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cal3d-devel-0.11.0-9.fc12.i686.rpm

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          <b>- Cal3D 0.11 API Reference -</b>
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<h1>saver.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//****************************************************************************//</span>
<a name="l00002"></a>00002 <span class="comment">// saver.h                                                                    //</span>
<a name="l00003"></a>00003 <span class="comment">// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger                       //</span>
<a name="l00004"></a>00004 <span class="comment">//****************************************************************************//</span>
<a name="l00005"></a>00005 <span class="comment">// This library is free software; you can redistribute it and/or modify it    //</span>
<a name="l00006"></a>00006 <span class="comment">// under the terms of the GNU Lesser General Public License as published by   //</span>
<a name="l00007"></a>00007 <span class="comment">// the Free Software Foundation; either version 2.1 of the License, or (at    //</span>
<a name="l00008"></a>00008 <span class="comment">// your option) any later version.                                            //</span>
<a name="l00009"></a>00009 <span class="comment">//****************************************************************************//</span>
<a name="l00010"></a>00010 
<a name="l00011"></a>00011 <span class="preprocessor">#ifndef CAL_SAVER_H</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span><span class="preprocessor">#define CAL_SAVER_H</span>
<a name="l00013"></a>00013 <span class="preprocessor"></span>
<a name="l00014"></a>00014 <span class="comment">//****************************************************************************//</span>
<a name="l00015"></a>00015 <span class="comment">// Includes                                                                   //</span>
<a name="l00016"></a>00016 <span class="comment">//****************************************************************************//</span>
<a name="l00017"></a>00017 
<a name="l00018"></a>00018 <span class="preprocessor">#include "cal3d/global.h"</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include "cal3d/vector.h"</span>
<a name="l00020"></a>00020 
<a name="l00021"></a>00021 <span class="comment">//****************************************************************************//</span>
<a name="l00022"></a>00022 <span class="comment">// Forward declarations                                                       //</span>
<a name="l00023"></a>00023 <span class="comment">//****************************************************************************//</span>
<a name="l00024"></a>00024 
<a name="l00025"></a>00025 <span class="keyword">class </span>CalCoreModel;
<a name="l00026"></a>00026 <span class="keyword">class </span>CalCoreSkeleton;
<a name="l00027"></a>00027 <span class="keyword">class </span>CalCoreBone;
<a name="l00028"></a>00028 <span class="keyword">class </span>CalCoreAnimation;
<a name="l00029"></a>00029 <span class="keyword">class </span>CalCoreMesh;
<a name="l00030"></a>00030 <span class="keyword">class </span>CalCoreSubmesh;
<a name="l00031"></a>00031 <span class="keyword">class </span>CalCoreMaterial;
<a name="l00032"></a>00032 <span class="keyword">class </span><a class="code" href="classCalCoreKeyframe.html" title="The core keyframe class.">CalCoreKeyframe</a>;
<a name="l00033"></a>00033 <span class="keyword">class </span>CalCoreTrack;
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 <span class="comment">//****************************************************************************//</span>
<a name="l00036"></a>00036 <span class="comment">// Class declaration                                                          //</span>
<a name="l00037"></a>00037 <span class="comment">//****************************************************************************//</span>
<a name="l00038"></a>00038 
<a name="l00039"></a>00039  <span class="comment">/*****************************************************************************/</span>
<a name="l00043"></a><a class="code" href="classCalSaver.html">00043</a> <span class="keyword">class </span>CAL3D_API <a class="code" href="classCalSaver.html" title="The saver class.">CalSaver</a>
<a name="l00044"></a>00044 {
<a name="l00045"></a>00045 <span class="keyword">public</span>:
<a name="l00046"></a>00046   <span class="keyword">static</span> <span class="keywordtype">bool</span> saveCoreAnimation(<span class="keyword">const</span> std::string&amp; strFilename, CalCoreAnimation *pCoreAnimation);
<a name="l00047"></a>00047   <span class="keyword">static</span> <span class="keywordtype">bool</span> saveCoreMaterial(<span class="keyword">const</span> std::string&amp; strFilename, CalCoreMaterial *pCoreMaterial);
<a name="l00048"></a>00048   <span class="keyword">static</span> <span class="keywordtype">bool</span> saveCoreMesh(<span class="keyword">const</span> std::string&amp; strFilename, CalCoreMesh *pCoreMesh);
<a name="l00049"></a>00049   <span class="keyword">static</span> <span class="keywordtype">bool</span> saveCoreSkeleton(<span class="keyword">const</span> std::string&amp; strFilename, CalCoreSkeleton *pCoreSkeleton);
<a name="l00050"></a>00050 
<a name="l00051"></a>00051 <span class="keyword">protected</span>:
<a name="l00052"></a>00052   <span class="keyword">static</span> <span class="keywordtype">bool</span> saveCoreBones(std::ofstream&amp; file, <span class="keyword">const</span> std::string&amp; strFilename, CalCoreBone *pCoreBone);
<a name="l00053"></a>00053   <span class="keyword">static</span> <span class="keywordtype">bool</span> saveCoreKeyframe(std::ofstream&amp; file, <span class="keyword">const</span> std::string&amp; strFilename, <a class="code" href="classCalCoreKeyframe.html" title="The core keyframe class.">CalCoreKeyframe</a> *pCoreKeyframe);
<a name="l00054"></a>00054   <span class="keyword">static</span> <span class="keywordtype">bool</span> saveCoreSubmesh(std::ofstream&amp; file, <span class="keyword">const</span> std::string&amp; strFilename, CalCoreSubmesh *pCoreSubmesh);
<a name="l00055"></a>00055   <span class="keyword">static</span> <span class="keywordtype">bool</span> saveCoreTrack(std::ofstream&amp; file, <span class="keyword">const</span> std::string&amp; strFilename, CalCoreTrack *pCoreTrack);
<a name="l00056"></a>00056 
<a name="l00057"></a>00057   <span class="keyword">static</span> <span class="keywordtype">bool</span> saveXmlCoreSkeleton(<span class="keyword">const</span> std::string&amp; strFilename, CalCoreSkeleton *pCoreSkeleton);
<a name="l00058"></a>00058   <span class="keyword">static</span> <span class="keywordtype">bool</span> saveXmlCoreAnimation(<span class="keyword">const</span> std::string&amp; strFilename, CalCoreAnimation *pCoreAnimation);
<a name="l00059"></a>00059   <span class="keyword">static</span> <span class="keywordtype">bool</span> saveXmlCoreMesh(<span class="keyword">const</span> std::string&amp; strFilename, CalCoreMesh *pCoreMesh);
<a name="l00060"></a>00060   <span class="keyword">static</span> <span class="keywordtype">bool</span> saveXmlCoreMaterial(<span class="keyword">const</span> std::string&amp; strFilename, CalCoreMaterial *pCoreMaterial);  
<a name="l00061"></a>00061 };
<a name="l00062"></a>00062 
<a name="l00063"></a>00063 <span class="preprocessor">#endif</span>
<a name="l00064"></a>00064 <span class="preprocessor"></span>
<a name="l00065"></a>00065 <span class="comment">//****************************************************************************//</span>
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