<html> <head> <title>Cal3D: cal3d_wrapper.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head> <body bgcolor="#ffffff"> <table width="100%" border="0" cellspacing="0" cellpadding="5" align="center"> <tr> <td class="md" align="center"> <small> <b>- Cal3D 0.11 API Reference -</b> </small> </td> </tr> </table> <br> <!-- Generated by Doxygen 1.5.9 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="annotated.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="files.html"><span>File List</span></a></li> </ul> </div> <h1>cal3d_wrapper.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//****************************************************************************//</span> <a name="l00002"></a>00002 <span class="comment">// cal3d_wrapper.h //</span> <a name="l00003"></a>00003 <span class="comment">// Copyright (C) 2002 Bruno 'Beosil' Heidelberger //</span> <a name="l00004"></a>00004 <span class="comment">//****************************************************************************//</span> <a name="l00005"></a>00005 <span class="comment">// This library is free software; you can redistribute it and/or modify it //</span> <a name="l00006"></a>00006 <span class="comment">// under the terms of the GNU Lesser General Public License as published by //</span> <a name="l00007"></a>00007 <span class="comment">// the Free Software Foundation; either version 2.1 of the License, or (at //</span> <a name="l00008"></a>00008 <span class="comment">// your option) any later version. //</span> <a name="l00009"></a>00009 <span class="comment">//****************************************************************************//</span> <a name="l00010"></a>00010 <a name="l00011"></a>00011 <span class="preprocessor">#ifndef CAL_CAL3D_WRAPPER_H</span> <a name="l00012"></a>00012 <span class="preprocessor"></span><span class="preprocessor">#define CAL_CAL3D_WRAPPER_H</span> <a name="l00013"></a>00013 <span class="preprocessor"></span> <a name="l00014"></a>00014 <span class="preprocessor">#ifdef __cplusplus</span> <a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#include "cal3d/global.h"</span> <a name="l00016"></a>00016 <span class="preprocessor">#endif</span> <a name="l00017"></a>00017 <span class="preprocessor"></span> <a name="l00018"></a>00018 <span class="comment">//****************************************************************************//</span> <a name="l00019"></a>00019 <span class="comment">// Defines for Win32 and MingW32 //</span> <a name="l00020"></a>00020 <span class="comment">//****************************************************************************//</span> <a name="l00021"></a>00021 <a name="l00022"></a>00022 <span class="preprocessor">#ifdef _WIN32</span> <a name="l00023"></a>00023 <span class="preprocessor"></span> <a name="l00024"></a>00024 <span class="preprocessor">#ifdef __MINGW32__</span> <a name="l00025"></a>00025 <span class="preprocessor"></span> <a name="l00026"></a>00026 <span class="preprocessor">#define CAL3D_WRAPPER_API</span> <a name="l00027"></a>00027 <span class="preprocessor"></span> <a name="l00028"></a>00028 <span class="preprocessor">#else</span> <a name="l00029"></a>00029 <span class="preprocessor"></span> <a name="l00030"></a>00030 <span class="preprocessor">#pragma warning(disable : 4251)</span> <a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#pragma warning(disable : 4786)</span> <a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#pragma warning(disable : 4099)</span> <a name="l00033"></a>00033 <span class="preprocessor"></span> <a name="l00034"></a>00034 <span class="preprocessor">#ifdef CAL3D_WRAPPER_EXPORTS</span> <a name="l00035"></a>00035 <span class="preprocessor"></span><span class="preprocessor">#define CAL3D_WRAPPER_API __declspec(dllexport)</span> <a name="l00036"></a>00036 <span class="preprocessor"></span><span class="preprocessor">#else</span> <a name="l00037"></a>00037 <span class="preprocessor"></span><span class="preprocessor">#define CAL3D_WRAPPER_API __declspec(dllimport)</span> <a name="l00038"></a>00038 <span class="preprocessor"></span><span class="preprocessor">#endif</span> <a name="l00039"></a>00039 <span class="preprocessor"></span> <a name="l00040"></a>00040 <span class="preprocessor">#endif</span> <a name="l00041"></a>00041 <span class="preprocessor"></span> <a name="l00042"></a>00042 <span class="preprocessor">#else</span> <a name="l00043"></a>00043 <span class="preprocessor"></span> <a name="l00044"></a>00044 <span class="comment">//****************************************************************************//</span> <a name="l00045"></a>00045 <span class="comment">// Defines for Linux, Cygwin, FreeBSD Sun and Mips... //</span> <a name="l00046"></a>00046 <span class="comment">//****************************************************************************//</span> <a name="l00047"></a>00047 <a name="l00048"></a>00048 <span class="preprocessor">#define CAL3D_WRAPPER_API</span> <a name="l00049"></a>00049 <span class="preprocessor"></span> <a name="l00050"></a>00050 <span class="preprocessor">#endif </span> <a name="l00051"></a>00051 <span class="preprocessor"></span> <a name="l00052"></a>00052 <span class="comment">//****************************************************************************//</span> <a name="l00053"></a>00053 <span class="comment">// Forward declarations //</span> <a name="l00054"></a>00054 <span class="comment">//****************************************************************************//</span> <a name="l00055"></a>00055 <a name="l00056"></a>00056 <span class="preprocessor">#ifndef CAL3D_WRAPPER_EXPORTS</span> <a name="l00057"></a>00057 <span class="preprocessor"></span> <a name="l00058"></a>00058 <span class="keyword">struct </span>CalAnimation; <a name="l00059"></a>00059 <span class="keyword">struct </span>CalAnimationAction; <a name="l00060"></a>00060 <span class="keyword">struct </span>CalAnimationCycle; <a name="l00061"></a>00061 <span class="keyword">struct </span>CalBone; <a name="l00062"></a>00062 <span class="keyword">struct </span>CalCoreAnimation; <a name="l00063"></a>00063 <span class="keyword">struct </span>CalCoreMorphAnimation; <a name="l00064"></a>00064 <span class="keyword">struct </span>CalCoreBone; <a name="l00065"></a>00065 <span class="keyword">struct </span><a class="code" href="classCalCoreKeyframe.html" title="The core keyframe class.">CalCoreKeyframe</a>; <a name="l00066"></a>00066 <span class="keyword">struct </span>CalCoreMaterial; <a name="l00067"></a>00067 <span class="keyword">struct </span>CalCoreMesh; <a name="l00068"></a>00068 <span class="keyword">struct </span>CalCoreModel; <a name="l00069"></a>00069 <span class="keyword">struct </span>CalCoreSkeleton; <a name="l00070"></a>00070 <span class="keyword">struct </span>CalCoreSubmesh; <a name="l00071"></a>00071 <span class="keyword">struct </span>CalCoreTrack; <a name="l00072"></a>00072 <span class="keyword">struct </span><a class="code" href="classCalLoader.html" title="The loader class.">CalLoader</a>; <a name="l00073"></a>00073 <span class="keyword">struct </span><a class="code" href="classCalMatrix.html" title="The matrix class.">CalMatrix</a>; <a name="l00074"></a>00074 <span class="keyword">struct </span>CalMesh; <a name="l00075"></a>00075 <span class="keyword">struct </span>CalMixer; <a name="l00076"></a>00076 <span class="keyword">struct </span>CalMorphTargetMixer; <a name="l00077"></a>00077 <span class="keyword">struct </span>CalModel; <a name="l00078"></a>00078 <span class="keyword">struct </span>CalPhysique; <a name="l00079"></a>00079 <span class="keyword">struct </span><a class="code" href="classCalPlatform.html" title="The platform class.">CalPlatform</a>; <a name="l00080"></a>00080 <span class="keyword">struct </span><a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a>; <a name="l00081"></a>00081 <span class="keyword">struct </span>CalRenderer; <a name="l00082"></a>00082 <span class="keyword">struct </span><a class="code" href="classCalSaver.html" title="The saver class.">CalSaver</a>; <a name="l00083"></a>00083 <span class="keyword">struct </span>CalSkeleton; <a name="l00084"></a>00084 <span class="keyword">struct </span><a class="code" href="classCalSpringSystem.html" title="The spring system class.">CalSpringSystem</a>; <a name="l00085"></a>00085 <span class="keyword">struct </span>CalSubmesh; <a name="l00086"></a>00086 <span class="keyword">struct </span><a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>; <a name="l00087"></a>00087 <a name="l00088"></a>00088 <span class="preprocessor">#ifndef __cplusplus</span> <a name="l00089"></a>00089 <span class="preprocessor"></span><span class="keyword">typedef</span> <span class="keywordtype">int</span> CalIndex; <a name="l00090"></a>00090 <span class="preprocessor">#endif</span> <a name="l00091"></a>00091 <span class="preprocessor"></span> <a name="l00092"></a>00092 <span class="preprocessor">#endif</span> <a name="l00093"></a>00093 <span class="preprocessor"></span> <a name="l00094"></a>00094 <a name="l00095"></a>00095 <a name="l00096"></a>00096 <span class="keyword">typedef</span> <span class="keywordtype">void</span> *CalUserData; <a name="l00097"></a>00097 <a name="l00098"></a>00098 <span class="comment">//****************************************************************************//</span> <a name="l00099"></a>00099 <span class="comment">// Substitute for the C++ 'bool' type //</span> <a name="l00100"></a>00100 <span class="comment">//****************************************************************************//</span> <a name="l00101"></a>00101 <a name="l00102"></a>00102 <span class="preprocessor">#undef True</span> <a name="l00103"></a>00103 <span class="preprocessor"></span><span class="preprocessor">#undef False</span> <a name="l00104"></a>00104 <span class="preprocessor"></span> <a name="l00105"></a>00105 <span class="keyword">enum</span> Boolean <a name="l00106"></a>00106 { <a name="l00107"></a>00107 False = 0, <a name="l00108"></a>00108 True = 1 <a name="l00109"></a>00109 }; <a name="l00110"></a>00110 <a name="l00111"></a>00111 <span class="comment">//****************************************************************************//</span> <a name="l00112"></a>00112 <span class="comment">// "C" wrapper functions declaration //</span> <a name="l00113"></a>00113 <span class="comment">//****************************************************************************//</span> <a name="l00114"></a>00114 <a name="l00115"></a>00115 <span class="preprocessor">#ifdef __cplusplus</span> <a name="l00116"></a>00116 <span class="preprocessor"></span><span class="keyword">extern</span> <span class="stringliteral">"C"</span> <a name="l00117"></a>00117 { <a name="l00118"></a>00118 <span class="preprocessor">#endif</span> <a name="l00119"></a>00119 <span class="preprocessor"></span> <a name="l00120"></a>00120 <span class="comment">//****************************************************************************//</span> <a name="l00121"></a>00121 <span class="comment">// CalAnimation wrapper functions declaration //</span> <a name="l00122"></a>00122 <span class="comment">//****************************************************************************//</span> <a name="l00123"></a>00123 <a name="l00124"></a>00124 CAL3D_WRAPPER_API <span class="keyword">enum</span> CalAnimationType <a name="l00125"></a>00125 { <a name="l00126"></a>00126 ANIMATION_TYPE_NONE = 0, <a name="l00127"></a>00127 ANIMATION_TYPE_CYCLE, <a name="l00128"></a>00128 ANIMATION_TYPE_POSE, <a name="l00129"></a>00129 ANIMATION_TYPE_ACTION <a name="l00130"></a>00130 }; <a name="l00131"></a>00131 <a name="l00132"></a>00132 CAL3D_WRAPPER_API <span class="keyword">enum</span> CalAnimationState <a name="l00133"></a>00133 { <a name="l00134"></a>00134 ANIMATION_STATE_NONE = 0, <a name="l00135"></a>00135 ANIMATION_STATE_SYNC, <a name="l00136"></a>00136 ANIMATION_STATE_ASYNC, <a name="l00137"></a>00137 ANIMATION_STATE_IN, <a name="l00138"></a>00138 ANIMATION_STATE_STEADY, <a name="l00139"></a>00139 ANIMATION_STATE_OUT <a name="l00140"></a>00140 }; <a name="l00141"></a>00141 <a name="l00142"></a>00142 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalAnimation_Delete(<span class="keyword">struct</span> CalAnimation *<span class="keyword">self</span>); <a name="l00143"></a>00143 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalCoreAnimation *CalAnimation_GetCoreAnimation(<span class="keyword">struct</span> CalAnimation *<span class="keyword">self</span>); <a name="l00144"></a>00144 CAL3D_WRAPPER_API <span class="keyword">enum</span> CalAnimationState CalAnimation_GetState(<span class="keyword">struct</span> CalAnimation *<span class="keyword">self</span>); <a name="l00145"></a>00145 CAL3D_WRAPPER_API <span class="keywordtype">float</span> CalAnimation_GetTime(<span class="keyword">struct</span> CalAnimation *<span class="keyword">self</span>); <a name="l00146"></a>00146 CAL3D_WRAPPER_API <span class="keyword">enum</span> CalAnimationType CalAnimation_GetType(<span class="keyword">struct</span> CalAnimation *<span class="keyword">self</span>); <a name="l00147"></a>00147 CAL3D_WRAPPER_API <span class="keywordtype">float</span> CalAnimation_GetWeight(<span class="keyword">struct</span> CalAnimation *<span class="keyword">self</span>); <a name="l00148"></a>00148 <a name="l00149"></a>00149 <span class="comment">//****************************************************************************//</span> <a name="l00150"></a>00150 <span class="comment">// CalAnimationAction wrapper functions declaration //</span> <a name="l00151"></a>00151 <span class="comment">//****************************************************************************//</span> <a name="l00152"></a>00152 <a name="l00153"></a>00153 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalAnimationAction_Delete(<span class="keyword">struct</span> CalAnimationAction *<span class="keyword">self</span>); <a name="l00154"></a>00154 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalAnimationAction_Execute(<span class="keyword">struct</span> CalAnimationAction *<span class="keyword">self</span>, <span class="keywordtype">float</span> delayIn, <span class="keywordtype">float</span> delayOut); <a name="l00155"></a>00155 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalAnimationAction *CalAnimationAction_New(<span class="keyword">struct</span> CalCoreAnimation *pCoreAnimation); <a name="l00156"></a>00156 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalAnimationAction_Update(<span class="keyword">struct</span> CalAnimationAction *<span class="keyword">self</span>, <span class="keywordtype">float</span> deltaTime); <a name="l00157"></a>00157 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreAnimation_Scale(<span class="keyword">struct</span> CalCoreAnimation *<span class="keyword">self</span>, <span class="keywordtype">float</span> factor); <a name="l00158"></a>00158 <a name="l00159"></a>00159 <span class="comment">//****************************************************************************//</span> <a name="l00160"></a>00160 <span class="comment">// CalAnimationCycle wrapper functions declaration //</span> <a name="l00161"></a>00161 <span class="comment">//****************************************************************************//</span> <a name="l00162"></a>00162 <a name="l00163"></a>00163 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalAnimationCycle_Blend(<span class="keyword">struct</span> CalAnimationCycle *<span class="keyword">self</span>, <span class="keywordtype">float</span> weight, <span class="keywordtype">float</span> delay); <a name="l00164"></a>00164 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalAnimationCycle_Delete(<span class="keyword">struct</span> CalAnimationCycle *<span class="keyword">self</span>); <a name="l00165"></a>00165 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalAnimationCycle *CalAnimationCycle_New(<span class="keyword">struct</span> CalCoreAnimation *pCoreAnimation); <a name="l00166"></a>00166 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalAnimationCycle_SetAsync(<span class="keyword">struct</span> CalAnimationCycle *<span class="keyword">self</span>, <span class="keywordtype">float</span> time, <span class="keywordtype">float</span> duration); <a name="l00167"></a>00167 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalAnimationCycle_Update(<span class="keyword">struct</span> CalAnimationCycle *<span class="keyword">self</span>, <span class="keywordtype">float</span> deltaTime); <a name="l00168"></a>00168 <a name="l00169"></a>00169 <span class="comment">//****************************************************************************//</span> <a name="l00170"></a>00170 <span class="comment">// CalBone wrapper functions declaration //</span> <a name="l00171"></a>00171 <span class="comment">//****************************************************************************//</span> <a name="l00172"></a>00172 <a name="l00173"></a>00173 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalBone_BlendState(<span class="keyword">struct</span> CalBone *<span class="keyword">self</span>, <span class="keywordtype">float</span> weight, <span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *pTranslation, <span class="keyword">struct</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> *pRotation); <a name="l00174"></a>00174 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalBone_CalculateState(<span class="keyword">struct</span> CalBone *<span class="keyword">self</span>); <a name="l00175"></a>00175 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalBone_ClearState(<span class="keyword">struct</span> CalBone *<span class="keyword">self</span>); <a name="l00176"></a>00176 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalBone_Delete(<span class="keyword">struct</span> CalBone *<span class="keyword">self</span>); <a name="l00177"></a>00177 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalCoreBone *CalBone_GetCoreBone(<span class="keyword">struct</span> CalBone *<span class="keyword">self</span>); <a name="l00178"></a>00178 CAL3D_WRAPPER_API <span class="keyword">struct </span><a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> *CalBone_GetRotation(<span class="keyword">struct</span> CalBone *<span class="keyword">self</span>); <a name="l00179"></a>00179 CAL3D_WRAPPER_API <span class="keyword">struct </span><a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> *CalBone_GetRotationAbsolute(<span class="keyword">struct</span> CalBone *<span class="keyword">self</span>); <a name="l00180"></a>00180 CAL3D_WRAPPER_API <span class="keyword">struct </span><a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> *CalBone_GetRotationBoneSpace(<span class="keyword">struct</span> CalBone *<span class="keyword">self</span>); <a name="l00181"></a>00181 CAL3D_WRAPPER_API <span class="keyword">struct </span><a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *CalBone_GetTranslation(<span class="keyword">struct</span> CalBone *<span class="keyword">self</span>); <a name="l00182"></a>00182 CAL3D_WRAPPER_API <span class="keyword">struct </span><a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *CalBone_GetTranslationAbsolute(<span class="keyword">struct</span> CalBone *<span class="keyword">self</span>); <a name="l00183"></a>00183 CAL3D_WRAPPER_API <span class="keyword">struct </span><a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *CalBone_GetTranslationBoneSpace(<span class="keyword">struct</span> CalBone *<span class="keyword">self</span>); <a name="l00184"></a>00184 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalBone_LockState(<span class="keyword">struct</span> CalBone *<span class="keyword">self</span>); <a name="l00185"></a>00185 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalBone *CalBone_New(<span class="keyword">struct</span> CalCoreBone* coreBone); <a name="l00186"></a>00186 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalBone_SetSkeleton(<span class="keyword">struct</span> CalBone *<span class="keyword">self</span>, <span class="keyword">struct</span> CalSkeleton *pSkeleton); <a name="l00187"></a>00187 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalBone_SetTranslation(<span class="keyword">struct</span> CalBone *<span class="keyword">self</span>, <span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *pTranslation); <a name="l00188"></a>00188 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalBone_SetRotation(<span class="keyword">struct</span> CalBone *<span class="keyword">self</span>, <span class="keyword">struct</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> *pRotation); <a name="l00189"></a>00189 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalBone_SetCoreState(<span class="keyword">struct</span> CalBone *<span class="keyword">self</span>); <a name="l00190"></a>00190 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalBone_SetCoreStateRecursive(<span class="keyword">struct</span> CalBone *<span class="keyword">self</span>); <a name="l00191"></a>00191 <a name="l00192"></a>00192 <a name="l00193"></a>00193 <span class="comment">//****************************************************************************//</span> <a name="l00194"></a>00194 <span class="comment">// CalCoreAnimation wrapper functions declaration //</span> <a name="l00195"></a>00195 <span class="comment">//****************************************************************************//</span> <a name="l00196"></a>00196 <a name="l00197"></a>00197 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalCoreAnimation *CalCoreAnimation_New(); <a name="l00198"></a>00198 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreAnimation_Delete(<span class="keyword">struct</span> CalCoreAnimation* <span class="keyword">self</span>); <a name="l00199"></a>00199 <a name="l00200"></a>00200 CAL3D_WRAPPER_API <span class="keywordtype">float</span> CalCoreAnimation_GetDuration(<span class="keyword">struct</span> CalCoreAnimation *<span class="keyword">self</span>); <a name="l00201"></a>00201 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreAnimation_SetDuration(<span class="keyword">struct</span> CalCoreAnimation *<span class="keyword">self</span>, <span class="keywordtype">float</span> duration); <a name="l00202"></a>00202 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreAnimation_Scale(<span class="keyword">struct</span> CalCoreAnimation *<span class="keyword">self</span>, <span class="keywordtype">float</span> factor); <a name="l00203"></a>00203 <a name="l00204"></a>00204 <span class="comment">//****************************************************************************//</span> <a name="l00205"></a>00205 <span class="comment">// CalCoreMorphAnimation wrapper functions declaration //</span> <a name="l00206"></a>00206 <span class="comment">//****************************************************************************//</span> <a name="l00207"></a>00207 <a name="l00208"></a>00208 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalCoreMorphAnimation *CalCoreMorphAnimation_New(); <a name="l00209"></a>00209 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreMorphAnimation_Delete(<span class="keyword">struct</span> CalCoreMorphAnimation* <span class="keyword">self</span>); <a name="l00210"></a>00210 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalCoreMorphAnimation_AddMorphTarget(<span class="keyword">struct</span> CalCoreMorphAnimation* <span class="keyword">self</span>, <span class="keywordtype">int</span> meshID, <span class="keywordtype">int</span> morphID); <a name="l00211"></a>00211 <a name="l00212"></a>00212 <span class="comment">//****************************************************************************//</span> <a name="l00213"></a>00213 <span class="comment">// CalCoreBone wrapper functions declaration //</span> <a name="l00214"></a>00214 <span class="comment">//****************************************************************************//</span> <a name="l00215"></a>00215 <a name="l00216"></a>00216 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalCoreBone_AddChildId(<span class="keyword">struct</span> CalCoreBone *<span class="keyword">self</span>, <span class="keywordtype">int</span> childId); <a name="l00217"></a>00217 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreBone_CalculateState(<span class="keyword">struct</span> CalCoreBone *<span class="keyword">self</span>); <a name="l00218"></a>00218 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreBone_Delete(<span class="keyword">struct</span> CalCoreBone *<span class="keyword">self</span>); <a name="l00219"></a>00219 <span class="comment">// CAL3D_WRAPPER_API std::list<int>& CalCoreBone_GetListChildId(struct CalCoreBone *self);</span> <a name="l00220"></a>00220 CAL3D_WRAPPER_API <span class="keywordtype">char</span> *CalCoreBone_GetName(<span class="keyword">struct</span> CalCoreBone *<span class="keyword">self</span>); <a name="l00221"></a>00221 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalCoreBone_GetParentId(<span class="keyword">struct</span> CalCoreBone *<span class="keyword">self</span>); <a name="l00222"></a>00222 CAL3D_WRAPPER_API <span class="keyword">struct </span><a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> *CalCoreBone_GetRotation(<span class="keyword">struct</span> CalCoreBone *<span class="keyword">self</span>); <a name="l00223"></a>00223 CAL3D_WRAPPER_API <span class="keyword">struct </span><a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> *CalCoreBone_GetRotationAbsolute(<span class="keyword">struct</span> CalCoreBone *<span class="keyword">self</span>); <a name="l00224"></a>00224 CAL3D_WRAPPER_API <span class="keyword">struct </span><a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> *CalCoreBone_GetRotationBoneSpace(<span class="keyword">struct</span> CalCoreBone *<span class="keyword">self</span>); <a name="l00225"></a>00225 CAL3D_WRAPPER_API <span class="keyword">struct </span><a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *CalCoreBone_GetTranslation(<span class="keyword">struct</span> CalCoreBone *<span class="keyword">self</span>); <a name="l00226"></a>00226 CAL3D_WRAPPER_API <span class="keyword">struct </span><a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *CalCoreBone_GetTranslationAbsolute(<span class="keyword">struct</span> CalCoreBone *<span class="keyword">self</span>); <a name="l00227"></a>00227 CAL3D_WRAPPER_API <span class="keyword">struct </span><a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *CalCoreBone_GetTranslationBoneSpace(<span class="keyword">struct</span> CalCoreBone *<span class="keyword">self</span>); <a name="l00228"></a>00228 CAL3D_WRAPPER_API CalUserData CalCoreBone_GetUserData(<span class="keyword">struct</span> CalCoreBone *<span class="keyword">self</span>); <a name="l00229"></a>00229 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalCoreBone *CalCoreBone_New(<span class="keyword">const</span> <span class="keywordtype">char</span>* name); <a name="l00230"></a>00230 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreBone_SetCoreSkeleton(<span class="keyword">struct</span> CalCoreBone *<span class="keyword">self</span>, <span class="keyword">struct</span> CalCoreSkeleton *pCoreSkeleton); <a name="l00231"></a>00231 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreBone_SetParentId(<span class="keyword">struct</span> CalCoreBone *<span class="keyword">self</span>, <span class="keywordtype">int</span> parentId); <a name="l00232"></a>00232 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreBone_SetRotation(<span class="keyword">struct</span> CalCoreBone *<span class="keyword">self</span>, <span class="keyword">struct</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> *pRotation); <a name="l00233"></a>00233 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreBone_SetRotationBoneSpace(<span class="keyword">struct</span> CalCoreBone *<span class="keyword">self</span>, <span class="keyword">struct</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> *pRotation); <a name="l00234"></a>00234 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreBone_SetTranslation(<span class="keyword">struct</span> CalCoreBone *<span class="keyword">self</span>, <span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *pTranslation); <a name="l00235"></a>00235 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreBone_SetTranslationBoneSpace(<span class="keyword">struct</span> CalCoreBone *<span class="keyword">self</span>, <span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *pTranslation); <a name="l00236"></a>00236 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreBone_SetUserData(<span class="keyword">struct</span> CalCoreBone *<span class="keyword">self</span>, CalUserData userData); <a name="l00237"></a>00237 <a name="l00238"></a>00238 <span class="comment">//****************************************************************************//</span> <a name="l00239"></a>00239 <span class="comment">// CalCoreMaterial wrapper functions declaration //</span> <a name="l00240"></a>00240 <span class="comment">//****************************************************************************//</span> <a name="l00241"></a>00241 <a name="l00242"></a>00242 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalCoreMaterial *CalCoreMaterial_New(); <a name="l00243"></a>00243 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreMaterial_Delete(<span class="keyword">struct</span> CalCoreMaterial *<span class="keyword">self</span>); <a name="l00244"></a>00244 <a name="l00245"></a>00245 <span class="comment">// CAL3D_WRAPPER_API CalCoreMaterial::Color *CalCoreMaterial_GetAmbientColor(struct CalCoreMaterial *self);</span> <a name="l00246"></a>00246 <span class="comment">// CAL3D_WRAPPER_API CalCoreMaterial::Color *CalCoreMaterial_GetDiffuseColor(struct CalCoreMaterial *self);</span> <a name="l00247"></a>00247 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalCoreMaterial_GetMapCount(<span class="keyword">struct</span> CalCoreMaterial *<span class="keyword">self</span>); <a name="l00248"></a>00248 CAL3D_WRAPPER_API <span class="keywordtype">char</span> *CalCoreMaterial_GetMapFilename(<span class="keyword">struct</span> CalCoreMaterial *<span class="keyword">self</span>, <span class="keywordtype">int</span> mapId); <a name="l00249"></a>00249 CAL3D_WRAPPER_API CalUserData CalCoreMaterial_GetMapUserData(<span class="keyword">struct</span> CalCoreMaterial *<span class="keyword">self</span>, <span class="keywordtype">int</span> mapId); <a name="l00250"></a>00250 CAL3D_WRAPPER_API <span class="keywordtype">float</span> CalCoreMaterial_GetShininess(<span class="keyword">struct</span> CalCoreMaterial *<span class="keyword">self</span>); <a name="l00251"></a>00251 <span class="comment">// CAL3D_WRAPPER_API CalCoreMaterial::Color *CalCoreMaterial_GetSpecularColor(struct CalCoreMaterial *self);</span> <a name="l00252"></a>00252 CAL3D_WRAPPER_API CalUserData CalCoreMaterial_GetUserData(<span class="keyword">struct</span> CalCoreMaterial *<span class="keyword">self</span>); <a name="l00253"></a>00253 <span class="comment">// CAL3D_WRAPPER_API std::vector<Map>& CalCoreMaterial_GetVectorMap(struct CalCoreMaterial *self);</span> <a name="l00254"></a>00254 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalCoreMaterial_Reserve(<span class="keyword">struct</span> CalCoreMaterial *<span class="keyword">self</span>, <span class="keywordtype">int</span> mapCount); <a name="l00255"></a>00255 <span class="comment">// CAL3D_WRAPPER_API void CalCoreMaterial_SetAmbientColor(struct CalCoreMaterial *self, struct CalCoreMaterial::Color *pAmbientColor);</span> <a name="l00256"></a>00256 <span class="comment">// CAL3D_WRAPPER_API void CalCoreMaterial_SetDiffuseColor(struct CalCoreMaterial *self, struct CalCoreMaterial::Color *pDiffuseColor);</span> <a name="l00257"></a>00257 <span class="comment">// CAL3D_WRAPPER_API enum Boolean CalCoreMaterial_SetMap(struct CalCoreMaterial *self, int mapId, struct CalCoreMaterial::Map *pMap);</span> <a name="l00258"></a>00258 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalCoreMaterial_SetMapUserData(<span class="keyword">struct</span> CalCoreMaterial *<span class="keyword">self</span>, <span class="keywordtype">int</span> mapId, CalUserData userData); <a name="l00259"></a>00259 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreMaterial_SetShininess(<span class="keyword">struct</span> CalCoreMaterial *<span class="keyword">self</span>, <span class="keywordtype">float</span> shininess); <a name="l00260"></a>00260 <span class="comment">// CAL3D_WRAPPER_API void CalCoreMaterial_SetSpecularColor(struct CalCoreMaterial *self, struct CalCoreMaterial::Color *pSpecularColor);</span> <a name="l00261"></a>00261 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreMaterial_SetUserData(<span class="keyword">struct</span> CalCoreMaterial *<span class="keyword">self</span>, CalUserData userData); <a name="l00262"></a>00262 <a name="l00263"></a>00263 <span class="comment">//****************************************************************************//</span> <a name="l00264"></a>00264 <span class="comment">// CalCoreMesh wrapper functions declaration //</span> <a name="l00265"></a>00265 <span class="comment">//****************************************************************************//</span> <a name="l00266"></a>00266 <a name="l00267"></a>00267 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalCoreMesh *CalCoreMesh_New(); <a name="l00268"></a>00268 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreMesh_Delete(<span class="keyword">struct</span> CalCoreMesh *<span class="keyword">self</span>); <a name="l00269"></a>00269 <a name="l00270"></a>00270 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalCoreMesh_AddCoreSubmesh(<span class="keyword">struct</span> CalCoreMesh *<span class="keyword">self</span>, <span class="keyword">struct</span> CalCoreSubmesh *pCoreSubmesh); <a name="l00271"></a>00271 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalCoreSubmesh *CalCoreMesh_GetCoreSubmesh(<span class="keyword">struct</span> CalCoreMesh *<span class="keyword">self</span>, <span class="keywordtype">int</span> <span class="keywordtype">id</span>); <a name="l00272"></a>00272 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalCoreMesh_GetCoreSubmeshCount(<span class="keyword">struct</span> CalCoreMesh *<span class="keyword">self</span>); <a name="l00273"></a>00273 <span class="comment">// CAL3D_WRAPPER_API std::vector<CalCoreSubmesh *>& CalCoreMesh_GetVectorCoreSubmesh(struct CalCoreMesh *self);</span> <a name="l00274"></a>00274 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreMesh_Scale(<span class="keyword">struct</span> CalCoreMesh *<span class="keyword">self</span>,<span class="keywordtype">float</span> factor); <a name="l00275"></a>00275 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalCoreMesh_AddAsMorphTarget(<span class="keyword">struct</span> CalCoreMesh *<span class="keyword">self</span>, <span class="keyword">struct</span> CalCoreMesh *target); <a name="l00276"></a>00276 <a name="l00277"></a>00277 <span class="comment">//****************************************************************************//</span> <a name="l00278"></a>00278 <span class="comment">// CalCoreModel wrapper functions declaration //</span> <a name="l00279"></a>00279 <span class="comment">//****************************************************************************//</span> <a name="l00280"></a>00280 <a name="l00281"></a>00281 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalCoreModel_AddCoreAnimation(<span class="keyword">struct</span> CalCoreModel *<span class="keyword">self</span>, <span class="keyword">struct</span> CalCoreAnimation *pCoreAnimation); <a name="l00282"></a>00282 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalCoreModel_AddCoreMorphAnimation(<span class="keyword">struct</span> CalCoreModel *<span class="keyword">self</span>, <span class="keyword">struct</span> CalCoreMorphAnimation *pCoreAnimation); <a name="l00283"></a>00283 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalCoreModel_AddCoreMaterial(<span class="keyword">struct</span> CalCoreModel *<span class="keyword">self</span>, <span class="keyword">struct</span> CalCoreMaterial *pCoreMaterial); <a name="l00284"></a>00284 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalCoreModel_AddCoreMesh(<span class="keyword">struct</span> CalCoreModel *<span class="keyword">self</span>, <span class="keyword">struct</span> CalCoreMesh *pCoreMesh); <a name="l00285"></a>00285 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalCoreModel_CreateCoreMaterialThread(<span class="keyword">struct</span> CalCoreModel *<span class="keyword">self</span>, <span class="keywordtype">int</span> coreMaterialThreadId); <a name="l00286"></a>00286 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreModel_Delete(<span class="keyword">struct</span> CalCoreModel *<span class="keyword">self</span>); <a name="l00287"></a>00287 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalCoreAnimation *CalCoreModel_GetCoreAnimation(<span class="keyword">struct</span> CalCoreModel *<span class="keyword">self</span>, <span class="keywordtype">int</span> coreAnimationId); <a name="l00288"></a>00288 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalCoreModel_GetCoreAnimationCount(<span class="keyword">struct</span> CalCoreModel *<span class="keyword">self</span>); <a name="l00289"></a>00289 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalCoreMaterial *CalCoreModel_GetCoreMaterial(<span class="keyword">struct</span> CalCoreModel *<span class="keyword">self</span>, <span class="keywordtype">int</span> coreMaterialId); <a name="l00290"></a>00290 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalCoreModel_GetCoreMaterialCount(<span class="keyword">struct</span> CalCoreModel *<span class="keyword">self</span>); <a name="l00291"></a>00291 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalCoreModel_GetCoreMaterialId(<span class="keyword">struct</span> CalCoreModel *<span class="keyword">self</span>, <span class="keywordtype">int</span> coreMaterialThreadId, <span class="keywordtype">int</span> coreMaterialSetId); <a name="l00292"></a>00292 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalCoreMesh *CalCoreModel_GetCoreMesh(<span class="keyword">struct</span> CalCoreModel *<span class="keyword">self</span>, <span class="keywordtype">int</span> coreMeshId); <a name="l00293"></a>00293 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalCoreModel_GetCoreMeshCount(<span class="keyword">struct</span> CalCoreModel *<span class="keyword">self</span>); <a name="l00294"></a>00294 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalCoreSkeleton *CalCoreModel_GetCoreSkeleton(<span class="keyword">struct</span> CalCoreModel *<span class="keyword">self</span>); <a name="l00295"></a>00295 CAL3D_WRAPPER_API CalUserData CalCoreModel_GetUserData(<span class="keyword">struct</span> CalCoreModel *<span class="keyword">self</span>); <a name="l00296"></a>00296 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalCoreModel_GetCoreMorphAnimationCount(<span class="keyword">struct</span> CalCoreModel *<span class="keyword">self</span>); <a name="l00297"></a>00297 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalCoreModel_LoadCoreAnimation(<span class="keyword">struct</span> CalCoreModel *<span class="keyword">self</span>, <span class="keywordtype">char</span> *strFilename); <a name="l00298"></a>00298 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalCoreModel_LoadCoreMaterial(<span class="keyword">struct</span> CalCoreModel *<span class="keyword">self</span>, <span class="keywordtype">char</span> *strFilename); <a name="l00299"></a>00299 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalCoreModel_LoadCoreMesh(<span class="keyword">struct</span> CalCoreModel *<span class="keyword">self</span>, <span class="keywordtype">char</span> *strFilename); <a name="l00300"></a>00300 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalCoreModel_LoadCoreSkeleton(<span class="keyword">struct</span> CalCoreModel *<span class="keyword">self</span>, <span class="keywordtype">char</span> *strFilename); <a name="l00301"></a>00301 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalCoreModel *CalCoreModel_New(<span class="keyword">const</span> <span class="keywordtype">char</span>* name); <a name="l00302"></a>00302 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalCoreModel_SaveCoreAnimation(<span class="keyword">struct</span> CalCoreModel *<span class="keyword">self</span>, <span class="keywordtype">char</span> *strFilename, <span class="keywordtype">int</span> coreAnimtionId); <a name="l00303"></a>00303 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalCoreModel_SaveCoreMaterial(<span class="keyword">struct</span> CalCoreModel *<span class="keyword">self</span>, <span class="keywordtype">char</span> *strFilename, <span class="keywordtype">int</span> coreMaterialId); <a name="l00304"></a>00304 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalCoreModel_SaveCoreMesh(<span class="keyword">struct</span> CalCoreModel *<span class="keyword">self</span>, <span class="keywordtype">char</span> *strFilename, <span class="keywordtype">int</span> coreMeshId); <a name="l00305"></a>00305 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalCoreModel_SaveCoreSkeleton(<span class="keyword">struct</span> CalCoreModel *<span class="keyword">self</span>, <span class="keywordtype">char</span> *strFilename); <a name="l00306"></a>00306 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalCoreModel_SetCoreMaterialId(<span class="keyword">struct</span> CalCoreModel *<span class="keyword">self</span>, <span class="keywordtype">int</span> coreMaterialThreadId, <span class="keywordtype">int</span> coreMaterialSetId, <span class="keywordtype">int</span> coreMaterialId); <a name="l00307"></a>00307 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreModel_SetCoreSkeleton(<span class="keyword">struct</span> CalCoreModel *<span class="keyword">self</span>, <span class="keyword">struct</span> CalCoreSkeleton *pCoreSkeleton); <a name="l00308"></a>00308 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreModel_SetUserData(<span class="keyword">struct</span> CalCoreModel *<span class="keyword">self</span>, CalUserData userData); <a name="l00309"></a>00309 <a name="l00310"></a>00310 <span class="comment">//****************************************************************************//</span> <a name="l00311"></a>00311 <span class="comment">// CalCoreSkeleton wrapper functions declaration //</span> <a name="l00312"></a>00312 <span class="comment">//****************************************************************************//</span> <a name="l00313"></a>00313 <a name="l00314"></a>00314 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalCoreSkeleton *CalCoreSkeleton_New(); <a name="l00315"></a>00315 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreSkeleton_Delete(<span class="keyword">struct</span> CalCoreSkeleton* <span class="keyword">self</span>); <a name="l00316"></a>00316 <a name="l00317"></a>00317 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalCoreSkeleton_AddCoreBone(<span class="keyword">struct</span> CalCoreSkeleton *<span class="keyword">self</span>, <span class="keyword">struct</span> CalCoreBone *pCoreBone); <a name="l00318"></a>00318 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreSkeleton_CalculateState(<span class="keyword">struct</span> CalCoreSkeleton *<span class="keyword">self</span>); <a name="l00319"></a>00319 <span class="comment">// CAL3D_WRAPPER_API void CalCoreSkeleton_Delete(struct CalCoreSkeleton *self);</span> <a name="l00320"></a>00320 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalCoreBone *CalCoreSkeleton_GetCoreBone(<span class="keyword">struct</span> CalCoreSkeleton *<span class="keyword">self</span>, <span class="keywordtype">int</span> coreBoneId); <a name="l00321"></a>00321 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalCoreSkeleton_GetCoreBoneId(<span class="keyword">struct</span> CalCoreSkeleton *<span class="keyword">self</span>, <span class="keywordtype">char</span> *strName); <a name="l00322"></a>00322 <span class="comment">// CAL3D_WRAPPER_API std::list<int>& CalCoreSkeleton_GetListRootCoreBoneId(struct CalCoreSkeleton *self);</span> <a name="l00323"></a>00323 <span class="comment">// CAL3D_WRAPPER_API std::vector<CalCoreBone *>& CalCoreSkeleton_GetVectorCoreBone(struct CalCoreSkeleton *self);</span> <a name="l00324"></a>00324 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreSkeleton_Scale(<span class="keyword">struct</span> CalCoreSkeleton *<span class="keyword">self</span>,<span class="keywordtype">float</span> factor); <a name="l00325"></a>00325 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalSkeleton_GetBoneBoundingBox(<span class="keyword">struct</span> CalSkeleton *<span class="keyword">self</span>, <span class="keywordtype">float</span> *min, <span class="keywordtype">float</span> *max); <a name="l00326"></a>00326 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalSkeleton_CalculateBoundingBoxes(<span class="keyword">struct</span> CalSkeleton *<span class="keyword">self</span>); <a name="l00327"></a>00327 <a name="l00328"></a>00328 <span class="comment">//****************************************************************************//</span> <a name="l00329"></a>00329 <span class="comment">// CalCoreSubmesh wrapper functions declaration //</span> <a name="l00330"></a>00330 <span class="comment">//****************************************************************************//</span> <a name="l00331"></a>00331 <a name="l00332"></a>00332 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreSubmesh_Delete(<span class="keyword">struct</span> CalCoreSubmesh *<span class="keyword">self</span>); <a name="l00333"></a>00333 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalCoreSubmesh_GetCoreMaterialThreadId(<span class="keyword">struct</span> CalCoreSubmesh *<span class="keyword">self</span>); <a name="l00334"></a>00334 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalCoreSubmesh_GetFaceCount(<span class="keyword">struct</span> CalCoreSubmesh *<span class="keyword">self</span>); <a name="l00335"></a>00335 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalCoreSubmesh_GetLodCount(<span class="keyword">struct</span> CalCoreSubmesh *<span class="keyword">self</span>); <a name="l00336"></a>00336 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalCoreSubmesh_GetSpringCount(<span class="keyword">struct</span> CalCoreSubmesh *<span class="keyword">self</span>); <a name="l00337"></a>00337 <span class="comment">// CAL3D_WRAPPER_API std::vector<CalCoreSubmesh::Face>& CalCoreSubmesh_GetVectorFace(struct CalCoreSubmesh *self);</span> <a name="l00338"></a>00338 <span class="comment">// CAL3D_WRAPPER_API std::vector<CalCoreSubmesh::PhysicalProperty>& CalCoreSubmesh_GetVectorPhysicalProperty(struct CalCoreSubmesh *self);</span> <a name="l00339"></a>00339 <span class="comment">// CAL3D_WRAPPER_API std::vector<CalCoreSubmesh::Spring>& CalCoreSubmesh_GetVectorSpring(struct CalCoreSubmesh *self);</span> <a name="l00340"></a>00340 <span class="comment">// CAL3D_WRAPPER_API std::vector<std::vector<CalCoreSubmesh::TextureCoordinate> >& CalCoreSubmesh_GetVectorVectorTextureCoordinate(struct CalCoreSubmesh *self);</span> <a name="l00341"></a>00341 <span class="comment">// CAL3D_WRAPPER_API std::vector<CalCoreSubmesh::Vertex>& CalCoreSubmesh_GetVectorVertex(struct CalCoreSubmesh *self);</span> <a name="l00342"></a>00342 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalCoreSubmesh_GetVertexCount(<span class="keyword">struct</span> CalCoreSubmesh *<span class="keyword">self</span>); <a name="l00343"></a>00343 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalCoreSubmesh *CalCoreSubmesh_New(); <a name="l00344"></a>00344 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalCoreSubmesh_Reserve(<span class="keyword">struct</span> CalCoreSubmesh *<span class="keyword">self</span>, <span class="keywordtype">int</span> vertexCount, <span class="keywordtype">int</span> textureCoordinateCount, <span class="keywordtype">int</span> faceCount, <span class="keywordtype">int</span> springCount); <a name="l00345"></a>00345 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreSubmesh_SetCoreMaterialThreadId(<span class="keyword">struct</span> CalCoreSubmesh *<span class="keyword">self</span>, <span class="keywordtype">int</span> coreMaterialThreadId); <a name="l00346"></a>00346 <span class="comment">// CAL3D_WRAPPER_API enum Boolean CalCoreSubmesh_SetFace(struct CalCoreSubmesh *self, int faceId, struct CalCoreSubmesh::Face *pFace);</span> <a name="l00347"></a>00347 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalCoreSubmesh_SetLodCount(<span class="keyword">struct</span> CalCoreSubmesh *<span class="keyword">self</span>, <span class="keywordtype">int</span> lodCount); <a name="l00348"></a>00348 <span class="comment">// CAL3D_WRAPPER_API enum Boolean CalCoreSubmesh_SetPhysicalProperty(struct CalCoreSubmesh *self, int vertexId, struct CalCoreSubmesh::PhysicalProperty *pPhysicalProperty);</span> <a name="l00349"></a>00349 <span class="comment">// CAL3D_WRAPPER_API enum Boolean CalCoreSubmesh_SetSpring(struct CalCoreSubmesh *self, int springId, struct CalCoreSubmesh::Spring *pSpring);</span> <a name="l00350"></a>00350 <span class="comment">// CAL3D_WRAPPER_API enum Boolean CalCoreSubmesh_SetTextureCoordinate(struct CalCoreSubmesh *self, int vertexId, int textureCoordinateId, struct CalCoreSubmesh::TextureCoordinate *pTextureCoordinate);</span> <a name="l00351"></a>00351 <span class="comment">// CAL3D_WRAPPER_API enum Boolean CalCoreSubmesh_SetVertex(struct CalCoreSubmesh *self, int vertexId, struct CalCoreSubmesh::Vertex *pVertex);</span> <a name="l00352"></a>00352 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalCoreSubmesh_IsTangentsEnabled(<span class="keyword">struct</span> CalCoreSubmesh *<span class="keyword">self</span>, <span class="keywordtype">int</span> mapId); <a name="l00353"></a>00353 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalCoreSubmesh_EnableTangents(<span class="keyword">struct</span> CalCoreSubmesh *<span class="keyword">self</span>, <span class="keywordtype">int</span> mapId, <span class="keyword">enum</span> Boolean enabled); <a name="l00354"></a>00354 <a name="l00355"></a>00355 <span class="comment">//****************************************************************************//</span> <a name="l00356"></a>00356 <span class="comment">// CalError wrapper functions declaration //</span> <a name="l00357"></a>00357 <span class="comment">//****************************************************************************//</span> <a name="l00358"></a>00358 <a name="l00359"></a>00359 CAL3D_WRAPPER_API <span class="keyword">enum</span> CalErrorCode <a name="l00360"></a>00360 { <a name="l00361"></a>00361 ERROR_CODE_OK = 0, <a name="l00362"></a>00362 ERROR_CODE_INTERNAL, <a name="l00363"></a>00363 ERROR_CODE_INVALID_HANDLE, <a name="l00364"></a>00364 ERROR_CODE_MEMORY_ALLOCATION_FAILED, <a name="l00365"></a>00365 ERROR_CODE_FILE_NOT_FOUND, <a name="l00366"></a>00366 ERROR_CODE_INVALID_FILE_FORMAT, <a name="l00367"></a>00367 ERROR_CODE_FILE_PARSER_FAILED, <a name="l00368"></a>00368 ERROR_CODE_INDEX_BUILD_FAILED, <a name="l00369"></a>00369 ERROR_CODE_NO_PARSER_DOCUMENT, <a name="l00370"></a>00370 ERROR_CODE_INVALID_ANIMATION_DURATION, <a name="l00371"></a>00371 ERROR_CODE_BONE_NOT_FOUND, <a name="l00372"></a>00372 ERROR_CODE_INVALID_ATTRIBUTE_VALUE, <a name="l00373"></a>00373 ERROR_CODE_INVALID_KEYFRAME_COUNT, <a name="l00374"></a>00374 ERROR_CODE_INVALID_ANIMATION_TYPE, <a name="l00375"></a>00375 ERROR_CODE_FILE_CREATION_FAILED, <a name="l00376"></a>00376 ERROR_CODE_FILE_WRITING_FAILED, <a name="l00377"></a>00377 ERROR_CODE_INCOMPATIBLE_FILE_VERSION, <a name="l00378"></a>00378 ERROR_CODE_NO_MESH_IN_MODEL, <a name="l00379"></a>00379 ERROR_CODE_MAX_ERROR_CODE <a name="l00380"></a>00380 }; <a name="l00381"></a>00381 <a name="l00382"></a>00382 CAL3D_WRAPPER_API <span class="keyword">enum</span> CalErrorCode CalError_GetLastErrorCode(); <a name="l00383"></a>00383 CAL3D_WRAPPER_API <span class="keywordtype">char</span> *CalError_GetLastErrorDescription(); <a name="l00384"></a>00384 CAL3D_WRAPPER_API <span class="keywordtype">char</span> *CalError_GetLastErrorFile(); <a name="l00385"></a>00385 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalError_GetLastErrorLine(); <a name="l00386"></a>00386 CAL3D_WRAPPER_API <span class="keywordtype">char</span> *CalError_GetLastErrorText(); <a name="l00387"></a>00387 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalError_PrintLastError(); <a name="l00388"></a>00388 <span class="comment">// CAL3D_WRAPPER_API void CalError_SetLastError(enum CalErrorCode code, char *strFile, int line, char *strText);</span> <a name="l00389"></a>00389 <a name="l00390"></a>00390 <span class="comment">//****************************************************************************//</span> <a name="l00391"></a>00391 <span class="comment">// CalLoader wrapper functions declaration //</span> <a name="l00392"></a>00392 <span class="comment">//****************************************************************************//</span> <a name="l00393"></a>00393 <a name="l00394"></a>00394 CAL3D_WRAPPER_API <span class="keyword">struct </span><a class="code" href="classCalLoader.html" title="The loader class.">CalLoader</a> *CalLoader_New(); <a name="l00395"></a>00395 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalLoader_Delete(<span class="keyword">struct</span> <a class="code" href="classCalLoader.html" title="The loader class.">CalLoader</a> *<span class="keyword">self</span>); <a name="l00396"></a>00396 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalCoreAnimation *CalLoader_LoadCoreAnimation(<span class="keyword">struct</span> <a class="code" href="classCalLoader.html" title="The loader class.">CalLoader</a> *<span class="keyword">self</span>, <span class="keywordtype">char</span> *strFilename); <a name="l00397"></a>00397 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalCoreMaterial *CalLoader_LoadCoreMaterial(<span class="keyword">struct</span> <a class="code" href="classCalLoader.html" title="The loader class.">CalLoader</a> *<span class="keyword">self</span>, <span class="keywordtype">char</span> *strFilename); <a name="l00398"></a>00398 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalCoreMesh *CalLoader_LoadCoreMesh(<span class="keyword">struct</span> <a class="code" href="classCalLoader.html" title="The loader class.">CalLoader</a> *<span class="keyword">self</span>, <span class="keywordtype">char</span> *strFilename); <a name="l00399"></a>00399 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalCoreSkeleton *CalLoader_LoadCoreSkeleton(<span class="keyword">struct</span> <a class="code" href="classCalLoader.html" title="The loader class.">CalLoader</a> *<span class="keyword">self</span>, <span class="keywordtype">char</span> *strFilename); <a name="l00400"></a>00400 <a name="l00401"></a>00401 <span class="comment">//****************************************************************************//</span> <a name="l00402"></a>00402 <span class="comment">// CalMesh wrapper functions declaration //</span> <a name="l00403"></a>00403 <span class="comment">//****************************************************************************//</span> <a name="l00404"></a>00404 <a name="l00405"></a>00405 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalMesh_Delete(<span class="keyword">struct</span> CalMesh *<span class="keyword">self</span>); <a name="l00406"></a>00406 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalCoreMesh *CalMesh_GetCoreMesh(<span class="keyword">struct</span> CalMesh *<span class="keyword">self</span>); <a name="l00407"></a>00407 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalSubmesh *CalMesh_GetSubmesh(<span class="keyword">struct</span> CalMesh *<span class="keyword">self</span>, <span class="keywordtype">int</span> <span class="keywordtype">id</span>); <a name="l00408"></a>00408 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalMesh_GetSubmeshCount(<span class="keyword">struct</span> CalMesh *<span class="keyword">self</span>); <a name="l00409"></a>00409 <span class="comment">// CAL3D_WRAPPER_API std::vector<CalSubmesh *>& CalMesh_GetVectorSubmesh(struct CalMesh *self);</span> <a name="l00410"></a>00410 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalMesh *CalMesh_New(<span class="keyword">struct</span> CalCoreMesh *pCoreMesh); <a name="l00411"></a>00411 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalMesh_SetLodLevel(<span class="keyword">struct</span> CalMesh *<span class="keyword">self</span>, <span class="keywordtype">float</span> lodLevel); <a name="l00412"></a>00412 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalMesh_SetMaterialSet(<span class="keyword">struct</span> CalMesh *<span class="keyword">self</span>, <span class="keywordtype">int</span> setId); <a name="l00413"></a>00413 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalMesh_SetModel(<span class="keyword">struct</span> CalMesh *<span class="keyword">self</span>, <span class="keyword">struct</span> CalModel *pModel); <a name="l00414"></a>00414 <a name="l00415"></a>00415 <span class="comment">//****************************************************************************//</span> <a name="l00416"></a>00416 <span class="comment">// CalMixer wrapper functions declaration //</span> <a name="l00417"></a>00417 <span class="comment">//****************************************************************************//</span> <a name="l00418"></a>00418 <a name="l00419"></a>00419 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalMixer_BlendCycle(<span class="keyword">struct</span> CalMixer *<span class="keyword">self</span>, <span class="keywordtype">int</span> <span class="keywordtype">id</span>, <span class="keywordtype">float</span> weight, <span class="keywordtype">float</span> delay); <a name="l00420"></a>00420 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalMixer_ClearCycle(<span class="keyword">struct</span> CalMixer *<span class="keyword">self</span>, <span class="keywordtype">int</span> <span class="keywordtype">id</span>, <span class="keywordtype">float</span> delay); <a name="l00421"></a>00421 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalMixer_Delete(<span class="keyword">struct</span> CalMixer *<span class="keyword">self</span>); <a name="l00422"></a>00422 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalMixer_ExecuteAction(<span class="keyword">struct</span> CalMixer *<span class="keyword">self</span>, <span class="keywordtype">int</span> <span class="keywordtype">id</span>, <span class="keywordtype">float</span> delayIn, <span class="keywordtype">float</span> delayOut, <span class="keyword">enum</span> Boolean autoLock); <a name="l00423"></a>00423 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalMixer *CalMixer_New(<span class="keyword">struct</span> CalModel *pModel); <a name="l00424"></a>00424 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalMixer_UpdateAnimation(<span class="keyword">struct</span> CalMixer *<span class="keyword">self</span>, <span class="keywordtype">float</span> deltaTime); <a name="l00425"></a>00425 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalMixer_UpdateSkeleton(<span class="keyword">struct</span> CalMixer *<span class="keyword">self</span>); <a name="l00426"></a>00426 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalMixer_RemoveAction(<span class="keyword">struct</span> CalMixer *<span class="keyword">self</span>,<span class="keywordtype">int</span> <span class="keywordtype">id</span>); <a name="l00427"></a>00427 <a name="l00428"></a>00428 <span class="comment">//****************************************************************************//</span> <a name="l00429"></a>00429 <span class="comment">// CalMorphTargetMixer wrapper functions declaration //</span> <a name="l00430"></a>00430 <span class="comment">//****************************************************************************//</span> <a name="l00431"></a>00431 <a name="l00432"></a>00432 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalMorphTargetMixer_Blend(<span class="keyword">struct</span> CalMorphTargetMixer *<span class="keyword">self</span>, <span class="keywordtype">int</span> <span class="keywordtype">id</span>, <span class="keywordtype">float</span> weight, <span class="keywordtype">float</span> delay); <a name="l00433"></a>00433 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalMorphTargetMixer_Clear(<span class="keyword">struct</span> CalMorphTargetMixer *<span class="keyword">self</span>, <span class="keywordtype">int</span> <span class="keywordtype">id</span>, <span class="keywordtype">float</span> delay); <a name="l00434"></a>00434 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalMorphTargetMixer_Delete(<span class="keyword">struct</span> CalMorphTargetMixer *<span class="keyword">self</span>); <a name="l00435"></a>00435 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalMorphTargetMixer *CalMorphTargetMixer_New(<span class="keyword">struct</span> CalModel *pModel); <a name="l00436"></a>00436 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalMorphTargetMixer_Update(<span class="keyword">struct</span> CalMorphTargetMixer *<span class="keyword">self</span>, <span class="keywordtype">float</span> deltaTime); <a name="l00437"></a>00437 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalMorphTargetMixer_GetMorphTargetCount(<span class="keyword">struct</span> CalMorphTargetMixer *<span class="keyword">self</span>); <a name="l00438"></a>00438 <a name="l00439"></a>00439 <span class="comment">//****************************************************************************//</span> <a name="l00440"></a>00440 <span class="comment">// CalModel wrapper functions declaration //</span> <a name="l00441"></a>00441 <span class="comment">//****************************************************************************//</span> <a name="l00442"></a>00442 <a name="l00443"></a>00443 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalModel_AttachMesh(<span class="keyword">struct</span> CalModel *<span class="keyword">self</span>, <span class="keywordtype">int</span> coreMeshId); <a name="l00444"></a>00444 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalModel_Delete(<span class="keyword">struct</span> CalModel *<span class="keyword">self</span>); <a name="l00445"></a>00445 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalModel_DetachMesh(<span class="keyword">struct</span> CalModel *<span class="keyword">self</span>, <span class="keywordtype">int</span> coreMeshId); <a name="l00446"></a>00446 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalCoreModel *CalModel_GetCoreModel(<span class="keyword">struct</span> CalModel *<span class="keyword">self</span>); <a name="l00447"></a>00447 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalMesh *CalModel_GetMesh(<span class="keyword">struct</span> CalModel *<span class="keyword">self</span>, <span class="keywordtype">int</span> coreMeshId); <a name="l00448"></a>00448 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalMixer *CalModel_GetMixer(<span class="keyword">struct</span> CalModel *<span class="keyword">self</span>); <a name="l00449"></a>00449 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalMorphTargetMixer *CalModel_GetMorphTargetMixer(<span class="keyword">struct</span> CalModel *<span class="keyword">self</span>); <a name="l00450"></a>00450 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalPhysique *CalModel_GetPhysique(<span class="keyword">struct</span> CalModel *<span class="keyword">self</span>); <a name="l00451"></a>00451 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalRenderer *CalModel_GetRenderer(<span class="keyword">struct</span> CalModel *<span class="keyword">self</span>); <a name="l00452"></a>00452 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalSkeleton *CalModel_GetSkeleton(<span class="keyword">struct</span> CalModel *<span class="keyword">self</span>); <a name="l00453"></a>00453 CAL3D_WRAPPER_API <span class="keyword">struct </span><a class="code" href="classCalSpringSystem.html" title="The spring system class.">CalSpringSystem</a> *CalModel_GetSpringSystem(<span class="keyword">struct</span> CalModel *<span class="keyword">self</span>); <a name="l00454"></a>00454 CAL3D_WRAPPER_API CalUserData CalModel_GetUserData(<span class="keyword">struct</span> CalModel *<span class="keyword">self</span>); <a name="l00455"></a>00455 <span class="comment">// CAL3D_WRAPPER_API std::vector<CalMesh *>& CalModel_GetVectorMesh(struct CalModel *self);</span> <a name="l00456"></a>00456 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalModel *CalModel_New(<span class="keyword">struct</span> CalCoreModel* pCoreModel); <a name="l00457"></a>00457 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalModel_SetLodLevel(<span class="keyword">struct</span> CalModel *<span class="keyword">self</span>, <span class="keywordtype">float</span> lodLevel); <a name="l00458"></a>00458 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalModel_SetMaterialSet(<span class="keyword">struct</span> CalModel *<span class="keyword">self</span>, <span class="keywordtype">int</span> setId); <a name="l00459"></a>00459 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalModel_SetUserData(<span class="keyword">struct</span> CalModel *<span class="keyword">self</span>, CalUserData userData); <a name="l00460"></a>00460 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalModel_Update(<span class="keyword">struct</span> CalModel *<span class="keyword">self</span>, <span class="keywordtype">float</span> deltaTime); <a name="l00461"></a>00461 <a name="l00462"></a>00462 <span class="comment">//****************************************************************************//</span> <a name="l00463"></a>00463 <span class="comment">// CalPhysique wrapper functions declaration //</span> <a name="l00464"></a>00464 <span class="comment">//****************************************************************************//</span> <a name="l00465"></a>00465 <a name="l00466"></a>00466 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalPhysique_CalculateNormals(<span class="keyword">struct</span> CalPhysique *<span class="keyword">self</span>, <span class="keyword">struct</span> CalSubmesh *pSubmesh, <span class="keywordtype">float</span> *pNormalBuffer); <a name="l00467"></a>00467 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalPhysique_CalculateVertices(<span class="keyword">struct</span> CalPhysique *<span class="keyword">self</span>, <span class="keyword">struct</span> CalSubmesh *pSubmesh, <span class="keywordtype">float</span> *pVertexBuffer); <a name="l00468"></a>00468 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalPhysique_CalculateVerticesAndNormals(<span class="keyword">struct</span> CalPhysique *<span class="keyword">self</span>, <span class="keyword">struct</span> CalSubmesh *pSubmesh, <span class="keywordtype">float</span> *pVertexBuffer); <a name="l00469"></a>00469 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalPhysique_CalculateVerticesNormalsAndTexCoords(<span class="keyword">struct</span> CalPhysique *<span class="keyword">self</span>, <span class="keyword">struct</span> CalSubmesh *pSubmesh, <span class="keywordtype">float</span> *pVertexBuffer, <span class="keywordtype">int</span> NumTexCoords); <a name="l00470"></a>00470 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalPhysique_CalculateTangentSpaces(<span class="keyword">struct</span> CalPhysique *<span class="keyword">self</span>, <span class="keyword">struct</span> CalSubmesh *pSubmesh, <span class="keywordtype">int</span> mapId, <span class="keywordtype">float</span> *pTangentSpaceBuffer); <a name="l00471"></a>00471 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalPhysique_Delete(<span class="keyword">struct</span> CalPhysique *<span class="keyword">self</span>); <a name="l00472"></a>00472 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalPhysique *CalPhysique_New(<span class="keyword">struct</span> CalModel* pModel); <a name="l00473"></a>00473 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalPhysique_Update(<span class="keyword">struct</span> CalPhysique *<span class="keyword">self</span>); <a name="l00474"></a>00474 <a name="l00475"></a>00475 <span class="comment">//****************************************************************************//</span> <a name="l00476"></a>00476 <span class="comment">// CalPlatform wrapper functions declaration //</span> <a name="l00477"></a>00477 <span class="comment">//****************************************************************************//</span> <a name="l00478"></a>00478 <a name="l00479"></a>00479 <span class="comment">//****************************************************************************//</span> <a name="l00480"></a>00480 <span class="comment">// CalQuaternion wrapper functions declaration //</span> <a name="l00481"></a>00481 <span class="comment">//****************************************************************************//</span> <a name="l00482"></a>00482 <a name="l00483"></a>00483 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalQuaternion_Blend(<span class="keyword">struct</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> *<span class="keyword">self</span>, <span class="keywordtype">float</span> d, <span class="keyword">struct</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> *pQ); <a name="l00484"></a>00484 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalQuaternion_Clear(<span class="keyword">struct</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> *<span class="keyword">self</span>); <a name="l00485"></a>00485 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalQuaternion_Conjugate(<span class="keyword">struct</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> *<span class="keyword">self</span>); <a name="l00486"></a>00486 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalQuaternion_Delete(<span class="keyword">struct</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> *<span class="keyword">self</span>); <a name="l00487"></a>00487 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalQuaternion_Equal(<span class="keyword">struct</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> *<span class="keyword">self</span>, <span class="keyword">struct</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> *pQ); <a name="l00488"></a>00488 CAL3D_WRAPPER_API <span class="keywordtype">float</span> *CalQuaternion_Get(<span class="keyword">struct</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> *<span class="keyword">self</span>); <a name="l00489"></a>00489 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalQuaternion_Multiply(<span class="keyword">struct</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> *<span class="keyword">self</span>, <span class="keyword">struct</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> *pQ); <a name="l00490"></a>00490 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalQuaternion_MultiplyVector(<span class="keyword">struct</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> *<span class="keyword">self</span>, <span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *pV); <a name="l00491"></a>00491 CAL3D_WRAPPER_API <span class="keyword">struct </span><a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> *CalQuaternion_New(); <a name="l00492"></a>00492 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalQuaternion_Op_Multiply(<span class="keyword">struct</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> *pResult, <span class="keyword">struct</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> *pQ, <span class="keyword">struct</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> *pR); <a name="l00493"></a>00493 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalQuaternion_Set(<span class="keyword">struct</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> *<span class="keyword">self</span>, <span class="keywordtype">float</span> qx, <span class="keywordtype">float</span> qy, <span class="keywordtype">float</span> qz, <span class="keywordtype">float</span> qw); <a name="l00494"></a>00494 <a name="l00495"></a>00495 <span class="comment">//****************************************************************************//</span> <a name="l00496"></a>00496 <span class="comment">// CalRenderer wrapper functions declaration //</span> <a name="l00497"></a>00497 <span class="comment">//****************************************************************************//</span> <a name="l00498"></a>00498 <a name="l00499"></a>00499 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalRenderer_BeginRendering(<span class="keyword">struct</span> CalRenderer *<span class="keyword">self</span>); <a name="l00500"></a>00500 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalRenderer_Delete(<span class="keyword">struct</span> CalRenderer *<span class="keyword">self</span>); <a name="l00501"></a>00501 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalRenderer_EndRendering(<span class="keyword">struct</span> CalRenderer *<span class="keyword">self</span>); <a name="l00502"></a>00502 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalRenderer_GetAmbientColor(<span class="keyword">struct</span> CalRenderer *<span class="keyword">self</span>, <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> *pColorBuffer); <a name="l00503"></a>00503 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalRenderer_GetDiffuseColor(<span class="keyword">struct</span> CalRenderer *<span class="keyword">self</span>, <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> *pColorBuffer); <a name="l00504"></a>00504 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalRenderer_GetFaceCount(<span class="keyword">struct</span> CalRenderer *<span class="keyword">self</span>); <a name="l00505"></a>00505 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalRenderer_GetFaces(<span class="keyword">struct</span> CalRenderer *<span class="keyword">self</span>, CalIndex *pFaceBuffer); <a name="l00506"></a>00506 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalRenderer_GetMapCount(<span class="keyword">struct</span> CalRenderer *<span class="keyword">self</span>); <a name="l00507"></a>00507 CAL3D_WRAPPER_API CalUserData CalRenderer_GetMapUserData(<span class="keyword">struct</span> CalRenderer *<span class="keyword">self</span>, <span class="keywordtype">int</span> mapId); <a name="l00508"></a>00508 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalRenderer_GetMeshCount(<span class="keyword">struct</span> CalRenderer *<span class="keyword">self</span>); <a name="l00509"></a>00509 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalRenderer_GetNormals(<span class="keyword">struct</span> CalRenderer *<span class="keyword">self</span>, <span class="keywordtype">float</span> *pNormalBuffer); <a name="l00510"></a>00510 CAL3D_WRAPPER_API <span class="keywordtype">float</span> CalRenderer_GetShininess(<span class="keyword">struct</span> CalRenderer *<span class="keyword">self</span>); <a name="l00511"></a>00511 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalRenderer_GetSpecularColor(<span class="keyword">struct</span> CalRenderer *<span class="keyword">self</span>, <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> *pColorBuffer); <a name="l00512"></a>00512 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalRenderer_GetSubmeshCount(<span class="keyword">struct</span> CalRenderer *<span class="keyword">self</span>, <span class="keywordtype">int</span> meshId); <a name="l00513"></a>00513 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalRenderer_GetTextureCoordinates(<span class="keyword">struct</span> CalRenderer *<span class="keyword">self</span>, <span class="keywordtype">int</span> mapId, <span class="keywordtype">float</span> *pTextureCoordinateBuffer); <a name="l00514"></a>00514 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalRenderer_GetVertexCount(<span class="keyword">struct</span> CalRenderer *<span class="keyword">self</span>); <a name="l00515"></a>00515 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalRenderer_GetVertices(<span class="keyword">struct</span> CalRenderer *<span class="keyword">self</span>, <span class="keywordtype">float</span> *pVertexBuffer); <a name="l00516"></a>00516 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalRenderer_GetVerticesAndNormals(<span class="keyword">struct</span> CalRenderer *<span class="keyword">self</span>, <span class="keywordtype">float</span> *pVertexBuffer); <a name="l00517"></a>00517 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalRenderer_GetVerticesNormalsAndTexCoords(<span class="keyword">struct</span> CalRenderer *<span class="keyword">self</span>, <span class="keywordtype">float</span> *pVertexBuffer, <span class="keywordtype">int</span> NumTexCoords); <a name="l00518"></a>00518 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalRenderer_GetTangentSpaces(<span class="keyword">struct</span> CalRenderer *<span class="keyword">self</span>, <span class="keywordtype">int</span> mapId, <span class="keywordtype">float</span> *pTangentSpaceBuffer); <a name="l00519"></a>00519 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalRenderer_IsTangentsEnabled(<span class="keyword">struct</span> CalRenderer *<span class="keyword">self</span>, <span class="keywordtype">int</span> mapId); <a name="l00520"></a>00520 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalRenderer *CalRenderer_New(<span class="keyword">struct</span> CalModel* pModel); <a name="l00521"></a>00521 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalRenderer_SelectMeshSubmesh(<span class="keyword">struct</span> CalRenderer *<span class="keyword">self</span>, <span class="keywordtype">int</span> meshId, <span class="keywordtype">int</span> submeshId); <a name="l00522"></a>00522 <a name="l00523"></a>00523 <span class="comment">//****************************************************************************//</span> <a name="l00524"></a>00524 <span class="comment">// CalSaver wrapper functions declaration //</span> <a name="l00525"></a>00525 <span class="comment">//****************************************************************************//</span> <a name="l00526"></a>00526 <a name="l00527"></a>00527 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalSaver_Delete(<span class="keyword">struct</span> <a class="code" href="classCalSaver.html" title="The saver class.">CalSaver</a> *<span class="keyword">self</span>); <a name="l00528"></a>00528 CAL3D_WRAPPER_API <span class="keyword">struct </span><a class="code" href="classCalSaver.html" title="The saver class.">CalSaver</a> *CalSaver_New(); <a name="l00529"></a>00529 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalSaver_SaveCoreAnimation(<span class="keyword">struct</span> <a class="code" href="classCalSaver.html" title="The saver class.">CalSaver</a> *<span class="keyword">self</span>, <span class="keywordtype">char</span> *strFilename, <span class="keyword">struct</span> CalCoreAnimation *pCoreAnimation); <a name="l00530"></a>00530 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalSaver_SaveCoreMaterial(<span class="keyword">struct</span> <a class="code" href="classCalSaver.html" title="The saver class.">CalSaver</a> *<span class="keyword">self</span>, <span class="keywordtype">char</span> *strFilename, <span class="keyword">struct</span> CalCoreMaterial *pCoreMaterial); <a name="l00531"></a>00531 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalSaver_SaveCoreMesh(<span class="keyword">struct</span> <a class="code" href="classCalSaver.html" title="The saver class.">CalSaver</a> *<span class="keyword">self</span>, <span class="keywordtype">char</span> *strFilename, <span class="keyword">struct</span> CalCoreMesh *pCoreMesh); <a name="l00532"></a>00532 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalSaver_SaveCoreSkeleton(<span class="keyword">struct</span> <a class="code" href="classCalSaver.html" title="The saver class.">CalSaver</a> *<span class="keyword">self</span>, <span class="keywordtype">char</span> *strFilename, <span class="keyword">struct</span> CalCoreSkeleton *pCoreSkeleton); <a name="l00533"></a>00533 <a name="l00534"></a>00534 <span class="comment">//****************************************************************************//</span> <a name="l00535"></a>00535 <span class="comment">// CalSkeleton wrapper functions declaration //</span> <a name="l00536"></a>00536 <span class="comment">//****************************************************************************//</span> <a name="l00537"></a>00537 <a name="l00538"></a>00538 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalSkeleton_CalculateState(<span class="keyword">struct</span> CalSkeleton *<span class="keyword">self</span>); <a name="l00539"></a>00539 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalSkeleton_ClearState(<span class="keyword">struct</span> CalSkeleton *<span class="keyword">self</span>); <a name="l00540"></a>00540 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalSkeleton_Delete(<span class="keyword">struct</span> CalSkeleton *<span class="keyword">self</span>); <a name="l00541"></a>00541 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalBone *CalSkeleton_GetBone(<span class="keyword">struct</span> CalSkeleton *<span class="keyword">self</span>, <span class="keywordtype">int</span> boneId); <a name="l00542"></a>00542 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalCoreSkeleton *CalSkeleton_GetCoreSkeleton(<span class="keyword">struct</span> CalSkeleton *<span class="keyword">self</span>); <a name="l00543"></a>00543 <span class="comment">// CAL3D_WRAPPER_API std::vector<CalBone *>& CalSkeleton_GetVectorBone(struct CalSkeleton *self);</span> <a name="l00544"></a>00544 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalSkeleton_LockState(<span class="keyword">struct</span> CalSkeleton *<span class="keyword">self</span>); <a name="l00545"></a>00545 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalSkeleton *CalSkeleton_New(<span class="keyword">struct</span> CalCoreSkeleton* pCoreSkeleton); <a name="l00546"></a>00546 <a name="l00547"></a>00547 <span class="comment">// DEBUG-CODE</span> <a name="l00548"></a>00548 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalSkeleton_GetBonePoints(<span class="keyword">struct</span> CalSkeleton *<span class="keyword">self</span>, <span class="keywordtype">float</span> *pPoints); <a name="l00549"></a>00549 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalSkeleton_GetBonePointsStatic(<span class="keyword">struct</span> CalSkeleton *<span class="keyword">self</span>, <span class="keywordtype">float</span> *pPoints); <a name="l00550"></a>00550 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalSkeleton_GetBoneLines(<span class="keyword">struct</span> CalSkeleton *<span class="keyword">self</span>, <span class="keywordtype">float</span> *pLines); <a name="l00551"></a>00551 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalSkeleton_GetBoneLinesStatic(<span class="keyword">struct</span> CalSkeleton *<span class="keyword">self</span>, <span class="keywordtype">float</span> *pLines); <a name="l00552"></a>00552 <a name="l00553"></a>00553 <span class="comment">//****************************************************************************//</span> <a name="l00554"></a>00554 <span class="comment">// CalSpringSystem wrapper functions declaration //</span> <a name="l00555"></a>00555 <span class="comment">//****************************************************************************//</span> <a name="l00556"></a>00556 <a name="l00557"></a>00557 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalSpringSystem_CalculateForces(<span class="keyword">struct</span> <a class="code" href="classCalSpringSystem.html" title="The spring system class.">CalSpringSystem</a> *<span class="keyword">self</span>, <span class="keyword">struct</span> CalSubmesh *pSubmesh, <span class="keywordtype">float</span> deltaTime); <a name="l00558"></a>00558 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalSpringSystem_CalculateVertices(<span class="keyword">struct</span> <a class="code" href="classCalSpringSystem.html" title="The spring system class.">CalSpringSystem</a> *<span class="keyword">self</span>, <span class="keyword">struct</span> CalSubmesh *pSubmesh, <span class="keywordtype">float</span> deltaTime); <a name="l00559"></a>00559 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalSpringSystem_Delete(<span class="keyword">struct</span> <a class="code" href="classCalSpringSystem.html" title="The spring system class.">CalSpringSystem</a> *<span class="keyword">self</span>); <a name="l00560"></a>00560 CAL3D_WRAPPER_API <span class="keyword">struct </span><a class="code" href="classCalSpringSystem.html" title="The spring system class.">CalSpringSystem</a> *CalSpringSystem_New(<span class="keyword">struct</span> CalModel *pModel); <a name="l00561"></a>00561 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalSpringSystem_Update(<span class="keyword">struct</span> <a class="code" href="classCalSpringSystem.html" title="The spring system class.">CalSpringSystem</a> *<span class="keyword">self</span>, <span class="keywordtype">float</span> deltaTime); <a name="l00562"></a>00562 <a name="l00563"></a>00563 <span class="comment">//****************************************************************************//</span> <a name="l00564"></a>00564 <span class="comment">// CalSubmesh wrapper functions declaration //</span> <a name="l00565"></a>00565 <span class="comment">//****************************************************************************//</span> <a name="l00566"></a>00566 <a name="l00567"></a>00567 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalSubmesh_Delete(<span class="keyword">struct</span> CalSubmesh *<span class="keyword">self</span>); <a name="l00568"></a>00568 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalCoreSubmesh *CalSubmesh_GetCoreSubmesh(<span class="keyword">struct</span> CalSubmesh *<span class="keyword">self</span>); <a name="l00569"></a>00569 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalSubmesh_GetCoreMaterialId(<span class="keyword">struct</span> CalSubmesh *<span class="keyword">self</span>); <a name="l00570"></a>00570 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalSubmesh_GetFaceCount(<span class="keyword">struct</span> CalSubmesh *<span class="keyword">self</span>); <a name="l00571"></a>00571 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalSubmesh_GetFaces(<span class="keyword">struct</span> CalSubmesh *<span class="keyword">self</span>, CalIndex *pFaceBuffer); <a name="l00572"></a>00572 <a name="l00573"></a>00573 <span class="comment">// CAL3D_WRAPPER_API std::vector<CalVector>& CalSubmesh_GetVectorNormal(struct CalSubmesh *self);</span> <a name="l00574"></a>00574 <span class="comment">// CAL3D_WRAPPER_API std::vector<CalSubmesh::PhysicalProperty>& CalSubmesh_GetVectorPhysicalProperty(struct CalSubmesh *self);</span> <a name="l00575"></a>00575 <span class="comment">// CAL3D_WRAPPER_API std::vector<CalVector>& CalSubmesh_GetVectorVertex(struct CalSubmesh *self);</span> <a name="l00576"></a>00576 CAL3D_WRAPPER_API <span class="keywordtype">int</span> CalSubmesh_GetVertexCount(<span class="keyword">struct</span> CalSubmesh *<span class="keyword">self</span>); <a name="l00577"></a>00577 CAL3D_WRAPPER_API <span class="keyword">enum</span> Boolean CalSubmesh_HasInternalData(<span class="keyword">struct</span> CalSubmesh *<span class="keyword">self</span>); <a name="l00578"></a>00578 CAL3D_WRAPPER_API <span class="keyword">struct </span>CalSubmesh *CalSubmesh_New(<span class="keyword">struct</span> CalCoreSubmesh* coreSubmesh); <a name="l00579"></a>00579 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalSubmesh_SetCoreMaterialId(<span class="keyword">struct</span> CalSubmesh *<span class="keyword">self</span>, <span class="keywordtype">int</span> coreMaterialId); <a name="l00580"></a>00580 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalSubmesh_SetLodLevel(<span class="keyword">struct</span> CalSubmesh *<span class="keyword">self</span>, <span class="keywordtype">float</span> lodLevel); <a name="l00581"></a>00581 <a name="l00582"></a>00582 <span class="comment">//****************************************************************************//</span> <a name="l00583"></a>00583 <span class="comment">// CalVector wrapper functions declaration //</span> <a name="l00584"></a>00584 <span class="comment">//****************************************************************************//</span> <a name="l00585"></a>00585 <a name="l00586"></a>00586 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalVector_Add(<span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *<span class="keyword">self</span>, <span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *pV); <a name="l00587"></a>00587 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalVector_Blend(<span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *<span class="keyword">self</span>, <span class="keywordtype">float</span> d, <span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *pV); <a name="l00588"></a>00588 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalVector_Clear(<span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *<span class="keyword">self</span>); <a name="l00589"></a>00589 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalVector_Delete(<span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *<span class="keyword">self</span>); <a name="l00590"></a>00590 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalVector_Equal(<span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *<span class="keyword">self</span>, <span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *pV); <a name="l00591"></a>00591 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalVector_InverseScale(<span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *<span class="keyword">self</span>, <span class="keywordtype">float</span> d); <a name="l00592"></a>00592 CAL3D_WRAPPER_API <span class="keywordtype">float</span> *CalVector_Get(<span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *<span class="keyword">self</span>); <a name="l00593"></a>00593 CAL3D_WRAPPER_API <span class="keywordtype">float</span> CalVector_Length(<span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *<span class="keyword">self</span>); <a name="l00594"></a>00594 CAL3D_WRAPPER_API <span class="keyword">struct </span><a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *CalVector_New(); <a name="l00595"></a>00595 CAL3D_WRAPPER_API <span class="keywordtype">float</span> CalVector_Normalize(<span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *<span class="keyword">self</span>); <a name="l00596"></a>00596 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalVector_Op_Add(<span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *pResult, <span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *pV, <span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *pU); <a name="l00597"></a>00597 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalVector_Op_Subtract(<span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *pResult, <span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *pV, <span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *pU); <a name="l00598"></a>00598 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalVector_CalVector_Op_Scale(<span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *pResult, <span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *pV, <span class="keywordtype">float</span> d); <a name="l00599"></a>00599 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalVector_CalVector_Op_InverseScale(<span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *pResult, <span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *pV, <span class="keywordtype">float</span> d); <a name="l00600"></a>00600 CAL3D_WRAPPER_API <span class="keywordtype">float</span> CalVector_Op_Scalar(<span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *pV, <span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *pU); <a name="l00601"></a>00601 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalVector_Op_Cross(<span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *pResult, <span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *pV, <span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *pU); <a name="l00602"></a>00602 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalVector_Scale(<span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *<span class="keyword">self</span>, <span class="keywordtype">float</span> d); <a name="l00603"></a>00603 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalVector_Set(<span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *<span class="keyword">self</span>, <span class="keywordtype">float</span> vx, <span class="keywordtype">float</span> vy, <span class="keywordtype">float</span> vz); <a name="l00604"></a>00604 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalVector_Subtract(<span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *<span class="keyword">self</span>, <span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *pV); <a name="l00605"></a>00605 CAL3D_WRAPPER_API <span class="keywordtype">void</span> CalVector_Transform(<span class="keyword">struct</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *<span class="keyword">self</span>, <span class="keyword">struct</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> *pQ); <a name="l00606"></a>00606 <a name="l00607"></a>00607 <span class="preprocessor">#ifdef __cplusplus</span> <a name="l00608"></a>00608 <span class="preprocessor"></span>} <a name="l00609"></a>00609 <span class="preprocessor">#endif</span> <a name="l00610"></a>00610 <span class="preprocessor"></span> <a name="l00611"></a>00611 <span class="preprocessor">#endif</span> <a name="l00612"></a>00612 <span class="preprocessor"></span> <a name="l00613"></a>00613 <span class="comment">//****************************************************************************//</span> </pre></div></div> <hr> <center> <small> Generated at Fri Jul 24 21:14:57 2009 by <a href="http://gna.org/projects/cal3d/">The Cal3D Team</a> with <a href="http://www.doxygen.org/index.html"> Doxygen 1.5.9 </a> </small> </center> </body> </html>