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cal3d-devel-0.11.0-9.fc12.i686.rpm

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          <b>- Cal3D 0.11 API Reference -</b>
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<h1>coresubmorphtarget.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//****************************************************************************//</span>
<a name="l00002"></a>00002 <span class="comment">// coresubmorphtarget.h                                                       //</span>
<a name="l00003"></a>00003 <span class="comment">// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger                       //</span>
<a name="l00004"></a>00004 <span class="comment">//****************************************************************************//</span>
<a name="l00005"></a>00005 <span class="comment">// This library is free software; you can redistribute it and/or modify it    //</span>
<a name="l00006"></a>00006 <span class="comment">// under the terms of the GNU Lesser General Public License as published by   //</span>
<a name="l00007"></a>00007 <span class="comment">// the Free Software Foundation; either version 2.1 of the License, or (at    //</span>
<a name="l00008"></a>00008 <span class="comment">// your option) any later version.                                            //</span>
<a name="l00009"></a>00009 <span class="comment">//****************************************************************************//</span>
<a name="l00010"></a>00010 
<a name="l00011"></a>00011 <span class="preprocessor">#ifndef CAL_CORESUBMORPHTARGET_H</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span><span class="preprocessor">#define CAL_CORESUBMORPHTARGET_H</span>
<a name="l00013"></a>00013 <span class="preprocessor"></span>
<a name="l00014"></a>00014 
<a name="l00015"></a>00015 <span class="preprocessor">#include "cal3d/global.h"</span>
<a name="l00016"></a>00016 <span class="preprocessor">#include "cal3d/vector.h"</span>
<a name="l00017"></a>00017 
<a name="l00018"></a>00018 
<a name="l00019"></a>00019 <span class="keyword">class </span>CAL3D_API CalCoreSubMorphTarget
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">public</span>:
<a name="l00022"></a>00022   <span class="keyword">struct </span>BlendVertex
<a name="l00023"></a>00023   {
<a name="l00024"></a>00024      <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> position;
<a name="l00025"></a>00025      <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> normal;
<a name="l00026"></a>00026   };
<a name="l00027"></a>00027   
<a name="l00028"></a>00028 <span class="keyword">public</span>:
<a name="l00029"></a>00029   CalCoreSubMorphTarget()  { }
<a name="l00030"></a>00030   ~CalCoreSubMorphTarget() { }
<a name="l00031"></a>00031 
<a name="l00032"></a>00032   <span class="keywordtype">int</span> getBlendVertexCount();
<a name="l00033"></a>00033   std::vector&lt;BlendVertex&gt;&amp; getVectorBlendVertex();
<a name="l00034"></a>00034   <span class="keywordtype">bool</span> reserve(<span class="keywordtype">int</span> blendVertexCount);
<a name="l00035"></a>00035   <span class="keywordtype">bool</span> setBlendVertex(<span class="keywordtype">int</span> vertexId, <span class="keyword">const</span> BlendVertex&amp; vertex);
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 <span class="keyword">private</span>:
<a name="l00038"></a>00038   std::vector&lt;BlendVertex&gt; m_vectorBlendVertex;
<a name="l00039"></a>00039 };
<a name="l00040"></a>00040 <span class="preprocessor">#endif</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="comment">//****************************************************************************//</span>
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