<HTML> <HEAD> <TITLE>Fl_Toggle_Button</TITLE> </HEAD> <BODY> <!-- NEW PAGE --> <H2><A name=Fl_Toggle_Button>class Fl_Toggle_Button</A></H2> <HR> <H3>Class Hierarchy</H3> <UL> <PRE> <A href=Fl_Button.html#Fl_Button>Fl_Button</A> | +----<B>Fl_Toggle_Button</B> </PRE> </UL> <H3>Include Files</H3> <UL> <PRE> #include <FL/Fl_Toggle_Button.H> </PRE> </UL> <H3>Description</H3> <P>The toggle button is a push button that needs to be clicked once to toggle on, and one more time to toggle off. The <TT>Fl_Toggle_Button</TT> subclass displays the "on" state by drawing a pushed-in button.</P> <P>Buttons generate callbacks when they are clicked by the user. You control exactly when and how by changing the values for <TT>type()</TT> and <TT>when()</TT>. <H3>Methods</H3> <UL> <LI><A href=#Fl_Toggle_Button.Fl_Toggle_Button>Fl_Toggle_Button</A></LI> <LI><A href=#Fl_Toggle_Button.~Fl_Toggle_Button>~Fl_Toggle_Button</A></LI> </UL> <H4><A name=Fl_Toggle_Button.Fl_Toggle_Button> Fl_Toggle_Button::Fl_Toggle_Button(int x, int y, int w, int h, const char *label = 0)</A></H4> Creates a new <TT>Fl_Toggle_Button</TT> widget using the given position, size, and label string. <H4><A name=Fl_Toggle_Button.~Fl_Toggle_Button> Fl_Toggle_Button::~Fl_Toggle_Button()</A></H4> The destructor deletes the toggle button. </BODY></HTML>