Sophie

Sophie

distrib > Mandriva > 2008.1 > x86_64 > by-pkgid > f4131e091b8b4c27a396beb14a665264 > files > 8

freedroidrpg-0.11.1-1mdv2008.1.x86_64.rpm

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2008-11-15 11:36  ahuillet  r1298

there is no keyboard.h file
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2008-11-11 09:01  ahuillet  r1297

patch by maheshjr2000 to add automatic emergency shutdown when overheating and life taken below 1 HP
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2008-11-10 23:34  fluzz  r1296

Removed some debug stuff

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2008-11-10 23:33  fluzz  r1295

NOT IN 0.11.1
One quick temporary fix, so that the game does not crash when saving
(the crash is due to MAX_LEVELS having being reached)

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2008-11-10 04:03  stedevil  r1294

NOT IN 0!11!1
lvl 37 done, lvl38 needs copy of lvl37s fenced area, good place to test a lvled copy function...
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2008-11-10 03:47  stedevil  r1293

hmm  what happened to first commit of graphics...
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2008-11-10 03:44  stedevil  r1292

implementing new locked door/laser fence
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2008-11-10 01:47  stedevil  r1291

1st tutorial map lvl mostly done
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2008-11-09 19:16  fluzz  r1290

svn:ignore properties added, to ignore files generated during compilation

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2008-11-09 18:51  fluzz  r1289

- Title text scrolling enhancement : 10px left/right margins added, better control of the scroll limits
- DisplayText enhancement : \t is now handled
- Title files formating : removed unneeded leading/trailing empty lines, tabs added where needed

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2008-11-09 12:11  stedevil  r1288

moving lvl21-23 to S of HF, adding lvl 37
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2008-11-08 23:19  barbatrixx  r1287

final version now, English corrections did override already correct German expressions
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2008-11-08 23:15  barbatrixx  r1286

temporary fixes
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2008-11-08 22:41  barbatrixx  r1285

hm, actually forgot my tag...
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2008-11-08 22:36  barbatrixx  r1284

small German addition for added error messages
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2008-11-08 22:30  barbatrixx  r1283

small fix for wrong control sequence
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2008-11-08 22:26  barbatrixx  r1282

added gettext markers for user-readable error messages
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2008-11-08 22:18  barbatrixx  r1281

updated German dialogs
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2008-11-08 21:27  barbatrixx  r1280

adding some in-game bot descriptors for higher bots
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2008-11-08 20:09  barbatrixx  r1279

small bugfix for correct compilation
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2008-11-08 19:39  barbatrixx  r1278

tiny typo fix
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2008-11-08 19:35  barbatrixx  r1277

applied German fixes (mainly fuzzy stuff)
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2008-11-08 18:58  stedevil  r1276

removed broken teleport cheat function and made invis toggle on/off
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2008-11-08 18:16  barbatrixx  r1275

applied some more German fixes (fuzzy stuff)
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2008-11-08 17:21  barbatrixx  r1274

applied new German translations and fixed broken ones
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2008-11-08 17:19  ahuillet  r1273

kill unused variable
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2008-11-08 17:06  stedevil  r1272

fixing TestMap button and adding add level to menu in lvledit state
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2008-11-08 15:42  fluzz  r1271

Bug fix in get_light_strenght_screen

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2008-11-08 11:08  ahuillet  r1270

non fatal error messages for savegame system - do not abort loading when there is an array size mismatch.
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2008-11-08 10:47  ahuillet  r1269

removed more unused global variables. global.h is now void of completely irrelevant stuff
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2008-11-08 10:41  ahuillet  r1268

removed several unused global variables, fdClassic legacy
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2008-11-08 10:32  ahuillet  r1267

"fixed" moving obstacles with M + arrows
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2008-11-08 10:28  ahuillet  r1266

removed unused RespectVisibilityOnMap global
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2008-11-08 10:01  ahuillet  r1265

arrow key repetition in level editor. with a hack, again, but this time it works
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2008-11-08 09:46  ahuillet  r1264

revert r1129 "hack to add auto-repeating for arrow-keys to scroll maps faster via keyboard"
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2008-11-08 09:38  ahuillet  r1263

LevelValidation does not need a levelnum parameter
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2008-11-07 20:40  stedevil  r1262

leveleditor cleanup of menu and buttons for test and save
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2008-11-07 05:45  stedevil  r1261

bumping max missions from 12 to 15
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2008-11-07 05:44  stedevil  r1260

Turning off lvled save button in root_is_game
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2008-11-07 03:12  stedevil  r1259

leveleditor save button disabled images
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2008-11-06 23:25  stedevil  r1258

arrowkeys still way to hysteric at sdl delay 100, upped to 200
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2008-11-06 19:52  ahuillet  r1257

removed two badly placed containers on HFE
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2008-11-06 19:47  ahuillet  r1256

- improved level editor menu :
	moved level related options to a submenu
	added enter level feature to type in the levelnumber to go to directly
- increased repetition delay of arrow keys when moving around in leveleditor


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2008-11-06 19:32  ahuillet  r1255

handle keypad in GetEditableStringInPopupWindow or whatever it is called
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2008-11-06 19:31  ahuillet  r1254

saner collision rectangle for brick walls
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2008-11-06 09:15  ahuillet  r1253

- level testing feature is complete (saves game before test, restores it upon return from Game, so world does not get screwed)
- disabled save ship feature in leveleditor non-root mode (displaying "save not available" as a hack to minimize the modification)

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2008-11-06 09:04  stedevil  r1252

namechnages in menus of game an lvled
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2008-11-05 21:43  ahuillet  r1251

Moved game main loop into Game().
Game now has a "root" mode that tells whether the user is playing (in what case leveleditor sessions are going to be "cheat sessions") or editing a level (in what case game sessions are going to be "level testing"). Menu entries labels have been adapted to those modes.
Leveleditor in root mode provides a "test map" menu option. For now it simply runs Game() (so we still screw up the world when testing), this will be improved at a later point (SaveShip(), Game(), LoadShip(), saving and loading being done in a temporary file - details to be worked out).

This is likely to introduce small bugs and glitches when interacting with the menus. That's the price to pay to improve the game.

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2008-11-05 21:39  ahuillet  r1250

removed useless GameOver test in ThouHastXXX functions.
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2008-11-05 08:09  stedevil  r1249

renaming and reorganizing ingame menu entries
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2008-11-04 21:21  ahuillet  r1248

introduced automated savegame backup feature - "load backup" menu option to load the savegame from the previous time
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2008-11-04 18:43  ahuillet  r1247

WrapErrorMessage displays a text box when a game load fails - this must not be used for game config loading. fixes sigsegv when config file does not have keybinds defined
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2008-11-04 18:16  stedevil  r1246

save gamma patch by Christoph Franzen
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2008-11-04 18:15  ahuillet  r1245

key repeat and DELETE key support for text input boxes
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2008-11-04 18:03  ahuillet  r1244

key repeat in keychart
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2008-11-04 18:01  ahuillet  r1243

keychart: 
- now displaying modifiers
- support for modifier assignment through a modification of getchar_raw

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2008-11-04 17:56  barbatrixx  r1242

tiny expression changes
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2008-11-04 17:27  ahuillet  r1241

Reassignable keys, now saved in game config and restored on load

- moved keybinds to GameConfig structure
- implemented keybind_t_array write/read functions for savestruct


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2008-11-04 16:01  ahuillet  r1240

keychart interface improvements - page change via left/pgup and right/pgdown
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2008-11-04 14:55  ahuillet  r1239

add scrolling support to delete savegame menu as was recently implemented for load game menu. code is factorized.
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2008-11-04 12:02  stedevil  r1238

reverting pause to p
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2008-11-04 11:53  stedevil  r1237

removing in game menu entry to level editor. Use ctrl+alt+e if editor needed from in game.
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2008-11-04 11:27  stedevil  r1236

Added ctl+alt+e for ingame access to editor, moved pause from P to PAUSE
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2008-11-04 10:06  stedevil  r1235

Adding Armins description improvements
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2008-11-03 11:00  ahuillet  r1234

do not display prefix/suffix names any longer, eases i18n. this could be re-done properly at a later time but the current hack may suffice
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2008-11-03 10:27  ahuillet  r1233

do not print a backtrace when doing a fatal ErrorMessage. this is not needed and confusing for our users that tend to report it but not the actual error message
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2008-11-03 10:12  ahuillet  r1232

properly detect when there are more quests defined in the file than we support ingame, and bail out with a nice error message.
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2008-11-03 01:14  stedevil  r1231

Ensuring hud and questlog date is displayed the same way in a translation
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2008-11-03 00:39  stedevil  r1230

Pretty up Questlog text display a bit
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2008-11-02 21:27  barbatrixx  r1229

hack to add auto-repeating for arrow-keys to scroll maps faster via keyboard
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2008-11-02 21:06  barbatrixx  r1228

re-inserted doublet ISO_FLOOR_SAND tile for compatibility reasons
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2008-11-02 19:53  stedevil  r1227

1 day now has 24h instead of 60h...
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2008-11-02 16:49  barbatrixx  r1226

re-sorted ISO sand tiles (currently no visual effect) and removed obsolete animation-pics for teleporter and droid nest
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2008-11-02 16:32  ahuillet  r1225

LC_ALL is staying to "C" all the time now. This was what I asked for two months ago because it was too likely to introduce
annoying bugs, and we had our share of said bugs.


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2008-11-02 02:51  stedevil  r1224

day 0 makes no sense, staring from day 1 instead
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2008-11-02 01:54  stedevil  r1223

cleaning up the broken mission numbering that was likly to cause dialog/mission bugs
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2008-11-01 22:51  stedevil  r1222

cleanup
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2008-11-01 22:44  stedevil  r1221

added 1152x864 resolution
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2008-11-01 14:19  stedevil  r1220

adding visible feedback to current selected resolution
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2008-10-31 20:21  stedevil  r1219

fencing of under construction areas to keep people from walking off the edge of the world
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2008-10-30 17:05  fluzz  r1218

LevelEditor Validator now checks all levels at once

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2008-10-30 02:39  stedevil  r1217

fixing up most validator errors
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2008-10-29 23:25  fluzz  r1216

Fix a divide-by-zero bug in 640x480

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2008-10-29 17:04  stedevil  r1215

adding transparent walls toggle also to level editor
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2008-10-29 10:49  fluzz  r1214

Add a 'level validator' to help level designers check their design. New 'Run level validator' introduced in the leveleditor main menu.

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2008-10-29 08:44  ahuillet  r1213

remove non existant prototype from proto.h
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2008-10-27 21:25  barbatrixx  r1212

completion and bugfixing of the leveleditors German translation
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2008-10-27 00:14  barbatrixx  r1211

additions and fixes for the German translation
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2008-10-26 22:04  ronnystandtke  r1210

reuse defines

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2008-10-26 21:29  ronnystandtke  r1209

fixed window closing event handling

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2008-10-26 21:11  barbatrixx  r1208

additional gettext()-markers applied. mostly for the leveleditor menu
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2008-10-25 22:49  stedevil  r1207

removing 3 barrles in HF level interface still reachable to be destroyed
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2008-10-25 18:51  ronnystandtke  r1206

added character 'ß'

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2008-10-25 15:21  fluzz  r1205

Fix an out-of-bound writing. Visible impact : FDRPG does no more SIGSEGV when compiled in debug mode without optimization.

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2008-10-25 14:53  fluzz  r1204

Fix light_radius texture. It's now screen-ratio independent. Also fix a rendering bug on the texture borders.

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2008-10-23 01:55  stedevil  r1203

Small additions to display of programs
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2008-10-22 17:08  stedevil  r1202

removing text that shouldnt be translated
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2008-10-22 17:07  stedevil  r1201

Adding cheatkeys for +/- skillevels
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2008-10-22 14:55  stedevil  r1200

Updated naming of ability levels
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2008-10-22 13:50  stedevil  r1199

cleaning up programdescriptions + thoughs on some unused programs
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2008-10-15 22:51  elijahbal  r1198

I remove the spelling mistake : "break" doesn't mean "brake". I guess 
that was the second meaning wich is relevant at this place.

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2008-10-13 10:04  ahuillet  r1197

hack not to display scroll up/down arrows in 640x480 when inv cha ski screens are open
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2008-10-11 22:55  ronnystandtke  r1196

fixed umlauts in dialog with Engel

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2008-10-11 22:11  ronnystandtke  r1195

fixed alignment of icon and text

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2008-10-11 10:59  ahuillet  r1194

wait for a click before exiting dialog so you can read the latest lines from NPC.
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2008-10-10 12:15  stedevil  r1193

updated sorting of objects in menus
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2008-10-10 10:53  stedevil  r1192

textextraction still bails out with "empty" *sigh* using "Empty swamp" now... silly script
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2008-10-10 10:22  stedevil  r1191

more changes added and fixes missing string on lvl 27
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2008-10-09 08:42  stedevil  r1190

updating blocksize on outer wall and making wirefence shoot through
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2008-10-09 08:37  stedevil  r1189

first step in major level layout and placement redesign
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2008-10-09 08:34  stedevil  r1188

reordering objects, could someone code the missing parts so floortiles could also be reordered?
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2008-10-09 08:14  stedevil  r1187

adding offline thick wall door
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2008-10-08 14:01  fluzz  r1186

Fix text overlapping on combat screen

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2008-10-08 09:26  stedevil  r1185

Adding 1280x960 res and marking 1280x1024 as non supported

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2008-10-07 17:05  fluzz  r1184

Fix possible memory corruption

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2008-10-07 13:27  stedevil  r1183

adding function for closing open windows, default key space
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2008-10-07 02:38  stedevil  r1182

menu ingame Quit -> Exit FreedroidRPG, Main Menu -> Quit Game
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2008-10-07 01:36  stedevil  r1181

adding 7.62 and .50 ammo to the game (preventing crash when reloading weapons using it)
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2008-10-07 00:00  stedevil  r1180

Changing popup reference from Asteroids.map to freedroid.levels
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2008-10-06 23:57  stedevil  r1179

README issues updates
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2008-10-06 16:31  stedevil  r1178

Fixing up many floortile inconsistencies in town that become visible in transparent wall mode
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2008-10-06 10:17  ahuillet  r1177

prevent "focused" version of cha ski log inv buttons from overlaying actual inv cha ski log screens in 640x480
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2008-10-06 08:50  ahuillet  r1176

igriffiths added level change to the list of undoable actions. this works axround the "do something, change level, undo" crashes
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2008-10-05 21:44  ahuillet  r1175

oh fuck... I really need holidays
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2008-10-05 11:04  ahuillet  r1174

added .py files to the tarball
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2008-10-04 23:08  fluzz  r1173

Items dropped from chests are now put on places that are reachable by Tux

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2008-10-04 22:49  ronnystandtke  r1172

updated German translation

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2008-10-04 22:44  ronnystandtke  r1171

updated German translation

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2008-10-03 21:34  ahuillet  r1170

remove unused dialog format strings - patch by jeremy bubs
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2008-10-03 21:31  ahuillet  r1169

fix note
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2008-10-03 19:43  ahuillet  r1168

fix major bug that finishes the game when you do the secret level quest.... rerelease soon?
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2008-10-03 16:13  ahuillet  r1167

patch by ian griffiths to remove memleaks in undo/redo
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2008-10-03 15:46  ahuillet  r1166

drop inline keyword in proto.h in order to accomodate for C99 inline semantics
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2008-10-03 15:32  ahuillet  r1165

disable point smoothing after drawing the move base point in leveleditor. fixes strange crash with valgrind.
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2008-10-03 09:25  ahuillet  r1164

fixed menu item autoscrolling (by replacing SDL_WaitEvent by SDL_PollEvent in DoMenuSelection)
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2008-10-02 15:18  ahuillet  r1163

revert r1156 as it crashed when placing floor tiles.
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2008-10-02 14:29  stedevil  r1162

updated visual ranges and future todo comments
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2008-10-01 21:24  ahuillet  r1161

now calling "curl" instead of "/tmp/curlwhatever/src/curl" when uploading to launchpad.
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2008-10-01 21:20  ahuillet  r1160

upd
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2008-10-01 16:58  ahuillet  r1159

 removed needless free call
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2008-10-01 12:35  ahuillet  r1158

renamed Asteroid.maps to freedroid.levels, QuestList to freedroid.quests, and EventsAndEventTriggers to freedroid.events. - improves i18n for freedroidRPG data - extract-strings-from-data now picks up all files called freedroid.*
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2008-10-01 12:19  ahuillet  r1157

renamed Asteroid.maps to freedroid.levels in order to make the ship file be caught by the string extraction script at a later point
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2008-10-01 12:05  ahuillet  r1156

get rid of most memory leaks when undoing/redoing in leveleditor. thanks to ian griffiths.
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2008-10-01 12:04  ahuillet  r1155

call python2.5 instead of python for savestruct, since debian guys have decided python would be 2.4 by default....
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2008-10-01 11:28  ahuillet  r1154

patch by fluzz to check direct line collision before attacking/chatting/smashing a barrel, + complete review of obstacles flags
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2008-10-01 09:37  ahuillet  r1153

fixed Pause() so unpausing is done via the key set in the keychart instead of hardwired P - "cheese" function is still hardwired to C and this is not intended to change
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2008-10-01 09:36  ahuillet  r1152

added function input_getkeybind to know what key is bound to which event - useful when manually handling events in e.g. Pause or DoMenuSelection.
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2008-10-01 09:34  ahuillet  r1151

properly handling skills that set their own busy time in HandleCurrentlyActivatedFix. fixes bug that reloading via right click had no delay
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2008-09-30 20:02  ahuillet  r1150

displaying [up] and [down] when there are more than 7 characters in the load game screen.
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2008-09-29 16:48  ahuillet  r1149

replaced "new game" by "main menu" in game escape menu, as it was unclear - reported by matthiaskrgr
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2008-09-29 16:41  ahuillet  r1148

replaced floor examination message by "there is nothing here" in order to account for water that is not passable - it previously read "it is safe to walk there"
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2008-09-28 10:55  ahuillet  r1147

reduced multiplication factor for droids range of vision from 3 to 1 as advised by fluzz.
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2008-09-28 10:34  ahuillet  r1146

removed more useless blend files
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2008-09-28 10:28  ahuillet  r1145

removed some old blend files
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2008-09-28 10:14  ahuillet  r1144

removed ugly unused graphics
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2008-09-28 10:13  ahuillet  r1143

stop using this horrible axe image
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2008-09-28 10:09  ahuillet  r1142

removed empty directory as pointed out by matthiaskrgr
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2008-09-28 09:45  ahuillet  r1141

patch by jcoral to support non translated level names savegames
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2008-09-28 09:44  ahuillet  r1140

ReadandMallocStringFromDataOptional now is even more optional - will not crash if it finds start of string but not end
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2008-09-27 22:40  ahuillet  r1139

fix floating point reading broken by a setlocale patch - ronny: I thought you would commit it
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2008-09-27 21:57  ronnystandtke  r1138

updated German l10n

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2008-09-27 17:42  ahuillet  r1137

fixed mouse wheel not working in takeover game. speed up game once you have placed all your capsules.
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2008-09-26 22:29  ronnystandtke  r1136

updated translation

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2008-09-26 20:49  ronnystandtke  r1135

update

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2008-09-26 18:48  ronnystandtke  r1134

renamed user visible "armour" strings to "armor"

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2008-09-26 18:33  ahuillet  r1133

upd
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2008-09-26 18:30  ahuillet  r1132

mmh, sounds like latest delroth modification impacted dialogs as well...
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2008-09-26 18:29  ahuillet  r1131

upd to add skill explanation texts
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2008-09-26 18:29  ahuillet  r1130

upd
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2008-09-26 18:25  ahuillet  r1129

update by delroth to support \n in msgstrs
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2008-09-26 18:13  ahuillet  r1128

ian griffiths updated level editor delete icons
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2008-09-26 16:21  ahuillet  r1127

removed collision detection global flags, introduced stackable filter system instead 


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2008-09-25 23:23  ronnystandtke  r1126

changed "masterful" to "masterly"

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2008-09-25 09:37  ronnystandtke  r1125

use locale for date/time formatting

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2008-09-25 07:25  ahuillet  r1124

adding forgotten keyboard.c
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2008-09-24 20:46  ahuillet  r1123

removed now unused buttons
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2008-09-24 20:44  ahuillet  r1122

Complete rework of input system to use an event based approached as often as possible when dealing with keyboard.

Changes are:

- introduction of keyboard.c, based on work by Edgar Simo Serra
  This file provides event based keyboard handling with reassignable keybindings.
- moved most commands previously relying on *Pressed() functions to the new system,
  thereby removing most of those *Pressed() functions that are still usable for a few things
- introduced a game_status variable that keeps track of whether we are in game, leveleditor, or inside a menu
  (the command system relies on it to decide what command to activate)
- killed quite a bit of dead code
- reassigned keys as follows: F1 triggers the new keychart (displays commands and reassigns keys, unfinished), F2 toggles fullscreen,
F3 and F4 respectively quick save and quick load, F5-F12 are "quick run program" keys (which program they select is not changeable as of now)
- using much saner names for input related functions
- fixed bugs
- introduced new bugs
- sanitized a lot of code (shop interface notably)
- this is getting too long anyway



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2008-09-24 18:48  ahuillet  r1121

integrated sword graphics - as a side note, I got explicit and official authorization from the author of those, namely Laszlo Gy. Perger
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2008-09-22 23:41  ronnystandtke  r1120

another fix for the character display

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2008-09-22 22:47  ronnystandtke  r1119

small additions

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2008-09-22 17:34  ronnystandtke  r1118

decreased offset a little

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2008-09-22 17:25  ronnystandtke  r1117

some updates

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2008-09-22 16:48  ronnystandtke  r1116

more i18n

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2008-09-22 16:33  ronnystandtke  r1115

some small additions

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2008-09-22 16:25  ronnystandtke  r1114

changed and simplified layout offsets a bit so that longer l10ns can be supported

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2008-09-22 15:28  ronnystandtke  r1113

better support for i18n

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2008-09-22 10:56  ronnystandtke  r1112

updated and fixed too long translated string

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2008-09-22 10:40  ahuillet  r1111

show tooltips in front of current weapon instead of the opposite
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2008-09-22 00:37  ronnystandtke  r1110

fixed typo

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2008-09-21 23:07  ronnystandtke  r1109

translation for damage range was wrong, fixed

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2008-09-21 23:03  ronnystandtke  r1108

missed another "Plus" (sorry, it is late here...) , removed it 

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2008-09-21 22:58  ronnystandtke  r1107

forgot some "Plus an", removed them, too

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2008-09-21 22:56  ronnystandtke  r1106

removed "Plus an", it did not play well with negative numbers

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2008-09-21 22:46  ronnystandtke  r1105

missing hyphen

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2008-09-21 22:41  ronnystandtke  r1104

small fixes

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2008-09-21 17:30  ahuillet  r1103

added sword graphics
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2008-09-21 17:00  ahuillet  r1102

integrated barret and ak47 graphics
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2008-09-21 16:59  ahuillet  r1101

added BMG sniper
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2008-09-21 16:27  ahuillet  r1100

added ak47 graphics
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2008-09-21 16:19  ronnystandtke  r1099

small additions

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2008-09-21 16:18  ronnystandtke  r1098

more I18N

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2008-09-21 14:45  ronnystandtke  r1097

small fixes and additions

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2008-09-21 13:26  ronnystandtke  r1096

fixed missing I18N

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2008-09-21 13:21  ronnystandtke  r1095

converted from utf-8 back to latin1
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2008-09-21 11:36  ronnystandtke  r1094

fixed spelling error
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2008-09-21 10:18  ronnystandtke  r1093

fixed some minor spelling errors
XP -> Erfahrung
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2008-09-19 07:51  ahuillet  r1092

translation upd by Ronny Standtke
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2008-09-16 17:08  ahuillet  r1091

added russian po files to upload script
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2008-09-14 21:44  ahuillet  r1090

patch by jcoral - changing working dir to our executable dir on startup.
------------------------------------------------------------------------
2008-09-14 21:42  ahuillet  r1089

unbreak configure.ac, sorry.
------------------------------------------------------------------------
2008-09-14 21:42  ahuillet  r1088

checking for libgen.h and including it when present. will be used to change working dir to the executable dir on startup
------------------------------------------------------------------------
2008-09-14 21:38  ahuillet  r1087

patch by jcoral to be able to translate level names. those names are not yet extracted from asteroids.maps so this does nothing for now.
------------------------------------------------------------------------
2008-09-14 21:15  ahuillet  r1086

jeremybub removed useless PositionX= option in dialogs and contributed a much  saner way of knowing whether a dialog option is active or not.
------------------------------------------------------------------------
2008-09-14 17:02  ahuillet  r1085

now including the png icons in dist for distro maintainers pleasure
------------------------------------------------------------------------
2008-09-14 15:00  ahuillet  r1084

changelog for .11 final
------------------------------------------------------------------------
2008-09-14 14:58  ahuillet  r1083

upd from launchpad
------------------------------------------------------------------------
2008-09-14 14:40  ahuillet  r1082

patch by fluzz to allow bullets to fly above ground level obstacles. makes game more realistic.
------------------------------------------------------------------------
2008-09-13 23:37  ahuillet  r1081

changed colldet function names for consistency - patch by fluzz
------------------------------------------------------------------------
2008-09-13 20:13  ahuillet  r1080

cosmetic changes
------------------------------------------------------------------------
2008-09-12 21:14  ahuillet  r1079

upd for rc3
------------------------------------------------------------------------
2008-09-08 09:17  ahuillet  r1078

fluzz made it possible to attack bots that are in corners, now.
------------------------------------------------------------------------
2008-09-05 11:25  ahuillet  r1077

upd CL
------------------------------------------------------------------------
2008-09-05 11:00  ahuillet  r1076

re-display the current chat protocol before entering the option selection loop. fixes issues on win32, mac OS, and Linux at high resolutions.
------------------------------------------------------------------------
2008-09-05 11:00  ahuillet  r1075

redraw background loading picture on all platforms now.
------------------------------------------------------------------------
2008-09-05 01:23  ahuillet  r1074

changelog upd
------------------------------------------------------------------------
2008-09-05 00:31  ahuillet  r1073

upd to reflect latest changes, for real this time
------------------------------------------------------------------------
2008-09-05 00:29  ahuillet  r1072

now properly calling msgmerge when the pot files have changed...
------------------------------------------------------------------------
2008-09-05 00:25  ahuillet  r1071

upd to reflect latest changes
------------------------------------------------------------------------
2008-09-05 00:22  ahuillet  r1070

endgame adaptations - MS Office gate guard now seems to behave correctly
------------------------------------------------------------------------
2008-09-05 00:20  ahuillet  r1069

added FirmwareUpdateServer. so this is a proof nobody apart from me tested the endgame. sorry for screwing up rc2, but working alone is difficult.
------------------------------------------------------------------------
2008-09-05 00:17  ahuillet  r1068

disable all unused event triggers on MS Office. prevents game from crashing.
------------------------------------------------------------------------
2008-09-05 00:16  ahuillet  r1067

fill in placeholder for endgame mission assignation log entry
------------------------------------------------------------------------
2008-09-05 00:15  ahuillet  r1066

max level for pre/suffixes is 4. clamp anything above + codestyle
------------------------------------------------------------------------
2008-09-05 00:14  ahuillet  r1065

add necessary files to build win32 from dist tarball
------------------------------------------------------------------------
2008-09-05 00:10  ahuillet  r1064

remove tabs.
------------------------------------------------------------------------
2008-09-04 21:11  ahuillet  r1063

may the force^Wsource be with you
------------------------------------------------------------------------
2008-09-04 21:11  ahuillet  r1062

made spencer talk a bit between mission 8 and 9 (endgame).
------------------------------------------------------------------------
2008-09-03 14:22  ahuillet  r1061

patch by fluzz to prevent bots from trying to shoot through walls. ranged bots that do not see the player will now always try to re-establish contact.
------------------------------------------------------------------------
2008-09-03 12:33  ahuillet  r1060

small patches by fluzz to better handle NULL values in bot address resolution mechanisms for future-proofness
------------------------------------------------------------------------
2008-09-03 01:03  ahuillet  r1059

upd from launchpad
------------------------------------------------------------------------
2008-08-31 20:05  ahuillet  r1058

not including .svn in make install target as pointed out by kommodore
------------------------------------------------------------------------
2008-08-30 20:32  ahuillet  r1057

credits updated - jcoral and fluzz are in!
------------------------------------------------------------------------
2008-08-30 20:31  ahuillet  r1056

rc2 changelog
------------------------------------------------------------------------
2008-08-30 17:59  ahuillet  r1055

added script to update files on launchpad, written by delroth
------------------------------------------------------------------------
2008-08-30 16:47  ahuillet  r1054

include iconv.h if we have iconv. not sure configure actually checks for it though.
------------------------------------------------------------------------
2008-08-30 16:45  ahuillet  r1053

jcoral added an encoding field to the supported languages array so we can request the encoding from gettext
------------------------------------------------------------------------
2008-08-30 16:40  ahuillet  r1052

marked a few obstacles as not blocking vision. patch by jcoral
------------------------------------------------------------------------
2008-08-30 16:30  ahuillet  r1051

upd
------------------------------------------------------------------------
2008-08-30 16:03  ahuillet  r1050

fixed dixon being angry with no reason/doc refusing to give antidote for no reason/probably lots of other similar bugs by removing two stupid lines in the CookieIsPlanted testing code.
------------------------------------------------------------------------
2008-08-30 15:44  ahuillet  r1049

fixed load and delete hero menu options crashing when you have more than 7 characters and hit escape.
------------------------------------------------------------------------
2008-08-30 09:36  ahuillet  r1048

U key now makes effect even when tux is not moving. reported by jcoral. autoindented some code in the process.
------------------------------------------------------------------------
2008-08-29 22:02  ahuillet  r1047

upd again -_-
------------------------------------------------------------------------
2008-08-29 21:58  ahuillet  r1046

fixed quest browser not displaying mission diary entries properly/at all
------------------------------------------------------------------------
2008-08-29 21:58  ahuillet  r1045

upd
------------------------------------------------------------------------
2008-08-29 21:57  ahuillet  r1044

marked mission names for translation, added them to pot
------------------------------------------------------------------------
2008-08-29 21:56  ahuillet  r1043

upd dialogs
------------------------------------------------------------------------
2008-08-29 21:47  ahuillet  r1042

fixed  get_xxx_of_game_duration to take the parameter into account instead of always returning the current game date.
------------------------------------------------------------------------
2008-08-29 20:04  ahuillet  r1041

changed endgame: you now disable the shield in the base by either killing the control droid or taking it over and issuing the proper command in the dialog, then go to the HF entrance where you can find the (friendly, to avoid killing) firmware update droid, and propagate a faulty upgrade. dialogs still a bit rough, and mission diary entry not written yet
------------------------------------------------------------------------
2008-08-29 20:01  ahuillet  r1040

leftover from rev.1038: replaced Ernie by FirmwareUpdateServer
------------------------------------------------------------------------
2008-08-29 20:00  ahuillet  r1039

cleaned up CheckIfMissionIsComplete a bit as part of endgame-rework
------------------------------------------------------------------------
2008-08-29 19:59  ahuillet  r1038

removed dead code and replace ERNIE - that does not exist - by FIRMWARE SERVER - that will exist soon
------------------------------------------------------------------------
2008-08-29 15:34  ahuillet  r1037

upd?
------------------------------------------------------------------------
2008-08-29 15:33  ahuillet  r1036

marked ON/OFF strings in fullscreen menu option for translation.
------------------------------------------------------------------------
2008-08-29 09:55  ahuillet  r1035

upd
------------------------------------------------------------------------
2008-08-29 09:54  ahuillet  r1034

updated stuff (...)
------------------------------------------------------------------------
2008-08-29 09:39  ahuillet  r1033

cannot change language on Mac OS. properly warning about that now
------------------------------------------------------------------------
2008-08-29 08:58  ahuillet  r1032

patch by jcoral to prevent displaying of characters we know are fully offscreen in order to improve performance
------------------------------------------------------------------------
2008-08-28 12:35  ahuillet  r1031

removed unused local variable in filename_filter_func
------------------------------------------------------------------------
2008-08-27 21:24  ahuillet  r1030

now actually returning 0 on no-lib-gl computer in load_texture_atlas(). caught by SixK.
------------------------------------------------------------------------
2008-08-27 18:58  ahuillet  r1029

patch by fluzz to handle clicks in hud in a cleaner way. fixes some bugs but I do not remember which :P
------------------------------------------------------------------------
2008-08-26 22:37  ahuillet  r1028

do not forget to close the savefile when loading. fixes bugs on some platforms when saving.
------------------------------------------------------------------------
2008-08-19 23:22  stedevil  r1027

jeremybub: some changes to displaying enemy in takeovergame
------------------------------------------------------------------------
2008-08-19 11:27  ahuillet  r1026

upd
------------------------------------------------------------------------
2008-08-18 09:55  ahuillet  r1025

upd from launchpad
------------------------------------------------------------------------
2008-08-18 09:52  ahuillet  r1024

upd from launchpad
------------------------------------------------------------------------
2008-08-18 09:52  ahuillet  r1023

upd from launchpad
------------------------------------------------------------------------
2008-08-17 11:36  ahuillet  r1022

wth is going on?!
------------------------------------------------------------------------
2008-08-17 11:28  ahuillet  r1021

upd
------------------------------------------------------------------------
2008-08-16 22:29  ahuillet  r1020

why the hell does that talk about debian packages? like we care
------------------------------------------------------------------------
2008-08-16 19:24  ahuillet  r1019

jcoral cached description of last item in showiteminfo in order to improve performance
------------------------------------------------------------------------
2008-08-15 21:10  ahuillet  r1018

pzavolinsky made sure we do not crash on files that contain "savegame"
------------------------------------------------------------------------
2008-08-15 21:07  ahuillet  r1017

do not use "texture" field of iso_image when there is no libgl
------------------------------------------------------------------------
2008-08-15 20:57  ahuillet  r1016

moving back to 32bit integers for most level structure fields as it causes problems on PPC and is less ugly than using %hhd everywhere
------------------------------------------------------------------------
2008-08-15 20:51  ahuillet  r1015

jcoral changed format of GPS info and made the "draw position" menu option actually work. displaying position by default as we like it in bug reports
------------------------------------------------------------------------
2008-08-15 20:44  ahuillet  r1014

fixed up/down buttons in shop interface
------------------------------------------------------------------------
2008-08-15 20:42  ahuillet  r1013

fixed dialog options window height so that options do not leak go out of bounds and appear on the scroll down button esp. at low res.
------------------------------------------------------------------------
2008-08-14 12:26  ahuillet  r1012

upd
------------------------------------------------------------------------
2008-08-14 12:26  ahuillet  r1011

mark startup alerts (rc and 640x480 messages) for translation as reported missing by barbatrix
------------------------------------------------------------------------
2008-08-14 12:09  ahuillet  r1010

quest browser can now be exited with escape key as well as Q
------------------------------------------------------------------------
2008-08-14 12:04  ahuillet  r1009

limited scrolling down in dialogs to two lines so text is always visible
------------------------------------------------------------------------
2008-08-12 22:02  ahuillet  r1008

do no take stamina down when paralyzed
------------------------------------------------------------------------
2008-08-12 21:47  ahuillet  r1007

fix crash when exiting OSD menu with ESC key. report and patch by anonymous.
------------------------------------------------------------------------
2008-08-12 21:43  ahuillet  r1006

only check for libintl on macosx where it is necessary, fixes build on my ubuntu
------------------------------------------------------------------------
2008-08-12 21:41  ahuillet  r1005

fixed scanf format parameters for a few fields of bot data structure. patch by anonymous. reportedly fixes things on PPC
------------------------------------------------------------------------
2008-08-11 11:54  ahuillet  r1004

do not byteswap enemy archive files on PPC since it is not needed any longer. what a mess this archive loading is!
------------------------------------------------------------------------
2008-08-10 23:45  stedevil  r1003

Updated known issues
------------------------------------------------------------------------
2008-08-10 22:42  stedevil  r1002

Updated Building with autotools to look nicer and with hints for MAC OSX users
------------------------------------------------------------------------
2008-08-09 16:46  ahuillet  r1001

check for libintl in configure. reportedly fixes building on mac os.
------------------------------------------------------------------------
2008-08-06 10:51  ahuillet  r1000

rc2 changelog
------------------------------------------------------------------------
2008-08-06 10:22  ahuillet  r999

including INSTALL.genetric as well as HELP_WANTED in tarball now
------------------------------------------------------------------------
2008-08-06 10:15  ahuillet  r998

this is 0.11svn (in svn)
------------------------------------------------------------------------
2008-08-05 22:50  ahuillet  r997

new barrel smashing code from fluzz - fixes bugs related to smashing a barrel from a distance
------------------------------------------------------------------------
2008-08-05 09:09  ahuillet  r996

do not call gettext on empty strings
------------------------------------------------------------------------
2008-08-04 02:19  stedevil  r995

Reverting some funky stuff in r922 by cygal that breaks compile
------------------------------------------------------------------------
2008-08-04 02:07  stedevil  r994

Less blocking overlap on wall and doors, possible due to flux fixes
------------------------------------------------------------------------
2008-08-04 00:57  stedevil  r993

lvl 3: Kevs basement, 302s too quick and deadly to have a bunch swarm you in a confined space early in the game, changed to 123s
------------------------------------------------------------------------
2008-08-03 23:53  cygal  r992

fixed a point size issue that was not reseted correctly

------------------------------------------------------------------------
2008-08-03 22:09  stedevil  r991

Balancing reward for helping Mrs stone, amount of money was unreachable until long after better weapons was available in RG shop. TODO: Make it a real quest?
------------------------------------------------------------------------
2008-08-03 21:58  stedevil  r990

Fixing Lukas (RG shopkeeper) dialogs a bit
------------------------------------------------------------------------
2008-08-03 21:53  stedevil  r989

making sure RG shopkeeper is always close enough to buy things from. lvl 1 Town (some players seem to find it annoying that he is sometimes out of reach)
------------------------------------------------------------------------
2008-08-03 19:03  stedevil  r988

replaced unreachable waypoint with corresponding non broken one on lvl 31 HFE
------------------------------------------------------------------------
2008-08-03 18:29  stedevil  r987

removed unreachable crystal from lvl 9
------------------------------------------------------------------------
2008-08-03 17:54  stedevil  r986

removed recharge time value on kitchen knife (not used but looked weird in the shop)
------------------------------------------------------------------------
2008-08-03 16:43  stedevil  r985

redesign entrance area for lvl 6 maintainance tunnels
------------------------------------------------------------------------
2008-08-03 12:09  ahuillet  r984

bot escape code contributed by fluzz. not widely tested but this is what RCs are for
------------------------------------------------------------------------
2008-08-01 21:07  ahuillet  r983

upd
------------------------------------------------------------------------
2008-08-01 20:46  ahuillet  r982

english stuff
------------------------------------------------------------------------
2008-08-01 20:41  ahuillet  r981

typo
------------------------------------------------------------------------
2008-08-01 13:23  ahuillet  r980

upd from launchpad
------------------------------------------------------------------------
2008-08-01 13:07  ahuillet  r979

upd
------------------------------------------------------------------------
2008-07-31 18:27  ahuillet  r978

patch by fluzz that prevents bots from getting stuck into walls. preliminary testing seems to show the problem went away for real.
------------------------------------------------------------------------
2008-07-27 20:02  stedevil  r977

fixing up a broken waypoint in warehouse lvl 1
------------------------------------------------------------------------
2008-07-26 20:50  stedevil  r976

Fix last mission ending immediately
------------------------------------------------------------------------
2008-07-24 13:36  ahuillet  r975

fluzz improved collision detection - hopefully no more false positives. performance impact unknown
------------------------------------------------------------------------
2008-07-23 10:52  ahuillet  r974

fluzz contributed a fix to pathfinding - it now tries intermediate points on the center of tiles
------------------------------------------------------------------------
2008-07-20 12:23  stedevil  r973

Lyriks patch to enable turning ogg+vorbis on/off at compile time
------------------------------------------------------------------------
2008-07-20 00:18  cygal  r972

patch from fluzz - adds autoscrolling to menus when entries are too long.

------------------------------------------------------------------------
2008-07-19 22:39  stedevil  r971

Added link to wiki todo in HELP_WANTED
------------------------------------------------------------------------
2008-07-19 14:27  stedevil  r970

Fixing linebreaks in the scrollby and KiberGus name
------------------------------------------------------------------------
2008-07-19 02:01  stedevil  r969

Apparently droids_arch still stupidly selects by order not by name, putting harvester back last in the file
------------------------------------------------------------------------
2008-07-18 17:29  stedevil  r968

Updated readme with R300 + Mesa 6.5.2 issue
------------------------------------------------------------------------
2008-07-18 17:05  stedevil  r967

Updated changelog
------------------------------------------------------------------------
2008-07-18 16:41  stedevil  r966

setting version to rc1
------------------------------------------------------------------------
2008-07-18 16:30  stedevil  r965

make crystals unsellable to make sure people dont ruin their own game and future quests by selling them
------------------------------------------------------------------------
2008-07-17 20:58  stedevil  r964

change HAR to 542 Forest Harvester and added droid numbers to their names
------------------------------------------------------------------------
2008-07-17 18:54  stedevil  r963

changed level layout a bit to hopefully avoid singularity getting stuck
------------------------------------------------------------------------
2008-07-17 04:26  stedevil  r962

reverting removal of first nonsense item, apparently game is this is still broken without it. Fixes kitchen knife use and drop bugs
------------------------------------------------------------------------
2008-07-17 04:08  stedevil  r961

forgot 1 dialog revert on Stone
------------------------------------------------------------------------
2008-07-17 02:26  stedevil  r960

Make cant save due to being dead popup less ambigous
------------------------------------------------------------------------
2008-07-17 01:59  stedevil  r959

add back all _ removales from dialog to ensure no more breakage from it in release candidate 1. Add real fix and _ removals after 0.11 final
------------------------------------------------------------------------
2008-07-16 11:30  elijahbal  r958

Updating from launchpad.

------------------------------------------------------------------------
2008-07-16 11:14  cygal  r957

fixed precedent patch - would have broke build on nonGL systems

------------------------------------------------------------------------
2008-07-16 11:08  cygal  r956

adds a dot in the editor while you move (makes the movement easier) - work 
from Katen adapted

------------------------------------------------------------------------
2008-07-16 10:23  ahuillet  r955

no CL for this release
------------------------------------------------------------------------
2008-07-15 22:49  ahuillet  r954

Credits for 0.11
------------------------------------------------------------------------
2008-07-15 08:58  elijahbal  r953

Update of the translation's files.

------------------------------------------------------------------------
2008-07-14 20:33  cygal  r952

fixed previous patch. sorry

------------------------------------------------------------------------
2008-07-14 20:20  cygal  r951

prevents the user to save when Tux is dead - patch from Kevin Soltysiak

------------------------------------------------------------------------
2008-07-13 20:33  stedevil  r950

Very strange crashbug if this specifc line does not contain gettext  =_" marker... TODO: Figure out why
------------------------------------------------------------------------
2008-07-13 20:22  elijahbal  r949

Updating the french translation for the takeover game.

------------------------------------------------------------------------
2008-07-13 07:00  stedevil  r948

Removed some locked double doors that where possible and desiarable to sneak through
------------------------------------------------------------------------
2008-07-13 06:47  stedevil  r947

Updated known issues section & made new paragraph linebreaks the same throughout the document
------------------------------------------------------------------------
2008-07-13 06:37  stedevil  r946

Wall width 1.3->1.4, its just too easy to sneak through locked doors with 1.3
------------------------------------------------------------------------
2008-07-13 00:12  stedevil  r945

Weapon durabilityloss 25->15%
------------------------------------------------------------------------
2008-07-12 17:58  ahuillet  r944

fixed typo in shotgun ammo description
------------------------------------------------------------------------
2008-07-12 17:23  ahuillet  r943

removed unaccessible chest in the city. we will need to build up chests facing the two missing directions at some point.
------------------------------------------------------------------------
2008-07-12 17:20  ahuillet  r942

fixed typo in str/dex pills description
------------------------------------------------------------------------
2008-07-12 17:10  ahuillet  r941

made brain enlargement pill unsellable :)
------------------------------------------------------------------------
2008-07-12 14:44  ahuillet  r940

revert r939 cosmetic changes, but keep the warning removal
------------------------------------------------------------------------
2008-07-12 14:27  elijahbal  r939

Just indent a bit and adding some brackets to avoid a weird warning.
(Some extra spaces at end of lines are also removed by my text editor)

------------------------------------------------------------------------
2008-07-12 03:05  stedevil  r938

lots of level threashold aligning to make edge copy robust and general map fixups in the process
------------------------------------------------------------------------
2008-07-12 00:16  elijahbal  r937

Updating from newer english file

------------------------------------------------------------------------
2008-07-11 23:46  elijahbal  r936

Mise à jour

------------------------------------------------------------------------
2008-07-11 19:29  stedevil  r935

Hopefully correctly copied all missing object labels (due to previous bug) on map edges
------------------------------------------------------------------------
2008-07-11 17:22  ahuillet  r934

grmbl
------------------------------------------------------------------------
2008-07-11 17:20  ahuillet  r933

reworked action_change_obstacle_label* functions to get rid of bugs and reduce amount of code.
------------------------------------------------------------------------
2008-07-11 16:46  ahuillet  r932

moved obstacle label double check to action_change_obstacle_label. this nothing vs _user distinction really sucks.
------------------------------------------------------------------------
2008-07-11 14:59  ahuillet  r931

now drawing level thresholds in red when grid is active in leveleditor. also some cosmetic changes to skew_and_blit_line
------------------------------------------------------------------------
2008-07-11 14:29  ahuillet  r930

now correctly changing obstacle label to a predefined value (ie. without user input). fixes exported edges labels disappearing.
------------------------------------------------------------------------
2008-07-11 14:03  elijahbal  r929

Updating this files from rosetta's translation.
Launchpad is now synchronised with the repository for the french files.

------------------------------------------------------------------------
2008-07-11 12:50  ahuillet  r928

updated key chart to reflect changes in README. localized StartOfGame will need some love.
------------------------------------------------------------------------
2008-07-11 12:50  ahuillet  r927

updated phrasing and ordering of sections, shortened key chart
------------------------------------------------------------------------
2008-07-11 12:30  stedevil  r926

change SHIFT -> X for displaying items on ground and general fix up key info in readme and ingame + howto russian language on Ubuntu
------------------------------------------------------------------------
2008-07-11 01:46  stedevil  r925

first balance implementation of bot parts and some weapon renaming
------------------------------------------------------------------------
2008-07-10 21:27  ahuillet  r924

blah
------------------------------------------------------------------------
2008-07-10 21:25  ahuillet  r923

hurt_bots and hurt_humans made 16bit because 8bit integers = bad with windows
------------------------------------------------------------------------
2008-07-10 19:50  stedevil  r922

fixed the separation color to the correct ff00ff
------------------------------------------------------------------------
2008-07-10 11:24  stedevil  r921

dont show range for rangeless damage/healing
------------------------------------------------------------------------
2008-07-10 11:05  stedevil  r920

implementing font colors switching in skills window
------------------------------------------------------------------------
2008-07-10 11:03  stedevil  r919

implementing fontcolor switch for message font and a few comment changes in vars.h
------------------------------------------------------------------------
2008-07-10 06:44  stedevil  r918

removed non currently relevant crash warning
------------------------------------------------------------------------
2008-07-10 06:41  stedevil  r917

balanced weapon duration for new wear implementation
------------------------------------------------------------------------
2008-07-10 06:25  stedevil  r916

updated location of shop relative chandra
------------------------------------------------------------------------
2008-07-10 05:56  stedevil  r915

a few town waypoint and location fixes
------------------------------------------------------------------------
2008-07-10 01:47  ahuillet  r914

removed dead code
------------------------------------------------------------------------
2008-07-10 01:35  ahuillet  r913

fixed inventory placement - it was possible to place big items outside the left/top borders of inventory
------------------------------------------------------------------------
2008-07-10 01:02  ahuillet  r912

fixed displaying required attributes when there are none, and displaying identification cost when relevant
------------------------------------------------------------------------
2008-07-09 22:08  stedevil  r911

fixed healing making doc refuse to give you antidote. TODO Make getting antidote a proper quest, ie go somewhere , do something and eg bring something back to doc
------------------------------------------------------------------------
2008-07-09 10:19  stedevil  r910

some further savegame load error improvements
------------------------------------------------------------------------
2008-07-09 00:09  ahuillet  r909

refine errormsg when detecting savegame incompatibility
------------------------------------------------------------------------
2008-07-09 00:05  ahuillet  r908

added a wrapper for ErrorMessage, and using longjmp in order to display a nice errormsg and cancel game loading instead of exiting directly when an error occurs.
------------------------------------------------------------------------
2008-07-08 15:58  stedevil  r907

temporarily disabled swedish, too few translated items to be included in 0.11
------------------------------------------------------------------------
2008-07-08 15:24  stedevil  r906

making message log white text again
------------------------------------------------------------------------
2008-07-08 14:29  stedevil  r905

forgot to add back subliminal in r904
------------------------------------------------------------------------
2008-07-08 14:24  stedevil  r904

apparently on slow computers the removed messages are shown, putting them back. TODO make it visiable also on faster computers
------------------------------------------------------------------------
2008-07-08 14:12  stedevil  r903

fix crash in takeover game in translations, max 10->20chars, should be enough for all languages. Cleaned out a few unneed translations as well.
------------------------------------------------------------------------
2008-07-08 12:56  stedevil  r902

Make 4 square wide items fit in inventory window weapon rectangle
------------------------------------------------------------------------
2008-07-08 12:30  stedevil  r901

Make 5 square tall items fit in main UI weapon circle
------------------------------------------------------------------------
2008-07-07 19:44  ahuillet  r900

LYRIKpage reported wrong install dir on irc.
------------------------------------------------------------------------
2008-07-07 02:16  stedevil  r899

New small fontcolor implemented
------------------------------------------------------------------------
2008-07-07 01:44  stedevil  r898

New small fontcolor for belt items, messagelog and char window fixed properties. Todo, implement the actual code for displaying it.
------------------------------------------------------------------------
2008-07-05 12:25  stedevil  r897

KiberGus: This patch changes dialogs to give to game endings
1) Enable shield
2) Disable shield, enter HF and kill all bots by update
What is still needed:
To show different text after game is won.
Stedevil: minor text and gramatics fixes



------------------------------------------------------------------------
2008-07-05 10:22  ahuillet  r896

fixed reading amount of bot parts
------------------------------------------------------------------------
2008-07-04 16:53  stedevil  r895

removed brackets next to skills
------------------------------------------------------------------------
2008-07-04 14:59  ahuillet  r894

fixed font
------------------------------------------------------------------------
2008-07-04 14:43  stedevil  r893

fully separate weapon and armour durability damage to make balancing easier
------------------------------------------------------------------------
2008-07-04 13:44  stedevil  r892

power hammer rotational images resized to fit
------------------------------------------------------------------------
2008-07-04 13:12  stedevil  r891

kitchen knife rotational images resized to fit
------------------------------------------------------------------------
2008-07-04 10:19  stedevil  r890

Cypergoose: 
Repaired obstacle labels on HF enterance
Added bots on HF
Added MSCD with takeover dialog
Added ability to display text messages from actions
Added text messages to HF enterance (on unlocking doors)
Stedevil:
Added gettext markers & fixed spelling error

------------------------------------------------------------------------
2008-07-04 09:09  stedevil  r889

implement bot part drop percentage per droid
------------------------------------------------------------------------
2008-07-04 06:15  stedevil  r888

text fixes and walls back to 0.6, smaller makes walking through walls too easy
------------------------------------------------------------------------
2008-07-03 22:37  cygal  r887

Integrated Nario's new song (Suspicion.ogg) to the desert level.

------------------------------------------------------------------------
2008-07-03 10:32  stedevil  r886

fix warehouse a bit to make it less annoying to navigate
------------------------------------------------------------------------
2008-07-03 09:54  stedevil  r885

walls 1.4 -> 1.3 and 0.6 -> 0.5
------------------------------------------------------------------------
2008-07-03 09:46  stedevil  r884

making charscreen a bit more pretty
------------------------------------------------------------------------
2008-07-03 07:49  stedevil  r883

cleaning out more unneeded translations (?)
------------------------------------------------------------------------
2008-07-03 07:13  stedevil  r882

weeding out more text that shouldnt be translated
------------------------------------------------------------------------
2008-07-02 19:37  stedevil  r881

fix order bot extract parts in order accordingt to dialogs
------------------------------------------------------------------------
2008-07-02 15:44  ahuillet  r880

refusing to display language menu on win32
------------------------------------------------------------------------
2008-07-02 15:41  ahuillet  r879

upd
------------------------------------------------------------------------
2008-07-02 15:10  ahuillet  r878

now properly toggle fullscreen after a game restart on windows.
------------------------------------------------------------------------
2008-07-02 14:32  ahuillet  r877

fixed removal of obstacle label (e.g. when undoing) not working properly
------------------------------------------------------------------------
2008-07-02 13:49  ahuillet  r876

added placeholder for empty descriptions because gettext hates the empty string
------------------------------------------------------------------------
2008-07-02 11:30  ahuillet  r875

now writing to stderr that we are binding gettext domains to ./po
------------------------------------------------------------------------
2008-07-02 11:30  ahuillet  r874

patch by ian griffiths for obstacle description edition that was killing the label or something like that. details unclear but it will work better :)
------------------------------------------------------------------------
2008-07-02 10:33  stedevil  r873

map stuck bot fix lvl 17
------------------------------------------------------------------------
2008-07-02 10:31  stedevil  r872

town remake related dialog fixes
------------------------------------------------------------------------
2008-07-02 10:28  stedevil  r871

money drop tweak
------------------------------------------------------------------------
2008-07-02 07:01  stedevil  r870

pretty up town a bit
------------------------------------------------------------------------
2008-07-02 04:47  stedevil  r869

some balancing and adding reward for helping stone
------------------------------------------------------------------------
2008-07-01 22:15  ahuillet  r868

rephrase "this is a RC" msg slightly
------------------------------------------------------------------------
2008-07-01 15:18  stedevil  r867

some balancing, fixing shops, and bigger plasmapistol
------------------------------------------------------------------------
2008-07-01 14:54  stedevil  r866

the plasmas cleaned up and some balancing
------------------------------------------------------------------------
2008-07-01 13:15  stedevil  r865

the lasers cleaned up and some balancing
------------------------------------------------------------------------
2008-07-01 11:24  stedevil  r864

weapon cleanup and balancing
------------------------------------------------------------------------
2008-07-01 10:22  stedevil  r863

weapon cleanup and balancing
------------------------------------------------------------------------
2008-07-01 09:43  stedevil  r862

weapon cleanup and temp disabling melee
------------------------------------------------------------------------
2008-07-01 09:03  stedevil  r861

disable for v0.11 due to lack of graphics 9mm,7.62mm,BMG
------------------------------------------------------------------------
2008-07-01 08:54  stedevil  r860

fix up .22 line
------------------------------------------------------------------------
2008-07-01 07:03  stedevil  r859

wrench cleanup
------------------------------------------------------------------------
2008-07-01 06:41  stedevil  r858

shotgun pump
------------------------------------------------------------------------
2008-07-01 06:40  stedevil  r857

shotgun cleanups
------------------------------------------------------------------------
2008-07-01 06:25  stedevil  r856

shotgun cleanups
------------------------------------------------------------------------
2008-07-01 06:22  stedevil  r855

shotgun cleanups
------------------------------------------------------------------------
2008-07-01 06:19  stedevil  r854

shotgun cleanups
------------------------------------------------------------------------
2008-07-01 06:08  stedevil  r853

cleanup
------------------------------------------------------------------------
2008-07-01 06:03  stedevil  r852

sawn off shotgun and shells ground image
------------------------------------------------------------------------
2008-06-30 23:21  stedevil  r851

fix links for all items using exterminator and ammo as placeholder graphics
------------------------------------------------------------------------
2008-06-30 08:28  stedevil  r850

cleaning up
------------------------------------------------------------------------
2008-06-30 06:32  stedevil  r849

exterminator new folder
------------------------------------------------------------------------
2008-06-30 06:30  stedevil  r848

super exterminator inv image added
------------------------------------------------------------------------
2008-06-30 06:00  stedevil  r847

temp shotgunshell image
------------------------------------------------------------------------
2008-06-30 04:30  stedevil  r846

implement changes and some balancing
------------------------------------------------------------------------
2008-06-30 04:27  stedevil  r845

remove old
------------------------------------------------------------------------
2008-06-30 04:27  stedevil  r844

move location
------------------------------------------------------------------------
2008-06-30 04:17  stedevil  r843

shotgun saw off and pump inv images added
------------------------------------------------------------------------
2008-06-30 04:12  stedevil  r842

add images
------------------------------------------------------------------------
2008-06-30 03:15  stedevil  r841

remove old folder for iron_pipe with wrong rotation
------------------------------------------------------------------------
2008-06-30 03:12  stedevil  r840

add new folder for iron_pipe with shop rotation corrected
------------------------------------------------------------------------
2008-06-30 02:55  stedevil  r839

Fix Stone dialog crash due to Subtitle _ removal
------------------------------------------------------------------------
2008-06-29 06:59  stedevil  r838

Added full price for training cost
------------------------------------------------------------------------
2008-06-29 06:04  stedevil  r837

Removed lots of nonsense text from list to translate
------------------------------------------------------------------------
2008-06-28 05:41  stedevil  r836

Added Swedish letter Åå
------------------------------------------------------------------------
2008-06-28 05:19  stedevil  r835

Added Swedish letter Åå, Updated README
------------------------------------------------------------------------
2008-06-27 00:00  elijahbal  r834

Updating of translation.

------------------------------------------------------------------------
2008-06-26 19:12  stedevil  r833

Actually put somthing in HELP-WANTED
------------------------------------------------------------------------
2008-06-26 01:26  elijahbal  r832

Minor corrections in the french version of the dialogs.

------------------------------------------------------------------------
2008-06-25 00:52  ahuillet  r831

added Makefile for archetypeeditor....
------------------------------------------------------------------------
2008-06-24 23:47  elijahbal  r830

Corrections in data strings


------------------------------------------------------------------------
2008-06-24 20:07  ahuillet  r829

fixed archetypeeditor
------------------------------------------------------------------------
2008-06-24 18:20  ahuillet  r828

added CMakeLists.txt file to EXTRA_DIST wherever necessary, as well as dialed.py and archetypeeditor
------------------------------------------------------------------------
2008-06-24 18:06  ahuillet  r827

added gluem to the list of dirs. why the hell was it not here?
------------------------------------------------------------------------
2008-06-24 10:25  stedevil  r826

fix some mapbugs on lvl 0
------------------------------------------------------------------------
2008-06-24 10:16  ahuillet  r825

added lists.h to source file list
------------------------------------------------------------------------
2008-06-24 09:41  stedevil  r824

pretty up lvl 8 a bit
------------------------------------------------------------------------
2008-06-24 08:17  stedevil  r823

fix size of crates and barrels
------------------------------------------------------------------------
2008-06-24 06:50  stedevil  r822

Made red walls follow wall width and thickness variable and bumped width 1.2 -> 1.4 to avoid walking through walls
------------------------------------------------------------------------
2008-06-23 17:41  ahuillet  r821

properly remove .svn when doing make dist...
------------------------------------------------------------------------
2008-06-23 16:29  ahuillet  r820

this is 0.11pre-rc1. I hate the name but could not come up with anything better.
------------------------------------------------------------------------
2008-06-23 16:25  ahuillet  r819

harmless changes
------------------------------------------------------------------------
2008-06-22 03:41  stedevil  r818

KiberGus: HF placeholder end of game for v0.11
------------------------------------------------------------------------
2008-06-18 23:09  elijahbal  r817

A few corrections. Maybe the top of the iceberg. Also added in
launchpad.


------------------------------------------------------------------------
2008-06-18 20:19  stedevil  r816

KiberGus: Moved return point from warehouse. Now Tux wont go throught walls. Removed badly placd wall
------------------------------------------------------------------------
2008-06-18 20:07  ahuillet  r815

kibergus contributed broken glass walls.
------------------------------------------------------------------------
2008-06-18 18:32  stedevil  r814

CyberGoose: Hell Fortess enterance. Reworked waypoints, added droids.
Todo:* Feedback for scripted events on screen and in log
* DisableSecurity script doesn't work.
* Glass windows should be breakable.
* Connected levels: dungeons,HF itself

------------------------------------------------------------------------
2008-06-18 15:44  stedevil  r813

KiberGus: 
* Droid test area
* Traps fixed
* traps disable fixed
* MSOffice millie door opening

------------------------------------------------------------------------
2008-06-16 14:36  stedevil  r812

Hopefully decent balance for oilsplats
------------------------------------------------------------------------
2008-06-16 14:05  ahuillet  r811

only drop blood if dmg > 5
------------------------------------------------------------------------
2008-06-16 09:25  ahuillet  r810

spray less blood. this is no definitive fix but will improve things greatly.
------------------------------------------------------------------------
2008-06-16 08:36  stedevil  r809

Quick and ugly fix for sawmills entering town
------------------------------------------------------------------------
2008-06-15 20:53  stedevil  r808

KiberGus Modified hell fortres enterance, secret lab, small fixes on terminal fields.
------------------------------------------------------------------------
2008-06-15 20:28  stedevil  r807

oops, wrong doors for arenas
------------------------------------------------------------------------
2008-06-15 16:47  stedevil  r806

KiberGus map updates and fix of missing obstacle link in town
------------------------------------------------------------------------
2008-06-15 12:44  ahuillet  r805

removed text from character screen and added it in code in order to enable translations of character screen.
------------------------------------------------------------------------
2008-06-15 12:43  ahuillet  r804

updates by qubodup. huge thanks to him - note that many of the sounds seem not to be integrated ingame yet...
------------------------------------------------------------------------
2008-06-15 12:26  ahuillet  r803

reduced size of "v" letter
------------------------------------------------------------------------
2008-06-15 11:48  ahuillet  r802

converted to cp1251
------------------------------------------------------------------------
2008-06-15 10:48  ahuillet  r801

upd from launchpad
------------------------------------------------------------------------
2008-06-15 10:35  ahuillet  r800

added russian to the language list.
------------------------------------------------------------------------
2008-06-15 10:21  ahuillet  r799

font added by kibergus
------------------------------------------------------------------------
2008-06-14 11:22  ahuillet  r798

kibergus contributed this font - used for russian
------------------------------------------------------------------------
2008-06-14 11:21  ahuillet  r797

upd?
------------------------------------------------------------------------
2008-06-13 16:49  ahuillet  r796

kibergus fixed a wrong chat extra name.
------------------------------------------------------------------------
2008-06-11 22:57  stedevil  r795

somehow wearehousedoor label vanished... *shrug*
------------------------------------------------------------------------
2008-06-09 04:59  stedevil  r794

town trees dont block sight
------------------------------------------------------------------------
2008-06-09 04:58  stedevil  r793

waypoints 200->220 and town basicly finished (TODO pretty grass and minor details)
------------------------------------------------------------------------
2008-06-07 12:53  stedevil  r792

increase obstacles 3000->4000
------------------------------------------------------------------------
2008-06-07 11:39  stedevil  r791

town 95% done
------------------------------------------------------------------------
2008-06-07 09:36  ahuillet  r790

increased max doors on level by 30 (to 150)
------------------------------------------------------------------------
2008-06-07 07:54  stedevil  r789

town 90% done, removed some picket fences and tweaked kevins garden on lvl17
------------------------------------------------------------------------
2008-06-05 15:39  stedevil  r788

town 85% done
------------------------------------------------------------------------
2008-06-04 23:52  elijahbal  r787

Scripts used to handle the gettext translation. methods_on_po.py is
only a module file, not a script.

------------------------------------------------------------------------
2008-06-04 09:58  ahuillet  r786

1.2 for wall width reduces colldet "false positives" (it was difficult for tux to go through a door)
------------------------------------------------------------------------
2008-06-04 09:37  ahuillet  r785

grmbl
------------------------------------------------------------------------
2008-06-04 07:41  stedevil  r784

town 75%, new guardbots, many blockareas fixed
------------------------------------------------------------------------
2008-06-03 18:06  ahuillet  r783

reverted the pageup/pagedown changes
------------------------------------------------------------------------
2008-06-03 15:54  ahuillet  r782

removed half open doors from leveleditor
------------------------------------------------------------------------
2008-06-03 12:30  stedevil  r781

town 2/3 finished
------------------------------------------------------------------------
2008-06-03 12:28  ahuillet  r780

now supporting pageup/pagedown to scroll through the available tiles
------------------------------------------------------------------------
2008-06-03 12:16  ahuillet  r779

added god mode and invisibility options to cheat menu.
------------------------------------------------------------------------
2008-06-03 12:01  elijahbal  r778

Minor corrections.

------------------------------------------------------------------------
2008-06-03 11:39  elijahbal  r777

Minor improvements from launchpad.

------------------------------------------------------------------------
2008-06-03 08:32  ahuillet  r776

added commented out experimental and unfinished floor drawing code
------------------------------------------------------------------------
2008-06-02 18:53  ahuillet  r775

removing the openGL automap, which had been deprecated in favor of the SDL one. it was buggy, slow, and not even so pretty.
------------------------------------------------------------------------
2008-06-02 18:09  ahuillet  r774

improved SDL automap to be more readable.
------------------------------------------------------------------------
2008-06-02 13:54  ahuillet  r773

a tiny bit of harmless clean up (no real changes to code).
------------------------------------------------------------------------
2008-06-02 12:51  ahuillet  r772

InitFont is static.
------------------------------------------------------------------------
2008-06-02 11:32  ahuillet  r771

removed more dead code
------------------------------------------------------------------------
2008-06-02 11:31  ahuillet  r770

our_SDL_blit_wrapper was off by one pixel in open gl mode
------------------------------------------------------------------------
2008-06-02 10:43  ahuillet  r769

removed unused function prototype, killed some unused variables in TryToSellItem
------------------------------------------------------------------------
2008-06-02 10:41  ahuillet  r768

removed unused code from BFont  as first part of a cleanup attempt
------------------------------------------------------------------------
2008-06-02 10:41  ahuillet  r767

fixed bug introduced in r738 that walls would not be displayed in leveleditor top menu
------------------------------------------------------------------------
2008-06-02 10:29  ahuillet  r766

now displaying progress percentage
------------------------------------------------------------------------
2008-06-01 19:41  ahuillet  r765

Improved texture atlas support.

- Moved atlas-related functions to new file open_gl_atlas.c. This file provides a unique entry point for atlas reading.
- Floor tile loading now properly falls back to no-atlas mode on cards that do not support large enough textures
- Added texture coordinates to iso_image structure in order for atlas support to be added more easily for all kinds of data
- OpenGL general modifications in order to take into account the texture coordinates - makes it possible to draw from a texture atlas transparently
- OpenGL functions do not display the padding of images any longer. Possible performance improvement.
- Removed the dirty hack in leveleditor to display floor tiles, this is now done transparently thanks to modifications explained above.
- Removed the indirection on texture addressing, now keeping the texture ID directly into iso_image.
- OpenGL automap seems broken for real now. But it does not matter since we use the SDL one by default :) it was ugly anyway



------------------------------------------------------------------------
2008-06-01 19:31  ahuillet  r764

upd
------------------------------------------------------------------------
2008-06-01 15:31  ahuillet  r763

keep max texture size in gl_max_texture_size. useful for e.g. loading atlases
------------------------------------------------------------------------
2008-06-01 15:28  stedevil  r762

more work on town
------------------------------------------------------------------------
2008-06-01 14:46  ahuillet  r761

removed an action that should not have been here from SADD dialog
------------------------------------------------------------------------
2008-06-01 12:10  elijahbal  r760

A new script to build dialogs translated with launchpad

------------------------------------------------------------------------
2008-06-01 09:01  ahuillet  r759

better no text than old and wrong stuff
------------------------------------------------------------------------
2008-06-01 08:59  ahuillet  r758

stupid INSTALL talked only about cmake.
------------------------------------------------------------------------
2008-06-01 08:31  ahuillet  r757

recolorized green fences in order to make them look slightly better.
------------------------------------------------------------------------
2008-05-31 16:39  ahuillet  r756

plugged level35 (only a tiny part of it) into the desert of red tears
------------------------------------------------------------------------
2008-05-31 16:38  ahuillet  r755

do not change bot combat state to ATTACK when running BreakOffAndBecomeHostile, this will be done automatically by AI code. also changed the way we detect who starts the talk in order to properly handle when you are the one being talked to
------------------------------------------------------------------------
2008-05-31 16:37  ahuillet  r754

reflect updates to dialogs
------------------------------------------------------------------------
2008-05-31 16:23  ahuillet  r753

added false and real rewards for SADD quest prior to integration into the game
------------------------------------------------------------------------
2008-05-31 16:22  ahuillet  r752

oops
------------------------------------------------------------------------
2008-05-31 16:20  ahuillet  r751

SADD now rushes you. questionable change given its speed...
------------------------------------------------------------------------
2008-05-31 16:20  ahuillet  r750

what the hell?!
------------------------------------------------------------------------
2008-05-31 16:16  ahuillet  r749

fixed SADD dialog logic. ready for inclusion in a forthcoming commit.
------------------------------------------------------------------------
2008-05-31 16:03  stedevil  r748

more work on town and lvl8
------------------------------------------------------------------------
2008-05-31 15:54  stedevil  r747

wall block sizes
------------------------------------------------------------------------
2008-05-31 11:59  ahuillet  r746

upd translation
------------------------------------------------------------------------
2008-05-31 11:48  ahuillet  r745

fixed english in tania dialog. logic not done.
------------------------------------------------------------------------
2008-05-30 19:34  ahuillet  r744

upd
------------------------------------------------------------------------
2008-05-30 19:34  ahuillet  r743

fixed english in SACD and SADD dialogs. logic is still buggy.
------------------------------------------------------------------------
2008-05-30 19:33  ahuillet  r742

fixed waypoint connections on level35 prior to inclusion
------------------------------------------------------------------------
2008-05-30 18:54  ahuillet  r741

upd
------------------------------------------------------------------------
2008-05-30 18:54  ahuillet  r740

updated the french translation
------------------------------------------------------------------------
2008-05-29 18:06  stedevil  r739

remake lvl 8 and start remake lvl 0
------------------------------------------------------------------------
2008-05-28 20:04  cygal  r738

skip light radius had been removed, sorry

------------------------------------------------------------------------
2008-05-28 12:27  stedevil  r737

updated kevins underground (lvl 3)
------------------------------------------------------------------------
2008-05-28 09:23  stedevil  r736

Megabrutals patch to add a ladder instead of teleport to lvl 14. Thanks :)
------------------------------------------------------------------------
2008-05-16 18:05  cygal  r735

removed AssembleLevelEditorPicture

------------------------------------------------------------------------
2008-05-16 18:02  cygal  r734

killed dead code which should have been removed when killing network.c

------------------------------------------------------------------------
2008-05-15 21:23  cygal  r733

added a AssembleLevelEditorPicture used in the editor instead of AssembleCombatPicture

------------------------------------------------------------------------
2008-05-12 10:37  ahuillet  r732

integrated iron bar graphics
------------------------------------------------------------------------
2008-05-12 09:28  bastiansalmela  r731


blaa blaa blaa, more coffee.. blaablaablaa..

.b


------------------------------------------------------------------------
2008-05-11 22:27  stedevil  r730

Fixing walls and computers objects to avoid stuck bots in warehouse
------------------------------------------------------------------------
2008-05-11 21:02  ahuillet  r729

grmbl
------------------------------------------------------------------------
2008-05-11 18:52  stedevil  r728

Plasma grenade namechange
------------------------------------------------------------------------
2008-05-11 18:00  ahuillet  r727

now using precomputed diagonal length for obstacles
------------------------------------------------------------------------
2008-05-11 17:58  ahuillet  r726

not using lrintf after all
------------------------------------------------------------------------
2008-05-11 15:38  ahuillet  r725

checking for lrintf
------------------------------------------------------------------------
2008-05-11 13:28  ahuillet  r724

added diaglength to obstacle_spec structure for perf optimization
------------------------------------------------------------------------
2008-05-11 13:26  ahuillet  r723

not displaying "max level reached" every frame now but only when relevant :)
------------------------------------------------------------------------
2008-05-11 11:48  ahuillet  r722

unbreak the build...
------------------------------------------------------------------------
2008-05-11 11:48  ahuillet  r721

changed move target computation in attack_state_machine to take into account bots already around the target. consumes CPU but behaves much better
------------------------------------------------------------------------
2008-05-11 11:47  ahuillet  r720

now handling rotation_angle = 0 in RotateVectorByAngle
------------------------------------------------------------------------
2008-05-11 11:46  ahuillet  r719

normalize_vect is not static any longer
------------------------------------------------------------------------
2008-05-10 22:34  ahuillet  r718

fixed tux melee weapon logic not to destroy the weapon when against a wall
------------------------------------------------------------------------
2008-05-10 22:22  ahuillet  r717

reduced radial distance by 0.1 to simulate "thickness" of tux/bots/bullets
------------------------------------------------------------------------
2008-05-10 22:08  ahuillet  r716

cleanup.
------------------------------------------------------------------------
2008-05-10 22:07  ahuillet  r715

sanitized buy and sell price calculations
------------------------------------------------------------------------
2008-05-10 22:06  ahuillet  r714

removed useless values in shop commands enum
------------------------------------------------------------------------
2008-05-10 22:02  ahuillet  r713

using IsPassableForDroid when trying to see if tux is stuck, in order not to report him as stuck when he is in a door
------------------------------------------------------------------------
2008-05-10 21:51  ahuillet  r712

added states to arena doors
------------------------------------------------------------------------
2008-05-10 21:14  stedevil  r711

Balance, less money drops more often. Items bit more often
------------------------------------------------------------------------
2008-05-10 20:16  ahuillet  r710

added nario to credits so I do not forget later
------------------------------------------------------------------------
2008-05-10 17:36  ahuillet  r709

now properly updating screen when drawing dialog background the first time - fixes things in SDL mode and also probably in WIN32+GL mode (unconfirmed)
------------------------------------------------------------------------
2008-05-10 17:17  ahuillet  r708

integrated pistol
------------------------------------------------------------------------
2008-05-10 17:16  ahuillet  r707

Improved pathfinding/moving behavior of bots.

- not moving when pathfinding yielded more waypoints that can be handled (otherwise
	the path gets pathfound on the next frame and this often leads the bot inside a wall)
- reduced "has current move target been reached?" distance
- using IsPassableForDroid in enemy_handle_stuck_in_walls to avoid false positives
- reduced wait times when bot is in collision with something


------------------------------------------------------------------------
2008-05-10 17:13  ahuillet  r706

changed pathfinding function to remove possible sources of glitches.
------------------------------------------------------------------------
2008-05-10 17:12  ahuillet  r705

changed IsPassable so that it uses DirectLineWalkable. Updated DirectLineWalkable so it can handle points as well as segments. Added IsPassableForDroid that checks passability not counting doors. removed some dead prototypes
------------------------------------------------------------------------
2008-05-10 17:09  ahuillet  r704

reduced standard wall thickness to 0.6
------------------------------------------------------------------------
2008-05-10 15:28  ahuillet  r703

more info in enemy_handle_stuck_in_walls
------------------------------------------------------------------------
2008-05-10 15:27  ahuillet  r702

fixed typo in error message "bullet outside of map"
------------------------------------------------------------------------
2008-05-10 11:05  bastiansalmela  r701


pistol



------------------------------------------------------------------------
2008-05-10 09:20  ahuillet  r700

integrated basses shotgun... this is a pump action one. commented out 2barrel sawn off shotgun. we still have a 2barrel gun which may need graphics
------------------------------------------------------------------------
2008-05-10 09:20  ahuillet  r699

grr
------------------------------------------------------------------------
2008-05-10 09:00  bastiansalmela  r698


shotgun



------------------------------------------------------------------------
2008-05-10 08:05  ahuillet  r697

fixed stedevils mistake: iron pipe has 0.75 recharging time
------------------------------------------------------------------------
2008-05-09 20:48  stedevil  r696

cleanup and skill order
------------------------------------------------------------------------
2008-05-09 20:42  stedevil  r695

Plasma grenade namechange + general cleanup
------------------------------------------------------------------------
2008-05-09 18:05  ahuillet  r694

improved ItemDropFromLevelEditor a bit - no more scrolling past the number of items, etc.
------------------------------------------------------------------------
2008-05-09 17:26  ahuillet  r693

renamed EMP grenade to EMP shockwave generator
------------------------------------------------------------------------
2008-05-09 16:48  ahuillet  r692

hacking (takeover) now is a "program" for real.
------------------------------------------------------------------------
2008-05-09 16:37  ahuillet  r691

put back takeover as #1 skill. this was getting on my nerve
------------------------------------------------------------------------
2008-05-09 15:20  ahuillet  r690

sarayan fixed H key in leveleditor
------------------------------------------------------------------------
2008-05-09 10:11  ahuillet  r689

integrated kitchen knife and hammer, and fixed size of hammer to something that does not distort the inv_image
------------------------------------------------------------------------
2008-05-09 10:11  ahuillet  r688

changed help text for gluem...
------------------------------------------------------------------------
2008-05-09 09:50  bastiansalmela  r687



hammer

.b



------------------------------------------------------------------------
2008-05-09 09:19  bastiansalmela  r686


fixed the size.. now 32x64

.b



------------------------------------------------------------------------
2008-05-09 08:49  bastiansalmela  r685


kitchen knife



------------------------------------------------------------------------
2008-05-08 18:07  ahuillet  r684

some cleanup in droid blitting code. no practical impact.
------------------------------------------------------------------------
2008-05-08 17:57  ahuillet  r683

grmbl
------------------------------------------------------------------------
2008-05-08 17:47  ahuillet  r682

updated city (walls). slightly less pretty corners but also probably less buggy
------------------------------------------------------------------------
2008-05-08 16:21  stedevil  r681

small axe inventory
------------------------------------------------------------------------
2008-05-08 16:15  stedevil  r680

Modifying inventory imagesizes
------------------------------------------------------------------------
2008-05-08 14:09  ahuillet  r679

Olivier Galibert introduced states for each obstacle instance, that can be used in the events file instead of raw obstacle numbers. those states are stored in the ship file.
------------------------------------------------------------------------
2008-05-08 13:07  ahuillet  r678

now using iron pipe graphics
------------------------------------------------------------------------
2008-05-08 13:05  ahuillet  r677

Fedja Beader contributed iron pipe graphics
------------------------------------------------------------------------
2008-05-08 12:54  stedevil  r676

Commit to keep sane in a changing world
------------------------------------------------------------------------
2008-05-08 12:43  ahuillet  r675

redone through colorization of red fire
------------------------------------------------------------------------
2008-05-08 12:35  ahuillet  r674

made harvester similar to 296
------------------------------------------------------------------------
2008-05-08 12:33  ahuillet  r673

replaced 296 by harvester bots in desert... those could use a bit less frames maybe because they are big
------------------------------------------------------------------------
2008-05-08 10:54  ahuillet  r672

upd.. grmbl
------------------------------------------------------------------------
2008-05-08 10:54  ahuillet  r671

integrated axe and crowbar
------------------------------------------------------------------------
2008-05-08 09:00  bastiansalmela  r670

axe


------------------------------------------------------------------------
2008-05-08 08:21  bastiansalmela  r669

crowbar



------------------------------------------------------------------------
2008-05-08 08:12  ahuillet  r668

removed inventory size specification for big wrench that distorted the item.
------------------------------------------------------------------------
2008-05-08 03:18  stedevil  r667

Some balancing, MAJOR work left to do though
------------------------------------------------------------------------
2008-05-08 03:14  stedevil  r666

Balancing and UI cleanup
------------------------------------------------------------------------
2008-05-08 02:39  stedevil  r665

Change and rebalance melee weapons
------------------------------------------------------------------------
2008-05-08 01:01  stedevil  r664

Thanks Sarayan for fixing my goofup. Also, rebalance sell price to 0.3
------------------------------------------------------------------------
2008-05-07 21:39  ahuillet  r663

ian griffiths updated move level buttons in leveleditor so that they actually indicate the direction you will move to
------------------------------------------------------------------------
2008-05-07 21:38  ahuillet  r662

upd...
------------------------------------------------------------------------
2008-05-07 21:37  ahuillet  r661

reduced collision rectangle size for bar tables to something more reasonable
------------------------------------------------------------------------
2008-05-07 17:57  ahuillet  r660

sarayan removed the 640x480 limitation for SDL mode and cleaned up light strength computations for light radius
------------------------------------------------------------------------
2008-05-07 14:44  stedevil  r659

temp remove of price drop for lower then max durability on items. Balance sell price from 0.5 to 0.25
------------------------------------------------------------------------
2008-05-07 13:20  bastiansalmela  r658


with shadows and AA.

.b



------------------------------------------------------------------------
2008-05-07 13:13  ahuillet  r657

changed item selling price calculation to be current item dur / max duration for item type
------------------------------------------------------------------------
2008-05-07 13:08  ahuillet  r656

dead code removal
------------------------------------------------------------------------
2008-05-07 12:24  ahuillet  r655

want update? get update
------------------------------------------------------------------------
2008-05-07 12:22  ahuillet  r654

removed unused AddStandingAndAimingText function
------------------------------------------------------------------------
2008-05-07 12:20  ahuillet  r653

integrated meat cleaver into the game
------------------------------------------------------------------------
2008-05-07 12:20  ahuillet  r652

inventory.png ought to be inv_image.png
------------------------------------------------------------------------
2008-05-07 12:05  bastiansalmela  r651


da meatclear


------------------------------------------------------------------------
2008-05-07 11:04  bastiansalmela  r650

adding basic harvester bot information



------------------------------------------------------------------------
2008-05-07 11:03  bastiansalmela  r649

adding of harvester bot info



------------------------------------------------------------------------
2008-05-07 09:47  ahuillet  r648

changed the way we set User_Rect at every frame, and improved detection of "mouse pointer is in user rect"
------------------------------------------------------------------------
2008-05-07 09:47  ahuillet  r647

waiting for left button to be release when toggling skill explanation screen. kinda ugly hack to workaround issues.
------------------------------------------------------------------------
2008-05-06 21:51  ahuillet  r646

fixed currently selected skill changing when you open skill explanation screen. still a little bug in this area to be fixed soon
------------------------------------------------------------------------
2008-05-06 20:25  ahuillet  r645

generated full image archive for harvester bots
------------------------------------------------------------------------
2008-05-06 20:24  ahuillet  r644

stupid upd
------------------------------------------------------------------------
2008-05-06 20:22  ahuillet  r643

fixed inflate_stream to use realloc properly. handles files >30MB fine now.
------------------------------------------------------------------------
2008-05-06 17:46  bastiansalmela  r642

another go


------------------------------------------------------------------------
2008-05-06 17:00  ahuillet  r641

removed uncompressed tux_image_archive
------------------------------------------------------------------------
2008-05-06 16:36  ahuillet  r640

leftover from r634. fixes the build. sorry
------------------------------------------------------------------------
2008-05-06 16:29  bastiansalmela  r639


ceci n'est pas une zpipe 

.b


------------------------------------------------------------------------
2008-05-06 16:18  ahuillet  r638

fixed makefile for zpipe
------------------------------------------------------------------------
2008-05-06 16:02  bastiansalmela  r637

the line after this line will be ignored,
(but, so did all the other lines i tried to commit over and over again,
so i wonder, whats the point with all these lines.. )

.b

------------------------------------------------------------------------
2008-05-06 13:23  ahuillet  r636

not sure it is the proper fix for gluem, but it works
------------------------------------------------------------------------
2008-05-06 13:23  ahuillet  r635

jonno removed it, I forget to put it back...
------------------------------------------------------------------------
2008-05-06 11:38  ahuillet  r634

now damaging weapons with 1% chance when they are used, not touching them when player gets hit. player hit means damage all equipment but weapons with 20% chance. balancing to be done here.
------------------------------------------------------------------------
2008-05-06 11:06  ahuillet  r633

now displaying damage and special effects in skill screen
------------------------------------------------------------------------
2008-05-06 10:17  ahuillet  r632

made trees not block vision, and sofas non smashable
------------------------------------------------------------------------
2008-05-06 01:23  stedevil  r631

ui weapon stat cleanup and adding laser ammo req to laserstaff
------------------------------------------------------------------------
2008-05-05 21:06  ahuillet  r630

displaying damage stats for items if they can be installed in weapon slot, even if the base damage is zero. fixes dmg not appearing for .22 automatic, tree branch, wooden spear and dagger
------------------------------------------------------------------------
2008-05-04 19:01  ahuillet  r629

do not flip buffers in StoreMenuBackground, but glFlush
------------------------------------------------------------------------
2008-05-04 14:15  cygal  r628

removed an useless statement

------------------------------------------------------------------------
2008-05-04 10:21  ahuillet  r627

fixed "open po files from root of source tree" on win32.
------------------------------------------------------------------------
2008-05-04 09:51  ahuillet  r626

our_SDL_flip_wrapper does not need a parameter - also updated savestruct to reflect r624 changes
------------------------------------------------------------------------
2008-05-04 09:37  ahuillet  r625

now paying attention to hit_type when checking bullet/radial spells collisions, and properly handling hitbots/hithumans for skills
------------------------------------------------------------------------
2008-05-04 09:36  ahuillet  r624

added hit_type field to bullet and radial spells, in order to support ATTACK_HIT_ALL, ATTACK_HIT_BOTS and ATTACK_HIT_HUMANS. added those values in an enum
------------------------------------------------------------------------
2008-05-04 09:35  ahuillet  r623

marked takeover as not affecting humans
------------------------------------------------------------------------
2008-05-04 08:41  stedevil  r622

balance invisibility cost and changing book color
------------------------------------------------------------------------
2008-05-04 08:40  stedevil  r621

balance changes and small README update
------------------------------------------------------------------------
2008-05-03 23:19  ahuillet  r620

this global flag thing to control collision detection is a prone to errors. now properly setting global_ignore_doors_for_collisions_flag to false after doing a "droid can walk this line" test
------------------------------------------------------------------------
2008-05-03 23:05  ahuillet  r619

reactivated F11 to toggle fullscreen mode on !win32. I wonder why I disabled it
------------------------------------------------------------------------
2008-05-03 23:03  ahuillet  r618

made gettext look for po files in po/ directly on win32, so that the game can be run from the root of the source tree
------------------------------------------------------------------------
2008-05-03 22:27  ahuillet  r617

fixed big screen message insertion
------------------------------------------------------------------------
2008-05-03 21:58  ahuillet  r616

upd
------------------------------------------------------------------------
2008-05-03 21:58  ahuillet  r615

is that kind of a joke?!
------------------------------------------------------------------------
2008-05-03 21:39  ahuillet  r614

forgot to update that when fixing the dimensions of multidimensional arrays
------------------------------------------------------------------------
2008-05-03 21:39  ahuillet  r613

killed some code in light.c, made some functions static
------------------------------------------------------------------------
2008-05-03 21:37  ahuillet  r612

killed useless code, fixed IsVisible to work at higher resolutions, using BROWSE_LEVEL_BOTS instead of browsing all bots in MoveLevelDoors
------------------------------------------------------------------------
2008-05-03 21:36  ahuillet  r611

added visibility check to the new colldet system. fixes stone not visible behind her counter.
------------------------------------------------------------------------
2008-05-03 20:22  ahuillet  r610

some cleanup in chat.c
------------------------------------------------------------------------
2008-05-03 20:19  ahuillet  r609

fixed typedefs for multidimensional arrays. this should fix lots of issues that mysteriously appeared. C can be confusing...
------------------------------------------------------------------------
2008-05-03 18:56  ahuillet  r608

reduced emitted light strength of blasts.
------------------------------------------------------------------------
2008-05-02 21:21  ahuillet  r607

fixed displaying of cursed "heating per second" property for magical items
------------------------------------------------------------------------
2008-05-02 08:09  ahuillet  r606

factorized some code in the progress bar display function
------------------------------------------------------------------------
2008-05-02 03:19  stedevil  r605

balance and cleanup of spells
------------------------------------------------------------------------
2008-05-02 03:18  stedevil  r604

rebalance drops
------------------------------------------------------------------------
2008-05-01 22:16  ahuillet  r603

how could *I* forget to export level interfaces when editing...
------------------------------------------------------------------------
2008-05-01 22:11  ahuillet  r602

last off-by-one in the waypoint placement code? I sure hope so
------------------------------------------------------------------------
2008-05-01 22:06  cygal  r601

fixed arrow keys behavior when an obstacle is marked

------------------------------------------------------------------------
2008-05-01 22:04  ahuillet  r600

fixed ATTACK state so that bots will actually cross level borders to attack you, just like they will follow you in FOLLOW mode, and (likely!) fixed retreating behavior so bots do not get stuck in walls any longer due to retreating
------------------------------------------------------------------------
2008-05-01 21:43  ahuillet  r599

fixed some waypoint connections in warehouse lv1
------------------------------------------------------------------------
2008-05-01 21:18  ahuillet  r598

upd...
------------------------------------------------------------------------
2008-05-01 21:15  ahuillet  r597

added new collision detection system which hopefully gives no false negatives, moved colldet stuff into colldet.c
------------------------------------------------------------------------
2008-05-01 21:09  ahuillet  r596

fixed off-by-one waypoint selection in ShuffleEnemys. again
------------------------------------------------------------------------
2008-05-01 20:59  ahuillet  r595

fixed blocking area of some grey walls, as shown by new colldet system, it was incorrect
------------------------------------------------------------------------
2008-05-01 20:51  ahuillet  r594

removed declaration of calc_distance_seg_point. this is a very specific function that is now static in map.c
------------------------------------------------------------------------
2008-05-01 13:50  cygal  r593

removed debug code..

------------------------------------------------------------------------
2008-05-01 12:29  ahuillet  r592

moved screen<->iso translation functions out of influ.c in map.c, and added calc_distance_seg_point function
------------------------------------------------------------------------
2008-05-01 11:37  ahuillet  r591

updated radial skills special effect duration handling
------------------------------------------------------------------------
2008-05-01 11:29  cygal  r590

added fine tuning for placement - use it with M and arrow keys

------------------------------------------------------------------------
2008-05-01 10:10  ahuillet  r589

removed dead code, improved some comments
------------------------------------------------------------------------
2008-05-01 10:07  ahuillet  r588

changed friendly bot targetting mode to "closest bot", fixed off-by-one error in bot placement code (MyRandom returns between 0 and the upperbound INCLUSIVE), and removed some dead code
------------------------------------------------------------------------
2008-04-30 23:15  cygal  r587

fixed the previous patch by removing 350 locs

------------------------------------------------------------------------
2008-04-30 22:06  cygal  r586

cleaned level editor code (added a more global structure)

------------------------------------------------------------------------
2008-04-30 21:23  ahuillet  r585

added dialog mofiles to install target
------------------------------------------------------------------------
2008-04-30 20:15  ahuillet  r584

having fun with lvleditor.. changed things here and there
------------------------------------------------------------------------
2008-04-30 20:14  ahuillet  r583

removed unused debug code
------------------------------------------------------------------------
2008-04-30 20:10  ahuillet  r582

removed bars on walls_000[56], put transparent glass instead
------------------------------------------------------------------------
2008-04-30 20:09  ahuillet  r581

made grey walls with windows transparent
------------------------------------------------------------------------
2008-04-30 19:29  ahuillet  r580

changed temple wood a bit :)
------------------------------------------------------------------------
2008-04-30 18:52  ahuillet  r579

restaurant shelves are furniture, not walls :)
------------------------------------------------------------------------
2008-04-30 18:49  ahuillet  r578

added comments to explain how tux is drawn when he is subject to special effects
------------------------------------------------------------------------
2008-04-30 18:24  ahuillet  r577

calculate pi ought to be bullet not immediate
------------------------------------------------------------------------
2008-04-30 18:21  ahuillet  r576

added commented out code to fine tune some obstacle parameters.
------------------------------------------------------------------------
2008-04-30 18:20  ahuillet  r575

added program casting delay - AFTER actual triggering of the program. I think it is ok, waiting for feedback. values are unbalanced
------------------------------------------------------------------------
2008-04-30 17:46  ahuillet  r574

improved enemy random spawning behavior
------------------------------------------------------------------------
2008-04-30 17:44  ahuillet  r573

added book of invisibility to sorenson shop
------------------------------------------------------------------------
2008-04-30 17:41  ahuillet  r572

added prototype of [read|save]_bigscrmsg_t_array() to shut up warnings
------------------------------------------------------------------------
2008-04-30 17:38  ahuillet  r571

upd... I am tired of those
------------------------------------------------------------------------
2008-04-30 17:36  cygal  r570

fixed left click behaviour

------------------------------------------------------------------------
2008-04-30 17:32  ahuillet  r569

reduced size of lv34, added beginning of a little house in temple wood, fixed some waypoint connections
------------------------------------------------------------------------
2008-04-30 16:49  stedevil  r568

rebalance drops, more money, less items
------------------------------------------------------------------------
2008-04-30 16:42  stedevil  r567

added fix for Ubuntu broken language selcetion and info about unsupported widescreen resolutions
------------------------------------------------------------------------
2008-04-30 16:40  cygal  r566

fixed click&drag, cleaned a bit

------------------------------------------------------------------------
2008-04-30 16:39  stedevil  r565

cleaned out old res options, updated errortext and added unsupported 1440x900 1680x1050 res from commandline
------------------------------------------------------------------------
2008-04-30 15:11  cygal  r564

fixed grass beautify and shutup warning

------------------------------------------------------------------------
2008-04-30 15:03  ahuillet  r563

cleanup to map system (waypoints, lv34 size, map labels...)
------------------------------------------------------------------------
2008-04-30 14:59  ahuillet  r562

sarayan says it is necessary...
------------------------------------------------------------------------
2008-04-30 14:54  cygal  r561

changed the deplacement system in the level editor - work still needed
------------------------------------------------------------------------
2008-04-30 08:54  ahuillet  r560

marked some more waypoints as no-random-spawn
------------------------------------------------------------------------
2008-04-30 08:28  ahuillet  r559

sarayan added "run on dialog start" flag to the relevant nodes in subdialogs
------------------------------------------------------------------------
2008-04-30 08:27  ahuillet  r558

removed apparently unused subdlg_Spencer_eval.dialog
------------------------------------------------------------------------
2008-04-29 23:25  cygal  r557

We now use left click to place obstacles, and right click to move in the map.
That's a bit confusing at first, but it's part of the "we want to follow industry standards" thing.

------------------------------------------------------------------------
2008-04-29 20:13  ahuillet  r556

fixed some wrong random spawning code - it did not pay attention to the no random flags :)
------------------------------------------------------------------------
2008-04-29 20:12  ahuillet  r555

levels "no random spawn on this wp" fixes
------------------------------------------------------------------------
2008-04-29 19:52  cygal  r554

fixed a regression introduced by the bitfield patch

------------------------------------------------------------------------
2008-04-29 19:50  ahuillet  r553

fix by sarayan - subdialogs initialization #2
------------------------------------------------------------------------
2008-04-29 19:49  ahuillet  r552

fix by sarayan - subdialogs initialization
------------------------------------------------------------------------
2008-04-29 19:43  ahuillet  r551

fix by sarayan for some strange chat character initialization cases.
------------------------------------------------------------------------
2008-04-29 19:25  ahuillet  r550

set no random spawn flag correctly for waypoints in temple wood (lv8)
------------------------------------------------------------------------
2008-04-29 19:01  cygal  r549

fixed the KP; now works fine with quickbar

------------------------------------------------------------------------
2008-04-29 18:57  ahuillet  r548

apparently the game decided to remove some blood from the maps all by itself...
------------------------------------------------------------------------
2008-04-29 18:38  cygal  r547

YASM - drop&drag patch includes leveleditor.h

------------------------------------------------------------------------
2008-04-29 18:35  ahuillet  r546

removed 821s in temple wood !
------------------------------------------------------------------------
2008-04-29 18:20  cygal  r545

added a drag&drop for single obstacles

------------------------------------------------------------------------
2008-04-29 14:01  ahuillet  r544

now made random placement of bots truly random, but it does expose a few problems with maps where the waypoints will have to be made no-random. fix is easy to do and it does not impair playability anyway
------------------------------------------------------------------------
2008-04-29 14:00  ahuillet  r543

now using SHIFT + W to prevent random placement of bots on a given waypoint
------------------------------------------------------------------------
2008-04-29 13:24  cygal  r542

reapplied IGriffiths's patch

------------------------------------------------------------------------
2008-04-29 13:22  cygal  r541

reverted to r539, sorry guys

------------------------------------------------------------------------
2008-04-29 13:06  cygal  r540

patch from IGriffiths wich prevents SIGSEGV while in rectangle mode; boundary check had stupidly been omitted

------------------------------------------------------------------------
2008-04-29 11:34  cygal  r539

fixed a leak caused by the previous patch

------------------------------------------------------------------------
2008-04-29 09:19  cygal  r538

fixed the one tile bug in the rectangle fill

------------------------------------------------------------------------
2008-04-29 08:49  ahuillet  r537

NoKeyPressed function does not exist, removing prototype
------------------------------------------------------------------------
2008-04-29 01:16  cygal  r536

added a rectangle fill mode

------------------------------------------------------------------------
2008-04-28 21:58  ahuillet  r535

added doxyfile
------------------------------------------------------------------------
2008-04-28 21:57  ahuillet  r534

added vert/horiz flags to some brick walls
------------------------------------------------------------------------
2008-04-28 21:55  ahuillet  r533

upd
------------------------------------------------------------------------
2008-04-28 20:45  ahuillet  r532

"anonymous" changed comments format so that we can use doxygen
------------------------------------------------------------------------
2008-04-28 19:35  ahuillet  r531

added commented out code to do some visual editing of some obstacle properties
------------------------------------------------------------------------
2008-04-28 16:57  ahuillet  r530

now saving and restoring big screen messages properly
------------------------------------------------------------------------
2008-04-28 16:01  ahuillet  r529

changed translate_map_point_to_screen_pixel, hopefully for the best
------------------------------------------------------------------------
2008-04-28 07:53  ahuillet  r528

fixed a little mistake in VERTICAL/HORIZONTAL flag spec done by cygal in r527
------------------------------------------------------------------------
2008-04-28 01:33  cygal  r527

Adds a bitfield to obstacle_specs; if anyone wants to double check the changes made in blocks.c ... :)

------------------------------------------------------------------------
2008-04-27 19:53  ahuillet  r526

removed some long commented out code
------------------------------------------------------------------------
2008-04-27 15:46  ahuillet  r525

fixed obstacles on a line not tiling correctly. it was a pure display issue tied to some experimental code I left over and committed about two years ago
------------------------------------------------------------------------
2008-04-27 12:05  ahuillet  r524

make sure bots in FOLLOW_TUX state do not go *inside* tux - stop them one tile before
------------------------------------------------------------------------
2008-04-27 11:30  ahuillet  r523

fixed taken over bots switches between FOLLOW_TUX, COMPLETELY_FIXED and WAYPOINTLESS_WANDERING. waypointless wandering feels a bit too chaotic still
------------------------------------------------------------------------
2008-04-27 11:17  ahuillet  r522

using GL_MODULATE when displaying floor tiles makes no sense... now staying with default GL_REPLACE
------------------------------------------------------------------------
2008-04-27 11:10  ahuillet  r521

now using SDL automap by default even in OpenGL mode to work around utter ugliness and performance disaster
------------------------------------------------------------------------
2008-04-27 11:09  ahuillet  r520

fixed SDL-style automap to work in OpenGL with nice colors and high performance
------------------------------------------------------------------------
2008-04-27 11:09  ahuillet  r519

used another approach for PutPixel_open_gl that actually works but is probably slower. this function is not supposed to be used intensively anyway
------------------------------------------------------------------------
2008-04-27 11:07  ahuillet  r518

removed show_quick_inventory configuration item which was not used but appeared in the menus
------------------------------------------------------------------------
2008-04-27 09:47  ahuillet  r517

suppress tux damage due to friendly fire as well
------------------------------------------------------------------------
2008-04-27 09:30  ahuillet  r516

fixed saving/restoring of chat_character_initialized array. bug reported by sarayan
------------------------------------------------------------------------
2008-04-27 08:57  ahuillet  r515

reverted the changes on CheckIfWayIsFreeOfDroids (addition of friendly_check parameter) that had been made for friendly fire prevention, given that we solved this problem already
------------------------------------------------------------------------
2008-04-26 21:59  ahuillet  r514

unbreak the build, sorry guys - CheckIfWayIsFreeOfDroids prototype change + bullet is_friendly field
------------------------------------------------------------------------
2008-04-26 21:58  ahuillet  r513

added is_friendly value to bullets in order to work around friendly fire in a very simple yet efficient way - thanks go to sarayan for the idea
------------------------------------------------------------------------
2008-04-26 18:33  ahuillet  r512

added a parameter to CheckIfWayIsFreeOfDroids and an enum to ask it to consider all bots, or only friendly/unfriendly ones - this is used to avoid friendly fire, even though it does not seem to work at the moment
------------------------------------------------------------------------
2008-04-26 18:32  ahuillet  r511

droid hit distance for bullets now is 0.25
------------------------------------------------------------------------
2008-04-26 17:17  ahuillet  r510

fixed a bug with bullets being deleted by check_bullet_background_collisions being passed to check_bullet_enemy_collisions afterwards, leading to a crash
------------------------------------------------------------------------
2008-04-26 14:29  ahuillet  r509

now using BROWSE_LEVEL_BOTS_SAFE macro instead of browsing the complete list of bots when checking bullet collisions with bots
------------------------------------------------------------------------
2008-04-26 14:25  ahuillet  r508

new method using some math for CheckIfWayIsFreeOfDroids. seems to increase performance and is definitely cleaner
------------------------------------------------------------------------
2008-04-26 14:22  ahuillet  r507

now checking delta between curpos and targetpos instead of just equality in pathfinding func., and added forgotten return to that code section
------------------------------------------------------------------------
2008-04-26 14:19  ahuillet  r506

gps struct now uses single precision coordinates. this change is questionable and might be reverted in the future
------------------------------------------------------------------------
2008-04-26 14:17  ahuillet  r505

gps struct now uses single precision coordinates. this change is questionable and might be reverted in the future
------------------------------------------------------------------------
2008-04-26 10:12  ahuillet  r504

ian griffiths fixed a little bug in bounds checking of fill function
------------------------------------------------------------------------
2008-04-26 10:03  ahuillet  r503

added support for special effect durations for programs
------------------------------------------------------------------------
2008-04-26 10:03  ahuillet  r502

fixed a few programs, added effect durations, etc.
------------------------------------------------------------------------
2008-04-26 09:16  ahuillet  r501

msgfmt -c complained about project-id-version having the default value
------------------------------------------------------------------------
2008-04-26 09:14  ahuillet  r500

invisibility is now fully supported and unbalanced, fixed effect duration strings to something that makes more sense to me
------------------------------------------------------------------------
2008-04-26 09:13  ahuillet  r499

added support for invisibility of tux, and created a new transparency type TRANSPARENCY_CUROBJECT that forces transparency with alpha 0.5
------------------------------------------------------------------------
2008-04-26 09:10  ahuillet  r498

upd
------------------------------------------------------------------------
2008-04-25 21:29  ahuillet  r497

added a level4 prefix - bug reported by Thomas Wootten
------------------------------------------------------------------------
2008-04-25 18:36  ahuillet  r496

patch from ian griffiths to prevent a SIGFPE when the game is reduced in the taskbar
------------------------------------------------------------------------
2008-04-25 13:51  ahuillet  r495

now using Narios tracks for warehouse levels
------------------------------------------------------------------------
2008-04-25 13:11  ahuillet  r494

added another track from Nario, same as AmbientBattle but with strong beat.. turns out it is good for warehouse level 2
------------------------------------------------------------------------
2008-04-25 13:01  ahuillet  r493

renamed
------------------------------------------------------------------------
2008-04-25 12:59  ahuillet  r492

display a message when a user without gettext tries to access the language option menu
------------------------------------------------------------------------
2008-04-25 12:22  ahuillet  r491

added track by Nario
------------------------------------------------------------------------
2008-04-24 18:23  ahuillet  r490

updated from launchpad
------------------------------------------------------------------------
2008-04-24 12:37  ahuillet  r489

upd
------------------------------------------------------------------------
2008-04-21 22:49  cygal  r488

elements in quickbar are sorted (and it should work :)

------------------------------------------------------------------------
2008-04-21 18:26  ahuillet  r487

updated by lash
------------------------------------------------------------------------
2008-04-20 20:03  ahuillet  r486

inlined position_collides_with_obstacles_on_square in IsPassable
------------------------------------------------------------------------
2008-04-20 19:24  cygal  r485

this actually fix the previous fix

------------------------------------------------------------------------
2008-04-20 19:04  cygal  r484

fixed quicktab problem with floor tiles

------------------------------------------------------------------------
2008-04-20 18:36  cygal  r483

let's finish undo/redo fix

------------------------------------------------------------------------
2008-04-20 16:06  cygal  r482

added leveleditor.h (for autotools)

------------------------------------------------------------------------
2008-04-20 16:01  cygal  r481

cleaned leveleditor.c, added leveleditor.h

------------------------------------------------------------------------
2008-04-20 15:56  ahuillet  r480

upd
------------------------------------------------------------------------
2008-04-20 15:54  ahuillet  r479

removed useless if in tux no-dancing patch that I reinstated two commits ago
------------------------------------------------------------------------
2008-04-20 15:38  cygal  r478

fixed quickbar line placement

------------------------------------------------------------------------
2008-04-20 15:24  ahuillet  r477

fixed robots dancing at low framerates
------------------------------------------------------------------------
2008-04-20 15:22  cygal  r476

corrected undo/redo

------------------------------------------------------------------------
2008-04-20 15:05  ahuillet  r475

fixed tux dancing at low framerates
------------------------------------------------------------------------
2008-04-20 12:18  ahuillet  r474

fixed bug that melee shot on an already dead bot would crash the game
------------------------------------------------------------------------
2008-04-20 12:11  ahuillet  r473

added track Ambience contributed by Nario, plugged it into Koans "bunker"
------------------------------------------------------------------------
2008-04-20 10:48  ahuillet  r472

upd?
------------------------------------------------------------------------
2008-04-19 13:01  cygal  r471

Ian Grifiths provided a missing button.

------------------------------------------------------------------------
2008-04-19 12:23  cygal  r470

I really should be careful. Sorry :)
------------------------------------------------------------------------
2008-04-19 12:20  cygal  r469

FPE corrected; a wrong test was used
------------------------------------------------------------------------
2008-04-19 01:23  cygal  r468

Lines of wall now work with quickbar
------------------------------------------------------------------------
2008-04-18 00:06  ahuillet  r467

upd
------------------------------------------------------------------------
2008-04-17 23:58  ahuillet  r466

now using a texture atlas for floor tiles in openGL mode. This gives 25% more FPS on my computer. code complexity increased a bit, and due to the leveleditor displaying floor tiles in the top menu bar I had to introduce a little hack I am no so proud of. but it works.
------------------------------------------------------------------------
2008-04-17 23:37  ahuillet  r465

added floor_atlas array for floor tiles atlas data
------------------------------------------------------------------------
2008-04-17 23:35  ahuillet  r464

added gl_atlas_member struct type that stores a texID and four float coordinates
------------------------------------------------------------------------
2008-04-17 23:33  ahuillet  r463

added atlas file for floor tiles for use in openGL mode
------------------------------------------------------------------------
2008-04-17 23:31  ahuillet  r462

simply output coords in the atlas file, the rest comes from the image anyway
------------------------------------------------------------------------
2008-04-17 20:28  ahuillet  r461

improved ReadAndMallocAndTerminateFile: reduced mem allocation and now supporting NULL as the termination string
------------------------------------------------------------------------
2008-04-17 16:45  cygal  r460

In level editor, user gets to newly created levels automatically
------------------------------------------------------------------------
2008-04-15 18:39  ahuillet  r459

shut up warning
------------------------------------------------------------------------
2008-04-15 18:26  ahuillet  r458

we do not need the actual atlas, just the coords
------------------------------------------------------------------------
2008-04-15 18:19  ahuillet  r457

added preliminary texture atlas making tool contributed by delroth
------------------------------------------------------------------------
2008-04-15 16:40  ahuillet  r456

removed a crash
------------------------------------------------------------------------
2008-04-15 16:00  ahuillet  r455

made debug code for enemies display enemy move target only when they are alive
------------------------------------------------------------------------
2008-04-15 15:49  ahuillet  r454

bot movement fixes... once more
------------------------------------------------------------------------
2008-04-15 13:58  ahuillet  r453

does that fix the SIGFPE?
------------------------------------------------------------------------
2008-04-15 11:36  ahuillet  r452

enemy behavior fixes, cannot test here due to crappy hardware that crashes the computer
------------------------------------------------------------------------
2008-04-14 20:05  ahuillet  r451

upd
------------------------------------------------------------------------
2008-04-13 19:21  ahuillet  r450

leveleditor tooltips updates
------------------------------------------------------------------------
2008-04-11 10:12  ahuillet  r449

removed debug statement... this ends two weeks of hard work on enemy code. (I hope, but am fairly confident at this point). Report anything wrong to me ASAP.
------------------------------------------------------------------------
2008-04-10 22:40  ahuillet  r448

upd
------------------------------------------------------------------------
2008-04-10 22:40  ahuillet  r447

removed horizontal tab which confused our font engine
------------------------------------------------------------------------
2008-04-10 22:38  ahuillet  r446

finally fixed enemy movement behavior. please report if they get stuck or so.
------------------------------------------------------------------------
2008-04-10 18:09  ahuillet  r445

- fixed a bug that melee bots would attempt to flee following the ranged weapon pattern
- reinstated handle_stuck_in_wall for debugging purposes, I'll shut it up later
- cleaned up our approach a bit regarding enemy movement code

------------------------------------------------------------------------
2008-04-10 18:08  ahuillet  r444

not considering pure_wait bots for collision with tux (visual behavior improvement), and did some cleanup of the things set_up_intermediate_course_between_position must do and not do
------------------------------------------------------------------------
2008-04-10 15:49  ahuillet  r443

changed line of walls interface : press right button to start the line, drag, release button to stop it, escape to cancel it
------------------------------------------------------------------------
2008-04-10 15:49  ahuillet  r442

now properly displaying leveleditor marked obstacle even when zoomed out
------------------------------------------------------------------------
2008-04-10 13:43  ahuillet  r441

fixed wall alignment with right click placement (unaligned placement has been removed completely now), and made quickbar actually usable - still some work in that area though
------------------------------------------------------------------------
2008-04-10 12:51  ahuillet  r440

Quentin Pradet contributed line of walls feature to leveleditor. it is not quite finished yet but already usable and will be of great service, also, made keypad wall placement cancellable
------------------------------------------------------------------------
2008-04-10 12:10  ahuillet  r439

increased wait_collision time.. not that it has any impact at this point anyway
------------------------------------------------------------------------
2008-04-10 10:14  ahuillet  r438

still a bit buggy, and arguably any better than before. maybe pathfinding for bots is not the best idea I had after all
------------------------------------------------------------------------
2008-04-09 17:56  ahuillet  r437

added debug code to display bots waypoints
------------------------------------------------------------------------
2008-04-09 15:24  ahuillet  r436

pathfinding and enemy code updates... not fully done since we seem to have a few collisions between enemies still... removed useless struct fields and all the funny stuff
------------------------------------------------------------------------
2008-04-08 17:16  ahuillet  r435

using BROWSE_LEVEL_BOTS instead of BROWSE_ALIVE_BOTS at two places I had forgotten
------------------------------------------------------------------------
2008-04-08 13:53  ahuillet  r434

done (?) generalizing pathfinding so that it can work with any bot and not just the player. negative performance impact is likely, I  have to measure it.
------------------------------------------------------------------------
2008-04-08 12:35  ahuillet  r433

last but one (hopefully) pathfinding generalization commit before I port it over to bots
------------------------------------------------------------------------
2008-04-08 11:09  ahuillet  r432

item pickup fixes
------------------------------------------------------------------------
2008-04-07 12:46  ahuillet  r431

forgot that file in the previous "player code cleanup" commit.. item pickup still does not behave exactly like what I would like, but it is improving
------------------------------------------------------------------------
2008-04-07 12:24  ahuillet  r430

upd
------------------------------------------------------------------------
2008-04-07 12:19  ahuillet  r429

upd from launchpad
------------------------------------------------------------------------
2008-04-07 12:12  ahuillet  r428

updated dialogs from launchpad (d. kremer work mostly)
------------------------------------------------------------------------
2008-04-07 12:00  ahuillet  r427

setting the locale to C by default - will need confirmation that it fixes bugs encountered with UTF8 locales
------------------------------------------------------------------------
2008-04-07 11:50  ahuillet  r426

now using the right path for mkdir.cmake
------------------------------------------------------------------------
2008-04-07 11:44  ahuillet  r425

I think I hate cmake. contribution from delroth who reported breakage in some cases of some stuff for whatever with cmake
------------------------------------------------------------------------
2008-04-07 11:31  ahuillet  r424

mistake of jonno...
------------------------------------------------------------------------
2008-04-07 07:51  ahuillet  r423

untested cmake fix by delroth
------------------------------------------------------------------------
2008-04-07 07:48  ahuillet  r422

upd
------------------------------------------------------------------------
2008-04-07 07:47  ahuillet  r421

do not use _(""), apparently it returns the header of the file not the empty string. will have to check dialogs for similar problems.
------------------------------------------------------------------------
2008-04-06 20:55  ahuillet  r420

now properly generating item pictures in shop on PPC? to be confirmed. note that we do not use GL here but should do because performance is horrible
------------------------------------------------------------------------
2008-04-06 20:12  ahuillet  r419

big endian GL cleanup, part 3.. still not complete but many things should be OK now
------------------------------------------------------------------------
2008-04-06 19:02  ahuillet  r418

more big endian GL related fixes
------------------------------------------------------------------------
2008-04-06 18:30  ahuillet  r417

fixed part of the SDL_CreateRGBSurface flags madness that prevented FreedroidRPG from working with OpenGL on PowerPC systems. not fully done
------------------------------------------------------------------------
2008-04-06 16:56  ahuillet  r416

usin IMG_Load directly for SDL_WM_SetIcon in order not to have the icon reversed when using openGL. This bug has been around for years, litteraly.
------------------------------------------------------------------------
2008-04-06 14:48  ahuillet  r415

improved player mouse click handling as part of general player-related code cleanup, the latter of which being limited to what is necessary to make tux pathfinding portable to bots.
------------------------------------------------------------------------
2008-04-06 09:00  ahuillet  r414

removed leftover printf used for debugging purposes
------------------------------------------------------------------------
2008-04-05 19:07  ahuillet  r413

cleanup of player movement code in preparation for usage of said code for bots... misc stuff, big patch
------------------------------------------------------------------------
2008-04-04 20:08  ahuillet  r412

fixed order of arguments in list_move used when a bot changes level
------------------------------------------------------------------------
2008-04-04 17:52  ahuillet  r411

now displaying  bot target when it is across a level border (ie. properly use virtual position when appropriate)
------------------------------------------------------------------------
2008-04-04 17:51  ahuillet  r410

now properly supporting targetting and attacking bots on another level (across level borders).. not very useful but much nicer
------------------------------------------------------------------------
2008-04-04 08:57  ahuillet  r409

increased ranged-weapon-retreat to 3 tiles for enemies, since it now seems to work fairly well.
------------------------------------------------------------------------
2008-04-04 08:56  ahuillet  r408

removed now dead StayHowManyFramesBehind enemy struct field
------------------------------------------------------------------------
2008-04-04 00:29  ahuillet  r407

fixed Teleport to prevent tux from moving right after the teleportation in order to avoid left over move target, and reinstated the hack to remove the teleport anchor when tux leaves town
------------------------------------------------------------------------
2008-04-04 00:09  ahuillet  r406

properly clear up memory when starting a new game. something was utterly wrong and most likely still is, but I do not see it ...
------------------------------------------------------------------------
2008-04-04 00:01  ahuillet  r405

fixed leveleditor feature to properly go back to the menu when clicking new game
------------------------------------------------------------------------
2008-04-04 00:00  ahuillet  r404

delete_melee_shot must not be static
------------------------------------------------------------------------
2008-04-03 21:44  ahuillet  r403

killed some dead code and making use of hit tests for bullets
------------------------------------------------------------------------
2008-04-03 19:08  ahuillet  r402

fixed bug that emergency shutdown would not prevent tux from attacking reported by qubodup
------------------------------------------------------------------------
2008-04-03 19:06  ahuillet  r401

dead declaration removed
------------------------------------------------------------------------
2008-04-03 18:57  ahuillet  r400

rewrote (and renamed level_is_partly_visible to level_is_visible) for better matching, and added "pathfinding" GL debugging lines for bots
------------------------------------------------------------------------
2008-04-03 18:32  ahuillet  r399

updated and fixed enemy code. movement seems to be done OK, most of the previous behaviors have been restored and improved at the same time
------------------------------------------------------------------------
2008-04-03 17:05  ahuillet  r398

removed TURN_TOWARDS_WAYPOINTLESS_SPOT and stick_to_waypoint_system_by_default
------------------------------------------------------------------------
2008-04-03 17:01  ahuillet  r397

removed TURN_TOWARDS_WAYPOINTLESS_SPOT and stick_to_waypoint_system_by_default
------------------------------------------------------------------------
2008-04-03 16:59  ahuillet  r396

first step towards being able to port tux pathfinding code to enemies, along with cosmetic changes
------------------------------------------------------------------------
2008-04-03 16:58  ahuillet  r395

some updates to bullet code, mostly cosmetic
------------------------------------------------------------------------
2008-04-03 10:21  ahuillet  r394

bots can now cross level borders when following or attacking you. not very pretty but at least it works, which cannot be said of the previous implementation :)
------------------------------------------------------------------------
2008-04-03 09:05  ahuillet  r393

minor commit - using BROWSE_LEVEL_BOTS_SAFE instead of browsing the complete alive bot list when computing tux melee hits
------------------------------------------------------------------------
2008-04-03 09:02  ahuillet  r392

added "completely fixed" state for taken over bots, renamed RUSH_TUX_ON_SIGHT_AND_OPEN_TALK to RUSH_TUX_AND_OPEN_TALK
------------------------------------------------------------------------
2008-04-03 08:25  ahuillet  r391

old patch by bob rutsky. man you are lucky it still applied - this removes a few warnings when building without opengl support
------------------------------------------------------------------------
2008-04-03 08:22  ahuillet  r390

removed noise at end
------------------------------------------------------------------------
2008-04-02 21:38  ahuillet  r389

now using the new melee shot system for bots (not tux ATM), as a bonus, implemented FOLLOW_TUX state
------------------------------------------------------------------------
2008-04-02 21:33  ahuillet  r388

one more useless update
------------------------------------------------------------------------
2008-04-02 21:30  ahuillet  r387

added melee shots handled similarly to bullets for cleaner code and to work around a technical problem with linked lists, also removed useless physical_damage struct member for enemies
------------------------------------------------------------------------
2008-04-02 21:28  ahuillet  r386

123 weapons must not do that much damage. all melee weapons for droids have to be rebalanced
------------------------------------------------------------------------
2008-04-02 21:24  ahuillet  r385

removed physical damage property for droids. we do not need that any longer
------------------------------------------------------------------------
2008-04-02 17:14  ahuillet  r384

cleanup and quick tab implementation
------------------------------------------------------------------------
2008-04-02 17:14  ahuillet  r383

added leveleditor quick tab
------------------------------------------------------------------------
2008-04-02 16:16  ahuillet  r382

do not delete level_list for dead bots upon respawn - dead bots are not supposed to be part of any level list already
------------------------------------------------------------------------
2008-04-02 16:15  ahuillet  r381

added (unimplemented with this commit) FOLLOW_TUX state
------------------------------------------------------------------------
2008-04-02 13:25  ahuillet  r380

upd
------------------------------------------------------------------------
2008-04-02 12:27  ahuillet  r379

upd
------------------------------------------------------------------------
2008-04-02 11:32  ahuillet  r378

tooltip update
------------------------------------------------------------------------
2008-04-02 11:05  ahuillet  r377

removed useless -Minimal distance hostile bots are tolerated=6
------------------------------------------------------------------------
2008-04-02 11:05  ahuillet  r376

friendly bots now target enemies - target selection can be improved quite a bit, it is on my list
------------------------------------------------------------------------
2008-04-02 10:03  ahuillet  r375

can now drop item type 0. not sure why it was not allowed before, may break things.
------------------------------------------------------------------------
2008-04-02 09:35  ahuillet  r374

better delete buttons
------------------------------------------------------------------------
2008-04-02 09:32  ahuillet  r373

reduced time spent eying tux for humans
------------------------------------------------------------------------
2008-04-02 09:24  ahuillet  r372

upd
------------------------------------------------------------------------
2008-04-02 09:23  ahuillet  r371

restructuration of enemy code, commit #1 - bots move and attack, no pathfinding yet, most functionnality NOT restored yet. please do test and report though
------------------------------------------------------------------------
2008-04-01 14:17  ahuillet  r370

now properly detecting and including stdint.h for systems which need it
------------------------------------------------------------------------
2008-04-01 10:31  ahuillet  r369

fixed a crash in leveleditor and added some delays at "wait for key release" places
------------------------------------------------------------------------
2008-03-31 22:40  ahuillet  r368

undo/redo buttons for leveleditor
------------------------------------------------------------------------
2008-03-31 22:36  ahuillet  r367

added undo/redo buttons to leveleditor
------------------------------------------------------------------------
2008-03-31 18:31  ahuillet  r366

fixed undo of obstacle deletion
------------------------------------------------------------------------
2008-03-31 13:25  ahuillet  r365

Simon Castellan contributed undo/redo feature to the leveleditor!
------------------------------------------------------------------------
2008-03-31 12:53  ahuillet  r364

added undo/redo buttons
------------------------------------------------------------------------
2008-03-31 07:37  ahuillet  r363

new waypoint toggle files
------------------------------------------------------------------------
2008-03-30 19:39  ahuillet  r362

hahaha
------------------------------------------------------------------------
2008-03-30 19:25  ahuillet  r361

we are on the third planet from sun
------------------------------------------------------------------------
2008-03-30 19:11  ahuillet  r360

this is freedroidRPG 0.10.4SVN now. CVS is dead
------------------------------------------------------------------------
2008-03-30 17:41  ahuillet  r359

ok, so I need to reset the speed of the bot at every cycle still.
------------------------------------------------------------------------
2008-03-30 17:39  ahuillet  r358

do not alter combat state in chat.c
------------------------------------------------------------------------
2008-03-30 16:45  ahuillet  r357

some cleanup of enemy code
------------------------------------------------------------------------
2008-03-30 16:45  ahuillet  r356

faster iterator
------------------------------------------------------------------------
2008-03-30 14:56  ahuillet  r355

new beautify grass buttons
------------------------------------------------------------------------
2008-03-30 14:28  ahuillet  r354

missing files
------------------------------------------------------------------------
2008-03-30 14:02  ahuillet  r353

new pushed buttons for leveleditor
------------------------------------------------------------------------
2008-03-30 14:01  ahuillet  r352

added pushed buttons, part2
------------------------------------------------------------------------
2008-03-30 13:45  ahuillet  r351

added pushed buttons for level editor, part 1
------------------------------------------------------------------------
2008-03-30 13:29  ahuillet  r350

now keeping lists for every level... slightly more expensive, way more difficult, but better in the long run
------------------------------------------------------------------------
2008-03-30 12:54  ahuillet  r349

insignificant cleanup
------------------------------------------------------------------------
2008-03-30 12:47  ahuillet  r348

upd
------------------------------------------------------------------------
2008-03-30 12:31  ahuillet  r347

updated comment for MoveEnemys
------------------------------------------------------------------------
2008-03-30 12:30  ahuillet  r346

AnimateEnemys() is now animate_enemy() and works on one enemy at a time
------------------------------------------------------------------------
2008-03-30 12:09  ahuillet  r345

removed unused "phase" bot struct member - another 4KB of memory saved!
------------------------------------------------------------------------
2008-03-30 12:08  ahuillet  r344

clear out level list when clearing enemies, removed some dead code, marked bot state strings for gettext
------------------------------------------------------------------------
2008-03-30 11:16  ahuillet  r343

killed some dead code
------------------------------------------------------------------------
2008-03-30 10:09  ahuillet  r342

added Cancel item drop message
------------------------------------------------------------------------
2008-03-30 10:05  ahuillet  r341

new cancel button
------------------------------------------------------------------------
2008-03-29 21:39  ahuillet  r340

2000 stack frames in backtrace? tsss
------------------------------------------------------------------------
2008-03-29 21:35  ahuillet  r339

removed unused mouse buttons
------------------------------------------------------------------------
2008-03-29 21:35  ahuillet  r338

removed unused mouse buttons
------------------------------------------------------------------------
2008-03-29 21:25  ahuillet  r337

added enum values as comments in AllMousePressButtons definition. it sucks but is better than before
------------------------------------------------------------------------
2008-03-29 20:16  ahuillet  r336

pointless comment
------------------------------------------------------------------------
2008-03-29 18:23  ahuillet  r335

now using macros for bot iterators, added current-level bots linked list to reduce pathfinding overhead. "geographical" lists will be needed too at some point
------------------------------------------------------------------------
2008-03-29 13:14  ahuillet  r334

upd
------------------------------------------------------------------------
2008-03-29 12:48  ahuillet  r333

upd
------------------------------------------------------------------------
2008-03-29 12:43  ahuillet  r332

new readme file
------------------------------------------------------------------------
2008-03-29 11:01  ahuillet  r331

got rid of this useless CurLevel pointer and replaced it by a macro
------------------------------------------------------------------------
2008-03-29 09:11  ahuillet  r330

now Teleport() is the only function that has a right to touch the players level position (z coordinate)
------------------------------------------------------------------------
2008-03-29 09:11  ahuillet  r329

removed useless statement that was probably optimized out anyway
------------------------------------------------------------------------
2008-03-29 08:34  ahuillet  r328

update
------------------------------------------------------------------------
2008-03-28 21:48  ahuillet  r327

remove item from list before freeing it. or crash
------------------------------------------------------------------------
2008-03-28 18:26  ahuillet  r326

sorry :)
------------------------------------------------------------------------
2008-03-28 18:20  ahuillet  r325

moved to kernel-style linked lists. huge performance  problems to be investigated ASAP
------------------------------------------------------------------------
2008-03-27 21:35  ahuillet  r324

updated from david kremer work
------------------------------------------------------------------------
2008-03-27 20:40  ahuillet  r323

upd
------------------------------------------------------------------------
2008-03-27 19:00  ahuillet  r322

not sure they are better now, but...
------------------------------------------------------------------------
2008-03-27 18:55  ahuillet  r321

so what was that duplicate doing here?
------------------------------------------------------------------------
2008-03-27 18:51  ahuillet  r320

updated leveleditor buttons
------------------------------------------------------------------------
2008-03-27 18:11  ahuillet  r319

Simon Castellan moved credits and contribute texts to proper title files
------------------------------------------------------------------------
2008-03-27 17:15  ahuillet  r318

IGriffiths updated leveleditor buttons
------------------------------------------------------------------------
2008-03-27 17:06  ahuillet  r317

removed a few unused menu options
------------------------------------------------------------------------
2008-03-27 15:59  ahuillet  r316

Simon Castellan refactored menu code a bit for ease of maintenance
------------------------------------------------------------------------
2008-03-27 11:19  ahuillet  r315

Ian Grifiths contributed new, better looking buttons for leveleditor
------------------------------------------------------------------------
2008-03-21 11:28  ahuillet  r314

added disabled code to track tux waypoints for pathfinding debugging
------------------------------------------------------------------------
2008-03-16 15:52  ahuillet  r313

undo crap
------------------------------------------------------------------------
2008-03-16 14:28  ahuillet  r312

do not use bool any longer, it makes no sense
------------------------------------------------------------------------
2008-03-16 14:21  ahuillet  r311

no more size specification in function array parameters (using pointers)
------------------------------------------------------------------------
2008-03-16 14:20  ahuillet  r310

do not use bool any longer, it makes no sense
------------------------------------------------------------------------
2008-03-16 14:20  ahuillet  r309

removed useless word and bool typedefs, and simplified TRUE and FALSE definitions
------------------------------------------------------------------------
2008-03-16 14:16  ahuillet  r308

wtf
------------------------------------------------------------------------
2008-03-04 15:49  ahuillet  r307

extra ; = segfault
------------------------------------------------------------------------
2008-03-02 21:47  ahuillet  r306

fixed iterators
------------------------------------------------------------------------
2008-03-02 21:36  ahuillet  r305

calling clearenemys when loading game
------------------------------------------------------------------------
2008-03-02 20:58  ahuillet  r304

now using BROWSE_ALIVE_BOT_LIST and BROWSE_DEAD_BOT_LIST as iterators, part 2
------------------------------------------------------------------------
2008-03-02 20:56  ahuillet  r303

now using BROWSE_ALIVE_BOT_LIST and BROWSE_DEAD_BOT_LIST as iterators
------------------------------------------------------------------------
2008-03-02 17:53  ahuillet  r302

added force sdl automap option to allow using SDL automap even when openGL is in use
------------------------------------------------------------------------
2008-03-02 17:50  ahuillet  r301

now properly iterating the alive bots list, by storing the NEXT pointer before the iteration in order to avoid problems when the bot changes list
------------------------------------------------------------------------
2008-03-02 17:49  ahuillet  r300

added force sdl automap option to allow using SDL automap even when openGL is in use
------------------------------------------------------------------------
2008-03-02 15:15  ahuillet  r299

finally figured out this virtual position thing for enemies
------------------------------------------------------------------------
2008-03-02 14:55  ahuillet  r298

that Activate_Conservative_Frame_Computation sure is weird... but it has reasons to be here
------------------------------------------------------------------------
2008-03-02 14:39  ahuillet  r297

removed useless levelnumber from savegamefile
------------------------------------------------------------------------
2008-03-02 13:42  ahuillet  r296

removed unused StayHowManySecondsBehind struct field
------------------------------------------------------------------------
2008-03-02 13:36  ahuillet  r295

now melee weapons can use ammunition. allows for funny stuff like in fallout. made lightsaber use laser ammo as a demo
------------------------------------------------------------------------
2008-03-02 13:26  ahuillet  r294

force no XP reward for killing a friendly bot
------------------------------------------------------------------------
2008-03-02 13:15  ahuillet  r293

now handling gen_savestruct.py correctly even with cmake. life is good
------------------------------------------------------------------------
2008-03-02 12:38  ahuillet  r292

leftover files from earlier struct field removal
------------------------------------------------------------------------
2008-03-02 12:37  ahuillet  r291

reduced size of position history to a sane value. about 20 seconds of history now, also, storing the position only once every two frames. added GL code to display the player track
------------------------------------------------------------------------
2008-03-02 12:27  ahuillet  r290

romeved FramesOnThisLevel player variable that was unused
------------------------------------------------------------------------
2008-03-02 12:27  ahuillet  r289

fix to regenerate savestruct code when struct.h changes
------------------------------------------------------------------------
2008-03-02 11:58  ahuillet  r288

moved inflate_stream to a separate function
------------------------------------------------------------------------
2008-03-01 21:43  ahuillet  r287

do not read %lf on a float.... stupid me...
------------------------------------------------------------------------
2008-03-01 21:42  ahuillet  r286

leftover from "owner" field size reduction to 8bit
------------------------------------------------------------------------
2008-03-01 18:49  ahuillet  r285

?
------------------------------------------------------------------------
2008-03-01 17:01  ahuillet  r284

bobbens removed warnings
------------------------------------------------------------------------
2008-03-01 17:00  ahuillet  r283

bobbens removed warnings
------------------------------------------------------------------------
2008-03-01 15:00  ahuillet  r282

proper encapsulated referencing for enemys bot_target... this is the end of savegame stuff guys...
------------------------------------------------------------------------
2008-03-01 14:49  ahuillet  r281

fixed version check string.. not that it is very useful now with the new system but we will keep it for some time still
------------------------------------------------------------------------
2008-03-01 14:39  ahuillet  r280

unrolled automap data writing to speed it up a bit. much much better can be done but there is not much point
------------------------------------------------------------------------
2008-03-01 14:38  ahuillet  r279

working reference correction in savegames for Tuxs current_enemy_target - implemented by using a unique ID per bot, and caching the address. access to the address is encapsulated into enemy_resolve_address and enemy_set_reference functions
------------------------------------------------------------------------
2008-03-01 14:38  ahuillet  r278

working reference correction in savegames for Tuxs current_enemy_target - implemented by using a unique ID per bot, and caching the address. access to the address is encapsulated into enemy_resolve_address and enemy_set_reference functions
------------------------------------------------------------------------
2008-03-01 12:10  ahuillet  r277

what the hell, PrivatePathway was not even used... no wonder our pathfinding sucks...
------------------------------------------------------------------------
2008-03-01 11:48  ahuillet  r276

properly setting the locale on game start/game config load
------------------------------------------------------------------------
2008-03-01 11:40  ahuillet  r275

upd
------------------------------------------------------------------------
2008-03-01 11:39  ahuillet  r274

drawn german "ss" character
------------------------------------------------------------------------
2008-03-01 11:38  ahuillet  r273

barbatrix updates
------------------------------------------------------------------------
2008-03-01 11:05  ahuillet  r272

now supporting translations for title files, again - PlayATitleFile does not belong in init.c ...
------------------------------------------------------------------------
2008-03-01 11:04  ahuillet  r271

find_file takes const char not char
------------------------------------------------------------------------
2008-03-01 11:03  ahuillet  r270

moved titles to new language codes
------------------------------------------------------------------------
2008-03-01 10:55  ahuillet  r269

now using "supported languages" structure to hold all localization info. cleaned up language options menu, will need to do the same for all other menus
------------------------------------------------------------------------
2008-02-29 22:30  bastiansalmela  r268


first commit


------------------------------------------------------------------------
2008-02-29 21:39  ahuillet  r267

forgotten file when reducing struct size
------------------------------------------------------------------------
2008-02-29 21:39  ahuillet  r266

now saving game config using savestruct functions. destroy your ~/.freedroid_rpg/config
------------------------------------------------------------------------
2008-02-29 20:22  ahuillet  r265

some struct size reduction
------------------------------------------------------------------------
2008-02-25 19:07  barbatrixx  r264

German translation by Barbatrix - filled a few gaps + changed encoding to 8Bit and charset to ISO8859-1
------------------------------------------------------------------------
2008-02-25 19:06  barbatrixx  r263

German translation by Barbatrix - bugfixes + changed encoding to 8Bit and charset to ISO8859-1
------------------------------------------------------------------------
2008-02-25 14:45  barbatrixx  r262

German translation by Barbatrix - bugfixes for menu + changed encoding to 8Bit and charset to ISO8859-1
------------------------------------------------------------------------
2008-02-25 13:44  barbatrixx  r261

German translation by Barbatrix - changed encoding to 8Bit and charset to ISO8859-1
------------------------------------------------------------------------
2008-02-25 13:42  barbatrixx  r260

German translation by Barbatrix - changed encoding to 8Bit and charset to ISO8859-1
------------------------------------------------------------------------
2008-02-25 13:39  barbatrixx  r259

German translation by Barbatrix - merged German version, changed encoding to 8Bit and charset to ISO8859-1
------------------------------------------------------------------------
2008-02-24 14:24  barbatrixx  r258

German translation by Barbatrix - merged English and German version + bugfixes
------------------------------------------------------------------------
2008-02-20 14:34  ahuillet  r257

removed useless offset for melee weapon field
------------------------------------------------------------------------
2008-02-20 14:28  ahuillet  r256

using item_weapon_is_melee now, and removed a bit of useless code and struct fields
------------------------------------------------------------------------
2008-02-20 14:27  ahuillet  r255

removed aggression rate field which was long unused, and turned item_gun_angle_change into item_weapon_is_melee which makes more sense
------------------------------------------------------------------------
2008-02-20 12:55  ahuillet  r254

upd
------------------------------------------------------------------------
2008-02-20 12:55  ahuillet  r253

tiny refactoring without any practical consequences
------------------------------------------------------------------------
2008-02-20 12:55  ahuillet  r252

do not save pointers any longer. those can exist but are not to be saved and restored - stuff that needs to be saved and restored cannot be pointers
------------------------------------------------------------------------
2008-02-20 12:54  ahuillet  r251

now saving SDL_Rect structure, and re-reading bullets
------------------------------------------------------------------------
2008-02-20 12:53  ahuillet  r250

removed unused SurfacePointer array from bullet structure
------------------------------------------------------------------------
2008-02-19 23:45  barbatrixx  r249

German translation added by Barbatrix
------------------------------------------------------------------------
2008-02-18 18:21  ahuillet  r248


------------------------------------------------------------------------
2008-02-18 00:38  ahuillet  r247

mistakes fixed by barbatrix
------------------------------------------------------------------------
2008-02-17 23:22  ahuillet  r246

update from barbatrix
------------------------------------------------------------------------
2008-02-17 14:22  ahuillet  r245

I write what I want here !
------------------------------------------------------------------------
2008-02-16 23:28  ahuillet  r244

removed kill class mission target
------------------------------------------------------------------------
2008-02-16 20:56  ahuillet  r243

saving chatflags array
------------------------------------------------------------------------
2008-02-16 18:58  ahuillet  r242

you do not really want to know the details, but savegames are almost done now
------------------------------------------------------------------------
2008-02-12 15:20  ahuillet  r241

I don\'t wanna know. you don\'t either. Added some code to read savegames, works but is buggy and incomplete. No ref correction ATM either.
------------------------------------------------------------------------
2008-02-09 16:20  ahuillet  r240

various updates
------------------------------------------------------------------------
2008-02-09 10:51  ahuillet  r239

fixed a few mistakes
------------------------------------------------------------------------
2008-02-09 10:44  ahuillet  r238

mindless description
------------------------------------------------------------------------
2008-02-09 10:32  ahuillet  r237

typo
------------------------------------------------------------------------
2008-02-08 19:17  ahuillet  r236

upd from launchpad
------------------------------------------------------------------------
2008-02-08 19:08  ahuillet  r235

small upd
------------------------------------------------------------------------
2008-02-06 10:38  ahuillet  r234

added russian fonts... cpuFont seems to be lacking though, will need to be done at some point
------------------------------------------------------------------------
2008-02-06 08:52  ahuillet  r233

removed german dialogs after seemingly sucessful migration to .po
------------------------------------------------------------------------
2008-02-06 08:50  ahuillet  r232

one line replies only, thanks
------------------------------------------------------------------------
2008-02-06 08:49  ahuillet  r231

removed french dialogs after seemingly sucessful migration to .po
------------------------------------------------------------------------
2008-02-05 23:09  ahuillet  r230

blah
------------------------------------------------------------------------
2008-02-05 22:17  ahuillet  r229

new dummy files for sv and ru, added partial ru dialogs
------------------------------------------------------------------------
2008-02-05 17:27  ahuillet  r228

updates to migrated translations
------------------------------------------------------------------------
2008-02-05 16:59  ahuillet  r227

reverted stedevil change that was wrongly done somehow and broke everything
------------------------------------------------------------------------
2008-02-05 16:27  ahuillet  r226

hey, nxt time do not forget to reduce the size of the font file after editing
------------------------------------------------------------------------
2008-02-05 16:26  ahuillet  r225

.mos for dialogs. to be tested
------------------------------------------------------------------------
2008-02-05 16:26  ahuillet  r224

upd
------------------------------------------------------------------------
2008-02-05 16:25  ahuillet  r223

migrated french translation. untested yet
------------------------------------------------------------------------
2008-02-05 16:24  ahuillet  r222

migrated german translation. untested yet
------------------------------------------------------------------------
2008-02-05 16:21  ahuillet  r221

fixed msginit call mistake, and added error messages where due
------------------------------------------------------------------------
2008-02-05 14:02  ahuillet  r220

upd
------------------------------------------------------------------------
2008-02-03 13:28  ahuillet  r219

upd
------------------------------------------------------------------------
2008-02-03 13:10  ahuillet  r218

added yet another script from Pierre "delroth" Bourdon that migrates from the former dialog translation system to the new gettext-based thing
------------------------------------------------------------------------
2008-02-03 12:35  ahuillet  r217

stupid me
------------------------------------------------------------------------
2008-02-03 12:21  ahuillet  r216

new strings marked
------------------------------------------------------------------------
2008-02-03 12:20  ahuillet  r215

upd
------------------------------------------------------------------------
2008-02-03 12:18  ahuillet  r214

translated a few of the data strings. no way I am doing all the french translation myself though :p
------------------------------------------------------------------------
2008-02-03 12:15  ahuillet  r213

marked a few more strings in the code
------------------------------------------------------------------------
2008-02-03 11:08  ahuillet  r212

upd
------------------------------------------------------------------------
2008-02-03 11:06  ahuillet  r211

freedroidrpg_dialogs textdomain now up and running
------------------------------------------------------------------------
2008-02-02 23:03  ahuillet  r210

breakage is my religion
------------------------------------------------------------------------
2008-02-02 23:02  ahuillet  r209

I love breakage
------------------------------------------------------------------------
2008-02-02 22:46  ahuillet  r208

removed language dirs that are useless now.
------------------------------------------------------------------------
2008-02-02 22:46  ahuillet  r207

groovy
------------------------------------------------------------------------
2008-02-02 22:36  ahuillet  r206

hehehe
------------------------------------------------------------------------
2008-02-02 22:36  ahuillet  r205

freedroidrpg_dialogs.pot :)
------------------------------------------------------------------------
2008-02-02 22:35  ahuillet  r204

marked strings in dialogs
------------------------------------------------------------------------
2008-02-02 22:28  ahuillet  r203

upd to handle various extensions for dialog stuff
------------------------------------------------------------------------
2008-02-02 22:11  ahuillet  r202

marked dialog strings for gettext translation
------------------------------------------------------------------------
2008-02-02 22:07  ahuillet  r201

swedish
------------------------------------------------------------------------
2008-02-02 22:06  ahuillet  r200

added swedish
------------------------------------------------------------------------
2008-02-02 19:59  ahuillet  r199

blah
------------------------------------------------------------------------
2008-02-02 19:49  ahuillet  r198

dump enemy pointers as numerical references to be re-read properly at a later time
------------------------------------------------------------------------
2008-02-02 19:44  ahuillet  r197

handle pointers again
------------------------------------------------------------------------
2008-02-02 19:27  ahuillet  r196

added swedish translation...
------------------------------------------------------------------------
2008-02-02 19:22  ahuillet  r195

blah
------------------------------------------------------------------------
2008-01-31 01:44  stedevil  r194

1st of 15(?) fonts to get swedish font
------------------------------------------------------------------------
2008-01-30 19:30  ahuillet  r193

friendly bots will not become hostile if you attempt take over on them
------------------------------------------------------------------------
2008-01-28 19:40  ahuillet  r192

added examine mode support in inventory to display item descriptions
------------------------------------------------------------------------
2008-01-27 22:25  ahuillet  r191

added quest diary entries
------------------------------------------------------------------------
2008-01-27 22:24  ahuillet  r190

added quest diary entries
------------------------------------------------------------------------
2008-01-27 22:24  ahuillet  r189

ok that one is getting really annoying now... no real changes
------------------------------------------------------------------------
2008-01-27 22:23  ahuillet  r188

renamed QuestList to QuestList_archetypes, and calling gettext for mission diary entries. this seems to be a bit buggy right now though
------------------------------------------------------------------------
2008-01-27 22:16  ahuillet  r187

renamed QuestList so that it gets caught by the string extraction script for translations
------------------------------------------------------------------------
2008-01-27 22:08  ahuillet  r186

now calling extract-strings-from-data
------------------------------------------------------------------------
2008-01-27 22:08  ahuillet  r185

marked strings for translation
------------------------------------------------------------------------
2008-01-27 22:06  ahuillet  r184

added practically all strings extracted from data except multiline programs descriptions
------------------------------------------------------------------------
2008-01-27 22:06  ahuillet  r183

using gettext for the rest of data strings
------------------------------------------------------------------------
2008-01-27 21:37  ahuillet  r182

added item descriptions
------------------------------------------------------------------------
2008-01-27 21:37  ahuillet  r181

so we have those .mo in SVN.. what do I care after all
------------------------------------------------------------------------
2008-01-27 21:36  ahuillet  r180

upd
------------------------------------------------------------------------
2008-01-27 21:36  ahuillet  r179

updates to support freedroidrpg and freedroidrpg_data textdomains. does not seem to work too well ATM though
------------------------------------------------------------------------
2008-01-27 21:35  ahuillet  r178

added D_ macro  for datafile-gettext-strings and used it on item_name and item_description
------------------------------------------------------------------------
2008-01-27 21:35  ahuillet  r177

removed useless MustBeClass field from mission struct
------------------------------------------------------------------------
2008-01-27 21:33  ahuillet  r176

removed useless MustBeClass field from mission struct
------------------------------------------------------------------------
2008-01-27 21:33  ahuillet  r175

removed useless MustBeClass field from mission struct
------------------------------------------------------------------------
2008-01-27 21:08  ahuillet  r174

now cutting lines correctly
------------------------------------------------------------------------
2008-01-27 20:59  ahuillet  r173

added Pierre Bourdon\'s script to extract translatable strings from data files
------------------------------------------------------------------------
2008-01-27 20:56  ahuillet  r172

added freedroidrpg_data for german
------------------------------------------------------------------------
2008-01-27 20:42  ahuillet  r171

why did this bug not show up earlier... btw magotari pendragon dialog does not behave too well
------------------------------------------------------------------------
2008-01-27 20:32  ahuillet  r170

export from launchpad
------------------------------------------------------------------------
2008-01-26 23:05  ahuillet  r169

so it looks like we have .mos in the svn as well...
------------------------------------------------------------------------
2008-01-26 23:04  ahuillet  r168

added data textdomain
------------------------------------------------------------------------
2008-01-26 23:01  ahuillet  r167

added freedroidrpg_data textdomain for data stuff, and using it for item names
------------------------------------------------------------------------
2008-01-26 20:35  ahuillet  r166

using new savegame system. no zlib piping yet so savegames are several megabytes large, and no pointer handling either. reading not done
------------------------------------------------------------------------
2008-01-26 20:33  ahuillet  r165

build system additions for savestruct.[ch] and gen_savestruct.py
------------------------------------------------------------------------
2008-01-26 20:31  ahuillet  r164

modifications to support savestruct generator
------------------------------------------------------------------------
2008-01-26 20:28  ahuillet  r163

added autogenerated savestruct files
------------------------------------------------------------------------
2008-01-26 20:26  ahuillet  r162

latest changes
------------------------------------------------------------------------
2008-01-22 23:22  ahuillet  r161

as reported by "cyberSDF" on IRC, this sound  file was removed and will crash the game if this code is triggered
------------------------------------------------------------------------
2008-01-22 11:27  ahuillet  r160

added more type conversions (to use stdint types in naming), and generating a header file now
------------------------------------------------------------------------
2008-01-22 09:11  ahuillet  r159

added contribution of Pierre "delroth" Bourdon, will be used to automatically generate part of savegame code
------------------------------------------------------------------------
2008-01-20 15:35  ahuillet  r158

removed stupid "target is to kill all droids"
------------------------------------------------------------------------
2008-01-20 15:15  ahuillet  r157

removed unused status enum values, and removed Status from bot structure altogether
------------------------------------------------------------------------
2008-01-20 13:29  ahuillet  r156

a bot outside his level is now a fatal error. also, spray blood less often
------------------------------------------------------------------------
2008-01-20 13:29  ahuillet  r155

I fixed one "negative z" bug, maybe will there be others.. make it easier to catch with a breakpoint
------------------------------------------------------------------------
2008-01-20 13:28  ahuillet  r154

removed unhandled g option in cheat menu
------------------------------------------------------------------------
2008-01-20 13:27  ahuillet  r153

movement feature improvement
------------------------------------------------------------------------
2008-01-20 13:26  ahuillet  r152

removed last references to that MAX_ENEMYS_ON_SHIP crap
------------------------------------------------------------------------
2008-01-20 12:34  ahuillet  r151

struct size reduction and removal of some unused code
------------------------------------------------------------------------
2008-01-20 11:32  ahuillet  r150

struct size reduction, proper prototyping of functions, etc. (small cleanup)

------------------------------------------------------------------------
2008-01-20 10:45  ahuillet  r149

fixed func calls in preparation of correct prototyping patch
------------------------------------------------------------------------
2008-01-19 21:51  ahuillet  r148

removed enemy static array in favor of linked-list-based approach.
This potentially breaks A LOT of stuff, though the only known breakage at this point is savegames, which won't be fixed
until they are completely rewritten anyway.
I cleaned up enemy-health-loss points so that they all call the new function hit_enemy that handles turning hostile, killing the enemy,
rewarding XP, etc. 
Made structs in struct.h non-anonymous so that we can use pahole.
This is a ~6K lines diff.

------------------------------------------------------------------------
2008-01-19 21:48  ahuillet  r147

upd before the big commit
------------------------------------------------------------------------
2008-01-18 14:01  stedevil  r146

balancing
------------------------------------------------------------------------
2008-01-18 09:23  ahuillet  r145

removed a useless array
------------------------------------------------------------------------
2008-01-17 22:30  ahuillet  r144

new
------------------------------------------------------------------------
2008-01-13 11:45  ahuillet  r143

fixed naming of laserscalpel
------------------------------------------------------------------------
2008-01-11 10:36  elijahbal  r142

some updates, about error of typing

------------------------------------------------------------------------
2008-01-05 18:58  elijahbal  r141

again an update

------------------------------------------------------------------------
2008-01-05 18:42  elijahbal  r140

An update in french translation, which seems get some bugs when playing with.

------------------------------------------------------------------------
2008-01-05 17:38  elijahbal  r139

this char : '"' was missing. it's ok now.

------------------------------------------------------------------------
2008-01-05 17:32  elijahbal  r138


------------------------------------------------------------------------
2007-12-30 18:34  elijahbal  r137

OldTownGuardLeader has forgotten a '"'
------------------------------------------------------------------------
2007-12-28 12:36  elijahbal  r136

some updates for french dialogs, merry christmas
------------------------------------------------------------------------
2007-12-23 09:57  stedevil  r135

xp balancing
------------------------------------------------------------------------
2007-12-19 08:18  stedevil  r134

added costs for skills
------------------------------------------------------------------------
2007-12-18 18:43  stedevil  r133

balancing
------------------------------------------------------------------------
2007-12-18 13:38  ahuillet  r132

added a menu option to disable auto talk to bots after takeover
------------------------------------------------------------------------
2007-12-18 13:34  ahuillet  r131

cosmetic changes to chat system, and computing subdlg flags the same way as general dialg flags
------------------------------------------------------------------------
2007-12-18 13:03  stedevil  r130

f11 to toggle fullscreeen windows exclusion
------------------------------------------------------------------------
2007-12-18 12:51  stedevil  r129

f11 to toggle fullscreeen
------------------------------------------------------------------------
2007-12-18 07:48  stedevil  r128

balancing
------------------------------------------------------------------------
2007-12-18 07:41  stedevil  r127

balancing
------------------------------------------------------------------------
2007-12-18 06:14  stedevil  r126

start of making prefixes less lame n boring
------------------------------------------------------------------------
2007-12-18 06:13  stedevil  r125

fix text when you already been fully taught
------------------------------------------------------------------------
2007-12-18 05:32  stedevil  r124

weak ammotypes moved to Stones
------------------------------------------------------------------------
2007-12-18 05:02  stedevil  r123

fix bot droplevels and some textediting
------------------------------------------------------------------------
2007-12-16 20:08  ahuillet  r122

node 0 is executed at startup
------------------------------------------------------------------------
2007-12-16 18:44  ahuillet  r121

ugly hack to avoid the problems with screen clearing on SDL with black floor tiles
------------------------------------------------------------------------
2007-12-16 18:43  ahuillet  r120

indestructible desc lacked \n
------------------------------------------------------------------------
2007-12-16 18:40  ahuillet  r119

fixed a mistake of karol in duncan dialog
------------------------------------------------------------------------
2007-12-16 16:41  ahuillet  r118

added french characters
------------------------------------------------------------------------
2007-12-16 16:40  ahuillet  r117

fixed cha descriptions for ewald and bender
------------------------------------------------------------------------
2007-12-16 15:26  ahuillet  r116

added german translation, updated strings
------------------------------------------------------------------------
2007-12-16 15:20  ahuillet  r115

this one needs to be translated
------------------------------------------------------------------------
2007-12-16 15:19  ahuillet  r114

done item name-related changes on localized dialogs too
------------------------------------------------------------------------
2007-12-16 13:27  ahuillet  r113

new .pot
------------------------------------------------------------------------
2007-12-16 12:04  ahuillet  r112

removed wait-for-end-of-mouse-pressed loop that is now useless in HandleCharacterScreen and was making inventory interaction impossible when cha was open
------------------------------------------------------------------------
2007-12-16 11:21  ahuillet  r111

removed useless comments
------------------------------------------------------------------------
2007-12-16 02:07  stedevil  r110

removed deprecated stuff
------------------------------------------------------------------------
2007-12-15 22:44  ahuillet  r109

now properly displaying chat protocol before entering a subdialog
------------------------------------------------------------------------
2007-12-15 22:41  ahuillet  r108

quest browser: fixed displaying of missions when some of them are complete, introduced some rest for the CPU
------------------------------------------------------------------------
2007-12-15 20:05  ahuillet  r107

now properly displaying dialog again after execution of a chat extra
------------------------------------------------------------------------
2007-12-15 20:03  ahuillet  r106

limit scrolling up in quest browser so that the text does not get thrown out of the window
------------------------------------------------------------------------
2007-12-15 17:47  ahuillet  r105

tentative fix for a little bug with random drops
------------------------------------------------------------------------
2007-12-15 17:47  stedevil  r104

drop levels adjusting & 139 namechange
------------------------------------------------------------------------
2007-12-15 13:45  ahuillet  r103

reduced inventory code even more
------------------------------------------------------------------------
2007-12-15 12:31  ahuillet  r102

shortened inventory code dramatically while (practically not) reducing functionnality (you cannot grab your two handed weapon from shield rect any longer)
------------------------------------------------------------------------
2007-12-15 11:40  ahuillet  r101

fixed inventory grabbing - not fully done
------------------------------------------------------------------------
2007-12-15 11:39  ahuillet  r100

HandleCharacterScreen now takes void
------------------------------------------------------------------------
2007-12-15 10:45  ahuillet  r99

str/dex/code pills are not to be dropped by chests/barrels
------------------------------------------------------------------------
2007-12-15 10:37  ahuillet  r98

fixed min drop class after report from stedevil
------------------------------------------------------------------------
2007-12-15 09:58  ahuillet  r97

cosmetic change to check if disabling CIA hook fixed svn
------------------------------------------------------------------------
2007-12-15 09:52  ahuillet  r96

small bug when choosing a random item to drop
------------------------------------------------------------------------
2007-12-14 22:10  ahuillet  r95

FillInItemProperties was changed by previous commit
------------------------------------------------------------------------
2007-12-14 22:04  ahuillet  r94

now doing random dropping of items based on their classes, moved Get_Item_Data to init.c where it belongs, various cleanup
------------------------------------------------------------------------
2007-12-14 22:00  ahuillet  r93

including global.h here for simplicity.. but the dependency on that is inexistant really
------------------------------------------------------------------------
2007-12-14 21:59  ahuillet  r92

removed useless field
------------------------------------------------------------------------
2007-12-14 18:42  ahuillet  r91

drop on death item names
------------------------------------------------------------------------
2007-12-13 20:20  ahuillet  r90

on_death_drop_item_name for special forces, not item code
------------------------------------------------------------------------
2007-12-11 00:09  stedevil  r89

typo
------------------------------------------------------------------------
2007-12-11 00:05  stedevil  r88

melee and ranged skill balancing
------------------------------------------------------------------------
2007-12-10 13:06  stedevil  r87

skills balancing n layout reordering
------------------------------------------------------------------------
2007-12-10 11:08  stedevil  r86

skills balancing n layout reordering
------------------------------------------------------------------------
2007-12-10 11:07  stedevil  r85

skills balancing n layout reordering
------------------------------------------------------------------------
2007-12-10 11:04  stedevil  r84

skills balancing n layout reordering
------------------------------------------------------------------------
2007-12-10 11:04  stedevil  r83

skills balancing n layout reordering
------------------------------------------------------------------------
2007-12-09 19:48  stedevil  r82

lowered runspeed 7,1 -> 5,5
------------------------------------------------------------------------
2007-12-09 19:23  stedevil  r81

heat balancing
------------------------------------------------------------------------
2007-12-09 18:41  stedevil  r80

increased temppoints x2 and cooldown x5, removed depracated war/sniper/mind-bot entry
------------------------------------------------------------------------
2007-12-09 18:26  stedevil  r79

actually working implementation of previous commit
------------------------------------------------------------------------
2007-12-09 16:07  stedevil  r78

Put login to droid after takeover in right place
------------------------------------------------------------------------
2007-12-08 09:15  stedevil  r77

rebalance of prog skill heat-effect
------------------------------------------------------------------------
2007-12-08 06:44  stedevil  r76

Starting to clear up and balance program & grenade mess
------------------------------------------------------------------------
2007-12-08 03:44  stedevil  r75

Takeover -> talk to droid. ahuillet, please add a settings option for this if you revert to the old way
------------------------------------------------------------------------
2007-12-08 02:51  stedevil  r74

display new weapons ammotype in shop(?)
------------------------------------------------------------------------
2007-12-08 00:04  stedevil  r73

Check skill not max before money and trainigpoints to not waste player time
------------------------------------------------------------------------
2007-12-07 08:32  stedevil  r72

new weapon lineup finished
------------------------------------------------------------------------
2007-12-07 06:56  stedevil  r71

balancing
------------------------------------------------------------------------
2007-12-07 06:00  stedevil  r70

too early in the morning
------------------------------------------------------------------------
2007-12-07 05:41  stedevil  r69

ooops
------------------------------------------------------------------------
2007-12-07 05:36  stedevil  r68

conventinal weaps done -descriptions
------------------------------------------------------------------------
2007-12-06 07:20  stedevil  r67

some more item brushup
------------------------------------------------------------------------
2007-12-05 19:45  stedevil  r66

reverting ./self_destruct change
------------------------------------------------------------------------
2007-12-05 19:36  stedevil  r65

oops
------------------------------------------------------------------------
2007-12-05 19:19  stedevil  r64

item & droid_arch general updates; TH-Beacon: hudtext linebreak, new icon, correct inv size
------------------------------------------------------------------------
2007-12-05 19:06  stedevil  r63

Made bot login/prog select/self destruct more obvious and less tedious (less mouseclicks)
------------------------------------------------------------------------
2007-12-05 16:43  ahuillet  r62

reworked event system - removed useless stuff, made data file smaller and easier to read. not fully done yet
------------------------------------------------------------------------
2007-12-05 16:42  ahuillet  r61

new map labels for some events, due to event reworking
------------------------------------------------------------------------
2007-12-04 15:18  stedevil  r60

Teleport HOMING beacon
------------------------------------------------------------------------
2007-12-04 15:17  stedevil  r59

Teleport HOMING beacon + small fixes
------------------------------------------------------------------------
2007-12-04 12:04  ahuillet  r58

renamed evacuation script
------------------------------------------------------------------------
2007-12-04 12:01  ahuillet  r57

removed unimplemented books from shops for the moment
------------------------------------------------------------------------
2007-12-04 11:59  ahuillet  r56

added .22 LR ammo
------------------------------------------------------------------------
2007-12-04 11:57  ahuillet  r55

new colored image for spellbooks. will have to be replaced
------------------------------------------------------------------------
2007-12-04 11:56  ahuillet  r54

update by stedevil (projectile weapons) + little corrections
------------------------------------------------------------------------
2007-12-03 07:58  ahuillet  r53

crap, previous patch was wrong (2)
------------------------------------------------------------------------
2007-12-03 07:56  ahuillet  r52

crap, previous patch was wrong
------------------------------------------------------------------------
2007-12-03 07:47  ahuillet  r51

fixed reading of ammo type....
------------------------------------------------------------------------
2007-12-02 22:44  ahuillet  r50

temporarily added alternate inv images for programming books
------------------------------------------------------------------------
2007-12-02 22:42  ahuillet  r49

stedevil removed a duplicate book and added a few inventory images for books
------------------------------------------------------------------------
2007-12-02 22:40  ahuillet  r48

now using item names in QuestList file
------------------------------------------------------------------------
2007-12-02 22:39  ahuillet  r47

using item names for QuestList - stedevil suggestion - this file is practically useless, need to fix that
------------------------------------------------------------------------
2007-12-02 22:32  ahuillet  r46

now using item names for GiveItem and DeleteItem. removed HaveItemWithCode in favor of HaveItemWithName.
------------------------------------------------------------------------
2007-12-02 22:31  ahuillet  r45

now using item names for GiveItem and DeleteItem. removed HaveItemWithCode in favor of HaveItemWithName.
------------------------------------------------------------------------
2007-12-02 18:44  ahuillet  r44

s/Dispell/Dispel/
------------------------------------------------------------------------
2007-12-02 18:43  ahuillet  r43

shop items fixes by stedevil
------------------------------------------------------------------------
2007-12-02 13:35  ahuillet  r42

fixed chat scrolling issues and cleaned up some text-related code
------------------------------------------------------------------------
2007-12-02 13:03  ahuillet  r41

fixed hole in temple wood
------------------------------------------------------------------------
2007-12-02 11:26  ahuillet  r40

now using item names in map file, and more default values for item strings so that they are shorter
------------------------------------------------------------------------
2007-12-02 11:26  ahuillet  r39

left over GiveStandardErrorMessage call (it was renamed) in gluem
------------------------------------------------------------------------
2007-12-02 10:46  ahuillet  r38

stedevil update + using weapon names for droid spec now
------------------------------------------------------------------------
2007-12-02 10:45  ahuillet  r37

using weapon names for droid spec now - removed shield/special/other useless fields
------------------------------------------------------------------------
2007-12-02 10:10  ahuillet  r36

removed itemdefs.h from po/ Makefile
------------------------------------------------------------------------
2007-12-01 22:30  ahuillet  r35

items updated - Stedevil patch
------------------------------------------------------------------------
2007-12-01 21:50  ahuillet  r34

reworked ErrorMessage function so that it takes varargs for simplicity. rewrote a few of our warning messages
------------------------------------------------------------------------
2007-12-01 17:42  ahuillet  r33

finished moving to name-based item matching for better maintanability - shop and random drops may have to be reworked by stedevil - and removed itemdefs.h as a consequence
------------------------------------------------------------------------
2007-12-01 17:41  ahuillet  r32

removed character class handling since we will not use that, and slightly reworked cheat menu
------------------------------------------------------------------------
2007-12-01 13:52  ahuillet  r31

s/magic/programming/g
------------------------------------------------------------------------
2007-12-01 13:49  ahuillet  r30

completed removal of aux slots
------------------------------------------------------------------------
2007-12-01 13:49  ahuillet  r29

completed removal of aux slots
------------------------------------------------------------------------
2007-11-30 21:49  ahuillet  r28

ok so this was no memleak...
------------------------------------------------------------------------
2007-11-30 21:49  ahuillet  r27

small memleak
------------------------------------------------------------------------
2007-11-30 12:41  ahuillet  r26

made ITEM_MONEY use the new name-based item matching system, and removed AUX1 and AUX2 slots that are unused
------------------------------------------------------------------------
2007-11-30 12:18  ahuillet  r25

implemented GetItemIndexByName and MatchItemWithName and removed some unused code
------------------------------------------------------------------------
2007-11-30 10:22  ahuillet  r24

bobbens fixed a few warnings
------------------------------------------------------------------------
2007-11-29 21:20  ahuillet  r23

removed warnings - patch from bobbens
------------------------------------------------------------------------
2007-11-29 21:19  ahuillet  r22

removed duplicate weapon field
------------------------------------------------------------------------
2007-11-29 20:29  ahuillet  r21

removed duplicate field
------------------------------------------------------------------------
2007-11-29 19:46  ahuillet  r20

fixed a few small memleaks that were difficult to find with valgrind
------------------------------------------------------------------------
2007-11-29 19:29  ahuillet  r19

successful takeover has no heat cost
------------------------------------------------------------------------
2007-11-29 19:28  ahuillet  r18

made unconnected waypoint report more verbose
------------------------------------------------------------------------
2007-11-29 19:02  ahuillet  r17

reworked maintenance tunnel waypoints
------------------------------------------------------------------------
2007-11-29 15:26  ahuillet  r16

first step of items rework by Stefan Huszics
------------------------------------------------------------------------
2007-11-29 14:54  ahuillet  r15

reduced takeover experience reward to 1x kill reward
------------------------------------------------------------------------
2007-11-29 14:41  ahuillet  r14

added support for 1280x1024
------------------------------------------------------------------------
2007-11-29 10:42  ahuillet  r13

fixed flickering when scrolling dialogs
------------------------------------------------------------------------
2007-11-28 17:08  ahuillet  r12

using freedroidRPG like before instead of freedroidrpg
------------------------------------------------------------------------
2007-11-28 17:06  ahuillet  r11

Source changes between 2007-11-21 and 2007-11-27:
- refactored GL code for clarity, added state coherency policy (see open_gl.c for details)
- removed lots of unused code
- removed support for non-image-archive droids (used gluem and zpipe to create missing archives)
- added code to read image_archive files that have been piped through zlib compression routines to save disk space
- removed unused 001 and GUG droids
- fixed a few block_area_params
- removed certain win32-specific graphic cheats that appear unnecessary now and that were wrong anyway
- changed level editor zoom out factor from 3 to 2 (might change back in the future though)
- increased max number of enemies from 1000 to 1200 (will move to linked-list approach in the future, for faster array browsing, as profiling reports
	show a lot of time spent there)
- increased max number of events from 100 to 500 (will refactor the whole thing and move to linked-list-based approach in the future)
- removed a few useless global variables (Conveyor_Belt_Speed notably)
- removed ingame "first-aid" mode that I'm certain we will not use in the near future
- rewritten GL fading code for better performance (now using vertex colors) - to be tested on other things than nvidia hardware though!
- added my copyright notice, since I was at doing big changes, I could include that in this commit
- changed initial loadbar color to something blue-ish to better match fdRPG color style
- removed Get_General_Game_Constants in order to remove useless map/freedroid.ruleset
- added (UNSUPPORTED! I DO NOT CARE ABOUT BUGS THERE!) 1280x1024 -r6 mode
- fixed dead droids being displayed as alive in level editor with zoom out enabled
- fixed energy bars in level editor with zoom out
- changed leveleditor input system to match my last changes which were not so good as I thought they were.
- improved GL chat performance by using StoreMenuBackground instead of redrawing it all the time. This introduced several small bugs in dialog display.
	Magotari won't be happy :) but it's better like that
- modified find_file routing to be able to work from ./src (typical autotools build) and ./build/src (typical cmake build)
- using faster vertical flip routine
- improved wall transparency, by using a 0.5 scale in vertex colors and GL_MODULATE, so that transparent walls don't have twice the luminosity
- "talk or takeover" skill now is "takeover" skill (consequence of the heat cost)
- made tux blink from normal to red when he is low on health. makes it more obvious that you are going to die



------------------------------------------------------------------------
2007-11-28 16:41  ahuillet  r10

removed droids on unused levels, added droids on lv5
------------------------------------------------------------------------
2007-11-28 16:41  ahuillet  r9

takeover now costs a bit of heat - suggestion of Stedevil
------------------------------------------------------------------------
2007-11-28 16:39  ahuillet  r8

removed unused 001 and GUG droids
------------------------------------------------------------------------
2007-11-28 16:39  ahuillet  r7

cleaned up and added lv5
------------------------------------------------------------------------
2007-11-28 16:37  ahuillet  r6

updated map: various cleanups of levels (removed annoying obstacles, waypoint fixes), and addition of level 5 to the end of the game, so that we now have 3 underground levels before the end instead of 2
------------------------------------------------------------------------
2007-11-28 16:35  ahuillet  r5

first image of plasma grenades was a VMX gas one - fixed
------------------------------------------------------------------------
2007-11-28 16:32  ahuillet  r4

mandatory "oops I included a binary file" commit
------------------------------------------------------------------------
2007-11-28 16:32  ahuillet  r3

This is the zpipe utility, a public domain tool written and published by zlib authors. 
It is what is to be used to generate .tux_image_archive.z files from .tux_image_archive data.
The code we use internally for decompression is copy pasted from there.

------------------------------------------------------------------------
2007-11-28 16:30  ahuillet  r2

Following the painful migration to svn, this commits introduces piped-through-zlib tux image archive files.
The current state of this tree cannot read them yet, but I will do the necessary commits immediately.


------------------------------------------------------------------------
2007-11-28 15:50  ahuillet  r1


------------------------------------------------------------------------