<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=US-ASCII"> <title>audioconvert</title> <meta name="generator" content="DocBook XSL Stylesheets V1.72.0"> <link rel="start" href="index.html" title="GStreamer Base Plugins 0.10 Plugins Reference Manual"> <link rel="up" href="ch01.html" title="gst-plugins-base Elements"> <link rel="prev" href="gst-plugins-base-plugins-alsasrc.html" title="alsasrc"> <link rel="next" href="gst-plugins-base-plugins-audioresample.html" title="audioresample"> <meta name="generator" content="GTK-Doc V1.8 (XML mode)"> <link rel="stylesheet" href="style.css" type="text/css"> <link rel="chapter" href="ch01.html" title="gst-plugins-base Elements"> <link rel="chapter" href="ch02.html" title="gst-plugins-base Plugins"> </head> <body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"> <table class="navigation" id="top" width="100%" summary="Navigation header" cellpadding="2" cellspacing="2"> <tr valign="middle"> <td><a accesskey="p" href="gst-plugins-base-plugins-alsasrc.html"><img src="left.png" width="24" height="24" border="0" alt="Prev"></a></td> <td><a accesskey="u" href="ch01.html"><img src="up.png" width="24" height="24" border="0" alt="Up"></a></td> <td><a accesskey="h" href="index.html"><img src="home.png" width="24" height="24" border="0" alt="Home"></a></td> <th width="100%" align="center">GStreamer Base Plugins 0.10 Plugins Reference Manual</th> <td><a accesskey="n" href="gst-plugins-base-plugins-audioresample.html"><img src="right.png" width="24" height="24" border="0" alt="Next"></a></td> </tr> <tr><td colspan="5" class="shortcuts"><nobr><a href="#id2590717" class="shortcut">Top</a>  |  <a href="#id2576121" class="shortcut">Description</a>  |  <a href="#id2590676" class="shortcut">Object Hierarchy</a>  |  <a href="#id2590628" class="shortcut">Properties</a></nobr></td></tr> </table> <div class="refentry" lang="en"> <a name="gst-plugins-base-plugins-audioconvert"></a><div class="titlepage"></div> <div class="refnamediv"><table width="100%"><tr> <td valign="top"> <h2> <a name="id2590717"></a><span class="refentrytitle">audioconvert</span> </h2> <p>audioconvert — Convert audio to different formats</p> </td> <td valign="top" align="right"></td> </tr></table></div> <div class="refsynopsisdiv"> <h2>Synopsis</h2> <a name="GstAudioConvert"></a><pre class="synopsis"> <a href="gst-plugins-base-plugins-audioconvert.html#GstAudioConvert-struct">GstAudioConvert</a>; </pre> </div> <div class="refsect1" lang="en"> <a name="id2590676"></a><h2>Object Hierarchy</h2> <pre class="synopsis"> GObject +----GstObject +----GstElement +----GstBaseTransform +----GstAudioConvert </pre> </div> <div class="refsect1" lang="en"> <a name="id2590628"></a><h2>Properties</h2> <pre class="synopsis"> "<a href="gst-plugins-base-plugins-audioconvert.html#GstAudioConvert--dithering">dithering</a>" GstAudioConvertDithering : Read / Write "<a href="gst-plugins-base-plugins-audioconvert.html#GstAudioConvert--noise-shaping">noise-shaping</a>" GstAudioConvertNoiseShaping : Read / Write </pre> </div> <div class="refsect1" lang="en"> <a name="id2576121"></a><h2>Description</h2> <p> </p> <div class="refsect2" lang="en"> <a name="id2588500"></a><p> Audioconvert converts raw audio buffers between various possible formats. It supports integer to float conversion, width/depth conversion, signedness and endianness conversion. </p> <p> Some format conversion are not carried out in an optimal way right now. E.g. converting from double to float would cause a loss of precision. </p> <h3>Example launch line</h3> <p> </p> <pre class="programlisting"> gst-launch -v -m audiotestsrc ! audioconvert ! audio/x-raw-int,channels=2,width=8,depth=8 ! level ! fakesink silent=TRUE </pre> <p> This pipeline converts audio to 8-bit. The level element shows that the output levels still match the one for a sine wave. </p> <p> </p> <pre class="programlisting"> gst-launch -v -m audiotestsrc ! audioconvert ! vorbisenc ! fakesink silent=TRUE </pre> <p> The vorbis encoder takes float audio data instead of the integer data generated by audiotestsrc. </p> </div> <p> </p> <p> Last reviewed on 2006-03-02 (0.10.4)</p> <div class="refsect2" lang="en"> <a name="id2570340"></a><h3>Element Information</h3> <div class="variablelist"><table border="0"> <col align="left" valign="top"> <tbody> <tr> <td><span class="term">plugin</span></td> <td> <a href="gst-plugins-base-plugins-plugin-audioconvert.html#plugin-audioconvert">audioconvert</a> </td> </tr> <tr> <td><span class="term">author</span></td> <td>Benjamin Otte <in7y118@public.uni-hamburg.de></td> </tr> <tr> <td><span class="term">class</span></td> <td>Filter/Converter/Audio</td> </tr> </tbody> </table></div> <h3>Element Pads</h3> <div class="variablelist"><table border="0"> <col align="left" valign="top"> <tbody> <tr> <td><span class="term">name</span></td> <td>src</td> </tr> <tr> <td><span class="term">direction</span></td> <td>source</td> </tr> <tr> <td><span class="term">presence</span></td> <td>always</td> </tr> <tr> <td><span class="term">details</span></td> <td>audio/x-raw-float, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 8 ], endianness=(int){ 1234, 4321 }, width=(int)64; audio/x-raw-float, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 8 ], endianness=(int){ 1234, 4321 }, width=(int)32; audio/x-raw-int, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 8 ], endianness=(int){ 1234, 4321 }, width=(int)32, depth=(int)[ 1, 32 ], signed=(boolean){ true, false }; audio/x-raw-int, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 8 ], endianness=(int){ 1234, 4321 }, width=(int)24, depth=(int)[ 1, 24 ], signed=(boolean){ true, false }; audio/x-raw-int, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 8 ], endianness=(int){ 1234, 4321 }, width=(int)16, depth=(int)[ 1, 16 ], signed=(boolean){ true, false }; audio/x-raw-int, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 8 ], endianness=(int){ 1234, 4321 }, width=(int)8, depth=(int)[ 1, 8 ], signed=(boolean){ true, false }</td> </tr> </tbody> </table></div> <div class="variablelist"><table border="0"> <col align="left" valign="top"> <tbody> <tr> <td><span class="term">name</span></td> <td>sink</td> </tr> <tr> <td><span class="term">direction</span></td> <td>sink</td> </tr> <tr> <td><span class="term">presence</span></td> <td>always</td> </tr> <tr> <td><span class="term">details</span></td> <td>audio/x-raw-float, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 8 ], endianness=(int){ 1234, 4321 }, width=(int)64; audio/x-raw-float, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 8 ], endianness=(int){ 1234, 4321 }, width=(int)32; audio/x-raw-int, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 8 ], endianness=(int){ 1234, 4321 }, width=(int)32, depth=(int)[ 1, 32 ], signed=(boolean){ true, false }; audio/x-raw-int, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 8 ], endianness=(int){ 1234, 4321 }, width=(int)24, depth=(int)[ 1, 24 ], signed=(boolean){ true, false }; audio/x-raw-int, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 8 ], endianness=(int){ 1234, 4321 }, width=(int)16, depth=(int)[ 1, 16 ], signed=(boolean){ true, false }; audio/x-raw-int, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 8 ], endianness=(int){ 1234, 4321 }, width=(int)8, depth=(int)[ 1, 8 ], signed=(boolean){ true, false }</td> </tr> </tbody> </table></div> </div> <p> </p> </div> <div class="refsect1" lang="en"> <a name="id2585484"></a><h2>Details</h2> <div class="refsect2" lang="en"> <a name="id2579906"></a><h3> <a name="GstAudioConvert-struct"></a>GstAudioConvert</h3> <a class="indexterm" name="id2579918"></a><pre class="programlisting">typedef struct _GstAudioConvert GstAudioConvert;</pre> <p> The audioconvert object structure.</p> <p> </p> </div> </div> <div class="refsect1" lang="en"> <a name="id2579939"></a><h2>Property Details</h2> <div class="refsect2" lang="en"> <a name="id2579950"></a><h3> <a name="GstAudioConvert--dithering"></a>The "<code class="literal">dithering</code>" property</h3> <a class="indexterm" name="id2579964"></a><pre class="programlisting"> "dithering" GstAudioConvertDithering : Read / Write</pre> <p>Selects between different dithering methods.</p> <p>Default value: Triangular dithering (default)</p> </div> <hr> <div class="refsect2" lang="en"> <a name="id2579989"></a><h3> <a name="GstAudioConvert--noise-shaping"></a>The "<code class="literal">noise-shaping</code>" property</h3> <a class="indexterm" name="id2580003"></a><pre class="programlisting"> "noise-shaping" GstAudioConvertNoiseShaping : Read / Write</pre> <p>Selects between different noise shaping methods.</p> <p>Default value: No noise shaping (default)</p> </div> </div> </div> </body> </html>