<?xml version="1.0" encoding="iso-8859-1"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>QGraphicsView Class Reference</title> <link href="classic.css" rel="stylesheet" type="text/css" /> </head> <body> <h1 align="center">QGraphicsView Class Reference</h1> <h3 align="center">[<a href="com_trolltech_qt_gui.html">com.trolltech.qt.gui</a> package]</h3> <p>Inherits <a href="qabstractscrollarea.html">QAbstractScrollArea</a>.</p> <h3>Constructor</h3> <ul> <li><div class="fn"/><b>void QGraphicsView(QGraphicsScene scene, QWidget parent)</b></li> <li><div class="fn"/><b>void QGraphicsView(QWidget parent)</b></li> </ul> <h3>Constructor Properties</h3> <ul> <li><b>prototype</b>: The QGraphicsView prototype object</li> <li><b>DontClipPainter = 0x1</b></li> <li><b>DontSavePainterState = 0x2</b></li> <li><b>DontAdjustForAntialiasing = 0x4</b></li> <li><b>IndirectPainting = 0x8</b></li> <li><b>OptimizationFlag( value )</b></li> <li><b>OptimizationFlags( value1, value2, ... )</b></li> <li><b>NoAnchor</b></li> <li><b>AnchorViewCenter</b></li> <li><b>AnchorUnderMouse</b></li> <li><b>ViewportAnchor( value )</b></li> <li><b>FullViewportUpdate</b></li> <li><b>MinimalViewportUpdate</b></li> <li><b>SmartViewportUpdate</b></li> <li><b>NoViewportUpdate</b></li> <li><b>BoundingRectViewportUpdate</b></li> <li><b>ViewportUpdateMode( value )</b></li> <li><b>CacheNone = 0x0</b></li> <li><b>CacheBackground = 0x1</b></li> <li><b>CacheModeFlag( value )</b></li> <li><b>CacheMode( value1, value2, ... )</b></li> <li><b>NoDrag</b></li> <li><b>ScrollHandDrag</b></li> <li><b>RubberBandDrag</b></li> <li><b>DragMode( value )</b></li> </ul> <h3>Prototype Object Properties</h3> <p>The QGraphicsView prototype object inherits properties from the <a href="qabstractscrollarea.html">QAbstractScrollArea</a> prototype object and also has the following properties.</p> <ul> <li><div class="fn"/><b>void centerOn(QGraphicsItem item)</b></li> <li><div class="fn"/><b>void ensureVisible(QGraphicsItem item, int xmargin, int ymargin)</b></li> <li><div class="fn"/><b>void fitInView(QGraphicsItem item, AspectRatioMode aspectRadioMode)</b></li> <li><div class="fn"/><b>bool isTransformed()</b></li> <li><div class="fn"/><b>QGraphicsItem itemAt(QPoint pos)</b></li> <li><div class="fn"/><b>List items()</b></li> <li><div class="fn"/><b>QPainterPath mapFromScene(QPainterPath path)</b></li> <li><div class="fn"/><b>QPainterPath mapToScene(QPainterPath path)</b></li> <li><div class="fn"/><b>QMatrix matrix()</b></li> <li><div class="fn"/><b>void render(QPainter painter, QRectF target, QRect source, AspectRatioMode aspectRatioMode)</b></li> <li><div class="fn"/><b>void resetCachedContent()</b></li> <li><div class="fn"/><b>void resetMatrix()</b></li> <li><div class="fn"/><b>void resetTransform()</b></li> <li><div class="fn"/><b>void rotate(qreal angle)</b></li> <li><div class="fn"/><b>void scale(qreal sx, qreal sy)</b></li> <li><div class="fn"/><b>QGraphicsScene scene()</b></li> <li><div class="fn"/><b>void setMatrix(QMatrix matrix, bool combine)</b></li> <li><div class="fn"/><b>void setOptimizationFlag(OptimizationFlag flag, bool enabled)</b></li> <li><div class="fn"/><b>void setRenderHint(RenderHint hint, bool enabled)</b></li> <li><div class="fn"/><b>void setScene(QGraphicsScene scene)</b></li> <li><div class="fn"/><b>void setSceneRect(qreal x, qreal y, qreal w, qreal h)</b></li> <li><div class="fn"/><b>void setTransform(QTransform matrix, bool combine)</b></li> <li><div class="fn"/><b>void shear(qreal sh, qreal sv)</b></li> <li><div class="fn"/><b>QTransform transform()</b></li> <li><div class="fn"/><b>void translate(qreal dx, qreal dy)</b></li> <li><div class="fn"/><b>QTransform viewportTransform()</b></li> </ul> <h3>Instance Properties</h3> <p>QGraphicsView objects inherit properties from the QGraphicsView prototype object and also have the following properties.</p> <ul> <li><div class="fn"/><b>backgroundBrush</b></li> <li><div class="fn"/><b>foregroundBrush</b></li> <li><div class="fn"/><b>interactive</b></li> <li><div class="fn"/><b>sceneRect</b></li> <li><div class="fn"/><b>alignment</b></li> <li><div class="fn"/><b>renderHints</b></li> <li><div class="fn"/><b>dragMode</b></li> <li><div class="fn"/><b>cacheMode</b></li> <li><div class="fn"/><b>transformationAnchor</b></li> <li><div class="fn"/><b>resizeAnchor</b></li> <li><div class="fn"/><b>viewportUpdateMode</b></li> <li><div class="fn"/><b>rubberBandSelectionMode</b></li> <li><div class="fn"/><b>optimizationFlags</b></li> </ul> </body> </html>