<html> <head> <title>Cal3D: loader.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head> <body bgcolor="#ffffff"> <table width="100%" border="0" cellspacing="0" cellpadding="5" align="center"> <tr> <td class="md" align="center"> <small> <b>- Cal3D 0.11 API Reference -</b> </small> </td> </tr> </table> <br> <!-- Generated by Doxygen 1.5.9 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="annotated.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="files.html"><span>File List</span></a></li> </ul> </div> <h1>loader.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//****************************************************************************//</span> <a name="l00002"></a>00002 <span class="comment">// loader.h //</span> <a name="l00003"></a>00003 <span class="comment">// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger //</span> <a name="l00004"></a>00004 <span class="comment">//****************************************************************************//</span> <a name="l00005"></a>00005 <span class="comment">// This library is free software; you can redistribute it and/or modify it //</span> <a name="l00006"></a>00006 <span class="comment">// under the terms of the GNU Lesser General Public License as published by //</span> <a name="l00007"></a>00007 <span class="comment">// the Free Software Foundation; either version 2.1 of the License, or (at //</span> <a name="l00008"></a>00008 <span class="comment">// your option) any later version. //</span> <a name="l00009"></a>00009 <span class="comment">//****************************************************************************//</span> <a name="l00010"></a>00010 <a name="l00011"></a>00011 <span class="preprocessor">#ifndef CAL_LOADER_H</span> <a name="l00012"></a>00012 <span class="preprocessor"></span><span class="preprocessor">#define CAL_LOADER_H</span> <a name="l00013"></a>00013 <span class="preprocessor"></span> <a name="l00014"></a>00014 <span class="comment">//****************************************************************************//</span> <a name="l00015"></a>00015 <span class="comment">// Includes //</span> <a name="l00016"></a>00016 <span class="comment">//****************************************************************************//</span> <a name="l00017"></a>00017 <a name="l00018"></a>00018 <a name="l00019"></a>00019 <span class="preprocessor">#include <string></span> <a name="l00020"></a>00020 <span class="preprocessor">#include <istream></span> <a name="l00021"></a>00021 <span class="preprocessor">#include "cal3d/global.h"</span> <a name="l00022"></a>00022 <span class="preprocessor">#include "cal3d/datasource.h"</span> <a name="l00023"></a>00023 <span class="preprocessor">#include "cal3d/coreanimation.h"</span> <a name="l00024"></a>00024 <span class="preprocessor">#include "cal3d/corematerial.h"</span> <a name="l00025"></a>00025 <span class="preprocessor">#include "cal3d/coremesh.h"</span> <a name="l00026"></a>00026 <span class="preprocessor">#include "cal3d/coreskeleton.h"</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <span class="comment">//****************************************************************************//</span> <a name="l00029"></a>00029 <span class="comment">// Forward declarations //</span> <a name="l00030"></a>00030 <span class="comment">//****************************************************************************//</span> <a name="l00031"></a>00031 <a name="l00032"></a>00032 <span class="keyword">class </span>CalCoreModel; <a name="l00033"></a>00033 <span class="keyword">class </span>CalCoreBone; <a name="l00034"></a>00034 <span class="keyword">class </span>CalCoreSubmesh; <a name="l00035"></a>00035 <span class="keyword">class </span><a class="code" href="classCalCoreKeyframe.html" title="The core keyframe class.">CalCoreKeyframe</a>; <a name="l00036"></a>00036 <a name="l00037"></a>00037 <span class="keyword">enum</span> <a name="l00038"></a>00038 { <a name="l00039"></a>00039 LOADER_ROTATE_X_AXIS = 1, <a name="l00040"></a>00040 LOADER_INVERT_V_COORD = 2, <a name="l00041"></a>00041 LOADER_FLIP_WINDING = 4 <a name="l00042"></a>00042 }; <a name="l00043"></a>00043 <a name="l00044"></a>00044 <span class="comment">//****************************************************************************//</span> <a name="l00045"></a>00045 <span class="comment">// Class declaration //</span> <a name="l00046"></a>00046 <span class="comment">//****************************************************************************//</span> <a name="l00047"></a>00047 <a name="l00048"></a>00048 <span class="comment">/*****************************************************************************/</span> <a name="l00052"></a><a class="code" href="classCalLoader.html">00052</a> <span class="keyword">class </span>CAL3D_API <a class="code" href="classCalLoader.html" title="The loader class.">CalLoader</a> <a name="l00053"></a>00053 { <a name="l00054"></a>00054 <span class="comment">// member functions</span> <a name="l00055"></a>00055 <span class="keyword">public</span>: <a name="l00056"></a>00056 <span class="keyword">static</span> <a class="code" href="classcal3d_1_1RefPtr.html" title="A container-safe smart pointer used for refcounted classes.">CalCoreAnimationPtr</a> loadCoreAnimation(<span class="keyword">const</span> std::string& strFilename, CalCoreSkeleton *skel=NULL); <a name="l00057"></a>00057 <span class="keyword">static</span> <a class="code" href="classcal3d_1_1RefPtr.html" title="A container-safe smart pointer used for refcounted classes.">CalCoreMaterialPtr</a> loadCoreMaterial(<span class="keyword">const</span> std::string& strFilename); <a name="l00058"></a>00058 <span class="keyword">static</span> <a class="code" href="classcal3d_1_1RefPtr.html" title="A container-safe smart pointer used for refcounted classes.">CalCoreMeshPtr</a> loadCoreMesh(<span class="keyword">const</span> std::string& strFilename); <a name="l00059"></a>00059 <span class="keyword">static</span> <a class="code" href="classcal3d_1_1RefPtr.html">CalCoreSkeletonPtr</a> loadCoreSkeleton(<span class="keyword">const</span> std::string& strFilename); <a name="l00060"></a>00060 <a name="l00061"></a>00061 <span class="keyword">static</span> <a class="code" href="classcal3d_1_1RefPtr.html" title="A container-safe smart pointer used for refcounted classes.">CalCoreAnimationPtr</a> loadCoreAnimation(std::istream& inputStream, CalCoreSkeleton *skel=NULL); <a name="l00062"></a>00062 <span class="keyword">static</span> <a class="code" href="classcal3d_1_1RefPtr.html" title="A container-safe smart pointer used for refcounted classes.">CalCoreMaterialPtr</a> loadCoreMaterial(std::istream& inputStream); <a name="l00063"></a>00063 <span class="keyword">static</span> <a class="code" href="classcal3d_1_1RefPtr.html" title="A container-safe smart pointer used for refcounted classes.">CalCoreMeshPtr</a> loadCoreMesh(std::istream& inputStream); <a name="l00064"></a>00064 <span class="keyword">static</span> <a class="code" href="classcal3d_1_1RefPtr.html">CalCoreSkeletonPtr</a> loadCoreSkeleton(std::istream& inputStream); <a name="l00065"></a>00065 <a name="l00066"></a>00066 <span class="keyword">static</span> <a class="code" href="classcal3d_1_1RefPtr.html" title="A container-safe smart pointer used for refcounted classes.">CalCoreAnimationPtr</a> loadCoreAnimation(<span class="keywordtype">void</span>* inputBuffer, CalCoreSkeleton *skel=NULL); <a name="l00067"></a>00067 <span class="keyword">static</span> <a class="code" href="classcal3d_1_1RefPtr.html" title="A container-safe smart pointer used for refcounted classes.">CalCoreMaterialPtr</a> loadCoreMaterial(<span class="keywordtype">void</span>* inputBuffer); <a name="l00068"></a>00068 <span class="keyword">static</span> <a class="code" href="classcal3d_1_1RefPtr.html" title="A container-safe smart pointer used for refcounted classes.">CalCoreMeshPtr</a> loadCoreMesh(<span class="keywordtype">void</span>* inputBuffer); <a name="l00069"></a>00069 <span class="keyword">static</span> <a class="code" href="classcal3d_1_1RefPtr.html">CalCoreSkeletonPtr</a> loadCoreSkeleton(<span class="keywordtype">void</span>* inputBuffer); <a name="l00070"></a>00070 <a name="l00071"></a>00071 <span class="keyword">static</span> <a class="code" href="classcal3d_1_1RefPtr.html" title="A container-safe smart pointer used for refcounted classes.">CalCoreAnimationPtr</a> loadCoreAnimation(<a class="code" href="classCalDataSource.html" title="CalDataSource abstract interface class.">CalDataSource</a>& inputSrc, CalCoreSkeleton *skel=NULL); <a name="l00072"></a>00072 <span class="keyword">static</span> <a class="code" href="classcal3d_1_1RefPtr.html" title="A container-safe smart pointer used for refcounted classes.">CalCoreMaterialPtr</a> loadCoreMaterial(<a class="code" href="classCalDataSource.html" title="CalDataSource abstract interface class.">CalDataSource</a>& inputSrc); <a name="l00073"></a>00073 <span class="keyword">static</span> <a class="code" href="classcal3d_1_1RefPtr.html" title="A container-safe smart pointer used for refcounted classes.">CalCoreMeshPtr</a> loadCoreMesh(<a class="code" href="classCalDataSource.html" title="CalDataSource abstract interface class.">CalDataSource</a>& inputSrc); <a name="l00074"></a>00074 <span class="keyword">static</span> <a class="code" href="classcal3d_1_1RefPtr.html">CalCoreSkeletonPtr</a> loadCoreSkeleton(<a class="code" href="classCalDataSource.html" title="CalDataSource abstract interface class.">CalDataSource</a>& inputSrc); <a name="l00075"></a>00075 <a name="l00076"></a>00076 <span class="keyword">static</span> <span class="keywordtype">void</span> setLoadingMode(<span class="keywordtype">int</span> flags); <a name="l00077"></a>00077 <a name="l00078"></a>00078 <span class="keyword">private</span>: <a name="l00079"></a>00079 <span class="keyword">static</span> CalCoreBone *loadCoreBones(<a class="code" href="classCalDataSource.html" title="CalDataSource abstract interface class.">CalDataSource</a>& dataSrc); <a name="l00080"></a>00080 <span class="keyword">static</span> <a class="code" href="classCalCoreKeyframe.html" title="The core keyframe class.">CalCoreKeyframe</a> *loadCoreKeyframe(<a class="code" href="classCalDataSource.html" title="CalDataSource abstract interface class.">CalDataSource</a>& dataSrc); <a name="l00081"></a>00081 <span class="keyword">static</span> CalCoreSubmesh *loadCoreSubmesh(<a class="code" href="classCalDataSource.html" title="CalDataSource abstract interface class.">CalDataSource</a>& dataSrc); <a name="l00082"></a>00082 <span class="keyword">static</span> CalCoreTrack *loadCoreTrack(<a class="code" href="classCalDataSource.html" title="CalDataSource abstract interface class.">CalDataSource</a>& dataSrc, CalCoreSkeleton *skel, <span class="keywordtype">float</span> duration); <a name="l00083"></a>00083 <a name="l00084"></a>00084 <span class="keyword">static</span> <a class="code" href="classcal3d_1_1RefPtr.html" title="A container-safe smart pointer used for refcounted classes.">CalCoreAnimationPtr</a> loadXmlCoreAnimation(<span class="keyword">const</span> std::string& strFilename, CalCoreSkeleton *skel=NULL); <a name="l00085"></a>00085 <span class="keyword">static</span> <a class="code" href="classcal3d_1_1RefPtr.html">CalCoreSkeletonPtr</a> loadXmlCoreSkeleton(<span class="keyword">const</span> std::string& strFilename); <a name="l00086"></a>00086 <span class="keyword">static</span> <a class="code" href="classcal3d_1_1RefPtr.html" title="A container-safe smart pointer used for refcounted classes.">CalCoreMeshPtr</a> loadXmlCoreMesh(<span class="keyword">const</span> std::string& strFilename); <a name="l00087"></a>00087 <span class="keyword">static</span> <a class="code" href="classcal3d_1_1RefPtr.html" title="A container-safe smart pointer used for refcounted classes.">CalCoreMaterialPtr</a> loadXmlCoreMaterial(<span class="keyword">const</span> std::string& strFilename); <a name="l00088"></a>00088 <a name="l00089"></a>00089 <span class="keyword">static</span> <span class="keywordtype">int</span> loadingMode; <a name="l00090"></a>00090 }; <a name="l00091"></a>00091 <a name="l00092"></a>00092 <span class="preprocessor">#endif</span> <a name="l00093"></a>00093 <span class="preprocessor"></span> <a name="l00094"></a>00094 <span class="comment">//****************************************************************************//</span> </pre></div></div> <hr> <center> <small> Generated at Fri Jul 24 21:14:57 2009 by <a href="http://gna.org/projects/cal3d/">The Cal3D Team</a> with <a href="http://www.doxygen.org/index.html"> Doxygen 1.5.9 </a> </small> </center> </body> </html>