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cal3d-devel-0.11.0-9.fc12.i686.rpm

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          <b>- Cal3D 0.11 API Reference -</b>
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<h1>morphtargetmixer.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//****************************************************************************//</span>
<a name="l00002"></a>00002 <span class="comment">// morphtargetmixer.h                                                         //</span>
<a name="l00003"></a>00003 <span class="comment">// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger                       //</span>
<a name="l00004"></a>00004 <span class="comment">//****************************************************************************//</span>
<a name="l00005"></a>00005 <span class="comment">// This library is free software; you can redistribute it and/or modify it    //</span>
<a name="l00006"></a>00006 <span class="comment">// under the terms of the GNU Lesser General Public License as published by   //</span>
<a name="l00007"></a>00007 <span class="comment">// the Free Software Foundation; either version 2.1 of the License, or (at    //</span>
<a name="l00008"></a>00008 <span class="comment">// your option) any later version.                                            //</span>
<a name="l00009"></a>00009 <span class="comment">//****************************************************************************//</span>
<a name="l00010"></a>00010 
<a name="l00011"></a>00011 <span class="preprocessor">#ifndef CAL_MORPHTARGETMIXER_H</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span><span class="preprocessor">#define CAL_MORPHTARGETMIXER_H</span>
<a name="l00013"></a>00013 <span class="preprocessor"></span>
<a name="l00014"></a>00014 
<a name="l00015"></a>00015 <span class="preprocessor">#include "cal3d/global.h"</span>
<a name="l00016"></a>00016 
<a name="l00017"></a>00017 
<a name="l00018"></a>00018 <span class="keyword">class </span>CalModel;
<a name="l00019"></a>00019 
<a name="l00020"></a>00020 
<a name="l00021"></a>00021 <span class="keyword">class </span>CAL3D_API CalMorphTargetMixer
<a name="l00022"></a>00022 {
<a name="l00023"></a>00023 <span class="keyword">public</span>:
<a name="l00024"></a>00024   CalMorphTargetMixer(CalModel* model);
<a name="l00025"></a>00025   ~CalMorphTargetMixer() { }
<a name="l00026"></a>00026 
<a name="l00027"></a>00027   <span class="keywordtype">bool</span> blend(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <span class="keywordtype">float</span> weight, <span class="keywordtype">float</span> delay);
<a name="l00028"></a>00028   <span class="keywordtype">bool</span> clear(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <span class="keywordtype">float</span> delay);
<a name="l00029"></a>00029   <span class="keywordtype">float</span> getCurrentWeight(<span class="keywordtype">int</span> <span class="keywordtype">id</span>);
<a name="l00030"></a>00030   <span class="keywordtype">float</span> getCurrentWeightBase();
<a name="l00031"></a>00031   <span class="keywordtype">int</span> getMorphTargetCount();
<a name="l00032"></a>00032   <span class="keywordtype">void</span> update(<span class="keywordtype">float</span> deltaTime);
<a name="l00033"></a>00033 
<a name="l00034"></a>00034 <span class="keyword">private</span>:
<a name="l00035"></a>00035   std::vector&lt;float&gt; m_vectorCurrentWeight;
<a name="l00036"></a>00036   std::vector&lt;float&gt; m_vectorEndWeight;
<a name="l00037"></a>00037   std::vector&lt;float&gt; m_vectorDuration;
<a name="l00038"></a>00038   CalModel *m_pModel;
<a name="l00039"></a>00039 };
<a name="l00040"></a>00040 
<a name="l00041"></a>00041 <span class="preprocessor">#endif</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span>
<a name="l00043"></a>00043 <span class="comment">//****************************************************************************//</span>
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