2007-12-18 12:51 stedevil r129 f11 to toggle fullscreeen ------------------------------------------------------------------------ 2007-12-18 07:48 stedevil r128 balancing ------------------------------------------------------------------------ 2007-12-18 07:41 stedevil r127 balancing ------------------------------------------------------------------------ 2007-12-18 06:14 stedevil r126 start of making prefixes less lame n boring ------------------------------------------------------------------------ 2007-12-18 06:13 stedevil r125 fix text when you already been fully taught ------------------------------------------------------------------------ 2007-12-18 05:32 stedevil r124 weak ammotypes moved to Stones ------------------------------------------------------------------------ 2007-12-18 05:02 stedevil r123 fix bot droplevels and some textediting ------------------------------------------------------------------------ 2007-12-16 20:08 ahuillet r122 node 0 is executed at startup ------------------------------------------------------------------------ 2007-12-16 18:44 ahuillet r121 ugly hack to avoid the problems with screen clearing on SDL with black floor tiles ------------------------------------------------------------------------ 2007-12-16 18:43 ahuillet r120 indestructible desc lacked \n ------------------------------------------------------------------------ 2007-12-16 18:40 ahuillet r119 fixed a mistake of karol in duncan dialog ------------------------------------------------------------------------ 2007-12-16 16:41 ahuillet r118 added french characters ------------------------------------------------------------------------ 2007-12-16 16:40 ahuillet r117 fixed cha descriptions for ewald and bender ------------------------------------------------------------------------ 2007-12-16 15:26 ahuillet r116 added german translation, updated strings ------------------------------------------------------------------------ 2007-12-16 15:20 ahuillet r115 this one needs to be translated ------------------------------------------------------------------------ 2007-12-16 15:19 ahuillet r114 done item name-related changes on localized dialogs too ------------------------------------------------------------------------ 2007-12-16 13:27 ahuillet r113 new .pot ------------------------------------------------------------------------ 2007-12-16 12:04 ahuillet r112 removed wait-for-end-of-mouse-pressed loop that is now useless in HandleCharacterScreen and was making inventory interaction impossible when cha was open ------------------------------------------------------------------------ 2007-12-16 11:21 ahuillet r111 removed useless comments ------------------------------------------------------------------------ 2007-12-16 02:07 stedevil r110 removed deprecated stuff ------------------------------------------------------------------------ 2007-12-15 22:44 ahuillet r109 now properly displaying chat protocol before entering a subdialog ------------------------------------------------------------------------ 2007-12-15 22:41 ahuillet r108 quest browser: fixed displaying of missions when some of them are complete, introduced some rest for the CPU ------------------------------------------------------------------------ 2007-12-15 20:05 ahuillet r107 now properly displaying dialog again after execution of a chat extra ------------------------------------------------------------------------ 2007-12-15 20:03 ahuillet r106 limit scrolling up in quest browser so that the text does not get thrown out of the window ------------------------------------------------------------------------ 2007-12-15 17:47 ahuillet r105 tentative fix for a little bug with random drops ------------------------------------------------------------------------ 2007-12-15 17:47 stedevil r104 drop levels adjusting & 139 namechange ------------------------------------------------------------------------ 2007-12-15 13:45 ahuillet r103 reduced inventory code even more ------------------------------------------------------------------------ 2007-12-15 12:31 ahuillet r102 shortened inventory code dramatically while (practically not) reducing functionnality (you cannot grab your two handed weapon from shield rect any longer) ------------------------------------------------------------------------ 2007-12-15 11:40 ahuillet r101 fixed inventory grabbing - not fully done ------------------------------------------------------------------------ 2007-12-15 11:39 ahuillet r100 HandleCharacterScreen now takes void ------------------------------------------------------------------------ 2007-12-15 10:45 ahuillet r99 str/dex/code pills are not to be dropped by chests/barrels ------------------------------------------------------------------------ 2007-12-15 10:37 ahuillet r98 fixed min drop class after report from stedevil ------------------------------------------------------------------------ 2007-12-15 09:58 ahuillet r97 cosmetic change to check if disabling CIA hook fixed svn ------------------------------------------------------------------------ 2007-12-15 09:52 ahuillet r96 small bug when choosing a random item to drop ------------------------------------------------------------------------ 2007-12-14 22:10 ahuillet r95 FillInItemProperties was changed by previous commit ------------------------------------------------------------------------ 2007-12-14 22:04 ahuillet r94 now doing random dropping of items based on their classes, moved Get_Item_Data to init.c where it belongs, various cleanup ------------------------------------------------------------------------ 2007-12-14 22:00 ahuillet r93 including global.h here for simplicity.. but the dependency on that is inexistant really ------------------------------------------------------------------------ 2007-12-14 21:59 ahuillet r92 removed useless field ------------------------------------------------------------------------ 2007-12-14 18:42 ahuillet r91 drop on death item names ------------------------------------------------------------------------ 2007-12-13 20:20 ahuillet r90 on_death_drop_item_name for special forces, not item code ------------------------------------------------------------------------ 2007-12-11 00:09 stedevil r89 typo ------------------------------------------------------------------------ 2007-12-11 00:05 stedevil r88 melee and ranged skill balancing ------------------------------------------------------------------------ 2007-12-10 13:06 stedevil r87 skills balancing n layout reordering ------------------------------------------------------------------------ 2007-12-10 11:08 stedevil r86 skills balancing n layout reordering ------------------------------------------------------------------------ 2007-12-10 11:07 stedevil r85 skills balancing n layout reordering ------------------------------------------------------------------------ 2007-12-10 11:04 stedevil r84 skills balancing n layout reordering ------------------------------------------------------------------------ 2007-12-10 11:04 stedevil r83 skills balancing n layout reordering ------------------------------------------------------------------------ 2007-12-09 19:48 stedevil r82 lowered runspeed 7,1 -> 5,5 ------------------------------------------------------------------------ 2007-12-09 19:23 stedevil r81 heat balancing ------------------------------------------------------------------------ 2007-12-09 18:41 stedevil r80 increased temppoints x2 and cooldown x5, removed depracated war/sniper/mind-bot entry ------------------------------------------------------------------------ 2007-12-09 18:26 stedevil r79 actually working implementation of previous commit ------------------------------------------------------------------------ 2007-12-09 16:07 stedevil r78 Put login to droid after takeover in right place ------------------------------------------------------------------------ 2007-12-08 09:15 stedevil r77 rebalance of prog skill heat-effect ------------------------------------------------------------------------ 2007-12-08 06:44 stedevil r76 Starting to clear up and balance program & grenade mess ------------------------------------------------------------------------ 2007-12-08 03:44 stedevil r75 Takeover -> talk to droid. ahuillet, please add a settings option for this if you revert to the old way ------------------------------------------------------------------------ 2007-12-08 02:51 stedevil r74 display new weapons ammotype in shop(?) ------------------------------------------------------------------------ 2007-12-08 00:04 stedevil r73 Check skill not max before money and trainigpoints to not waste player time ------------------------------------------------------------------------ 2007-12-07 08:32 stedevil r72 new weapon lineup finished ------------------------------------------------------------------------ 2007-12-07 06:56 stedevil r71 balancing ------------------------------------------------------------------------ 2007-12-07 06:00 stedevil r70 too early in the morning ------------------------------------------------------------------------ 2007-12-07 05:41 stedevil r69 ooops ------------------------------------------------------------------------ 2007-12-07 05:36 stedevil r68 conventinal weaps done -descriptions ------------------------------------------------------------------------ 2007-12-06 07:20 stedevil r67 some more item brushup ------------------------------------------------------------------------ 2007-12-05 19:45 stedevil r66 reverting ./self_destruct change ------------------------------------------------------------------------ 2007-12-05 19:36 stedevil r65 oops ------------------------------------------------------------------------ 2007-12-05 19:19 stedevil r64 item & droid_arch general updates; TH-Beacon: hudtext linebreak, new icon, correct inv size ------------------------------------------------------------------------ 2007-12-05 19:06 stedevil r63 Made bot login/prog select/self destruct more obvious and less tedious (less mouseclicks) ------------------------------------------------------------------------ 2007-12-05 16:43 ahuillet r62 reworked event system - removed useless stuff, made data file smaller and easier to read. not fully done yet ------------------------------------------------------------------------ 2007-12-05 16:42 ahuillet r61 new map labels for some events, due to event reworking ------------------------------------------------------------------------ 2007-12-04 15:18 stedevil r60 Teleport HOMING beacon ------------------------------------------------------------------------ 2007-12-04 15:17 stedevil r59 Teleport HOMING beacon + small fixes ------------------------------------------------------------------------ 2007-12-04 12:04 ahuillet r58 renamed evacuation script ------------------------------------------------------------------------ 2007-12-04 12:01 ahuillet r57 removed unimplemented books from shops for the moment ------------------------------------------------------------------------ 2007-12-04 11:59 ahuillet r56 added .22 LR ammo ------------------------------------------------------------------------ 2007-12-04 11:57 ahuillet r55 new colored image for spellbooks. will have to be replaced ------------------------------------------------------------------------ 2007-12-04 11:56 ahuillet r54 update by stedevil (projectile weapons) + little corrections ------------------------------------------------------------------------ 2007-12-03 07:58 ahuillet r53 crap, previous patch was wrong (2) ------------------------------------------------------------------------ 2007-12-03 07:56 ahuillet r52 crap, previous patch was wrong ------------------------------------------------------------------------ 2007-12-03 07:47 ahuillet r51 fixed reading of ammo type.... ------------------------------------------------------------------------ 2007-12-02 22:44 ahuillet r50 temporarily added alternate inv images for programming books ------------------------------------------------------------------------ 2007-12-02 22:42 ahuillet r49 stedevil removed a duplicate book and added a few inventory images for books ------------------------------------------------------------------------ 2007-12-02 22:40 ahuillet r48 now using item names in QuestList file ------------------------------------------------------------------------ 2007-12-02 22:39 ahuillet r47 using item names for QuestList - stedevil suggestion - this file is practically useless, need to fix that ------------------------------------------------------------------------ 2007-12-02 22:32 ahuillet r46 now using item names for GiveItem and DeleteItem. removed HaveItemWithCode in favor of HaveItemWithName. ------------------------------------------------------------------------ 2007-12-02 22:31 ahuillet r45 now using item names for GiveItem and DeleteItem. removed HaveItemWithCode in favor of HaveItemWithName. ------------------------------------------------------------------------ 2007-12-02 18:44 ahuillet r44 s/Dispell/Dispel/ ------------------------------------------------------------------------ 2007-12-02 18:43 ahuillet r43 shop items fixes by stedevil ------------------------------------------------------------------------ 2007-12-02 13:35 ahuillet r42 fixed chat scrolling issues and cleaned up some text-related code ------------------------------------------------------------------------ 2007-12-02 13:03 ahuillet r41 fixed hole in temple wood ------------------------------------------------------------------------ 2007-12-02 11:26 ahuillet r40 now using item names in map file, and more default values for item strings so that they are shorter ------------------------------------------------------------------------ 2007-12-02 11:26 ahuillet r39 left over GiveStandardErrorMessage call (it was renamed) in gluem ------------------------------------------------------------------------ 2007-12-02 10:46 ahuillet r38 stedevil update + using weapon names for droid spec now ------------------------------------------------------------------------ 2007-12-02 10:45 ahuillet r37 using weapon names for droid spec now - removed shield/special/other useless fields ------------------------------------------------------------------------ 2007-12-02 10:10 ahuillet r36 removed itemdefs.h from po/ Makefile ------------------------------------------------------------------------ 2007-12-01 22:30 ahuillet r35 items updated - Stedevil patch ------------------------------------------------------------------------ 2007-12-01 21:50 ahuillet r34 reworked ErrorMessage function so that it takes varargs for simplicity. rewrote a few of our warning messages ------------------------------------------------------------------------ 2007-12-01 17:42 ahuillet r33 finished moving to name-based item matching for better maintanability - shop and random drops may have to be reworked by stedevil - and removed itemdefs.h as a consequence ------------------------------------------------------------------------ 2007-12-01 17:41 ahuillet r32 removed character class handling since we will not use that, and slightly reworked cheat menu ------------------------------------------------------------------------ 2007-12-01 13:52 ahuillet r31 s/magic/programming/g ------------------------------------------------------------------------ 2007-12-01 13:49 ahuillet r30 completed removal of aux slots ------------------------------------------------------------------------ 2007-12-01 13:49 ahuillet r29 completed removal of aux slots ------------------------------------------------------------------------ 2007-11-30 21:49 ahuillet r28 ok so this was no memleak... ------------------------------------------------------------------------ 2007-11-30 21:49 ahuillet r27 small memleak ------------------------------------------------------------------------ 2007-11-30 12:41 ahuillet r26 made ITEM_MONEY use the new name-based item matching system, and removed AUX1 and AUX2 slots that are unused ------------------------------------------------------------------------ 2007-11-30 12:18 ahuillet r25 implemented GetItemIndexByName and MatchItemWithName and removed some unused code ------------------------------------------------------------------------ 2007-11-30 10:22 ahuillet r24 bobbens fixed a few warnings ------------------------------------------------------------------------ 2007-11-29 21:20 ahuillet r23 removed warnings - patch from bobbens ------------------------------------------------------------------------ 2007-11-29 21:19 ahuillet r22 removed duplicate weapon field ------------------------------------------------------------------------ 2007-11-29 20:29 ahuillet r21 removed duplicate field ------------------------------------------------------------------------ 2007-11-29 19:46 ahuillet r20 fixed a few small memleaks that were difficult to find with valgrind ------------------------------------------------------------------------ 2007-11-29 19:29 ahuillet r19 successful takeover has no heat cost ------------------------------------------------------------------------ 2007-11-29 19:28 ahuillet r18 made unconnected waypoint report more verbose ------------------------------------------------------------------------ 2007-11-29 19:02 ahuillet r17 reworked maintenance tunnel waypoints ------------------------------------------------------------------------ 2007-11-29 15:26 ahuillet r16 first step of items rework by Stefan Huszics ------------------------------------------------------------------------ 2007-11-29 14:54 ahuillet r15 reduced takeover experience reward to 1x kill reward ------------------------------------------------------------------------ 2007-11-29 14:41 ahuillet r14 added support for 1280x1024 ------------------------------------------------------------------------ 2007-11-29 10:42 ahuillet r13 fixed flickering when scrolling dialogs ------------------------------------------------------------------------ 2007-11-28 17:08 ahuillet r12 using freedroidRPG like before instead of freedroidrpg ------------------------------------------------------------------------ 2007-11-28 17:06 ahuillet r11 Source changes between 2007-11-21 and 2007-11-27: - refactored GL code for clarity, added state coherency policy (see open_gl.c for details) - removed lots of unused code - removed support for non-image-archive droids (used gluem and zpipe to create missing archives) - added code to read image_archive files that have been piped through zlib compression routines to save disk space - removed unused 001 and GUG droids - fixed a few block_area_params - removed certain win32-specific graphic cheats that appear unnecessary now and that were wrong anyway - changed level editor zoom out factor from 3 to 2 (might change back in the future though) - increased max number of enemies from 1000 to 1200 (will move to linked-list approach in the future, for faster array browsing, as profiling reports show a lot of time spent there) - increased max number of events from 100 to 500 (will refactor the whole thing and move to linked-list-based approach in the future) - removed a few useless global variables (Conveyor_Belt_Speed notably) - removed ingame "first-aid" mode that I'm certain we will not use in the near future - rewritten GL fading code for better performance (now using vertex colors) - to be tested on other things than nvidia hardware though! - added my copyright notice, since I was at doing big changes, I could include that in this commit - changed initial loadbar color to something blue-ish to better match fdRPG color style - removed Get_General_Game_Constants in order to remove useless map/freedroid.ruleset - added (UNSUPPORTED! I DO NOT CARE ABOUT BUGS THERE!) 1280x1024 -r6 mode - fixed dead droids being displayed as alive in level editor with zoom out enabled - fixed energy bars in level editor with zoom out - changed leveleditor input system to match my last changes which were not so good as I thought they were. - improved GL chat performance by using StoreMenuBackground instead of redrawing it all the time. This introduced several small bugs in dialog display. Magotari won't be happy :) but it's better like that - modified find_file routing to be able to work from ./src (typical autotools build) and ./build/src (typical cmake build) - using faster vertical flip routine - improved wall transparency, by using a 0.5 scale in vertex colors and GL_MODULATE, so that transparent walls don't have twice the luminosity - "talk or takeover" skill now is "takeover" skill (consequence of the heat cost) - made tux blink from normal to red when he is low on health. makes it more obvious that you are going to die ------------------------------------------------------------------------ 2007-11-28 16:41 ahuillet r10 removed droids on unused levels, added droids on lv5 ------------------------------------------------------------------------ 2007-11-28 16:41 ahuillet r9 takeover now costs a bit of heat - suggestion of Stedevil ------------------------------------------------------------------------ 2007-11-28 16:39 ahuillet r8 removed unused 001 and GUG droids ------------------------------------------------------------------------ 2007-11-28 16:39 ahuillet r7 cleaned up and added lv5 ------------------------------------------------------------------------ 2007-11-28 16:37 ahuillet r6 updated map: various cleanups of levels (removed annoying obstacles, waypoint fixes), and addition of level 5 to the end of the game, so that we now have 3 underground levels before the end instead of 2 ------------------------------------------------------------------------ 2007-11-28 16:35 ahuillet r5 first image of plasma grenades was a VMX gas one - fixed ------------------------------------------------------------------------ 2007-11-28 16:32 ahuillet r4 mandatory "oops I included a binary file" commit ------------------------------------------------------------------------ 2007-11-28 16:32 ahuillet r3 This is the zpipe utility, a public domain tool written and published by zlib authors. It is what is to be used to generate .tux_image_archive.z files from .tux_image_archive data. The code we use internally for decompression is copy pasted from there. ------------------------------------------------------------------------ 2007-11-28 16:30 ahuillet r2 Following the painful migration to svn, this commits introduces piped-through-zlib tux image archive files. The current state of this tree cannot read them yet, but I will do the necessary commits immediately. ------------------------------------------------------------------------ 2007-11-28 15:50 ahuillet r1 ------------------------------------------------------------------------