<html> <head> <title>Cal3D: vector.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head> <body bgcolor="#ffffff"> <table width="100%" border="0" cellspacing="0" cellpadding="5" align="center"> <tr> <td class="md" align="center"> <small> <b>- Cal3D 0.11 API Reference -</b> </small> </td> </tr> </table> <br> <!-- Generated by Doxygen 1.5.9 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="annotated.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="files.html"><span>File List</span></a></li> </ul> </div> <h1>vector.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//****************************************************************************//</span> <a name="l00002"></a>00002 <span class="comment">// vector.h //</span> <a name="l00003"></a>00003 <span class="comment">// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger //</span> <a name="l00004"></a>00004 <span class="comment">//****************************************************************************//</span> <a name="l00005"></a>00005 <span class="comment">// This library is free software; you can redistribute it and/or modify it //</span> <a name="l00006"></a>00006 <span class="comment">// under the terms of the GNU Lesser General Public License as published by //</span> <a name="l00007"></a>00007 <span class="comment">// the Free Software Foundation; either version 2.1 of the License, or (at //</span> <a name="l00008"></a>00008 <span class="comment">// your option) any later version. //</span> <a name="l00009"></a>00009 <span class="comment">//****************************************************************************//</span> <a name="l00010"></a>00010 <a name="l00011"></a>00011 <span class="preprocessor">#ifndef CAL_VECTOR_H</span> <a name="l00012"></a>00012 <span class="preprocessor"></span><span class="preprocessor">#define CAL_VECTOR_H</span> <a name="l00013"></a>00013 <span class="preprocessor"></span> <a name="l00014"></a>00014 <span class="comment">//****************************************************************************//</span> <a name="l00015"></a>00015 <span class="comment">// Includes //</span> <a name="l00016"></a>00016 <span class="comment">//****************************************************************************//</span> <a name="l00017"></a>00017 <a name="l00018"></a>00018 <span class="preprocessor">#include "cal3d/global.h"</span> <a name="l00019"></a>00019 <span class="preprocessor">#include "cal3d/matrix.h"</span> <a name="l00020"></a>00020 <a name="l00021"></a>00021 <span class="comment">//****************************************************************************//</span> <a name="l00022"></a>00022 <span class="comment">// Forward declarations //</span> <a name="l00023"></a>00023 <span class="comment">//****************************************************************************//</span> <a name="l00024"></a>00024 <a name="l00025"></a>00025 <span class="keyword">class </span><a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a>; <a name="l00026"></a>00026 <span class="comment">//class CalMatrix;</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <span class="comment">//****************************************************************************//</span> <a name="l00029"></a>00029 <span class="comment">// Class declaration //</span> <a name="l00030"></a>00030 <span class="comment">//****************************************************************************//</span> <a name="l00031"></a>00031 <a name="l00032"></a>00032 <span class="comment">/*****************************************************************************/</span> <a name="l00036"></a><a class="code" href="classCalVector.html">00036</a> <span class="keyword">class </span>CAL3D_API <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> <a name="l00037"></a>00037 { <a name="l00038"></a>00038 <span class="comment">// member variables</span> <a name="l00039"></a>00039 <span class="keyword">public</span>: <a name="l00040"></a>00040 <span class="keywordtype">float</span> x ,y ,z; <a name="l00041"></a>00041 <a name="l00042"></a>00042 <span class="comment">// constructors/destructor</span> <a name="l00043"></a>00043 <span class="keyword">public</span>: <a name="l00044"></a>00044 <span class="keyword">inline</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>(): x(0.0f), y(0.0f), z(0.0f) {}; <a name="l00045"></a>00045 <span class="keyword">inline</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>(<span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>& v) : x(v.x), y(v.y), z(v.z) {}; <a name="l00046"></a>00046 <span class="keyword">inline</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>(<span class="keywordtype">float</span> vx, <span class="keywordtype">float</span> vy, <span class="keywordtype">float</span> vz): x(vx), y(vy), z(vz) {}; <a name="l00047"></a>00047 <span class="keyword">inline</span> ~<a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>() {}; <a name="l00048"></a>00048 <a name="l00049"></a>00049 <span class="comment">// member functions</span> <a name="l00050"></a>00050 <span class="keyword">public</span>: <a name="l00051"></a>00051 <span class="keyword">inline</span> <span class="keywordtype">float</span>& operator[](<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i) <a name="l00052"></a>00052 { <a name="l00053"></a>00053 <span class="keywordflow">return</span> (&x)[i]; <a name="l00054"></a>00054 } <a name="l00055"></a>00055 <a name="l00056"></a>00056 <span class="keyword">inline</span> <span class="keyword">const</span> <span class="keywordtype">float</span>& operator[](<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i)<span class="keyword"> const</span> <a name="l00057"></a>00057 <span class="keyword"> </span>{ <a name="l00058"></a>00058 <span class="keywordflow">return</span> (&x)[i]; <a name="l00059"></a>00059 } <a name="l00060"></a>00060 <a name="l00061"></a>00061 <span class="keyword">inline</span> <span class="keywordtype">void</span> operator=(<span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>& v) <a name="l00062"></a>00062 { <a name="l00063"></a>00063 x = v.x; <a name="l00064"></a>00064 y = v.y; <a name="l00065"></a>00065 z = v.z; <a name="l00066"></a>00066 } <a name="l00067"></a>00067 <a name="l00068"></a>00068 <span class="keyword">inline</span> <span class="keywordtype">void</span> operator+=(<span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>& v) <a name="l00069"></a>00069 { <a name="l00070"></a>00070 x += v.x; <a name="l00071"></a>00071 y += v.y; <a name="l00072"></a>00072 z += v.z; <a name="l00073"></a>00073 } <a name="l00074"></a>00074 <a name="l00075"></a>00075 <a name="l00076"></a>00076 <span class="keyword">inline</span> <span class="keywordtype">void</span> operator-=(<span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>& v) <a name="l00077"></a>00077 { <a name="l00078"></a>00078 x -= v.x; <a name="l00079"></a>00079 y -= v.y; <a name="l00080"></a>00080 z -= v.z; <a name="l00081"></a>00081 } <a name="l00082"></a>00082 <a name="l00083"></a>00083 <span class="keyword">inline</span> <span class="keywordtype">void</span> operator*=(<span class="keyword">const</span> <span class="keywordtype">float</span> d) <a name="l00084"></a>00084 { <a name="l00085"></a>00085 x *= d; <a name="l00086"></a>00086 y *= d; <a name="l00087"></a>00087 z *= d; <a name="l00088"></a>00088 } <a name="l00089"></a>00089 <a name="l00090"></a>00090 <span class="keywordtype">void</span> operator*=(<span class="keyword">const</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a>& q); <a name="l00091"></a>00091 <a name="l00092"></a>00092 <span class="keyword">inline</span> <span class="keywordtype">void</span> operator*=(<span class="keyword">const</span> <a class="code" href="classCalMatrix.html" title="The matrix class.">CalMatrix</a> &m) <a name="l00093"></a>00093 { <a name="l00094"></a>00094 <span class="keywordtype">float</span> ox = x; <a name="l00095"></a>00095 <span class="keywordtype">float</span> oy = y; <a name="l00096"></a>00096 <span class="keywordtype">float</span> oz = z; <a name="l00097"></a>00097 x = m.dxdx*ox + m.dxdy*oy + m.dxdz*oz; <a name="l00098"></a>00098 y = m.dydx*ox + m.dydy*oy + m.dydz*oz; <a name="l00099"></a>00099 z = m.dzdx*ox + m.dzdy*oy + m.dzdz*oz; <a name="l00100"></a>00100 } <a name="l00101"></a>00101 <a name="l00102"></a>00102 <span class="keyword">inline</span> <span class="keywordtype">void</span> operator/=(<span class="keyword">const</span> <span class="keywordtype">float</span> d) <a name="l00103"></a>00103 { <a name="l00104"></a>00104 x /= d; <a name="l00105"></a>00105 y /= d; <a name="l00106"></a>00106 z /= d; <a name="l00107"></a>00107 } <a name="l00108"></a>00108 <a name="l00109"></a>00109 <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator==(<span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>& v)<span class="keyword"> const</span> <a name="l00110"></a>00110 <span class="keyword"> </span>{ <a name="l00111"></a>00111 <span class="keywordflow">return</span> ((x == v.x) && (y == v.y) && (z == v.z)); <a name="l00112"></a>00112 } <a name="l00113"></a>00113 <a name="l00114"></a>00114 <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator!=(<span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>& v)<span class="keyword"> const</span> <a name="l00115"></a>00115 <span class="keyword"> </span>{ <a name="l00116"></a>00116 <span class="keywordflow">return</span> !operator==(v); <a name="l00117"></a>00117 } <a name="l00118"></a>00118 <a name="l00119"></a>00119 <span class="keyword">inline</span> <span class="keywordtype">void</span> blend(<span class="keywordtype">float</span> d, <span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>& v) <a name="l00120"></a>00120 { <a name="l00121"></a>00121 x += d * (v.x - x); <a name="l00122"></a>00122 y += d * (v.y - y); <a name="l00123"></a>00123 z += d * (v.z - z); <a name="l00124"></a>00124 } <a name="l00125"></a>00125 <a name="l00126"></a>00126 <span class="keyword">inline</span> <span class="keywordtype">void</span> clear() <a name="l00127"></a>00127 { <a name="l00128"></a>00128 x=0.0f; <a name="l00129"></a>00129 y=0.0f; <a name="l00130"></a>00130 z=0.0f; <a name="l00131"></a>00131 } <a name="l00132"></a>00132 <a name="l00133"></a>00133 <span class="keyword">inline</span> <span class="keywordtype">float</span> length()<span class="keyword"> const</span> <a name="l00134"></a>00134 <span class="keyword"> </span>{ <a name="l00135"></a>00135 <span class="keywordflow">return</span> (<span class="keywordtype">float</span>)sqrt(x * x + y * y + z * z); <a name="l00136"></a>00136 } <a name="l00137"></a>00137 <span class="keyword">inline</span> <span class="keywordtype">float</span> normalize() <a name="l00138"></a>00138 { <a name="l00139"></a>00139 <span class="comment">// calculate the length of the vector</span> <a name="l00140"></a>00140 <span class="keywordtype">float</span> length; <a name="l00141"></a>00141 length = (float) sqrt(x * x + y * y + z * z); <a name="l00142"></a>00142 <a name="l00143"></a>00143 <span class="comment">// normalize the vector</span> <a name="l00144"></a>00144 x /= length; <a name="l00145"></a>00145 y /= length; <a name="l00146"></a>00146 z /= length; <a name="l00147"></a>00147 <a name="l00148"></a>00148 <span class="keywordflow">return</span> length; <a name="l00149"></a>00149 } <a name="l00150"></a>00150 <a name="l00151"></a>00151 <span class="keywordtype">void</span> <span class="keyword">set</span>(<span class="keywordtype">float</span> vx, <span class="keywordtype">float</span> vy, <span class="keywordtype">float</span> vz) <a name="l00152"></a>00152 { <a name="l00153"></a>00153 x = vx; <a name="l00154"></a>00154 y = vy; <a name="l00155"></a>00155 z = vz; <a name="l00156"></a>00156 } <a name="l00157"></a>00157 <a name="l00158"></a>00158 }; <a name="l00159"></a>00159 <a name="l00160"></a>00160 <span class="keyword">static</span> <span class="keyword">inline</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> operator+(<span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>& v, <span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>& u) <a name="l00161"></a>00161 { <a name="l00162"></a>00162 <span class="keywordflow">return</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>(v.x + u.x, v.y + u.y, v.z + u.z); <a name="l00163"></a>00163 } <a name="l00164"></a>00164 <a name="l00165"></a>00165 <span class="keyword">static</span> <span class="keyword">inline</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> operator-(<span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>& v, <span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>& u) <a name="l00166"></a>00166 { <a name="l00167"></a>00167 <span class="keywordflow">return</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>(v.x - u.x, v.y - u.y, v.z - u.z); <a name="l00168"></a>00168 } <a name="l00169"></a>00169 <a name="l00170"></a>00170 <span class="keyword">static</span> <span class="keyword">inline</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> operator*(<span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>& v, <span class="keyword">const</span> <span class="keywordtype">float</span> d) <a name="l00171"></a>00171 { <a name="l00172"></a>00172 <span class="keywordflow">return</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>(v.x * d, v.y * d, v.z * d); <a name="l00173"></a>00173 } <a name="l00174"></a>00174 <a name="l00175"></a>00175 <span class="keyword">static</span> <span class="keyword">inline</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> operator*(<span class="keyword">const</span> <span class="keywordtype">float</span> d, <span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>& v) <a name="l00176"></a>00176 { <a name="l00177"></a>00177 <span class="keywordflow">return</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>(v.x * d, v.y * d, v.z * d); <a name="l00178"></a>00178 } <a name="l00179"></a>00179 <a name="l00180"></a>00180 <span class="keyword">static</span> <span class="keyword">inline</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> operator/(<span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>& v, <span class="keyword">const</span> <span class="keywordtype">float</span> d) <a name="l00181"></a>00181 { <a name="l00182"></a>00182 <span class="keywordflow">return</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>(v.x / d, v.y / d, v.z / d); <a name="l00183"></a>00183 } <a name="l00184"></a>00184 <a name="l00185"></a>00185 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">float</span> operator*(<span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>& v, <span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>& u) <a name="l00186"></a>00186 { <a name="l00187"></a>00187 <span class="keywordflow">return</span> v.x * u.x + v.y * u.y + v.z * u.z; <a name="l00188"></a>00188 } <a name="l00189"></a>00189 <a name="l00190"></a>00190 <span class="keyword">static</span> <span class="keyword">inline</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> operator%(<span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>& v, <span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>& u) <a name="l00191"></a>00191 { <a name="l00192"></a>00192 <span class="keywordflow">return</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>(v.y * u.z - v.z * u.y, v.z * u.x - v.x * u.z, v.x * u.y - v.y * u.x); <a name="l00193"></a>00193 } <a name="l00194"></a>00194 <a name="l00195"></a>00195 <a name="l00196"></a>00196 <span class="comment">/*****************************************************************************/</span> <a name="l00201"></a><a class="code" href="classCalPlane.html">00201</a> <span class="keyword">class </span>CAL3D_API <a class="code" href="classCalPlane.html" title="The plane class.">CalPlane</a> <a name="l00202"></a>00202 { <a name="l00203"></a>00203 <span class="keyword">public</span>: <a name="l00204"></a>00204 <span class="keywordtype">float</span> a,b,c,d; <a name="l00205"></a>00205 <a name="l00206"></a>00206 <span class="comment">// These methods are made only to calculate the bounding boxes,</span> <a name="l00207"></a>00207 <span class="comment">// don't use them in you program</span> <a name="l00208"></a>00208 <a name="l00209"></a>00209 <span class="keywordtype">float</span> eval(<a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> &p); <a name="l00210"></a>00210 <span class="keywordtype">float</span> dist(<a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> &p); <a name="l00211"></a>00211 <span class="keywordtype">void</span> setPosition(<a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> &p); <a name="l00212"></a>00212 <span class="keywordtype">void</span> setNormal(<a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> &p); <a name="l00213"></a>00213 }; <a name="l00214"></a>00214 <a name="l00215"></a>00215 <span class="comment">/*****************************************************************************/</span> <a name="l00220"></a><a class="code" href="classCalBoundingBox.html">00220</a> <span class="keyword">class </span>CAL3D_API <a class="code" href="classCalBoundingBox.html" title="The bounding box class.">CalBoundingBox</a> <a name="l00221"></a>00221 { <a name="l00222"></a>00222 <span class="keyword">public</span>: <a name="l00223"></a>00223 <a class="code" href="classCalPlane.html" title="The plane class.">CalPlane</a> plane[6]; <a name="l00224"></a>00224 <a name="l00225"></a>00225 <span class="keywordtype">void</span> computePoints(<a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> *p); <a name="l00226"></a>00226 <a name="l00227"></a>00227 }; <a name="l00228"></a>00228 <a name="l00229"></a>00229 <a name="l00230"></a>00230 <a name="l00231"></a>00231 <span class="preprocessor">#endif</span> <a name="l00232"></a>00232 <span class="preprocessor"></span> <a name="l00233"></a>00233 <span class="comment">//****************************************************************************//</span> </pre></div></div> <hr> <center> <small> Generated at Fri Jul 24 21:14:57 2009 by <a href="http://gna.org/projects/cal3d/">The Cal3D Team</a> with <a href="http://www.doxygen.org/index.html"> Doxygen 1.5.9 </a> </small> </center> </body> </html>