<HTML> <HEAD> <TITLE>Fl_XBM_Image</TITLE> </HEAD> <BODY> <!-- NEW PAGE --> <H2><A name="Fl_XBM_Image">class Fl_XBM_Image</A></H2> <HR> <H3>Class Hierarchy</H3> <UL><PRE> <A href="Fl_Bitmap.html">Fl_Bitmap</A> | +----<B>Fl_XBM_Image</B> </PRE></UL> <H3>Include Files</H3> <UL><PRE> #include <FL/Fl_XBM_Image.H> </PRE></UL> <H3>Additional Libraries</H3> <UL><PRE> -lfltk_images / fltkimages.lib </PRE></UL> <H3>Description</H3> <P>The <TT>Fl_XBM_Image</TT> class supports loading, caching, and drawing of X Bitmap (XBM) bitmap files.</P> <H3>Methods</H3> <UL> <LI><A href="#Fl_XBM_Image.Fl_XBM_Image">Fl_XBM_Image</A></LI> <LI><A href="#Fl_XBM_Image.~Fl_XBM_Image">~Fl_XBM_Image</A></LI> </UL> <H4><A name="Fl_XBM_Image.Fl_XBM_Image">Fl_XBM_Image::Fl_XBM_Image(const char *filename);</A></H4> <P>The constructor loads the named XBM file.</P> <H4><A name="Fl_XBM_Image.~Fl_XBM_Image">Fl_XBM_Image::~Fl_XBM_Image();</A></H4> <P>The destructor free all memory and server resources that are used by the image.</P> </BODY> </HTML>