<html> <head> <title>Cal3D: transform.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head> <body bgcolor="#ffffff"> <table width="100%" border="0" cellspacing="0" cellpadding="5" align="center"> <tr> <td class="md" align="center"> <small> <b>- Cal3D 0.11 API Reference -</b> </small> </td> </tr> </table> <br> <!-- Generated by Doxygen 1.5.9 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="annotated.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="files.html"><span>File List</span></a></li> </ul> </div> <h1>transform.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//****************************************************************************//</span> <a name="l00002"></a>00002 <span class="comment">// coordsys.h //</span> <a name="l00003"></a>00003 <span class="comment">// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger //</span> <a name="l00004"></a>00004 <span class="comment">//****************************************************************************//</span> <a name="l00005"></a>00005 <span class="comment">// This library is free software; you can redistribute it and/or modify it //</span> <a name="l00006"></a>00006 <span class="comment">// under the terms of the GNU Lesser General Public License as published by //</span> <a name="l00007"></a>00007 <span class="comment">// the Free Software Foundation; either version 2.1 of the License, or (at //</span> <a name="l00008"></a>00008 <span class="comment">// your option) any later version. //</span> <a name="l00009"></a>00009 <span class="comment">//****************************************************************************//</span> <a name="l00010"></a>00010 <a name="l00011"></a>00011 <span class="preprocessor">#ifndef CAL_TRANSFORM_H</span> <a name="l00012"></a>00012 <span class="preprocessor"></span><span class="preprocessor">#define CAL_TRANSFORM_H</span> <a name="l00013"></a>00013 <span class="preprocessor"></span> <a name="l00014"></a>00014 <span class="preprocessor">#include "cal3d/global.h"</span> <a name="l00015"></a>00015 <span class="preprocessor">#include "cal3d/vector.h"</span> <a name="l00016"></a>00016 <span class="preprocessor">#include "cal3d/quaternion.h"</span> <a name="l00017"></a>00017 <a name="l00018"></a>00018 <span class="keyword">namespace </span>cal3d <a name="l00019"></a>00019 { <a name="l00024"></a><a class="code" href="classcal3d_1_1Transform.html">00024</a> <span class="keyword">class </span>CAL3D_API <a class="code" href="classcal3d_1_1Transform.html" title="Contains a translation and rotation that describe a coordinate system or transform...">Transform</a> <a name="l00025"></a>00025 { <a name="l00026"></a>00026 <span class="keyword">public</span>: <a name="l00027"></a>00027 <a class="code" href="classcal3d_1_1Transform.html" title="Contains a translation and rotation that describe a coordinate system or transform...">Transform</a>() { } <a name="l00028"></a>00028 <a name="l00029"></a>00029 <a class="code" href="classcal3d_1_1Transform.html" title="Contains a translation and rotation that describe a coordinate system or transform...">Transform</a>(<span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>& translation, <span class="keyword">const</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a>& rotation) <a name="l00030"></a>00030 : m_translation(translation) <a name="l00031"></a>00031 , m_rotation(rotation) <a name="l00032"></a>00032 { <a name="l00033"></a>00033 } <a name="l00034"></a>00034 <a name="l00035"></a>00035 ~<a class="code" href="classcal3d_1_1Transform.html" title="Contains a translation and rotation that describe a coordinate system or transform...">Transform</a>() { } <a name="l00036"></a>00036 <a name="l00037"></a>00037 <span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>& getTranslation()<span class="keyword"> const</span> <a name="l00038"></a>00038 <span class="keyword"> </span>{ <a name="l00039"></a>00039 <span class="keywordflow">return</span> m_translation; <a name="l00040"></a>00040 } <a name="l00041"></a>00041 <a name="l00042"></a>00042 <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>& getTranslation() <a name="l00043"></a>00043 { <a name="l00044"></a>00044 <span class="keywordflow">return</span> m_translation; <a name="l00045"></a>00045 } <a name="l00046"></a>00046 <a name="l00047"></a>00047 <span class="keyword">const</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a>& getRotation()<span class="keyword"> const</span> <a name="l00048"></a>00048 <span class="keyword"> </span>{ <a name="l00049"></a>00049 <span class="keywordflow">return</span> m_rotation; <a name="l00050"></a>00050 } <a name="l00051"></a>00051 <a name="l00052"></a>00052 <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a>& getRotation() <a name="l00053"></a>00053 { <a name="l00054"></a>00054 <span class="keywordflow">return</span> m_rotation; <a name="l00055"></a>00055 } <a name="l00056"></a>00056 <a name="l00057"></a>00057 <span class="keywordtype">void</span> setTranslation(<span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>& translation) <a name="l00058"></a>00058 { <a name="l00059"></a>00059 m_translation = translation; <a name="l00060"></a>00060 } <a name="l00061"></a>00061 <a name="l00062"></a>00062 <span class="keywordtype">void</span> setRotation(<span class="keyword">const</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a>& rotation) <a name="l00063"></a>00063 { <a name="l00064"></a>00064 m_rotation = rotation; <a name="l00065"></a>00065 } <a name="l00066"></a>00066 <a name="l00068"></a><a class="code" href="classcal3d_1_1Transform.html#5a4bd981ac528a8cdc5eb7c394d8f88a">00068</a> <span class="keywordtype">void</span> setIdentity() <a name="l00069"></a>00069 { <a name="l00070"></a>00070 m_translation.clear(); <a name="l00071"></a>00071 m_rotation.clear(); <a name="l00072"></a>00072 } <a name="l00073"></a>00073 <a name="l00074"></a>00074 <span class="keywordtype">void</span> blend(<span class="keywordtype">float</span> t, <span class="keyword">const</span> <a class="code" href="classcal3d_1_1Transform.html" title="Contains a translation and rotation that describe a coordinate system or transform...">Transform</a>& end) <a name="l00075"></a>00075 { <a name="l00076"></a>00076 m_translation.blend(t, end.getTranslation()); <a name="l00077"></a>00077 m_rotation.blend(t, end.getRotation()); <a name="l00078"></a>00078 } <a name="l00079"></a>00079 <a name="l00080"></a>00080 <span class="keywordtype">bool</span> operator==(<span class="keyword">const</span> Transform& rhs)<span class="keyword"> const</span> <a name="l00081"></a>00081 <span class="keyword"> </span>{ <a name="l00082"></a>00082 <span class="keywordflow">return</span> m_translation == rhs.m_translation && <a name="l00083"></a>00083 m_rotation == rhs.m_rotation; <a name="l00084"></a>00084 } <a name="l00085"></a>00085 <a name="l00086"></a>00086 <span class="keywordtype">bool</span> operator!=(<span class="keyword">const</span> Transform& rhs)<span class="keyword"> const</span> <a name="l00087"></a>00087 <span class="keyword"> </span>{ <a name="l00088"></a>00088 <span class="keywordflow">return</span> !operator==(rhs); <a name="l00089"></a>00089 } <a name="l00090"></a>00090 <a name="l00091"></a>00091 <span class="keyword">private</span>: <a name="l00092"></a>00092 <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> m_translation; <a name="l00093"></a>00093 <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> m_rotation; <a name="l00094"></a>00094 }; <a name="l00095"></a>00095 } <a name="l00096"></a>00096 <a name="l00097"></a>00097 <span class="keyword">typedef</span> <a class="code" href="classcal3d_1_1Transform.html" title="Contains a translation and rotation that describe a coordinate system or transform...">cal3d::Transform</a> <a class="code" href="classcal3d_1_1Transform.html" title="Contains a translation and rotation that describe a coordinate system or transform...">CalTransform</a>; <a name="l00098"></a>00098 <a name="l00099"></a>00099 <span class="preprocessor">#endif</span> </pre></div></div> <hr> <center> <small> Generated at Fri Jul 24 21:14:57 2009 by <a href="http://gna.org/projects/cal3d/">The Cal3D Team</a> with <a href="http://www.doxygen.org/index.html"> Doxygen 1.5.9 </a> </small> </center> </body> </html>