#Hydrax cfg file. #Hydrax version field HydraxVersion=0.4.0 #Main options field <vector3>Position=-0x0x0 <float>PlanesError=10.5 #Shader mode: 0=HLSL, 1=CG, 2=GLSL <int>ShaderMode=1 <float>FullReflectionDistance=1e+011 <float>GlobalTransparency=0 <float>NormalDistortion=0.075 <vector3>WaterColor=0.139765x0.359464x0.425373 #Components field #Components=Sun|Foam|Depth|Smooth|Caustics|Underwater|UnderwaterReflections|UnderwaterGodRays Components=Sun|Depth|Smooth #Sun parameters <vector3>SunPosition=0x10000x0 <float>SunStrength=1.75 <float>SunArea=150 <vector3>SunColor=1x0.9x0.6 #Foam parameters <float>FoamMaxDistance=7.5e+007 <float>FoamScale=0.0075 <float>FoamStart=0 <float>FoamTransparency=1 #Depth parameters <float>DepthLimit=90 #Smooth transitions parameters <float>SmoothPower=5 #Caustics parameters <float>CausticsScale=135 <float>CausticsPower=10.5 <float>CausticsEnd=0.8 #God rays parameters <vector3>GodRaysExposure=0.76x2.46x2.29 <float>GodRaysIntensity=0.015 <float>GodRaysSpeed=5 <int>GodRaysNumberOfRays=100 <float>GodRaysRaysSize=0.03 <bool>GodRaysIntersections=false #Rtt quality field(0x0 = Auto) <size>Rtt_Quality_Reflection=0x0 <size>Rtt_Quality_Refraction=0x0 <size>Rtt_Quality_Depth=0x0 <size>Rtt_Quality_URDepth=0x0 <size>Rtt_Quality_GPUNormalMap=0x0 #Module options Module=ProjectedGridVertex <float>PG_ChoopyStrength=3.75 <bool>PG_ChoppyWaves=true <int>PG_Complexity=32 <float>PG_Elevation=50 <bool>PG_ForceRecalculateGeometry=false <bool>PG_Smooth=false <float>PG_Strength=3.5 #Noise options Noise=Perlin <int>Perlin_Octaves=8 <float>Perlin_Scale=0.085 <float>Perlin_Falloff=0.49 <float>Perlin_Animspeed=1.4 <float>Perlin_Timemulti=1.27 <float>Perlin_GPU_Strength=2 <vector3>Perlin_GPU_LODParameters=0.0005x0.005x150