<html> <head> <title>Cal3D: CalLoader Class Reference</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head> <body bgcolor="#ffffff"> <table width="100%" border="0" cellspacing="0" cellpadding="5" align="center"> <tr> <td class="md" align="center"> <small> <b>- Cal3D 0.11 API Reference -</b> </small> </td> </tr> </table> <br> <!-- Generated by Doxygen 1.5.9 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li class="current"><a href="annotated.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="classes.html"><span>Class Index</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> </div> <div class="contents"> <h1>CalLoader Class Reference</h1><!-- doxytag: class="CalLoader" -->The loader class. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="loader_8h_source.html">loader.h</a>></code> <p> <p> <a href="classCalLoader-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Static Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="classcal3d_1_1RefPtr.html">CalCoreAnimationPtr</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCalLoader.html#89eb1e645dfd8837f6fe25b6905b04c0">loadCoreAnimation</a> (const std::string &strFilename, CalCoreSkeleton *skel=NULL)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Loads a core animation instance. <a href="#89eb1e645dfd8837f6fe25b6905b04c0"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="classcal3d_1_1RefPtr.html">CalCoreMaterialPtr</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCalLoader.html#5fddf8003582ae723b69e946209e6e4d">loadCoreMaterial</a> (const std::string &strFilename)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Loads a core material instance. <a href="#5fddf8003582ae723b69e946209e6e4d"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="classcal3d_1_1RefPtr.html">CalCoreMeshPtr</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCalLoader.html#2bd3976076cc5d084b989dadc08560be">loadCoreMesh</a> (const std::string &strFilename)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Loads a core mesh instance. <a href="#2bd3976076cc5d084b989dadc08560be"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="classcal3d_1_1RefPtr.html">CalCoreSkeletonPtr</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCalLoader.html#dc8c7eba5bfa6de8896c5318ab3cfe7a">loadCoreSkeleton</a> (const std::string &strFilename)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Loads a core skeleton instance. <a href="#dc8c7eba5bfa6de8896c5318ab3cfe7a"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="classcal3d_1_1RefPtr.html">CalCoreAnimationPtr</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCalLoader.html#ee9f105f9a8085799a9de06f27a1ec33">loadCoreAnimation</a> (std::istream &inputStream, CalCoreSkeleton *skel=NULL)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Loads a core animation instance. <a href="#ee9f105f9a8085799a9de06f27a1ec33"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="classcal3d_1_1RefPtr.html">CalCoreMaterialPtr</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCalLoader.html#93d6bb0f7ee6eb90e32622977f908697">loadCoreMaterial</a> (std::istream &inputStream)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Loads a core material instance. <a href="#93d6bb0f7ee6eb90e32622977f908697"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="classcal3d_1_1RefPtr.html">CalCoreMeshPtr</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCalLoader.html#098368d665e42293bd479ebab4f88b05">loadCoreMesh</a> (std::istream &inputStream)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Loads a core mesh instance. <a href="#098368d665e42293bd479ebab4f88b05"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="classcal3d_1_1RefPtr.html">CalCoreSkeletonPtr</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCalLoader.html#f5d54e77cbaea8ddf60ba69f8e753d29">loadCoreSkeleton</a> (std::istream &inputStream)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Loads a core skeleton instance. <a href="#f5d54e77cbaea8ddf60ba69f8e753d29"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="classcal3d_1_1RefPtr.html">CalCoreAnimationPtr</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCalLoader.html#a6609087af536651d904874fe5045f64">loadCoreAnimation</a> (void *inputBuffer, CalCoreSkeleton *skel=NULL)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Loads a core animation instance. <a href="#a6609087af536651d904874fe5045f64"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="classcal3d_1_1RefPtr.html">CalCoreMaterialPtr</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCalLoader.html#4f0560425efc10b790df0cd72d2066a9">loadCoreMaterial</a> (void *inputBuffer)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Loads a core material instance. <a href="#4f0560425efc10b790df0cd72d2066a9"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="classcal3d_1_1RefPtr.html">CalCoreMeshPtr</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCalLoader.html#5896e596f65b64b9699272461ceb2793">loadCoreMesh</a> (void *inputBuffer)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Loads a core mesh instance. <a href="#5896e596f65b64b9699272461ceb2793"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="classcal3d_1_1RefPtr.html">CalCoreSkeletonPtr</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCalLoader.html#6ca960d3db71644ec9da3bda06046172">loadCoreSkeleton</a> (void *inputBuffer)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Loads a core skeleton instance. <a href="#6ca960d3db71644ec9da3bda06046172"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="classcal3d_1_1RefPtr.html">CalCoreAnimationPtr</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCalLoader.html#1ca77ef8c18520aba1e599ef79cac2a0">loadCoreAnimation</a> (<a class="el" href="classCalDataSource.html">CalDataSource</a> &inputSrc, CalCoreSkeleton *skel=NULL)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Loads a core animation instance. <a href="#1ca77ef8c18520aba1e599ef79cac2a0"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="classcal3d_1_1RefPtr.html">CalCoreMaterialPtr</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCalLoader.html#b776a0df56fa88d9282713e73fab48df">loadCoreMaterial</a> (<a class="el" href="classCalDataSource.html">CalDataSource</a> &inputSrc)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Loads a core material instance. <a href="#b776a0df56fa88d9282713e73fab48df"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="classcal3d_1_1RefPtr.html">CalCoreMeshPtr</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCalLoader.html#c118be98e421b8732382d2f580988b51">loadCoreMesh</a> (<a class="el" href="classCalDataSource.html">CalDataSource</a> &inputSrc)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Loads a core mesh instance. <a href="#c118be98e421b8732382d2f580988b51"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="classcal3d_1_1RefPtr.html">CalCoreSkeletonPtr</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCalLoader.html#d5bd134fb017c48660d1165a991599ba">loadCoreSkeleton</a> (<a class="el" href="classCalDataSource.html">CalDataSource</a> &inputSrc)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Loads a core skeleton instance. <a href="#d5bd134fb017c48660d1165a991599ba"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCalLoader.html#82f82ffe556514a49b797b6807429266">setLoadingMode</a> (int flags)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Sets optional flags which affect how the model is loaded into memory. <a href="#82f82ffe556514a49b797b6807429266"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> The loader class. <hr><h2>Member Function Documentation</h2> <a class="anchor" name="1ca77ef8c18520aba1e599ef79cac2a0"></a><!-- doxytag: member="CalLoader::loadCoreAnimation" ref="1ca77ef8c18520aba1e599ef79cac2a0" args="(CalDataSource &inputSrc, CalCoreSkeleton *skel=NULL)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classcal3d_1_1RefPtr.html">CalCoreAnimationPtr</a> CalLoader::loadCoreAnimation </td> <td>(</td> <td class="paramtype"><a class="el" href="classCalDataSource.html">CalDataSource</a> & </td> <td class="paramname"> <em>dataSrc</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">CalCoreSkeleton * </td> <td class="paramname"> <em>skel</em> = <code>NULL</code></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [static]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Loads a core animation instance. <p> This function loads a core animation instance from a data source.<p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>dataSrc</em> </td><td>The data source to load the core animation instance from.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>One of the following values: <ul> <li>a pointer to the core animation </li> <li><b>0</b> if an error happened </li> </ul> </dd></dl> </div> </div><p> <a class="anchor" name="a6609087af536651d904874fe5045f64"></a><!-- doxytag: member="CalLoader::loadCoreAnimation" ref="a6609087af536651d904874fe5045f64" args="(void *inputBuffer, CalCoreSkeleton *skel=NULL)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classcal3d_1_1RefPtr.html">CalCoreAnimationPtr</a> CalLoader::loadCoreAnimation </td> <td>(</td> <td class="paramtype">void * </td> <td class="paramname"> <em>inputBuffer</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">CalCoreSkeleton * </td> <td class="paramname"> <em>skel</em> = <code>NULL</code></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [static]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Loads a core animation instance. <p> This function loads a core animation instance from a memory buffer.<p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>inputBuffer</em> </td><td>The memory buffer to load the core animation instance from. This buffer should be initialized and ready to be read from.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>One of the following values: <ul> <li>a pointer to the core animation </li> <li><b>0</b> if an error happened </li> </ul> </dd></dl> </div> </div><p> <a class="anchor" name="ee9f105f9a8085799a9de06f27a1ec33"></a><!-- doxytag: member="CalLoader::loadCoreAnimation" ref="ee9f105f9a8085799a9de06f27a1ec33" args="(std::istream &inputStream, CalCoreSkeleton *skel=NULL)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classcal3d_1_1RefPtr.html">CalCoreAnimationPtr</a> CalLoader::loadCoreAnimation </td> <td>(</td> <td class="paramtype">std::istream & </td> <td class="paramname"> <em>inputStream</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">CalCoreSkeleton * </td> <td class="paramname"> <em>skel</em> = <code>NULL</code></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [static]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Loads a core animation instance. <p> This function loads a core animation instance from an input stream.<p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>inputStream</em> </td><td>The stream to load the core animation instance from. This stream should be initialized and ready to be read from.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>One of the following values: <ul> <li>a pointer to the core animation </li> <li><b>0</b> if an error happened </li> </ul> </dd></dl> </div> </div><p> <a class="anchor" name="89eb1e645dfd8837f6fe25b6905b04c0"></a><!-- doxytag: member="CalLoader::loadCoreAnimation" ref="89eb1e645dfd8837f6fe25b6905b04c0" args="(const std::string &strFilename, CalCoreSkeleton *skel=NULL)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classcal3d_1_1RefPtr.html">CalCoreAnimationPtr</a> CalLoader::loadCoreAnimation </td> <td>(</td> <td class="paramtype">const std::string & </td> <td class="paramname"> <em>strFilename</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">CalCoreSkeleton * </td> <td class="paramname"> <em>skel</em> = <code>NULL</code></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [static]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Loads a core animation instance. <p> This function loads a core animation instance from a file.<p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>strFilename</em> </td><td>The file to load the core animation instance from.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>One of the following values: <ul> <li>a pointer to the core animation </li> <li><b>0</b> if an error happened </li> </ul> </dd></dl> </div> </div><p> <a class="anchor" name="b776a0df56fa88d9282713e73fab48df"></a><!-- doxytag: member="CalLoader::loadCoreMaterial" ref="b776a0df56fa88d9282713e73fab48df" args="(CalDataSource &inputSrc)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classcal3d_1_1RefPtr.html">CalCoreMaterialPtr</a> CalLoader::loadCoreMaterial </td> <td>(</td> <td class="paramtype"><a class="el" href="classCalDataSource.html">CalDataSource</a> & </td> <td class="paramname"> <em>dataSrc</em> </td> <td> ) </td> <td><code> [static]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Loads a core material instance. <p> This function loads a core material instance from a data source.<p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>dataSrc</em> </td><td>The data source to load the core material instance from.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>One of the following values: <ul> <li>a pointer to the core material </li> <li><b>0</b> if an error happened </li> </ul> </dd></dl> </div> </div><p> <a class="anchor" name="4f0560425efc10b790df0cd72d2066a9"></a><!-- doxytag: member="CalLoader::loadCoreMaterial" ref="4f0560425efc10b790df0cd72d2066a9" args="(void *inputBuffer)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classcal3d_1_1RefPtr.html">CalCoreMaterialPtr</a> CalLoader::loadCoreMaterial </td> <td>(</td> <td class="paramtype">void * </td> <td class="paramname"> <em>inputBuffer</em> </td> <td> ) </td> <td><code> [static]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Loads a core material instance. <p> This function loads a core material instance from a memory buffer.<p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>inputBuffer</em> </td><td>The memory buffer to load the core material instance from. This buffer should be initialized and ready to be read from.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>One of the following values: <ul> <li>a pointer to the core material </li> <li><b>0</b> if an error happened </li> </ul> </dd></dl> </div> </div><p> <a class="anchor" name="93d6bb0f7ee6eb90e32622977f908697"></a><!-- doxytag: member="CalLoader::loadCoreMaterial" ref="93d6bb0f7ee6eb90e32622977f908697" args="(std::istream &inputStream)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classcal3d_1_1RefPtr.html">CalCoreMaterialPtr</a> CalLoader::loadCoreMaterial </td> <td>(</td> <td class="paramtype">std::istream & </td> <td class="paramname"> <em>inputStream</em> </td> <td> ) </td> <td><code> [static]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Loads a core material instance. <p> This function loads a core material instance from an input stream.<p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>inputStream</em> </td><td>The stream to load the core material instance from. This stream should be initialized and ready to be read from.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>One of the following values: <ul> <li>a pointer to the core material </li> <li><b>0</b> if an error happened </li> </ul> </dd></dl> </div> </div><p> <a class="anchor" name="5fddf8003582ae723b69e946209e6e4d"></a><!-- doxytag: member="CalLoader::loadCoreMaterial" ref="5fddf8003582ae723b69e946209e6e4d" args="(const std::string &strFilename)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classcal3d_1_1RefPtr.html">CalCoreMaterialPtr</a> CalLoader::loadCoreMaterial </td> <td>(</td> <td class="paramtype">const std::string & </td> <td class="paramname"> <em>strFilename</em> </td> <td> ) </td> <td><code> [static]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Loads a core material instance. <p> This function loads a core material instance from a file.<p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>strFilename</em> </td><td>The file to load the core material instance from.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>One of the following values: <ul> <li>a pointer to the core material </li> <li><b>0</b> if an error happened </li> </ul> </dd></dl> </div> </div><p> <a class="anchor" name="c118be98e421b8732382d2f580988b51"></a><!-- doxytag: member="CalLoader::loadCoreMesh" ref="c118be98e421b8732382d2f580988b51" args="(CalDataSource &inputSrc)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classcal3d_1_1RefPtr.html">CalCoreMeshPtr</a> CalLoader::loadCoreMesh </td> <td>(</td> <td class="paramtype"><a class="el" href="classCalDataSource.html">CalDataSource</a> & </td> <td class="paramname"> <em>dataSrc</em> </td> <td> ) </td> <td><code> [static]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Loads a core mesh instance. <p> This function loads a core mesh instance from a data source.<p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>dataSrc</em> </td><td>The data source to load the core mesh instance from.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>One of the following values: <ul> <li>a pointer to the core mesh </li> <li><b>0</b> if an error happened </li> </ul> </dd></dl> </div> </div><p> <a class="anchor" name="5896e596f65b64b9699272461ceb2793"></a><!-- doxytag: member="CalLoader::loadCoreMesh" ref="5896e596f65b64b9699272461ceb2793" args="(void *inputBuffer)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classcal3d_1_1RefPtr.html">CalCoreMeshPtr</a> CalLoader::loadCoreMesh </td> <td>(</td> <td class="paramtype">void * </td> <td class="paramname"> <em>inputBuffer</em> </td> <td> ) </td> <td><code> [static]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Loads a core mesh instance. <p> This function loads a core mesh instance from a memory buffer.<p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>inputBuffer</em> </td><td>The memory buffer to load the core mesh instance from. This buffer should be initialized and ready to be read from.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>One of the following values: <ul> <li>a pointer to the core mesh </li> <li><b>0</b> if an error happened </li> </ul> </dd></dl> </div> </div><p> <a class="anchor" name="098368d665e42293bd479ebab4f88b05"></a><!-- doxytag: member="CalLoader::loadCoreMesh" ref="098368d665e42293bd479ebab4f88b05" args="(std::istream &inputStream)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classcal3d_1_1RefPtr.html">CalCoreMeshPtr</a> CalLoader::loadCoreMesh </td> <td>(</td> <td class="paramtype">std::istream & </td> <td class="paramname"> <em>inputStream</em> </td> <td> ) </td> <td><code> [static]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Loads a core mesh instance. <p> This function loads a core mesh instance from an input stream.<p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>inputStream</em> </td><td>The stream to load the core mesh instance from. This stream should be initialized and ready to be read from.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>One of the following values: <ul> <li>a pointer to the core mesh </li> <li><b>0</b> if an error happened </li> </ul> </dd></dl> </div> </div><p> <a class="anchor" name="2bd3976076cc5d084b989dadc08560be"></a><!-- doxytag: member="CalLoader::loadCoreMesh" ref="2bd3976076cc5d084b989dadc08560be" args="(const std::string &strFilename)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classcal3d_1_1RefPtr.html">CalCoreMeshPtr</a> CalLoader::loadCoreMesh </td> <td>(</td> <td class="paramtype">const std::string & </td> <td class="paramname"> <em>strFilename</em> </td> <td> ) </td> <td><code> [static]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Loads a core mesh instance. <p> This function loads a core mesh instance from a file.<p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>strFilename</em> </td><td>The file to load the core mesh instance from.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>One of the following values: <ul> <li>a pointer to the core mesh </li> <li><b>0</b> if an error happened </li> </ul> </dd></dl> </div> </div><p> <a class="anchor" name="d5bd134fb017c48660d1165a991599ba"></a><!-- doxytag: member="CalLoader::loadCoreSkeleton" ref="d5bd134fb017c48660d1165a991599ba" args="(CalDataSource &inputSrc)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classcal3d_1_1RefPtr.html">CalCoreSkeletonPtr</a> CalLoader::loadCoreSkeleton </td> <td>(</td> <td class="paramtype"><a class="el" href="classCalDataSource.html">CalDataSource</a> & </td> <td class="paramname"> <em>dataSrc</em> </td> <td> ) </td> <td><code> [static]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Loads a core skeleton instance. <p> This function loads a core skeleton instance from a data source.<p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>dataSrc</em> </td><td>The data source to load the core skeleton instance from.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>One of the following values: <ul> <li>a pointer to the core skeleton </li> <li><b>0</b> if an error happened </li> </ul> </dd></dl> </div> </div><p> <a class="anchor" name="6ca960d3db71644ec9da3bda06046172"></a><!-- doxytag: member="CalLoader::loadCoreSkeleton" ref="6ca960d3db71644ec9da3bda06046172" args="(void *inputBuffer)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classcal3d_1_1RefPtr.html">CalCoreSkeletonPtr</a> CalLoader::loadCoreSkeleton </td> <td>(</td> <td class="paramtype">void * </td> <td class="paramname"> <em>inputBuffer</em> </td> <td> ) </td> <td><code> [static]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Loads a core skeleton instance. <p> This function loads a core skeleton instance from a memory buffer.<p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>inputBuffer</em> </td><td>The memory buffer to load the core skeleton instance from. This buffer should be initialized and ready to be read from.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>One of the following values: <ul> <li>a pointer to the core skeleton </li> <li><b>0</b> if an error happened </li> </ul> </dd></dl> </div> </div><p> <a class="anchor" name="f5d54e77cbaea8ddf60ba69f8e753d29"></a><!-- doxytag: member="CalLoader::loadCoreSkeleton" ref="f5d54e77cbaea8ddf60ba69f8e753d29" args="(std::istream &inputStream)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classcal3d_1_1RefPtr.html">CalCoreSkeletonPtr</a> CalLoader::loadCoreSkeleton </td> <td>(</td> <td class="paramtype">std::istream & </td> <td class="paramname"> <em>inputStream</em> </td> <td> ) </td> <td><code> [static]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Loads a core skeleton instance. <p> This function loads a core skeleton instance from an input stream.<p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>inputStream</em> </td><td>The stream to load the core skeleton instance from. This stream should be initialized and ready to be read from.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>One of the following values: <ul> <li>a pointer to the core skeleton </li> <li><b>0</b> if an error happened </li> </ul> </dd></dl> </div> </div><p> <a class="anchor" name="dc8c7eba5bfa6de8896c5318ab3cfe7a"></a><!-- doxytag: member="CalLoader::loadCoreSkeleton" ref="dc8c7eba5bfa6de8896c5318ab3cfe7a" args="(const std::string &strFilename)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classcal3d_1_1RefPtr.html">CalCoreSkeletonPtr</a> CalLoader::loadCoreSkeleton </td> <td>(</td> <td class="paramtype">const std::string & </td> <td class="paramname"> <em>strFilename</em> </td> <td> ) </td> <td><code> [static]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Loads a core skeleton instance. <p> This function loads a core skeleton instance from a file.<p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>strFilename</em> </td><td>The file to load the core skeleton instance from.</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>One of the following values: <ul> <li>a pointer to the core skeleton </li> <li><b>0</b> if an error happened </li> </ul> </dd></dl> </div> </div><p> <a class="anchor" name="82f82ffe556514a49b797b6807429266"></a><!-- doxytag: member="CalLoader::setLoadingMode" ref="82f82ffe556514a49b797b6807429266" args="(int flags)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void CalLoader::setLoadingMode </td> <td>(</td> <td class="paramtype">int </td> <td class="paramname"> <em>flags</em> </td> <td> ) </td> <td><code> [static]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Sets optional flags which affect how the model is loaded into memory. <p> This function sets the loading mode for all future loader calls.<p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>flags</em> </td><td>A boolean OR of any of the following flags <ul> <li>LOADER_ROTATE_X_AXIS will rotate the mesh 90 degrees about the X axis, which has the effect of swapping Y/Z coordinates. </li> <li>LOADER_INVERT_V_COORD will substitute (1-v) for any v texture coordinate to eliminate the need for texture inversion after export. </li> </ul> </td></tr> </table> </dl> </div> </div><p> <hr>The documentation for this class was generated from the following files:<ul> <li><a class="el" href="loader_8h_source.html">loader.h</a><li>loader.cpp</ul> </div> <hr> <center> <small> Generated at Fri Jul 24 21:14:57 2009 by <a href="http://gna.org/projects/cal3d/">The Cal3D Team</a> with <a href="http://www.doxygen.org/index.html"> Doxygen 1.5.9 </a> </small> </center> </body> </html>