############################################################################### # # # hlmaps.conf.distrib - The configuration file for HLmaps # # - Copyright Scott McCrory # # - Distributed under the GPL terms - see docs for info # # - http://hlmaps.sourceforge.net # # # ############################################################################### # CVS $Id: hlmaps.conf.distrib,v 1.15 2001/03/28 04:06:10 smccrory Exp $ ############################################################################### # # ** MODIFY THESE FOR YOUR SYSTEM ** # ** Everything after a "#" is ignored ** # #----------------------------------------------------------------------------- # Half-Life server constants - remember trailing "/" or "\" on DIRs and URLs! SERVER_BASE_DIR = /usr/bin/half-life/cstrike/ SERVER_MAP_DIR = /usr/bin/half-life/cstrike/maps/ SERVER_LOG_DIR = /usr/bin/half-life/cstrike/logs/ SERVER_LOG_SPAWN_MSG = Loading map MAP_EXTENSION = bsp MAPCYCLE = /usr/bin/half-life/cstrike/mapcycle.txt # If you're using a real-time server status program like csserverstat, hlds_ld, # or hlmon.pl then put the URL for it here, otherwise make it null #REALTIME_STATUS_URL = /cgi-bin/csserverstat.pl REALTIME_STATUS_URL = # Thanks to code from Rod May's kkrcon.pl, we can tell you which map is playing # if you specify these three bits of information for us SERVER = PORT = 27015 PASS = password # Maps which exist _inside_ of the mod (i.e. which don't have a .bsp file) # Someone please tell me what others are or if these get changed! # CSTRIKE: BUILT_IN_MAPS = # VALVE: BUILT_IN_MAPS = datacore:stalkyard:undertow:subtransit:snark_pit:boot_camp:lambda_bunker:gasworks:frenzy:bounce # TFC: BUILT_IN_MAPS = 2fort:well:rock2:cz2:hunted:push:badlands:crossover2:dustbowl:warpath:epicenter # SI: BUILT_IN_MAPS = si_alley:si_laser:si_colony:si_moon:si_hirise:si_metropolis:si_military:si_tundra BUILT_IN_MAPS = # Ignore all map runs with fewer than this many kills. A value of 0 will # count all map runs, where 1 will only count ones with 1 or more kills, # etc. Note that 0 is fastest during .cron runs. MAP_KILL_THRESHOLD = 1 #----------------------------------------------------------------------------- # Image file constants - remember trailing "/" or "\" on DIRs and URLs! IMAGES_DIR = /home/httpd/html/images/Maps/halflife/ IMAGES_URL = /images/Maps/halflife/ #----------------------------------------------------------------------------- # Download file constants - remember trailing "/" or "\" on DIRs and URLs! DOWNLOAD_DIR = /home/ftp/pub/Games/cstrike/maps/ DOWNLOAD_EXT = zip DOWNLOAD_URL = /download/Games/cstrike/maps/ #----------------------------------------------------------------------------- # This is where hlmaps.cron puts it's data when it periodically collects it. # It's also where hlmaps.pl will look for it's info when displaying output # to web clients. It can either be a pathname to a read-write text file # or "mysql" to use a database to hold the information (recommended for # sites with tons of maps). If you use MySQL then make sure the section # below is also correct. #DATA_LOCATION = mysql DATA_LOCATION = /var/hlmaps.data #----------------------------------------------------------------------------- # These MySQL settings are only applicable if you set DATA_LOCATION = mysql # above. If you did, then hlmaps.cron will put its data in the database and # hlmaps.pl will look here for it's info when displaying output to web # clients. Feel free to modify these if you want to rename the database or # share it with another process. BUT don't add fields to the table specified # because we DELETE and RE-CREATE it each time the cron script runs!! MYSQL_SERVER = coffin.darktech.org MYSQL_DATABASE = HLmaps MYSQL_USER = HLmaps MYSQL_PASSWORD = HLmaps MYSQL_TABLE = maps MYSQL_MAPNAME_FIELD = mapname MYSQL_IMAGEURL_FIELD = imageurl MYSQL_DOWNLOAD_FIELD = downloadurl MYSQL_TEXTFILE_FIELD = textfile MYSQL_POPULARITY_FIELD = popularity MYSQL_MAPCYCLE_FIELD = mapcycle MYSQL_SIZE_FIELD = size MYSQL_MODDATE_FIELD = moddate #----------------------------------------------------------------------------- # Appearance preferences # Valid colors are White Silver Grey Black Red Maroon Purple Fuschia Lime # Yellow Olive Green Blue Navy Teal Aqua # #PAGE_BG_URL = /images/hl_bg.jpg PAGE_BG_URL = # Page background image relative URL PAGE_BG_COLOR = Black # Page background color PAGE_TEXT_COLOR = Yellow # Page text color PAGE_LINK_COLOR = Lime # Page link color PAGE_V_LINK_COLOR = Aqua # Page visited link color PAGE_A_LINK_COLOR = Green # Page link color TABLE_BORDER_LIGHT_COLOR = Aqua # Table light border color TABLE_BORDER_DARK_COLOR = Green # Table dark border color TABLE_NORM_HEAD_COLOR = Navy # Table normal head color TABLE_SORT_HEAD_COLOR = Blue # Table sorted head color DEFAULT_MAPS_PER_PAGE = 25 # Default number of maps per page #----------------------------------------------------------------------------- # Language preferences - use these to internationalize HLmaps PAGE_HEADING = HLmaps Server Map Listing PAGE_SUBHEADING = Click the column headings to sort by them PAGE_MAPCOUNT_PRE = Total of PAGE_MAPCOUNT_SUF = maps found PAGE_DOWNLOAD = Download this map PAGE_MAPS_PER_PAGE = Maps Per Page PAGE_REFRESH = Refresh TABLE_MAPNAME_COLUMN = Map Name TABLE_IMAGE_COLUMN = Image TABLE_POPULARITY_COLUMN = Popularity TABLE_MAPCYCLE_COLUMN = In Map Cycle TABLE_SIZE_COLUMN = Size TABLE_MODDATE_COLUMN = Mod Date TABLE_POPULARITY_COUNT_PRE = Played TABLE_POPULARITY_COUNT_SUF = time(s) TABLE_POPULARITY_NEVER = Never Played TABLE_MAPCYCLE_YES = In Map Cycle TABLE_MAPCYCLE_NO = No # This can either be a phrase like "Image Not Available" or a URL to an image #TABLE_IMAGE_NO = /images/Maps/halflife/cs_default.jpg TABLE_IMAGE_NO = Image Not Available ###############################################################################