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cal3d-devel-0.11.0-9.fc12.i686.rpm

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          <b>- Cal3D 0.11 API Reference -</b>
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<h1>global.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//****************************************************************************//</span>
<a name="l00002"></a>00002 <span class="comment">// global.h                                                                   //</span>
<a name="l00003"></a>00003 <span class="comment">// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger                       //</span>
<a name="l00004"></a>00004 <span class="comment">//****************************************************************************//</span>
<a name="l00005"></a>00005 <span class="comment">// This library is free software; you can redistribute it and/or modify it    //</span>
<a name="l00006"></a>00006 <span class="comment">// under the terms of the GNU Lesser General Public License as published by   //</span>
<a name="l00007"></a>00007 <span class="comment">// the Free Software Foundation; either version 2.1 of the License, or (at    //</span>
<a name="l00008"></a>00008 <span class="comment">// your option) any later version.                                            //</span>
<a name="l00009"></a>00009 <span class="comment">//****************************************************************************//</span>
<a name="l00010"></a>00010 
<a name="l00011"></a>00011 <span class="preprocessor">#ifndef CAL_GLOBAL_H</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span><span class="preprocessor">#define CAL_GLOBAL_H</span>
<a name="l00013"></a>00013 <span class="preprocessor"></span>
<a name="l00014"></a>00014 <span class="comment">//****************************************************************************//</span>
<a name="l00015"></a>00015 <span class="comment">// Includes                                                                   //</span>
<a name="l00016"></a>00016 <span class="comment">//****************************************************************************//</span>
<a name="l00017"></a>00017 
<a name="l00018"></a>00018 <span class="comment">// autoconf/automake includes</span>
<a name="l00019"></a>00019 <span class="preprocessor">#ifdef HAVE_CONFIG_H</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#include &lt;config.h&gt;</span>
<a name="l00021"></a>00021 <span class="preprocessor">#endif</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span>
<a name="l00023"></a>00023 <span class="comment">// platform dependent includes</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include "cal3d/platform.h"</span>
<a name="l00025"></a>00025 
<a name="l00026"></a>00026 <span class="comment">//****************************************************************************//</span>
<a name="l00027"></a>00027 <span class="comment">// Define options</span>
<a name="l00028"></a>00028 <span class="comment">//****************************************************************************//</span>
<a name="l00029"></a>00029 
<a name="l00030"></a>00030 <span class="comment">//Uncomment this if you want to use 16bit indices or configure the compiler</span>
<a name="l00031"></a>00031 
<a name="l00032"></a>00032 <span class="comment">//#define CAL_16BIT_INDICES</span>
<a name="l00033"></a>00033 
<a name="l00034"></a>00034 <span class="preprocessor">#ifdef CAL_16BIT_INDICES </span>
<a name="l00035"></a>00035 <span class="preprocessor"></span><span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> CalIndex; 
<a name="l00036"></a>00036 <span class="preprocessor">#else </span>
<a name="l00037"></a>00037 <span class="preprocessor"></span><span class="keyword">typedef</span> <span class="keywordtype">int</span> CalIndex; 
<a name="l00038"></a>00038 <span class="preprocessor">#endif</span>
<a name="l00039"></a>00039 <span class="preprocessor"></span>
<a name="l00040"></a>00040 
<a name="l00041"></a>00041 <span class="comment">//****************************************************************************//</span>
<a name="l00042"></a>00042 <span class="comment">// Global Cal3D namespace for constants, ...                                  //</span>
<a name="l00043"></a>00043 <span class="comment">//****************************************************************************//</span>
<a name="l00044"></a>00044 
<a name="l00045"></a>00045 <span class="keyword">namespace </span>cal3d
<a name="l00046"></a>00046 {  
<a name="l00047"></a>00047   <span class="comment">// global typedefs</span>
<a name="l00048"></a>00048   <span class="keyword">typedef</span> <span class="keywordtype">void</span> *UserData;
<a name="l00049"></a>00049 
<a name="l00050"></a>00050   <span class="comment">// file magic cookies</span>
<a name="l00051"></a>00051   <span class="keyword">const</span> <span class="keywordtype">char</span> SKELETON_FILE_MAGIC[4]  = { <span class="charliteral">'C'</span>, <span class="charliteral">'S'</span>, <span class="charliteral">'F'</span>, <span class="charliteral">'\0'</span> };
<a name="l00052"></a>00052   <span class="keyword">const</span> <span class="keywordtype">char</span> ANIMATION_FILE_MAGIC[4] = { <span class="charliteral">'C'</span>, <span class="charliteral">'A'</span>, <span class="charliteral">'F'</span>, <span class="charliteral">'\0'</span> };
<a name="l00053"></a>00053   <span class="keyword">const</span> <span class="keywordtype">char</span> MESH_FILE_MAGIC[4]      = { <span class="charliteral">'C'</span>, <span class="charliteral">'M'</span>, <span class="charliteral">'F'</span>, <span class="charliteral">'\0'</span> };
<a name="l00054"></a>00054   <span class="keyword">const</span> <span class="keywordtype">char</span> MATERIAL_FILE_MAGIC[4]  = { <span class="charliteral">'C'</span>, <span class="charliteral">'R'</span>, <span class="charliteral">'F'</span>, <span class="charliteral">'\0'</span> };
<a name="l00055"></a>00055 
<a name="l00056"></a>00056   <span class="keyword">const</span> <span class="keywordtype">char</span> SKELETON_XMLFILE_MAGIC[4]  = { <span class="charliteral">'X'</span>, <span class="charliteral">'S'</span>, <span class="charliteral">'F'</span>, <span class="charliteral">'\0'</span> };
<a name="l00057"></a>00057   <span class="keyword">const</span> <span class="keywordtype">char</span> ANIMATION_XMLFILE_MAGIC[4]  = { <span class="charliteral">'X'</span>, <span class="charliteral">'A'</span>, <span class="charliteral">'F'</span>, <span class="charliteral">'\0'</span> };
<a name="l00058"></a>00058   <span class="keyword">const</span> <span class="keywordtype">char</span> MESH_XMLFILE_MAGIC[4]  = { <span class="charliteral">'X'</span>, <span class="charliteral">'M'</span>, <span class="charliteral">'F'</span>, <span class="charliteral">'\0'</span> };
<a name="l00059"></a>00059   <span class="keyword">const</span> <span class="keywordtype">char</span> MATERIAL_XMLFILE_MAGIC[4]  = { <span class="charliteral">'X'</span>, <span class="charliteral">'R'</span>, <span class="charliteral">'F'</span>, <span class="charliteral">'\0'</span> };
<a name="l00060"></a>00060 
<a name="l00061"></a>00061   <span class="comment">// library version       // 0.11.0</span>
<a name="l00062"></a>00062   <span class="keyword">const</span> <span class="keywordtype">int</span> LIBRARY_VERSION = 1100;
<a name="l00063"></a>00063 
<a name="l00064"></a>00064   <span class="comment">// file versions</span>
<a name="l00065"></a>00065   <span class="keyword">const</span> <span class="keywordtype">int</span> CURRENT_FILE_VERSION = LIBRARY_VERSION;
<a name="l00066"></a>00066   <span class="keyword">const</span> <span class="keywordtype">int</span> EARLIEST_COMPATIBLE_FILE_VERSION = 699;
<a name="l00067"></a>00067 
<a name="l00072"></a><a class="code" href="classcal3d_1_1noncopyable.html">00072</a>   <span class="keyword">class </span>CAL3D_API <a class="code" href="classcal3d_1_1noncopyable.html" title="Derive from noncopyable to mark your class as not having a copy constructor or operator=...">noncopyable</a>
<a name="l00073"></a>00073   {
<a name="l00074"></a>00074   <span class="keyword">protected</span>:
<a name="l00075"></a>00075     <a class="code" href="classcal3d_1_1noncopyable.html" title="Derive from noncopyable to mark your class as not having a copy constructor or operator=...">noncopyable</a>() {}
<a name="l00076"></a>00076     ~<a class="code" href="classcal3d_1_1noncopyable.html" title="Derive from noncopyable to mark your class as not having a copy constructor or operator=...">noncopyable</a>() {}
<a name="l00077"></a>00077   <span class="keyword">private</span>:  <span class="comment">// emphasize the following members are private</span>
<a name="l00078"></a>00078     <a class="code" href="classcal3d_1_1noncopyable.html" title="Derive from noncopyable to mark your class as not having a copy constructor or operator=...">noncopyable</a>(<span class="keyword">const</span> <a class="code" href="classcal3d_1_1noncopyable.html" title="Derive from noncopyable to mark your class as not having a copy constructor or operator=...">noncopyable</a>&amp;);
<a name="l00079"></a>00079     <span class="keyword">const</span> <a class="code" href="classcal3d_1_1noncopyable.html" title="Derive from noncopyable to mark your class as not having a copy constructor or operator=...">noncopyable</a>&amp; operator=(<span class="keyword">const</span> <a class="code" href="classcal3d_1_1noncopyable.html" title="Derive from noncopyable to mark your class as not having a copy constructor or operator=...">noncopyable</a>&amp;);
<a name="l00080"></a>00080   };
<a name="l00081"></a>00081 }
<a name="l00082"></a>00082 
<a name="l00083"></a>00083 <span class="keyword">namespace </span>Cal = cal3d;
<a name="l00084"></a>00084 
<a name="l00085"></a>00085 <span class="preprocessor">#endif</span>
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