<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN"> <!--Converted with LaTeX2HTML 96.1-c (Feb 29, 1996) by Nikos Drakos (nikos@cbl.leeds.ac.uk), CBLU, University of Leeds --> <HTML> <HEAD> <TITLE>SYSTEM CALL: msgsnd()</TITLE> <META NAME="description" CONTENT="SYSTEM CALL: msgsnd()"> <META NAME="keywords" CONTENT="lpg"> <META NAME="resource-type" CONTENT="document"> <META NAME="distribution" CONTENT="global"> <LINK REL=STYLESHEET HREF="lpg.css"> </HEAD> <BODY LANG="EN"> <A NAME="tex2html813" HREF="node36.html"><IMG WIDTH=37 HEIGHT=24 ALIGN=BOTTOM ALT="next" SRC="/icons//next_motif.gif"></A> <A NAME="tex2html811" HREF="node27.html"><IMG WIDTH=26 HEIGHT=24 ALIGN=BOTTOM ALT="up" SRC="/icons//up_motif.gif"></A> <A NAME="tex2html805" HREF="node34.html"><IMG WIDTH=63 HEIGHT=24 ALIGN=BOTTOM ALT="previous" SRC="/icons//previous_motif.gif"></A> <A NAME="tex2html815" HREF="node1.html"><IMG WIDTH=65 HEIGHT=24 ALIGN=BOTTOM ALT="contents" SRC="/icons//contents_motif.gif"></A> <BR> <B> Next:</B> <A NAME="tex2html814" HREF="node36.html">SYSTEM CALL: msgctl()</A> <B>Up:</B> <A NAME="tex2html812" HREF="node27.html">6.4.2 Message Queues</A> <B> Previous:</B> <A NAME="tex2html806" HREF="node34.html">SYSTEM CALL: msgget()</A> <BR> <P> <H3><A NAME="SECTION00742400000000000000">SYSTEM CALL: msgsnd()</A></H3> <P> Once we have the queue identifier, we can begin performing operations on it. To deliver a message to a queue, you use the <TT>msgsnd</TT> system call: <P> <P> <HR><PRE> SYSTEM CALL: msgsnd(); PROTOTYPE: int msgsnd ( int msqid, struct msgbuf *msgp, int msgsz, int msgflg ); RETURNS: 0 on success -1 on error: errno = EAGAIN (queue is full, and IPC_NOWAIT was asserted) EACCES (permission denied, no write permission) EFAULT (msgp address isn't accessable - invalid) EIDRM (The message queue has been removed) EINTR (Received a signal while waiting to write) EINVAL (Invalid message queue identifier, nonpositive message type, or invalid message size) ENOMEM (Not enough memory to copy message buffer) NOTES:</PRE> <HR>The first argument to <TT>msgsnd</TT> is our queue identifier, returned by a previous call to <TT>msgget</TT>. The second argument, <TT>msgp</TT>, is a pointer to our redeclared and loaded message buffer. The <TT>msgsz</TT> argument contains the size of the message in bytes, excluding the length of the message type (4 byte long). <P> The <TT>msgflg</TT> argument can be set to 0 (ignored), or: <P> <DL ><DT><STRONG>IPC_NOWAIT</STRONG> <DD> <P> If the message queue is full, then the message is not written to the queue, and control is returned to the calling process. If not specified, then the calling process will suspend (block) until the message can be written. <P> </DL> <P> Let's create another wrapper function for sending messages: <P> <P> <HR><PRE>int send_message( int qid, struct mymsgbuf *qbuf ) { int result, length; /* The length is essentially the size of the structure minus sizeof(mtype) */ length = sizeof(struct mymsgbuf) - sizeof(long); if((result = msgsnd( qid, qbuf, length, 0)) == -1) { return(-1); } return(result); }</PRE> <HR>This small function attempts to send the message residing at the passed address (<TT>qbuf</TT>) to the message queue designated by the passed queue identifier (<TT>qid</TT>). Here is a sample code snippet utilizing the two wrapper functions we have developed so far: <P> <P> <HR><PRE>#include <stdio.h> #include <stdlib.h> #include <linux/ipc.h> #include <linux/msg.h> main() { int qid; key_t msgkey; struct mymsgbuf { long mtype; /* Message type */ int request; /* Work request number */ double salary; /* Employee's salary */ } msg; /* Generate our IPC key value */ msgkey = ftok(".", 'm'); /* Open/create the queue */ if(( qid = open_queue( msgkey)) == -1) { perror("open_queue"); exit(1); } /* Load up the message with arbitrary test data */ msg.mtype = 1; /* Message type must be a positive number! */ msg.request = 1; /* Data element #1 */ msg.salary = 1000.00; /* Data element #2 (my yearly salary!) */ /* Bombs away! */ if((send_message( qid, &msg )) == -1) { perror("send_message"); exit(1); } }</PRE> <HR>After creating/opening our message queue, we proceed to load up the message buffer with test data (<EM>note the lack of character data to illustrate our point about sending binary information</EM>). A quick call to <TT>send_message</TT> merrily distributes our message out to the message queue. <P> Now that we have a message on our queue, try the <TT>ipcs</TT> command to view the status of your queue. Now let's turn the discussion to actually retrieving the message from the queue. To do this, you use the <TT>msgrcv()</TT> system call: <P> <P> <HR><PRE> SYSTEM CALL: msgrcv(); PROTOTYPE: int msgrcv ( int msqid, struct msgbuf *msgp, int msgsz, long mtype, int msgflg ); RETURNS: Number of bytes copied into message buffer -1 on error: errno = E2BIG (Message length is greater than msgsz, no MSG_NOERROR) EACCES (No read permission) EFAULT (Address pointed to by msgp is invalid) EIDRM (Queue was removed during retrieval) EINTR (Interrupted by arriving signal) EINVAL (msgqid invalid, or msgsz less than 0) ENOMSG (IPC_NOWAIT asserted, and no message exists in the queue to satisfy the request) NOTES:</PRE> <HR>Obviously, the first argument is used to specify the queue to be used during the message retrieval process (should have been returned by an earlier call to <TT>msgget</TT>). The second argument (<TT>msgp</TT>) represents the address of a message buffer variable to store the retrieved message at. The third argument (<TT>msgsz</TT>) represents the size of the message buffer structure, excluding the length of the <TT>mtype</TT> member. Once again, this can easily be calculated as: <P> <P> <HR><PRE>msgsz = sizeof(struct mymsgbuf) - sizeof(long);</PRE> <HR>The fourth argument (<TT>mtype</TT>) specifies the <EM>type</EM> of message to retrieve from the queue. The kernel will search the queue for the oldest message having a matching type, and will return a copy of it in the address pointed to by the <TT>msgp</TT> argument. One special case exists. If the <TT>mtype</TT> argument is passed with a value of zero, then the oldest message on the queue is returned, regardless of type. <P> If <B>IPC_NOWAIT</B> is passed as a flag, and no messages are available, the call returns ENOMSG to the calling process. Otherwise, the calling process blocks until a message arrives in the queue that satisfies the <TT>msgrcv()</TT> parameters. If the queue is deleted while a client is waiting on a message, EIDRM is returned. EINTR is returned if a signal is caught while the process is in the middle of blocking, and waiting for a message to arrive. <P> Let's examine a quick wrapper function for retrieving a message from our queue: <P> <P> <HR><PRE>int read_message( int qid, long type, struct mymsgbuf *qbuf ) { int result, length; /* The length is essentially the size of the structure minus sizeof(mtype) */ length = sizeof(struct mymsgbuf) - sizeof(long); if((result = msgrcv( qid, qbuf, length, type, 0)) == -1) { return(-1); } return(result); }</PRE> <HR>After successfully retrieving a message from the queue, the message entry within the queue is destroyed. <P> The <B>MSG_NOERROR</B> bit in the <TT>msgflg</TT> argument provides some additional capabilities. If the size of the physical message data is greater than <TT>msgsz</TT>, and <B>MSG_NOERROR</B> is asserted, then the message is truncated, and only <TT>msgsz</TT> bytes are returned. Normally, the <TT>msgrcv()</TT> system call returns -1 (<B>E2BIG</B>), and the message will remain on the queue for later retrieval. This behavior can used to create another wrapper function, which will allow us to ``peek'' inside the queue, to see if a message has arrived that satisfies our request: <P> <P> <HR><PRE>int peek_message( int qid, long type ) { int result, length; if((result = msgrcv( qid, NULL, 0, type, IPC_NOWAIT)) == -1) { if(errno == E2BIG) return(TRUE); } return(FALSE); }</PRE> <HR>Above, you will notice the lack of a buffer address and a length. In this particular case, we <EM>want</EM> the call to fail. However, we check for the return of <B>E2BIG</B> which indicates that a message does exist which matches our requested type. The wrapper function returns <B>TRUE</B> on success, <B>FALSE</B> otherwise. Also note the use of the <B>IPC_NOWAIT</B> flag, which prevents the blocking behavior described earlier. <P> <HR><A NAME="tex2html813" HREF="node36.html"><IMG WIDTH=37 HEIGHT=24 ALIGN=BOTTOM ALT="next" SRC="/icons//next_motif.gif"></A> <A NAME="tex2html811" HREF="node27.html"><IMG WIDTH=26 HEIGHT=24 ALIGN=BOTTOM ALT="up" SRC="/icons//up_motif.gif"></A> <A NAME="tex2html805" HREF="node34.html"><IMG WIDTH=63 HEIGHT=24 ALIGN=BOTTOM ALT="previous" SRC="/icons//previous_motif.gif"></A> <A NAME="tex2html815" HREF="node1.html"><IMG WIDTH=65 HEIGHT=24 ALIGN=BOTTOM ALT="contents" SRC="/icons//contents_motif.gif"></A> <BR> <B> Next:</B> <A NAME="tex2html814" HREF="node36.html">SYSTEM CALL: msgctl()</A> <B>Up:</B> <A NAME="tex2html812" HREF="node27.html">6.4.2 Message Queues</A> <B> Previous:</B> <A NAME="tex2html806" HREF="node34.html">SYSTEM CALL: msgget()</A> <P><ADDRESS> <I>Converted on: <BR> Fri Mar 29 14:43:04 EST 1996</I> </ADDRESS> </BODY> </HTML>