v0.5 ---- - New weapon that can destroy volcano (from powerUP level 4) - New models (missile and diamond (which is now a capsule)) - Capsules of invulnerability available - New 3D special effects (invulnerabilty, power up) - Number of mixing audio channels set to 22 (no more sound overload) - level of details modifiable and configuration saved - New board - Tanks bug fixed... Now they really attack. - Many other bugs fixed. Some by John Carter. Thanks to him. - Many gameplay enhancements thanks to Bruno Darrigrand and Nicolas Paymal (whose best score is 261950 !!) V0.4b ----- - ./configure now checks for a good new GL/glext.h before compiling - make install now works. V0.4a ----- - EXT_texture_env_dot3 and EXT_texture_env_combine extension to draw the floor Great improvement for radeon owners (or other cards which support this). - fixed the bug that filled the screen with INVALID_OPERAND on radeon under windows. - Real font (no more glBitMap which slowed down everything) - Benchmark added - Menu options (texture filtering, shadow) - Display bug fix (tanks, 'game over' with Geforce 2) + enhancement (explosion) - <L CTRL> to fire and <SPACE> for the super fire (this is more usual). - A smarter autofire - Fixed the link problem on some Not-Nvidia Linux config. - ./configure now really works (sound problem solved !) v0.4 (One year and a half later) ---- - Consider this as a whole new program. - One big thing : a Windows version - Vertex program / register combiner for Geforce cards. - Shadows on the floor for cards with stencil buffer in 32 bits mode. - 7 power UP (look for the red diamonds) - New C++ main sructure which is clearer. - New web site URL. (run away far from www.multimania.com that drops your account without any reason). v0.3b ----- - Two things from Per von Zweigbergk Change installation to right places. Keyboard fix for not-azerty keyboard. v0.3a ----- - I receive my first patch from Bruce Harada. Thanx Bruce :-) There were other problems (for those who did not have mikmod) that i fixed. - The number of tanks is now controled. v0.3 ---- - New name : GLAXIUM - "./configure ; make" and play - No need to keep the installation directory (make install) - Use SDL (1.1.5+) - Joystick if available - Fullscreen (-f argument)) - Use SDL_mixer if mikmod is not found ! - I wrote a 3DStudio script that allows me to import 3DS models into open GL programs (modeles/*.c) - New graphic design (thanx tanguy) - Explosions faster and nicer - No more ugly maroon special weapon. - Power up in some cubes - New sounds : a new music and some new samples - obviously bug fixes and code clean up v0.2a ----- - Add -lXi in the LIB Makefile variable. - Add "void" to three procedure that prevented from compiling. v0.2 ---- - glaglaxian title (the game doesn't start immediatly) - texture are now in png format (need libpng) - can manage alpha channel in texture - new sprites - use of mikmod for the sounds - a soundtrack i wrote with www.soundtracker.org - some samples (3D effect) - now under GNU GPL - obviously bug fixes and code clean up v0.1 ---- First public release. - - - - - - - - - - Xavier Hosxe xhosxe@free.fr