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cal3d-devel-0.11.0-9.fc12.i686.rpm

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          <b>- Cal3D 0.11 API Reference -</b>
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<h1>skeleton.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//****************************************************************************//</span>
<a name="l00002"></a>00002 <span class="comment">// skeleton.h                                                                 //</span>
<a name="l00003"></a>00003 <span class="comment">// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger                       //</span>
<a name="l00004"></a>00004 <span class="comment">//****************************************************************************//</span>
<a name="l00005"></a>00005 <span class="comment">// This library is free software; you can redistribute it and/or modify it    //</span>
<a name="l00006"></a>00006 <span class="comment">// under the terms of the GNU Lesser General Public License as published by   //</span>
<a name="l00007"></a>00007 <span class="comment">// the Free Software Foundation; either version 2.1 of the License, or (at    //</span>
<a name="l00008"></a>00008 <span class="comment">// your option) any later version.                                            //</span>
<a name="l00009"></a>00009 <span class="comment">//****************************************************************************//</span>
<a name="l00010"></a>00010 
<a name="l00011"></a>00011 <span class="preprocessor">#ifndef CAL_SKELETON_H</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span><span class="preprocessor">#define CAL_SKELETON_H</span>
<a name="l00013"></a>00013 <span class="preprocessor"></span>
<a name="l00014"></a>00014 <span class="preprocessor">#include "cal3d/global.h"</span>
<a name="l00015"></a>00015 
<a name="l00016"></a>00016 <span class="keyword">class </span>CalCoreSkeleton;
<a name="l00017"></a>00017 <span class="keyword">class </span>CalCoreModel;
<a name="l00018"></a>00018 <span class="keyword">class </span>CalBone;
<a name="l00019"></a>00019 
<a name="l00020"></a>00020 <span class="keyword">class </span>CAL3D_API CalSkeleton
<a name="l00021"></a>00021 {
<a name="l00022"></a>00022 <span class="keyword">public</span>:
<a name="l00023"></a>00023   CalSkeleton(CalCoreSkeleton* pCoreSkeleton);
<a name="l00024"></a>00024   ~CalSkeleton();
<a name="l00025"></a>00025 
<a name="l00026"></a>00026   <span class="keywordtype">void</span> calculateState();
<a name="l00027"></a>00027   <span class="keywordtype">void</span> clearState();
<a name="l00028"></a>00028   <span class="keywordtype">bool</span> create(CalCoreSkeleton *pCoreSkeleton);
<a name="l00029"></a>00029   CalBone *getBone(<span class="keywordtype">int</span> boneId) <span class="keyword">const</span>;
<a name="l00030"></a>00030   CalCoreSkeleton *getCoreSkeleton() <span class="keyword">const</span>;
<a name="l00031"></a>00031   std::vector&lt;CalBone *&gt;&amp; getVectorBone();
<a name="l00032"></a>00032   <span class="keywordtype">void</span> lockState();
<a name="l00033"></a>00033   <span class="keywordtype">void</span> getBoneBoundingBox(<span class="keywordtype">float</span> *min, <span class="keywordtype">float</span> *max);
<a name="l00034"></a>00034   <span class="keywordtype">void</span> calculateBoundingBoxes();
<a name="l00035"></a>00035 
<a name="l00036"></a>00036   <span class="comment">// DEBUG-CODE</span>
<a name="l00037"></a>00037   <span class="keywordtype">int</span> getBonePoints(<span class="keywordtype">float</span> *pPoints);
<a name="l00038"></a>00038   <span class="keywordtype">int</span> getBonePointsStatic(<span class="keywordtype">float</span> *pPoints);
<a name="l00039"></a>00039   <span class="keywordtype">int</span> getBoneLines(<span class="keywordtype">float</span> *pLines);
<a name="l00040"></a>00040   <span class="keywordtype">int</span> getBoneLinesStatic(<span class="keywordtype">float</span> *pLines);
<a name="l00041"></a>00041 
<a name="l00042"></a>00042 <span class="keyword">private</span>:
<a name="l00043"></a>00043   CalCoreSkeleton *m_pCoreSkeleton;
<a name="l00044"></a>00044   std::vector&lt;CalBone *&gt; m_vectorBone;
<a name="l00045"></a>00045   <span class="keywordtype">bool</span> m_isBoundingBoxesComputed;
<a name="l00046"></a>00046 };
<a name="l00047"></a>00047 
<a name="l00048"></a>00048 <span class="preprocessor">#endif</span>
<a name="l00049"></a>00049 <span class="preprocessor"></span>
<a name="l00050"></a>00050 <span class="comment">//****************************************************************************//</span>
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