# TetriNET (linux) Game configuration file # This file contains configuration for TetriNET, and will be autocreated # with default values if it does not exist. # Each configuration value consists of a TAG name, followed by an equal sign # and a value. IE: # starting_level=1 # Any text after a # is ignored, and can be used as comments. # pidfile [game.pid] - Where should the Process ID be written pidfile=/var/run/tetrinetx.pid # bindip [0.0.0.0] - What IP should server be bound to (0.0.0.0 means all) bindip=127.0.0.1 # maxchannels [1] - How many channels should be available on server maxchannels=8 # timeout_ingame [60] - How many seconds of no activity during a game before timeout occurs timeout_ingame=60 # timeout_outgame [1000] - How many seconds of no activity out of game before timeout occurs timeout_outgame=1000 # verbose [4] - How verbose the logs should be. 0=critical, 10=noisy verbose=4 ######## DEFAULT SETTINGS ################ # Settings under here will be used by default in # any new channels created. # serverannounce [1] - Server Announces winners? serverannounce=1 # pingintercept [1] - Intercept pings in game messages? pingintercept=1 # stripcolour [1] - Strip colour from game messages? stripcolour=1 # game_type [normal, nick_only] game_type=normal # winlist_file [1 or 2 or 3] winlist_file=1 # starting_level [1] - What level each player starts at starting_level=1 # lines_per_level [2] - How many lines to make before player level increases lines_per_level=2 # level_increase [1] - Number of levels to increase each time level_increase=1 # lines_per_special [1] - Lines to make to get a special block lines_per_special=1 # special_added [1] - Number of special blocks added each time special_added=1 # special_capacity [18] - Capacity of Special block inventory special_capacity=18 # classic_rules [1] - Play by classic rules? classic_rules=1 # average_levels [1] - Average together all player's game level? average_levels=1 # sd_timeout [0] - Sudden death timeout. After this many secs, server will add lines. 0=disable sd_timeout=0 # sd_lines_per_add [1] - Number of lines server adds each time sd_lines_per_add=1 # sd_secs_between_lines [30] - Number of secs to wait between adding each line sd_secs_between_lines=30 #sd_message [Time's up! It's SUDDEN DEATH MODE!] - Message to display when suddendeath triggers sd_message=Time's up! It's SUDDEN DEATH MODE! # command_xxxxx rules. These set permissions to /commands in the partline # For all, the following apply: # 0 = Disable command for anyone # 1 = Enable anyone to use command # 2 = Enable command only for people who are chanop or better # 3 = Enable command ONLY for authenticated ops (/op) # Special Case: # join 4 = Can join other channels. Can't create new channel (unless authop) # set 4 = Chanop can only modify settings of NON-preset channels (unless authop) # command_help=1 command_kick=2 command_msg=1 command_op=1 command_list=1 command_join=1 command_who=1 command_topic=2 command_priority=2 command_move=2 command_winlist=1 command_set=4 command_persistant=3 command_save=3 command_reset=3 # BLOCK OCCURANCY [Percentage value 0-100]. Must add up to 100 block_leftl=14 block_leftz=14 block_square=15 block_rightl=14 block_rightz=14 block_halfcross=14 block_line=15 # SPECIAL BLOCK OCCURANCY [Percentage value 0-100]. Must add up to 100 special_addline=32 special_clearline=18 special_nukefield=1 special_randomclear=11 special_switchfield=3 special_clearspecial=14 special_gravity=1 special_quakefield=6 special_blockbomb=14 ################ CUSTOM CHANNELS ########### # Below exists (if any) definitions of preset non-removable # channels. They exist in the following form: # [CHANNELNAME] # Note NO # in front of name. # maxplayers=6 # Number of players allowed in (6max) # topic=My Topic # The channel Topic # priority=50 # Priority of channel # block_halfcross=12 #etc... any of the default options here # # End of File