<HTML> <HEAD> <TITLE>Fl_Single_Window</TITLE> </HEAD> <BODY> <!-- NEW PAGE --> <H2><A name=Fl_Single_Window>class Fl_Single_Window</A></H2> <HR> <H3>Class Hierarchy</H3> <UL> <PRE> <A href=Fl_Window.html#Fl_Window>Fl_Window</A> | +----<B>Fl_Single_Window</B> </PRE> </UL> <H3>Include Files</H3> <UL> <PRE> #include <FL/Fl_Single_Window.H> </PRE> </UL> <H3>Description</H3> This is the same as <TT>Fl_Window</TT>. However, it is possible that some implementations will provide double-buffered windows by default. This subclass can be used to force single-buffering. This may be useful for modifying existing programs that use incremental update, or for some types of image data, such as a movie flipbook. <H3>Methods</H3> <UL> <LI><A href=#Fl_Single_Window.Fl_Single_Window>Fl_Single_Window</A></LI> <LI><A href=#Fl_Single_Window.~Fl_Single_Window>~Fl_Single_Window</A></LI> </UL> <H4><A name=Fl_Single_Window.Fl_Single_Window> Fl_Single_Window::Fl_Single_Window(int x, int y, int w, int h, const char *label = 0)</A></H4> Creates a new <TT>Fl_Single_Window</TT> widget using the given position, size, and label (title) string. <H4><A name=Fl_Single_Window.~Fl_Single_Window>virtual Fl_Single_Window::~Fl_Single_Window()</A></H4> Destroys the window and all child widgets. </BODY></HTML>