<?xml version="1.0" encoding="iso-8859-1"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>QGLPixelBuffer Class Reference</title> <link href="classic.css" rel="stylesheet" type="text/css" /> </head> <body> <h1 align="center">QGLPixelBuffer Class Reference</h1> <h3 align="center">[<a href="com_trolltech_qt_opengl.html">com.trolltech.qt.opengl</a> package]</h3> <p>Inherits <a href="qpaintdevice.html">QPaintDevice</a>.</p> <h3>Constructor</h3> <ul> <li><div class="fn"/><b>void QGLPixelBuffer(QSize size, QGLFormat format, QGLWidget shareWidget)</b></li> <li><div class="fn"/><b>void QGLPixelBuffer(int width, int height, QGLFormat format, QGLWidget shareWidget)</b></li> </ul> <h3>Constructor Properties</h3> <ul> <li><b>prototype</b>: The QGLPixelBuffer prototype object</li> <li><div class="fn"/><b>bool hasOpenGLPbuffers()</b></li> </ul> <h3>Prototype Object Properties</h3> <ul> <li><div class="fn"/><b>unsigned int bindTexture(QImage image, unsigned int target)</b></li> <li><div class="fn"/><b>bool bindToDynamicTexture(unsigned int texture)</b></li> <li><div class="fn"/><b>void deleteTexture(unsigned int texture_id)</b></li> <li><div class="fn"/><b>bool doneCurrent()</b></li> <li><div class="fn"/><b>void drawTexture(QPointF point, unsigned int textureId, unsigned int textureTarget)</b></li> <li><div class="fn"/><b>QGLFormat format()</b></li> <li><div class="fn"/><b>unsigned int generateDynamicTexture()</b></li> <li><div class="fn"/><b>Qt::HANDLE handle()</b></li> <li><div class="fn"/><b>bool isValid()</b></li> <li><div class="fn"/><b>bool makeCurrent()</b></li> <li><div class="fn"/><b>void releaseFromDynamicTexture()</b></li> <li><div class="fn"/><b>QSize size()</b></li> <li><div class="fn"/><b>QImage toImage()</b></li> <li><div class="fn"/><b>void updateDynamicTexture(unsigned int texture_id)</b></li> </ul> <h3>Instance Properties</h3> <p>QGLPixelBuffer objects have no special properties beyond those inherited from the QGLPixelBuffer prototype object.</p> </body> </html>