<html> <head> <title>Cal3D: coremodel.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head> <body bgcolor="#ffffff"> <table width="100%" border="0" cellspacing="0" cellpadding="5" align="center"> <tr> <td class="md" align="center"> <small> <b>- Cal3D 0.11 API Reference -</b> </small> </td> </tr> </table> <br> <!-- Generated by Doxygen 1.5.9 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="annotated.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="files.html"><span>File List</span></a></li> </ul> </div> <h1>coremodel.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//****************************************************************************//</span> <a name="l00002"></a>00002 <span class="comment">// coremodel.h //</span> <a name="l00003"></a>00003 <span class="comment">// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger //</span> <a name="l00004"></a>00004 <span class="comment">//****************************************************************************//</span> <a name="l00005"></a>00005 <span class="comment">// This library is free software; you can redistribute it and/or modify it //</span> <a name="l00006"></a>00006 <span class="comment">// under the terms of the GNU Lesser General Public License as published by //</span> <a name="l00007"></a>00007 <span class="comment">// the Free Software Foundation; either version 2.1 of the License, or (at //</span> <a name="l00008"></a>00008 <span class="comment">// your option) any later version. //</span> <a name="l00009"></a>00009 <span class="comment">//****************************************************************************//</span> <a name="l00010"></a>00010 <a name="l00011"></a>00011 <span class="preprocessor">#ifndef CAL_COREMODEL_H</span> <a name="l00012"></a>00012 <span class="preprocessor"></span><span class="preprocessor">#define CAL_COREMODEL_H</span> <a name="l00013"></a>00013 <span class="preprocessor"></span> <a name="l00014"></a>00014 <a name="l00015"></a>00015 <span class="preprocessor">#include "cal3d/coreanimation.h"</span> <a name="l00016"></a>00016 <span class="preprocessor">#include "cal3d/corematerial.h"</span> <a name="l00017"></a>00017 <span class="preprocessor">#include "cal3d/coremesh.h"</span> <a name="l00018"></a>00018 <span class="preprocessor">#include "cal3d/coreskeleton.h"</span> <a name="l00019"></a>00019 <span class="preprocessor">#include "cal3d/global.h"</span> <a name="l00020"></a>00020 <a name="l00021"></a>00021 <a name="l00022"></a>00022 <span class="keyword">class </span>CalCoreMorphAnimation; <a name="l00023"></a>00023 <a name="l00024"></a>00024 <a name="l00025"></a>00025 <span class="keyword">class </span>CAL3D_API CalCoreModel <a name="l00026"></a>00026 { <a name="l00027"></a>00027 <span class="keyword">public</span>: <a name="l00028"></a>00028 CalCoreModel(<span class="keyword">const</span> std::string& name); <a name="l00029"></a>00029 ~CalCoreModel(); <a name="l00030"></a>00030 <a name="l00031"></a>00031 Cal::UserData getUserData(); <a name="l00032"></a>00032 <span class="keywordtype">void</span> setUserData(Cal::UserData userData); <a name="l00033"></a>00033 <a name="l00034"></a>00034 <span class="keywordtype">void</span> scale(<span class="keywordtype">float</span> factor); <a name="l00035"></a>00035 <a name="l00036"></a>00036 <span class="comment">// animations</span> <a name="l00037"></a>00037 <span class="keywordtype">int</span> addCoreAnimation(CalCoreAnimation *pCoreAnimation); <a name="l00038"></a>00038 CalCoreAnimation *getCoreAnimation(<span class="keywordtype">int</span> coreAnimationId); <a name="l00039"></a>00039 <span class="keywordtype">int</span> getCoreAnimationCount(); <a name="l00040"></a>00040 <span class="keywordtype">int</span> loadCoreAnimation(<span class="keyword">const</span> std::string& strFilename); <a name="l00041"></a>00041 <span class="keywordtype">int</span> loadCoreAnimation(<span class="keyword">const</span> std::string& strFilename, <span class="keyword">const</span> std::string& strAnimationName); <a name="l00042"></a>00042 <span class="keywordtype">int</span> unloadCoreAnimation(<span class="keyword">const</span> std::string& name); <a name="l00043"></a>00043 <span class="keywordtype">int</span> unloadCoreAnimation(<span class="keywordtype">int</span> coreAnimationId); <a name="l00044"></a>00044 <span class="keywordtype">bool</span> saveCoreAnimation(<span class="keyword">const</span> std::string& strFilename, <span class="keywordtype">int</span> coreAnimationId); <a name="l00045"></a>00045 <span class="keywordtype">bool</span> addAnimationName(<span class="keyword">const</span> std::string& strAnimationName, <span class="keywordtype">int</span> coreAnimationId); <a name="l00046"></a>00046 <span class="keywordtype">int</span> getCoreAnimationId(<span class="keyword">const</span> std::string& strAnimationName); <a name="l00047"></a>00047 <a name="l00048"></a>00048 <span class="comment">// morph animations</span> <a name="l00049"></a>00049 <span class="keywordtype">int</span> addCoreMorphAnimation(CalCoreMorphAnimation *pCoreMorphAnimation); <a name="l00050"></a>00050 CalCoreMorphAnimation *getCoreMorphAnimation(<span class="keywordtype">int</span> coreMorphAnimationId); <a name="l00051"></a>00051 <span class="keywordtype">int</span> getCoreMorphAnimationCount(); <a name="l00052"></a>00052 <a name="l00053"></a>00053 <span class="comment">// materials</span> <a name="l00054"></a>00054 <span class="keywordtype">int</span> addCoreMaterial(CalCoreMaterial *pCoreMaterial); <a name="l00055"></a>00055 <span class="keywordtype">bool</span> createCoreMaterialThread(<span class="keywordtype">int</span> coreMaterialThreadId); <a name="l00056"></a>00056 CalCoreMaterial *getCoreMaterial(<span class="keywordtype">int</span> coreMaterialId); <a name="l00057"></a>00057 <span class="keywordtype">int</span> getCoreMaterialCount(); <a name="l00058"></a>00058 <span class="keywordtype">int</span> getCoreMaterialId(<span class="keywordtype">int</span> coreMaterialThreadId, <span class="keywordtype">int</span> coreMaterialSetId); <a name="l00059"></a>00059 <span class="keywordtype">int</span> loadCoreMaterial(<span class="keyword">const</span> std::string& strFilename); <a name="l00060"></a>00060 <span class="keywordtype">int</span> loadCoreMaterial(<span class="keyword">const</span> std::string& strFilename, <span class="keyword">const</span> std::string& strMaterialName); <a name="l00061"></a>00061 <span class="keywordtype">int</span> unloadCoreMaterial(<span class="keyword">const</span> std::string& name); <a name="l00062"></a>00062 <span class="keywordtype">int</span> unloadCoreMaterial(<span class="keywordtype">int</span> coreMaterialId); <a name="l00063"></a>00063 <span class="keywordtype">bool</span> saveCoreMaterial(<span class="keyword">const</span> std::string& strFilename, <span class="keywordtype">int</span> coreMaterialId); <a name="l00064"></a>00064 <span class="keywordtype">bool</span> setCoreMaterialId(<span class="keywordtype">int</span> coreMaterialThreadId, <span class="keywordtype">int</span> coreMaterialSetId, <span class="keywordtype">int</span> coreMaterialId); <a name="l00065"></a>00065 <span class="keywordtype">bool</span> addMaterialName(<span class="keyword">const</span> std::string& strMaterialName, <span class="keywordtype">int</span> coreMaterialId); <a name="l00066"></a>00066 <span class="keywordtype">int</span> getCoreMaterialId(<span class="keyword">const</span> std::string& strMaterialName); <a name="l00067"></a>00067 <a name="l00068"></a>00068 <span class="comment">// meshes</span> <a name="l00069"></a>00069 <span class="keywordtype">int</span> addCoreMesh(CalCoreMesh *pCoreMesh); <a name="l00070"></a>00070 CalCoreMesh *getCoreMesh(<span class="keywordtype">int</span> coreMeshId); <a name="l00071"></a>00071 <span class="keywordtype">int</span> getCoreMeshCount(); <a name="l00072"></a>00072 <span class="keywordtype">int</span> loadCoreMesh(<span class="keyword">const</span> std::string& strFilename); <a name="l00073"></a>00073 <span class="keywordtype">int</span> loadCoreMesh(<span class="keyword">const</span> std::string& strFilename, <span class="keyword">const</span> std::string& strMeshName); <a name="l00074"></a>00074 <span class="keywordtype">int</span> unloadCoreMesh(<span class="keyword">const</span> std::string& name); <a name="l00075"></a>00075 <span class="keywordtype">int</span> unloadCoreMesh(<span class="keywordtype">int</span> coreMeshId); <a name="l00076"></a>00076 <span class="keywordtype">bool</span> saveCoreMesh(<span class="keyword">const</span> std::string& strFilename, <span class="keywordtype">int</span> coreMeshId); <a name="l00077"></a>00077 <span class="keywordtype">bool</span> addMeshName(<span class="keyword">const</span> std::string& strMeshName, <span class="keywordtype">int</span> coreMeshId); <a name="l00078"></a>00078 <span class="keywordtype">int</span> getCoreMeshId(<span class="keyword">const</span> std::string& strMeshName); <a name="l00079"></a>00079 <a name="l00080"></a>00080 <span class="comment">// skeleton</span> <a name="l00081"></a>00081 CalCoreSkeleton *getCoreSkeleton(); <a name="l00082"></a>00082 <span class="keywordtype">bool</span> loadCoreSkeleton(<span class="keyword">const</span> std::string& strFilename); <a name="l00083"></a>00083 <span class="keywordtype">bool</span> saveCoreSkeleton(<span class="keyword">const</span> std::string& strFilename); <a name="l00084"></a>00084 <span class="keywordtype">void</span> setCoreSkeleton(CalCoreSkeleton *pCoreSkeleton); <a name="l00085"></a>00085 <span class="keywordtype">void</span> addBoneName(<span class="keyword">const</span> std::string& strBoneName, <span class="keywordtype">int</span> boneId); <a name="l00086"></a>00086 <span class="keywordtype">int</span> getBoneId(<span class="keyword">const</span> std::string& strBoneName); <a name="l00087"></a>00087 <a name="l00088"></a>00088 <span class="comment">// member variables</span> <a name="l00089"></a>00089 <span class="keyword">private</span>: <a name="l00090"></a>00090 std::string m_strName; <a name="l00091"></a>00091 <a class="code" href="classcal3d_1_1RefPtr.html">CalCoreSkeletonPtr</a> m_pCoreSkeleton; <a name="l00092"></a>00092 std::vector<CalCoreAnimationPtr> m_vectorCoreAnimation; <a name="l00093"></a>00093 std::vector<CalCoreMorphAnimation *> m_vectorCoreMorphAnimation; <a name="l00094"></a>00094 std::vector<CalCoreMeshPtr> m_vectorCoreMesh; <a name="l00095"></a>00095 std::vector<CalCoreMaterialPtr> m_vectorCoreMaterial; <a name="l00096"></a>00096 std::map<int, std::map<int, int> > m_mapmapCoreMaterialThread; <a name="l00097"></a>00097 Cal::UserData m_userData; <a name="l00098"></a>00098 std::map<std::string, int> m_animationName; <a name="l00099"></a>00099 std::map<std::string, int> m_materialName; <a name="l00100"></a>00100 std::map<std::string, int> m_meshName; <a name="l00101"></a>00101 }; <a name="l00102"></a>00102 <a name="l00103"></a>00103 <span class="preprocessor">#endif</span> <a name="l00104"></a>00104 <span class="preprocessor"></span> <a name="l00105"></a>00105 <span class="comment">//****************************************************************************//</span> </pre></div></div> <hr> <center> <small> Generated at Fri Jul 24 21:14:57 2009 by <a href="http://gna.org/projects/cal3d/">The Cal3D Team</a> with <a href="http://www.doxygen.org/index.html"> Doxygen 1.5.9 </a> </small> </center> </body> </html>