* Jan 2003: Slune 0.1 * First release * Feb 2003: Slune 0.2 * Lots of changes! * Mission 1 is complete! Mission 2 is well advanced too. * Graphical interface in Tk(inter) * Better IA * 2 characters * 2 vehicles * Bugfixes: * French accentuated characters are OK * Wall collisions are much cleaner * March 2003: Slune 0.3 * Lots of changes! * Mission up to 5 are complete! * Sound and music! * Minimap in racing level * Keyboard mode * 3 characters * 3 vehicles * Slune can be played without machine-wide install * This version has won the first price at the French research ministry's free software game contest !!! * March 2003: Slune 0.3.1 * Bugfixes and optimizations * April 2003: Slune 0.4 * Lots of changes! * New OpenGL interface * Mission 6 * "Mode grip" for the scooter * RPM for Manfrake Linux 9.1 * Bugfixes: * Network game 'desynchronization' bug fixed * May 2003: Slune 0.4.1 * Characters can rebound on walls * Debian package by Duck * July 2003: Slune 0.5 * Nitro (right click) ! * You can move back * Mission 7 * New character: Python * Use the new faster version of Soya 3D * December 2003 : Slune 0.6 * 3 new levels (including bowling) * plasma bonus * cell-shading * December 2003 : Slune 0.6.1 * Bugfixes * December 2003 : Slune 0.6.2 * Bugfixes: * Remove "home_page" keyword in setup.py, which cause troubles with old python * July 2004 : Slune 0.7 * New Pyrex-based Soya 0.7 * New arena levels * New 'tanker' vehicule * GUI improved for joystick * August 2004 : Slune 0.8 * Cell-shading is back !!! * Shadows !!! * Difficulty reviewed (easier newbie mode) * New levels (lots): * mission-11 * mission-12 * mission-13 * mission-14 * mission-15 * airport-race-1 * deserticsorry-race-1 * chapakalake-race-1 * Bugfixes (lots, including several segfaults) * October 2004 : Slune 1.0.4 * Final release !!! * December 2004 : Slune 1.0.5 * Spanish translation (thanks Manuel) * Updated English and Swedish translation (thanks Robin) * Use (and require) Soya 0.9 * January 2005 : Slune 1.0.6 * Updated German and Norwegian Bokmål translation * Use Psyco if available (Psyco give a 5-10% speed-up for x86) * Bugfixes: * NAME is now predefined in globdef.py * January 2005 : Slune 1.0.7 * run_without_install is back * always select the Tux character while playing the campaign * Bugfixes: * bugfix in networking mode * April 2005 : Slune 1.0.8 * support analogic joypad (thanks Tharibo) * fix French texts (thanks Gourgou) * August 2005 : Slune 1.0.9 * Added SDL_mixer sound support * Fix a sound problem (at least on my computer :-)) * September 2005 : Slune 1.0.10 * Disable network support due to security problem * July 2006 : Slune 1.0.12 * Update for new Soya sound API * No longer using the deprecated soya.particle module