<?xml version="1.0" encoding="iso-8859-1"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>QGLContext Class Reference</title> <link href="classic.css" rel="stylesheet" type="text/css" /> </head> <body> <h1 align="center">QGLContext Class Reference</h1> <h3 align="center">[<a href="com_trolltech_qt_opengl.html">com.trolltech.qt.opengl</a> package]</h3> <h3>Constructor</h3> <ul> <li><div class="fn"/><b>void QGLContext(QGLFormat format)</b></li> <li><div class="fn"/><b>void QGLContext(QGLFormat format, QPaintDevice device)</b></li> </ul> <h3>Constructor Properties</h3> <ul> <li><b>prototype</b>: The QGLContext prototype object</li> <li><div class="fn"/><b>bool areSharing(QGLContext context1, QGLContext context2)</b></li> <li><div class="fn"/><b>QGLContext currentContext()</b></li> <li><div class="fn"/><b>void setTextureCacheLimit(int size)</b></li> <li><div class="fn"/><b>int textureCacheLimit()</b></li> </ul> <h3>Prototype Object Properties</h3> <ul> <li><div class="fn"/><b>unsigned int bindTexture(QImage image, unsigned int target, int format)</b></li> <li><div class="fn"/><b>bool create(QGLContext shareContext)</b></li> <li><div class="fn"/><b>void deleteTexture(unsigned int tx_id)</b></li> <li><div class="fn"/><b>QPaintDevice device()</b></li> <li><div class="fn"/><b>void doneCurrent()</b></li> <li><div class="fn"/><b>void drawTexture(QPointF point, unsigned int textureId, unsigned int textureTarget)</b></li> <li><div class="fn"/><b>QGLFormat format()</b></li> <li><div class="fn"/><b>bool isSharing()</b></li> <li><div class="fn"/><b>bool isValid()</b></li> <li><div class="fn"/><b>void makeCurrent()</b></li> <li><div class="fn"/><b>QColor overlayTransparentColor()</b></li> <li><div class="fn"/><b>QGLFormat requestedFormat()</b></li> <li><div class="fn"/><b>void reset()</b></li> <li><div class="fn"/><b>void setFormat(QGLFormat format)</b></li> <li><div class="fn"/><b>void swapBuffers()</b></li> </ul> <h3>Instance Properties</h3> <p>QGLContext objects have no special properties beyond those inherited from the QGLContext prototype object.</p> </body> </html>