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cal3d-devel-0.11.0-9.fc12.i686.rpm

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          <b>- Cal3D 0.11 API Reference -</b>
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<h1>bone.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//****************************************************************************//</span>
<a name="l00002"></a>00002 <span class="comment">// bone.h                                                                     //</span>
<a name="l00003"></a>00003 <span class="comment">// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger                       //</span>
<a name="l00004"></a>00004 <span class="comment">//****************************************************************************//</span>
<a name="l00005"></a>00005 <span class="comment">// This library is free software; you can redistribute it and/or modify it    //</span>
<a name="l00006"></a>00006 <span class="comment">// under the terms of the GNU Lesser General Public License as published by   //</span>
<a name="l00007"></a>00007 <span class="comment">// the Free Software Foundation; either version 2.1 of the License, or (at    //</span>
<a name="l00008"></a>00008 <span class="comment">// your option) any later version.                                            //</span>
<a name="l00009"></a>00009 <span class="comment">//****************************************************************************//</span>
<a name="l00010"></a>00010 
<a name="l00011"></a>00011 <span class="preprocessor">#ifndef CAL_BONE_H</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span><span class="preprocessor">#define CAL_BONE_H</span>
<a name="l00013"></a>00013 <span class="preprocessor"></span>
<a name="l00014"></a>00014 
<a name="l00015"></a>00015 <span class="preprocessor">#include "cal3d/global.h"</span>
<a name="l00016"></a>00016 <span class="preprocessor">#include "cal3d/vector.h"</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include "cal3d/quaternion.h"</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include "cal3d/matrix.h"</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include "cal3d/corebone.h"</span>
<a name="l00020"></a>00020 
<a name="l00021"></a>00021 
<a name="l00022"></a>00022 <span class="comment">//class CalCoreBone;</span>
<a name="l00023"></a>00023 <span class="keyword">class </span>CalSkeleton;
<a name="l00024"></a>00024 <span class="keyword">class </span>CalModel;
<a name="l00025"></a>00025 <span class="keyword">class </span>CalCoreModel;
<a name="l00026"></a>00026 
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 <span class="keyword">class </span>CAL3D_API CalBone
<a name="l00029"></a>00029 {
<a name="l00030"></a>00030 <span class="keyword">public</span>:
<a name="l00031"></a>00031   CalBone(CalCoreBone* coreBone);
<a name="l00032"></a>00032   ~CalBone() { }
<a name="l00033"></a>00033 
<a name="l00034"></a>00034   <span class="keywordtype">void</span> blendState(<span class="keywordtype">float</span> weight, <span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>&amp; translation, <span class="keyword">const</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a>&amp; rotation);
<a name="l00035"></a>00035   <span class="keywordtype">void</span> calculateState();
<a name="l00036"></a>00036   <span class="keywordtype">void</span> clearState();
<a name="l00037"></a>00037   CalCoreBone *getCoreBone();
<a name="l00038"></a>00038   <span class="keywordtype">void</span> setCoreState();
<a name="l00039"></a>00039   <span class="keywordtype">void</span> setCoreStateRecursive();
<a name="l00040"></a>00040   <span class="keywordtype">void</span> setRotation(<span class="keyword">const</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a>&amp; rotation);
<a name="l00041"></a>00041   <span class="keyword">const</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a>&amp; getRotation();
<a name="l00042"></a>00042   <span class="keyword">const</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a>&amp; getRotationAbsolute();
<a name="l00043"></a>00043   <span class="keyword">const</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a>&amp; getRotationBoneSpace();
<a name="l00044"></a>00044   <span class="keywordtype">void</span> setTranslation(<span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>&amp; translation);
<a name="l00045"></a>00045   <span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>&amp; getTranslation();
<a name="l00046"></a>00046   <span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>&amp; getTranslationAbsolute();
<a name="l00047"></a>00047   <span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>&amp; getTranslationBoneSpace();
<a name="l00048"></a>00048   <span class="keyword">const</span> <a class="code" href="classCalMatrix.html" title="The matrix class.">CalMatrix</a>&amp; getTransformMatrix();
<a name="l00049"></a>00049   <span class="keywordtype">void</span> lockState();
<a name="l00050"></a>00050   <span class="keywordtype">void</span> setSkeleton(CalSkeleton *pSkeleton);
<a name="l00051"></a>00051   <span class="keywordtype">void</span> calculateBoundingBox();
<a name="l00052"></a>00052   <a class="code" href="classCalBoundingBox.html" title="The bounding box class.">CalBoundingBox</a> &amp; getBoundingBox();
<a name="l00053"></a>00053 
<a name="l00054"></a>00054 <span class="keyword">private</span>:
<a name="l00055"></a>00055   CalCoreBone *m_pCoreBone;
<a name="l00056"></a>00056   CalSkeleton *m_pSkeleton;
<a name="l00057"></a>00057   <span class="keywordtype">float</span> m_accumulatedWeight;
<a name="l00058"></a>00058   <span class="keywordtype">float</span> m_accumulatedWeightAbsolute;
<a name="l00059"></a>00059   <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> m_translation;
<a name="l00060"></a>00060   <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> m_rotation;
<a name="l00061"></a>00061   <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> m_translationAbsolute;
<a name="l00062"></a>00062   <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> m_rotationAbsolute;
<a name="l00063"></a>00063   <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> m_translationBoneSpace;
<a name="l00064"></a>00064   <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> m_rotationBoneSpace;
<a name="l00065"></a>00065   <a class="code" href="classCalMatrix.html" title="The matrix class.">CalMatrix</a> m_transformMatrix;  
<a name="l00066"></a>00066   <a class="code" href="classCalBoundingBox.html" title="The bounding box class.">CalBoundingBox</a> m_boundingBox;
<a name="l00067"></a>00067 };
<a name="l00068"></a>00068 
<a name="l00069"></a>00069 <span class="preprocessor">#endif</span>
<a name="l00070"></a>00070 <span class="preprocessor"></span>
<a name="l00071"></a>00071 <span class="comment">//****************************************************************************//</span>
</pre></div></div>
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