<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <HTML ><HEAD ><TITLE >SWFAction</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.79"><LINK REL="HOME" TITLE="Manual do PHP" HREF="index.html"><LINK REL="UP" TITLE="Ming functions for Flash" HREF="ref.ming.html"><LINK REL="PREVIOUS" TITLE="Ming functions for Flash" HREF="ref.ming.html"><LINK REL="NEXT" TITLE="SWFAction->__construct()" HREF="function.swfaction.construct.html"><META HTTP-EQUIV="Content-type" CONTENT="text/html; charset=UTF-8"></HEAD ><BODY CLASS="refentry" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#840084" ALINK="#0000FF" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >Manual do PHP</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="ref.ming.html" ACCESSKEY="P" >Anterior</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="function.swfaction.construct.html" ACCESSKEY="N" >Próxima</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="ming.swfaction" ></A >SWFAction</H1 ><DIV CLASS="refnamediv" ><A NAME="AEN115736" ></A ><P > (PHP 4 >= 4.0.5)</P >SWFAction -- SWFAction Class</DIV ><DIV CLASS="refsect1" ><A NAME="AEN115739" ></A ><H2 >Descrição</H2 ><P > The script syntax is based on the C language, but with a lot taken out- the SWF bytecode machine is just too simpleminded to do a lot of things we might like. For instance, we can't implement function calls without a tremendous amount of hackery because the jump bytecode has a hardcoded offset value. No pushing your calling address to the stack and returning- every function would have to know exactly where to return to. </P ><P > So what's left? The compiler recognises the following tokens: <P ></P ><UL ><LI ><P > break </P ></LI ><LI ><P > for </P ></LI ><LI ><P > continue </P ></LI ><LI ><P > if </P ></LI ><LI ><P > else </P ></LI ><LI ><P > do </P ></LI ><LI ><P > while </P ></LI ></UL > </P ><P > There is no typed data; all values in the SWF action machine are stored as strings. The following functions can be used in expressions: <P ></P ><DIV CLASS="variablelist" ><DL ><DT >time()</DT ><DD ><P > Returns the number of milliseconds (?) elapsed since the movie started. </P ></DD ><DT >random(seed)</DT ><DD ><P > Returns a pseudo-random number in the range 0-seed. </P ></DD ><DT >length(expr)</DT ><DD ><P > Returns the length of the given expression. </P ></DD ><DT >int(number)</DT ><DD ><P > Returns the given number rounded down to the nearest integer. </P ></DD ><DT >concat(expr, expr)</DT ><DD ><P > Returns the concatenation of the given expressions. </P ></DD ><DT >ord(expr)</DT ><DD ><P > Returns the ASCII code for the given character </P ></DD ><DT >chr(num)</DT ><DD ><P > Returns the character for the given ASCII code </P ></DD ><DT >substr(string, location, length)</DT ><DD ><P > Returns the substring of length <CODE CLASS="parameter" >length</CODE > at location <CODE CLASS="parameter" >location</CODE > of the given string <CODE CLASS="parameter" >string</CODE >. </P ></DD ></DL ></DIV > </P ><P > Additionally, the following commands may be used: <P ></P ><DIV CLASS="variablelist" ><DL ><DT >duplicateClip(clip, name, depth)</DT ><DD ><P > Duplicate the named movie <CODE CLASS="parameter" >clip</CODE > (aka sprite). The new movie clip has name <CODE CLASS="parameter" >name</CODE > and is at depth <CODE CLASS="parameter" >depth</CODE >. </P ></DD ><DT >removeClip(expr)</DT ><DD ><P > Removes the named movie clip. </P ></DD ><DT >trace(expr)</DT ><DD ><P > Write the given expression to the trace log. Doubtful that the browser plugin does anything with this. </P ></DD ><DT >startDrag(target, lock, [left, top, right, bottom])</DT ><DD ><P > Start dragging the movie clip <CODE CLASS="parameter" >target</CODE >. The <CODE CLASS="parameter" >lock</CODE > argument indicates whether to lock the mouse (?)- use 0 (<TT CLASS="constant" ><B >FALSE</B ></TT >) or 1 (<TT CLASS="constant" ><B >TRUE</B ></TT >). Optional parameters define a bounding area for the dragging. </P ></DD ><DT >stopDrag()</DT ><DD ><P > Stop dragging my heart around. And this movie clip, too. </P ></DD ><DT >callFrame(expr)</DT ><DD ><P > Call the named frame as a function. </P ></DD ><DT >getURL(url, target, [method])</DT ><DD ><P > Load the given URL into the named target. The <CODE CLASS="parameter" >target</CODE > argument corresponds to HTML document targets (such as "_top" or "_blank"). The optional <CODE CLASS="parameter" >method</CODE > argument can be POST or GET if you want to submit variables back to the server. </P ></DD ><DT >loadMovie(url, target)</DT ><DD ><P > Load the given URL into the named target. The <CODE CLASS="parameter" >target</CODE > argument can be a frame name (I think), or one of the magical values "_level0" (replaces current movie) or "_level1" (loads new movie on top of current movie). </P ></DD ><DT >nextFrame()</DT ><DD ><P > Go to the next frame. </P ></DD ><DT >prevFrame()</DT ><DD ><P > Go to the last (or, rather, previous) frame. </P ></DD ><DT >play()</DT ><DD ><P > Start playing the movie. </P ></DD ><DT >stop()</DT ><DD ><P > Stop playing the movie. </P ></DD ><DT >toggleQuality()</DT ><DD ><P > Toggle between high and low quality. </P ></DD ><DT >stopSounds()</DT ><DD ><P > Stop playing all sounds. </P ></DD ><DT >gotoFrame(num)</DT ><DD ><P > Go to frame number <CODE CLASS="parameter" >num</CODE >. Frame numbers start at 0. </P ></DD ><DT >gotoFrame(name)</DT ><DD ><P > Go to the frame named <CODE CLASS="parameter" >name</CODE >. Which does a lot of good, since I haven't added frame labels yet. </P ></DD ><DT >setTarget(expr)</DT ><DD ><P > Sets the context for action. Or so they say- I really have no idea what this does. </P ></DD ></DL ></DIV > And there's one weird extra thing. The expression frameLoaded(num) can be used in if statements and while loops to check if the given frame number has been loaded yet. Well, it's supposed to, anyway, but I've never tested it and I seriously doubt it actually works. You can just use /:framesLoaded instead. </P ><P > Movie clips (all together now- aka sprites) have properties. You can read all of them (or can you?), you can set some of them, and here they are: <P ></P ><UL ><LI ><P > x </P ></LI ><LI ><P > y </P ></LI ><LI ><P > xScale </P ></LI ><LI ><P > yScale </P ></LI ><LI ><P > currentFrame - (read-only) </P ></LI ><LI ><P > totalFrames - (read-only) </P ></LI ><LI ><P > alpha - transparency level </P ></LI ><LI ><P > visible - 1=on, 0=off (?) </P ></LI ><LI ><P > width - (read-only) </P ></LI ><LI ><P > height - (read-only) </P ></LI ><LI ><P > rotation </P ></LI ><LI ><P > target - (read-only) (???) </P ></LI ><LI ><P > framesLoaded - (read-only) </P ></LI ><LI ><P > name </P ></LI ><LI ><P > dropTarget - (read-only) (???) </P ></LI ><LI ><P > url - (read-only) (???) </P ></LI ><LI ><P > highQuality - 1=high, 0=low (?) </P ></LI ><LI ><P > focusRect - (???) </P ></LI ><LI ><P > soundBufTime - (???) </P ></LI ></UL > So, setting a sprite's x position is as simple as <TT CLASS="literal" >/box.x = 100;</TT >. Why the slash in front of the box, though? That's how flash keeps track of the sprites in the movie, just like a Unix filesystem- here it shows that box is at the top level. If the sprite named box had another sprite named biff inside of it, you'd set its x position with /box/biff.x = 100;. At least, I think so; correct me if I'm wrong here. </P ></DIV ><DIV CLASS="refsect1" ><A NAME="ming.swfaction.members" ></A ><H2 >Class Members</H2 ><DIV CLASS="refsect2" ><A NAME="ming.swfaction.methods" ></A ><H3 >Métodos</H3 ><P ></P ><TABLE BORDER="0" ><TBODY ><TR ><TD ><A HREF="function.swfaction.construct.html" >SWFAction->__construct()</A ></TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="refsect1" ><A NAME="AEN115925" ></A ><H2 >Exemplos</H2 ><P > This simple example will move the red square across the window. <TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" CLASS="EXAMPLE" ><TR ><TD ><DIV CLASS="example" ><A NAME="AEN115928" ></A ><P ><B >Exemplo 1. <B CLASS="function" >swfaction()</B > example</B ></P ><TABLE BORDER="0" BGCOLOR="#E0E0E0" CELLPADDING="5" ><TR ><TD ><code><font color="#000000"> <font color="#0000BB"><?php<br /> $s </font><font color="#007700">= new </font><font color="#0000BB">SWFShape</font><font color="#007700">();<br /> </font><font color="#0000BB">$f </font><font color="#007700">= </font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">addFill</font><font color="#007700">(</font><font color="#0000BB">0xff</font><font color="#007700">, </font><font color="#0000BB">0</font><font color="#007700">, </font><font color="#0000BB">0</font><font color="#007700">);<br /> </font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">setRightFill</font><font color="#007700">(</font><font color="#0000BB">$f</font><font color="#007700">);<br /><br /> </font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">movePenTo</font><font color="#007700">(-</font><font color="#0000BB">500</font><font color="#007700">, -</font><font color="#0000BB">500</font><font color="#007700">);<br /> </font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">drawLineTo</font><font color="#007700">(</font><font color="#0000BB">500</font><font color="#007700">, -</font><font color="#0000BB">500</font><font color="#007700">);<br /> </font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">drawLineTo</font><font color="#007700">(</font><font color="#0000BB">500</font><font color="#007700">, </font><font color="#0000BB">500</font><font color="#007700">);<br /> </font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">drawLineTo</font><font color="#007700">(-</font><font color="#0000BB">500</font><font color="#007700">, </font><font color="#0000BB">500</font><font color="#007700">);<br /> </font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">drawLineTo</font><font color="#007700">(-</font><font color="#0000BB">500</font><font color="#007700">, -</font><font color="#0000BB">500</font><font color="#007700">);<br /><br /> </font><font color="#0000BB">$p </font><font color="#007700">= new </font><font color="#0000BB">SWFSprite</font><font color="#007700">();<br /> </font><font color="#0000BB">$i </font><font color="#007700">= </font><font color="#0000BB">$p</font><font color="#007700">-></font><font color="#0000BB">add</font><font color="#007700">(</font><font color="#0000BB">$s</font><font color="#007700">);<br /> </font><font color="#0000BB">$i</font><font color="#007700">-></font><font color="#0000BB">setDepth</font><font color="#007700">(</font><font color="#0000BB">1</font><font color="#007700">);<br /> </font><font color="#0000BB">$p</font><font color="#007700">-></font><font color="#0000BB">nextFrame</font><font color="#007700">();<br /><br /> for (</font><font color="#0000BB">$n</font><font color="#007700">=</font><font color="#0000BB">0</font><font color="#007700">; </font><font color="#0000BB">$n</font><font color="#007700"><</font><font color="#0000BB">5</font><font color="#007700">; ++</font><font color="#0000BB">$n</font><font color="#007700">) {<br /> </font><font color="#0000BB">$i</font><font color="#007700">-></font><font color="#0000BB">rotate</font><font color="#007700">(-</font><font color="#0000BB">15</font><font color="#007700">);<br /> </font><font color="#0000BB">$p</font><font color="#007700">-></font><font color="#0000BB">nextFrame</font><font color="#007700">();<br /> }<br /><br /> </font><font color="#0000BB">$m </font><font color="#007700">= new </font><font color="#0000BB">SWFMovie</font><font color="#007700">();<br /> </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">setBackground</font><font color="#007700">(</font><font color="#0000BB">0xff</font><font color="#007700">, </font><font color="#0000BB">0xff</font><font color="#007700">, </font><font color="#0000BB">0xff</font><font color="#007700">);<br /> </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">setDimension</font><font color="#007700">(</font><font color="#0000BB">6000</font><font color="#007700">, </font><font color="#0000BB">4000</font><font color="#007700">);<br /><br /> </font><font color="#0000BB">$i </font><font color="#007700">= </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">add</font><font color="#007700">(</font><font color="#0000BB">$p</font><font color="#007700">);<br /> </font><font color="#0000BB">$i</font><font color="#007700">-></font><font color="#0000BB">setDepth</font><font color="#007700">(</font><font color="#0000BB">1</font><font color="#007700">);<br /> </font><font color="#0000BB">$i</font><font color="#007700">-></font><font color="#0000BB">moveTo</font><font color="#007700">(-</font><font color="#0000BB">500</font><font color="#007700">,</font><font color="#0000BB">2000</font><font color="#007700">);<br /> </font><font color="#0000BB">$i</font><font color="#007700">-></font><font color="#0000BB">setName</font><font color="#007700">(</font><font color="#DD0000">"box"</font><font color="#007700">);<br /><br /> </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">add</font><font color="#007700">(new </font><font color="#0000BB">SWFAction</font><font color="#007700">(</font><font color="#DD0000">"/box.x += 3;"</font><font color="#007700">));<br /> </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">nextFrame</font><font color="#007700">();<br /> </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">add</font><font color="#007700">(new </font><font color="#0000BB">SWFAction</font><font color="#007700">(</font><font color="#DD0000">"gotoFrame(0); play();"</font><font color="#007700">));<br /> </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">nextFrame</font><font color="#007700">();<br /><br /> </font><font color="#0000BB">header</font><font color="#007700">(</font><font color="#DD0000">'Content-type: application/x-shockwave-flash'</font><font color="#007700">);<br /> </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">output</font><font color="#007700">();<br /></font><font color="#0000BB">?></font> </font> </code></TD ></TR ></TABLE ></DIV ></TD ></TR ></TABLE > </P ><P > This simple example tracks down your mouse on the screen. <TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" CLASS="EXAMPLE" ><TR ><TD ><DIV CLASS="example" ><A NAME="AEN115933" ></A ><P ><B >Exemplo 2. <B CLASS="function" >swfaction()</B > example</B ></P ><TABLE BORDER="0" BGCOLOR="#E0E0E0" CELLPADDING="5" ><TR ><TD ><code><font color="#000000"> <font color="#0000BB"><?php<br /><br /> $m </font><font color="#007700">= new </font><font color="#0000BB">SWFMovie</font><font color="#007700">();<br /> </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">setRate</font><font color="#007700">(</font><font color="#0000BB">36.0</font><font color="#007700">);<br /> </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">setDimension</font><font color="#007700">(</font><font color="#0000BB">1200</font><font color="#007700">, </font><font color="#0000BB">800</font><font color="#007700">);<br /> </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">setBackground</font><font color="#007700">(</font><font color="#0000BB">0</font><font color="#007700">, </font><font color="#0000BB">0</font><font color="#007700">, </font><font color="#0000BB">0</font><font color="#007700">);<br /><br /> </font><font color="#FF8000">/* mouse tracking sprite - empty, but follows mouse so we can<br /> get its x and y coordinates */<br /><br /> </font><font color="#0000BB">$i </font><font color="#007700">= </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">add</font><font color="#007700">(new </font><font color="#0000BB">SWFSprite</font><font color="#007700">());<br /> </font><font color="#0000BB">$i</font><font color="#007700">-></font><font color="#0000BB">setName</font><font color="#007700">(</font><font color="#DD0000">'mouse'</font><font color="#007700">);<br /><br /> </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">add</font><font color="#007700">(new </font><font color="#0000BB">SWFAction</font><font color="#007700">(</font><font color="#DD0000">"<br /> startDrag('/mouse', 1); /* '1' means lock sprite to the mouse */<br /> "</font><font color="#007700">));<br /><br /> </font><font color="#FF8000">/* might as well turn off antialiasing, since these are just squares. */<br /><br /> </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">add</font><font color="#007700">(new </font><font color="#0000BB">SWFAction</font><font color="#007700">(</font><font color="#DD0000">"<br /> this.quality = 0;<br /> "</font><font color="#007700">));<br /><br /> </font><font color="#FF8000">/* morphing box */<br /> </font><font color="#0000BB">$r </font><font color="#007700">= new </font><font color="#0000BB">SWFMorph</font><font color="#007700">();<br /> </font><font color="#0000BB">$s </font><font color="#007700">= </font><font color="#0000BB">$r</font><font color="#007700">-></font><font color="#0000BB">getShape1</font><font color="#007700">();<br /><br /> </font><font color="#FF8000">/* Note this is backwards from normal shapes. No idea why. */<br /> </font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">setLeftFill</font><font color="#007700">(</font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">addFill</font><font color="#007700">(</font><font color="#0000BB">0xff</font><font color="#007700">, </font><font color="#0000BB">0xff</font><font color="#007700">, </font><font color="#0000BB">0xff</font><font color="#007700">));<br /> </font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">movePenTo</font><font color="#007700">(-</font><font color="#0000BB">40</font><font color="#007700">, -</font><font color="#0000BB">40</font><font color="#007700">);<br /> </font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">drawLine</font><font color="#007700">(</font><font color="#0000BB">80</font><font color="#007700">, </font><font color="#0000BB">0</font><font color="#007700">);<br /> </font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">drawLine</font><font color="#007700">(</font><font color="#0000BB">0</font><font color="#007700">, </font><font color="#0000BB">80</font><font color="#007700">);<br /> </font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">drawLine</font><font color="#007700">(-</font><font color="#0000BB">80</font><font color="#007700">, </font><font color="#0000BB">0</font><font color="#007700">);<br /> </font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">drawLine</font><font color="#007700">(</font><font color="#0000BB">0</font><font color="#007700">, -</font><font color="#0000BB">80</font><font color="#007700">);<br /><br /> </font><font color="#0000BB">$s </font><font color="#007700">= </font><font color="#0000BB">$r</font><font color="#007700">-></font><font color="#0000BB">getShape2</font><font color="#007700">();<br /><br /> </font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">setLeftFill</font><font color="#007700">(</font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">addFill</font><font color="#007700">(</font><font color="#0000BB">0x00</font><font color="#007700">, </font><font color="#0000BB">0x00</font><font color="#007700">, </font><font color="#0000BB">0x00</font><font color="#007700">));<br /> </font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">movePenTo</font><font color="#007700">(-</font><font color="#0000BB">1</font><font color="#007700">, -</font><font color="#0000BB">1</font><font color="#007700">);<br /> </font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">drawLine</font><font color="#007700">(</font><font color="#0000BB">2</font><font color="#007700">, </font><font color="#0000BB">0</font><font color="#007700">);<br /> </font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">drawLine</font><font color="#007700">(</font><font color="#0000BB">0</font><font color="#007700">, </font><font color="#0000BB">2</font><font color="#007700">);<br /> </font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">drawLine</font><font color="#007700">(-</font><font color="#0000BB">2</font><font color="#007700">, </font><font color="#0000BB">0</font><font color="#007700">);<br /> </font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">drawLine</font><font color="#007700">(</font><font color="#0000BB">0</font><font color="#007700">, -</font><font color="#0000BB">2</font><font color="#007700">);<br /><br /> </font><font color="#FF8000">/* sprite container for morphing box -<br /> this is just a timeline w/ the box morphing */<br /><br /> </font><font color="#0000BB">$box </font><font color="#007700">= new </font><font color="#0000BB">SWFSprite</font><font color="#007700">();<br /> </font><font color="#0000BB">$box</font><font color="#007700">-></font><font color="#0000BB">add</font><font color="#007700">(new </font><font color="#0000BB">SWFAction</font><font color="#007700">(</font><font color="#DD0000">"<br /> stop();<br /> "</font><font color="#007700">));<br /> </font><font color="#0000BB">$i </font><font color="#007700">= </font><font color="#0000BB">$box</font><font color="#007700">-></font><font color="#0000BB">add</font><font color="#007700">(</font><font color="#0000BB">$r</font><font color="#007700">);<br /><br /> for (</font><font color="#0000BB">$n</font><font color="#007700">=</font><font color="#0000BB">0</font><font color="#007700">; </font><font color="#0000BB">$n</font><font color="#007700"><=</font><font color="#0000BB">20</font><font color="#007700">; ++</font><font color="#0000BB">$n</font><font color="#007700">) {<br /> </font><font color="#0000BB">$i</font><font color="#007700">-></font><font color="#0000BB">setRatio</font><font color="#007700">(</font><font color="#0000BB">$n</font><font color="#007700">/</font><font color="#0000BB">20</font><font color="#007700">);<br /> </font><font color="#0000BB">$box</font><font color="#007700">-></font><font color="#0000BB">nextFrame</font><font color="#007700">();<br /> }<br /><br /> </font><font color="#FF8000">/* this container sprite allows us to use the same action code many times */<br /><br /> </font><font color="#0000BB">$cell </font><font color="#007700">= new </font><font color="#0000BB">SWFSprite</font><font color="#007700">();<br /> </font><font color="#0000BB">$i </font><font color="#007700">= </font><font color="#0000BB">$cell</font><font color="#007700">-></font><font color="#0000BB">add</font><font color="#007700">(</font><font color="#0000BB">$box</font><font color="#007700">);<br /> </font><font color="#0000BB">$i</font><font color="#007700">-></font><font color="#0000BB">setName</font><font color="#007700">(</font><font color="#DD0000">'box'</font><font color="#007700">);<br /><br /> </font><font color="#0000BB">$cell</font><font color="#007700">-></font><font color="#0000BB">add</font><font color="#007700">(new </font><font color="#0000BB">SWFAction</font><font color="#007700">(</font><font color="#DD0000">"<br /><br /> setTarget('box');<br /><br /> /* ...x means the x coordinate of the parent, i.e. (..).x */<br /> dx = (/mouse.x + random(6)-3 - ...x)/5;<br /> dy = (/mouse.y + random(6)-3 - ...y)/5;<br /> gotoFrame(int(dx*dx + dy*dy));<br /><br /> "</font><font color="#007700">));<br /><br /> </font><font color="#0000BB">$cell</font><font color="#007700">-></font><font color="#0000BB">nextFrame</font><font color="#007700">();<br /> </font><font color="#0000BB">$cell</font><font color="#007700">-></font><font color="#0000BB">add</font><font color="#007700">(new </font><font color="#0000BB">SWFAction</font><font color="#007700">(</font><font color="#DD0000">"<br /><br /> gotoFrame(0);<br /> play();<br /><br /> "</font><font color="#007700">));<br /><br /> </font><font color="#0000BB">$cell</font><font color="#007700">-></font><font color="#0000BB">nextFrame</font><font color="#007700">();<br /><br /> </font><font color="#FF8000">/* finally, add a bunch of the cells to the movie */<br /><br /> </font><font color="#007700">for (</font><font color="#0000BB">$x</font><font color="#007700">=</font><font color="#0000BB">0</font><font color="#007700">; </font><font color="#0000BB">$x</font><font color="#007700"><</font><font color="#0000BB">12</font><font color="#007700">; ++</font><font color="#0000BB">$x</font><font color="#007700">) {<br /> for (</font><font color="#0000BB">$y</font><font color="#007700">=</font><font color="#0000BB">0</font><font color="#007700">; </font><font color="#0000BB">$y</font><font color="#007700"><</font><font color="#0000BB">8</font><font color="#007700">; ++</font><font color="#0000BB">$y</font><font color="#007700">) {<br /> </font><font color="#0000BB">$i </font><font color="#007700">= </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">add</font><font color="#007700">(</font><font color="#0000BB">$cell</font><font color="#007700">);<br /> </font><font color="#0000BB">$i</font><font color="#007700">-></font><font color="#0000BB">moveTo</font><font color="#007700">(</font><font color="#0000BB">100</font><font color="#007700">*</font><font color="#0000BB">$x</font><font color="#007700">+</font><font color="#0000BB">50</font><font color="#007700">, </font><font color="#0000BB">100</font><font color="#007700">*</font><font color="#0000BB">$y</font><font color="#007700">+</font><font color="#0000BB">50</font><font color="#007700">);<br /> }<br /> }<br /><br /> </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">nextFrame</font><font color="#007700">();<br /><br /> </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">add</font><font color="#007700">(new </font><font color="#0000BB">SWFAction</font><font color="#007700">(</font><font color="#DD0000">"<br /><br /> gotoFrame(1);<br /> play();<br /><br /> "</font><font color="#007700">));<br /><br /> </font><font color="#0000BB">header</font><font color="#007700">(</font><font color="#DD0000">'Content-type: application/x-shockwave-flash'</font><font color="#007700">);<br /> </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">output</font><font color="#007700">();<br /></font><font color="#0000BB">?></font> </font> </code></TD ></TR ></TABLE ></DIV ></TD ></TR ></TABLE > </P ><P > Same as above, but with nice colored balls... <TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" CLASS="EXAMPLE" ><TR ><TD ><DIV CLASS="example" ><A NAME="AEN115938" ></A ><P ><B >Exemplo 3. <B CLASS="function" >swfaction()</B > example</B ></P ><TABLE BORDER="0" BGCOLOR="#E0E0E0" CELLPADDING="5" ><TR ><TD ><code><font color="#000000"> <font color="#0000BB"><?php<br /><br /> $m </font><font color="#007700">= new </font><font color="#0000BB">SWFMovie</font><font color="#007700">();<br /> </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">setDimension</font><font color="#007700">(</font><font color="#0000BB">11000</font><font color="#007700">, </font><font color="#0000BB">8000</font><font color="#007700">);<br /> </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">setBackground</font><font color="#007700">(</font><font color="#0000BB">0x00</font><font color="#007700">, </font><font color="#0000BB">0x00</font><font color="#007700">, </font><font color="#0000BB">0x00</font><font color="#007700">);<br /><br /> </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">add</font><font color="#007700">(new </font><font color="#0000BB">SWFAction</font><font color="#007700">(</font><font color="#DD0000">"<br /><br />this.quality = 0;<br />/frames.visible = 0;<br />startDrag('/mouse', 1);<br /><br /> "</font><font color="#007700">));<br /><br /> </font><font color="#FF8000">// mouse tracking sprite<br /> </font><font color="#0000BB">$t </font><font color="#007700">= new </font><font color="#0000BB">SWFSprite</font><font color="#007700">();<br /> </font><font color="#0000BB">$i </font><font color="#007700">= </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">add</font><font color="#007700">(</font><font color="#0000BB">$t</font><font color="#007700">);<br /> </font><font color="#0000BB">$i</font><font color="#007700">-></font><font color="#0000BB">setName</font><font color="#007700">(</font><font color="#DD0000">'mouse'</font><font color="#007700">);<br /><br /> </font><font color="#0000BB">$g </font><font color="#007700">= new </font><font color="#0000BB">SWFGradient</font><font color="#007700">();<br /> </font><font color="#0000BB">$g</font><font color="#007700">-></font><font color="#0000BB">addEntry</font><font color="#007700">(</font><font color="#0000BB">0</font><font color="#007700">, </font><font color="#0000BB">0xff</font><font color="#007700">, </font><font color="#0000BB">0xff</font><font color="#007700">, </font><font color="#0000BB">0xff</font><font color="#007700">, </font><font color="#0000BB">0xff</font><font color="#007700">);<br /> </font><font color="#0000BB">$g</font><font color="#007700">-></font><font color="#0000BB">addEntry</font><font color="#007700">(</font><font color="#0000BB">0.1</font><font color="#007700">, </font><font color="#0000BB">0xff</font><font color="#007700">, </font><font color="#0000BB">0xff</font><font color="#007700">, </font><font color="#0000BB">0xff</font><font color="#007700">, </font><font color="#0000BB">0xff</font><font color="#007700">);<br /> </font><font color="#0000BB">$g</font><font color="#007700">-></font><font color="#0000BB">addEntry</font><font color="#007700">(</font><font color="#0000BB">0.5</font><font color="#007700">, </font><font color="#0000BB">0xff</font><font color="#007700">, </font><font color="#0000BB">0xff</font><font color="#007700">, </font><font color="#0000BB">0xff</font><font color="#007700">, </font><font color="#0000BB">0x5f</font><font color="#007700">);<br /> </font><font color="#0000BB">$g</font><font color="#007700">-></font><font color="#0000BB">addEntry</font><font color="#007700">(</font><font color="#0000BB">1.0</font><font color="#007700">, </font><font color="#0000BB">0xff</font><font color="#007700">, </font><font color="#0000BB">0xff</font><font color="#007700">, </font><font color="#0000BB">0xff</font><font color="#007700">, </font><font color="#0000BB">0</font><font color="#007700">);<br /><br /> </font><font color="#FF8000">// gradient shape thing<br /> </font><font color="#0000BB">$s </font><font color="#007700">= new </font><font color="#0000BB">SWFShape</font><font color="#007700">();<br /> </font><font color="#0000BB">$f </font><font color="#007700">= </font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">addFill</font><font color="#007700">(</font><font color="#0000BB">$g</font><font color="#007700">, </font><font color="#0000BB">SWFFILL_RADIAL_GRADIENT</font><font color="#007700">);<br /> </font><font color="#0000BB">$f</font><font color="#007700">-></font><font color="#0000BB">scaleTo</font><font color="#007700">(</font><font color="#0000BB">0.03</font><font color="#007700">);<br /> </font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">setRightFill</font><font color="#007700">(</font><font color="#0000BB">$f</font><font color="#007700">);<br /> </font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">movePenTo</font><font color="#007700">(-</font><font color="#0000BB">600</font><font color="#007700">, -</font><font color="#0000BB">600</font><font color="#007700">);<br /> </font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">drawLine</font><font color="#007700">(</font><font color="#0000BB">1200</font><font color="#007700">, </font><font color="#0000BB">0</font><font color="#007700">);<br /> </font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">drawLine</font><font color="#007700">(</font><font color="#0000BB">0</font><font color="#007700">, </font><font color="#0000BB">1200</font><font color="#007700">);<br /> </font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">drawLine</font><font color="#007700">(-</font><font color="#0000BB">1200</font><font color="#007700">, </font><font color="#0000BB">0</font><font color="#007700">);<br /> </font><font color="#0000BB">$s</font><font color="#007700">-></font><font color="#0000BB">drawLine</font><font color="#007700">(</font><font color="#0000BB">0</font><font color="#007700">, -</font><font color="#0000BB">1200</font><font color="#007700">);<br /><br /> </font><font color="#FF8000">// need to make this a sprite so we can multColor it<br /> </font><font color="#0000BB">$p </font><font color="#007700">= new </font><font color="#0000BB">SWFSprite</font><font color="#007700">();<br /> </font><font color="#0000BB">$p</font><font color="#007700">-></font><font color="#0000BB">add</font><font color="#007700">(</font><font color="#0000BB">$s</font><font color="#007700">);<br /> </font><font color="#0000BB">$p</font><font color="#007700">-></font><font color="#0000BB">nextFrame</font><font color="#007700">();<br /><br /> </font><font color="#FF8000">// put the shape in here, each frame a different color<br /> </font><font color="#0000BB">$q </font><font color="#007700">= new </font><font color="#0000BB">SWFSprite</font><font color="#007700">();<br /> </font><font color="#0000BB">$q</font><font color="#007700">-></font><font color="#0000BB">add</font><font color="#007700">(new </font><font color="#0000BB">SWFAction</font><font color="#007700">(</font><font color="#DD0000">"gotoFrame(random(7)+1); stop();"</font><font color="#007700">));<br /> </font><font color="#0000BB">$i </font><font color="#007700">= </font><font color="#0000BB">$q</font><font color="#007700">-></font><font color="#0000BB">add</font><font color="#007700">(</font><font color="#0000BB">$p</font><font color="#007700">);<br /><br /> </font><font color="#0000BB">$i</font><font color="#007700">-></font><font color="#0000BB">multColor</font><font color="#007700">(</font><font color="#0000BB">1.0</font><font color="#007700">, </font><font color="#0000BB">1.0</font><font color="#007700">, </font><font color="#0000BB">1.0</font><font color="#007700">);<br /> </font><font color="#0000BB">$q</font><font color="#007700">-></font><font color="#0000BB">nextFrame</font><font color="#007700">();<br /> </font><font color="#0000BB">$i</font><font color="#007700">-></font><font color="#0000BB">multColor</font><font color="#007700">(</font><font color="#0000BB">1.0</font><font color="#007700">, </font><font color="#0000BB">0.5</font><font color="#007700">, </font><font color="#0000BB">0.5</font><font color="#007700">);<br /> </font><font color="#0000BB">$q</font><font color="#007700">-></font><font color="#0000BB">nextFrame</font><font color="#007700">();<br /> </font><font color="#0000BB">$i</font><font color="#007700">-></font><font color="#0000BB">multColor</font><font color="#007700">(</font><font color="#0000BB">1.0</font><font color="#007700">, </font><font color="#0000BB">0.75</font><font color="#007700">, </font><font color="#0000BB">0.5</font><font color="#007700">);<br /> </font><font color="#0000BB">$q</font><font color="#007700">-></font><font color="#0000BB">nextFrame</font><font color="#007700">();<br /> </font><font color="#0000BB">$i</font><font color="#007700">-></font><font color="#0000BB">multColor</font><font color="#007700">(</font><font color="#0000BB">1.0</font><font color="#007700">, </font><font color="#0000BB">1.0</font><font color="#007700">, </font><font color="#0000BB">0.5</font><font color="#007700">);<br /> </font><font color="#0000BB">$q</font><font color="#007700">-></font><font color="#0000BB">nextFrame</font><font color="#007700">();<br /> </font><font color="#0000BB">$i</font><font color="#007700">-></font><font color="#0000BB">multColor</font><font color="#007700">(</font><font color="#0000BB">0.5</font><font color="#007700">, </font><font color="#0000BB">1.0</font><font color="#007700">, </font><font color="#0000BB">0.5</font><font color="#007700">);<br /> </font><font color="#0000BB">$q</font><font color="#007700">-></font><font color="#0000BB">nextFrame</font><font color="#007700">();<br /> </font><font color="#0000BB">$i</font><font color="#007700">-></font><font color="#0000BB">multColor</font><font color="#007700">(</font><font color="#0000BB">0.5</font><font color="#007700">, </font><font color="#0000BB">0.5</font><font color="#007700">, </font><font color="#0000BB">1.0</font><font color="#007700">);<br /> </font><font color="#0000BB">$q</font><font color="#007700">-></font><font color="#0000BB">nextFrame</font><font color="#007700">();<br /> </font><font color="#0000BB">$i</font><font color="#007700">-></font><font color="#0000BB">multColor</font><font color="#007700">(</font><font color="#0000BB">1.0</font><font color="#007700">, </font><font color="#0000BB">0.5</font><font color="#007700">, </font><font color="#0000BB">1.0</font><font color="#007700">);<br /> </font><font color="#0000BB">$q</font><font color="#007700">-></font><font color="#0000BB">nextFrame</font><font color="#007700">();<br /><br /> </font><font color="#FF8000">// finally, this one contains the action code<br /> </font><font color="#0000BB">$p </font><font color="#007700">= new </font><font color="#0000BB">SWFSprite</font><font color="#007700">();<br /> </font><font color="#0000BB">$i </font><font color="#007700">= </font><font color="#0000BB">$p</font><font color="#007700">-></font><font color="#0000BB">add</font><font color="#007700">(</font><font color="#0000BB">$q</font><font color="#007700">);<br /> </font><font color="#0000BB">$i</font><font color="#007700">-></font><font color="#0000BB">setName</font><font color="#007700">(</font><font color="#DD0000">'frames'</font><font color="#007700">);<br /> </font><font color="#0000BB">$p</font><font color="#007700">-></font><font color="#0000BB">add</font><font color="#007700">(new </font><font color="#0000BB">SWFAction</font><font color="#007700">(</font><font color="#DD0000">"<br /><br />dx = (/:mousex-/:lastx)/3 + random(10)-5;<br />dy = (/:mousey-/:lasty)/3;<br />x = /:mousex;<br />y = /:mousey;<br />alpha = 100;<br /><br /> "</font><font color="#007700">));<br /> </font><font color="#0000BB">$p</font><font color="#007700">-></font><font color="#0000BB">nextFrame</font><font color="#007700">();<br /><br /> </font><font color="#0000BB">$p</font><font color="#007700">-></font><font color="#0000BB">add</font><font color="#007700">(new </font><font color="#0000BB">SWFAction</font><font color="#007700">(</font><font color="#DD0000">"<br /><br />this.x = x;<br />this.y = y;<br />this.alpha = alpha;<br />x += dx;<br />y += dy;<br />dy += 3;<br />alpha -= 8;<br /><br /> "</font><font color="#007700">));<br /> </font><font color="#0000BB">$p</font><font color="#007700">-></font><font color="#0000BB">nextFrame</font><font color="#007700">();<br /><br /> </font><font color="#0000BB">$p</font><font color="#007700">-></font><font color="#0000BB">add</font><font color="#007700">(new </font><font color="#0000BB">SWFAction</font><font color="#007700">(</font><font color="#DD0000">"prevFrame(); play();"</font><font color="#007700">));<br /> </font><font color="#0000BB">$p</font><font color="#007700">-></font><font color="#0000BB">nextFrame</font><font color="#007700">();<br /><br /> </font><font color="#0000BB">$i </font><font color="#007700">= </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">add</font><font color="#007700">(</font><font color="#0000BB">$p</font><font color="#007700">);<br /> </font><font color="#0000BB">$i</font><font color="#007700">-></font><font color="#0000BB">setName</font><font color="#007700">(</font><font color="#DD0000">'frames'</font><font color="#007700">);<br /> </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">nextFrame</font><font color="#007700">();<br /><br /> </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">add</font><font color="#007700">(new </font><font color="#0000BB">SWFAction</font><font color="#007700">(</font><font color="#DD0000">"<br /><br />lastx = mousex;<br />lasty = mousey;<br />mousex = /mouse.x;<br />mousey = /mouse.y;<br /><br />++num;<br /><br />if (num == 11)<br /> num = 1;<br /><br />removeClip('char' & num);<br />duplicateClip(/frames, 'char' & num, num);<br /><br /> "</font><font color="#007700">));<br /><br /> </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">nextFrame</font><font color="#007700">();<br /> </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">add</font><font color="#007700">(new </font><font color="#0000BB">SWFAction</font><font color="#007700">(</font><font color="#DD0000">"prevFrame(); play();"</font><font color="#007700">));<br /><br /> </font><font color="#0000BB">header</font><font color="#007700">(</font><font color="#DD0000">'Content-type: application/x-shockwave-flash'</font><font color="#007700">);<br /> </font><font color="#0000BB">$m</font><font color="#007700">-></font><font color="#0000BB">output</font><font color="#007700">();<br /></font><font color="#0000BB">?></font> </font> </code></TD ></TR ></TABLE ></DIV ></TD ></TR ></TABLE > </P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="ref.ming.html" ACCESSKEY="P" >Anterior</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Principal</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="function.swfaction.construct.html" ACCESSKEY="N" >Próxima</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >Ming functions for Flash</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="ref.ming.html" ACCESSKEY="U" >Acima</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SWFAction->__construct()</TD ></TR ></TABLE ></DIV ></BODY ></HTML >