<?xml version="1.0" encoding="iso-8859-1"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>QGLFramebufferObject Class Reference</title> <link href="classic.css" rel="stylesheet" type="text/css" /> </head> <body> <h1 align="center">QGLFramebufferObject Class Reference</h1> <h3 align="center">[<a href="com_trolltech_qt_opengl.html">com.trolltech.qt.opengl</a> package]</h3> <p>Inherits <a href="qpaintdevice.html">QPaintDevice</a>.</p> <h3>Constructor</h3> <ul> <li><div class="fn"/><b>void QGLFramebufferObject(QSize size, Attachment attachment, unsigned int target, unsigned int internal_format)</b></li> <li><div class="fn"/><b>void QGLFramebufferObject(QSize size, unsigned int target)</b></li> <li><div class="fn"/><b>void QGLFramebufferObject(int width, int height, Attachment attachment, unsigned int target, unsigned int internal_format)</b></li> <li><div class="fn"/><b>void QGLFramebufferObject(int width, int height, unsigned int target)</b></li> </ul> <h3>Constructor Properties</h3> <ul> <li><b>prototype</b>: The QGLFramebufferObject prototype object</li> <li><div class="fn"/><b>void blitFramebuffer(QGLFramebufferObject target, QRect targetRect, QGLFramebufferObject source, QRect sourceRect, unsigned int buffers, unsigned int filter)</b></li> <li><div class="fn"/><b>bool hasOpenGLFramebufferBlit()</b></li> <li><div class="fn"/><b>bool hasOpenGLFramebufferObjects()</b></li> <li><b>NoAttachment</b></li> <li><b>CombinedDepthStencil</b></li> <li><b>Depth</b></li> <li><b>Attachment( value )</b></li> </ul> <h3>Prototype Object Properties</h3> <ul> <li><div class="fn"/><b>Attachment attachment()</b></li> <li><div class="fn"/><b>bool bind()</b></li> <li><div class="fn"/><b>void drawTexture(QPointF point, unsigned int textureId, unsigned int textureTarget)</b></li> <li><div class="fn"/><b>unsigned int handle()</b></li> <li><div class="fn"/><b>bool isBound()</b></li> <li><div class="fn"/><b>bool isValid()</b></li> <li><div class="fn"/><b>bool release()</b></li> <li><div class="fn"/><b>QSize size()</b></li> <li><div class="fn"/><b>unsigned int texture()</b></li> <li><div class="fn"/><b>QImage toImage()</b></li> </ul> <h3>Instance Properties</h3> <p>QGLFramebufferObject objects have no special properties beyond those inherited from the QGLFramebufferObject prototype object.</p> </body> </html>