Name: radius-engine Version: 0.6 Release: 1%{?dist} Summary: A Lua based real-time 2D graphics game engine Group: System Environment/Libraries License: MIT URL: http://radius-engine.sourceforge.net/ Source0: http://downloads.sourceforge.net/project/%{name}/%{name}-%{version}.tar.gz Patch0: radius-engine-0.6-configure-lua.patch Patch1: radius-engine-0.6-shared-libs2.patch BuildRequires: lua-devel, SDL-devel, mesa-libGL-devel, mesa-libGLU-devel BuildRequires: physfs-devel, libpng-devel, zlib-devel, SDL_sound-devel # I could not figure out a way to generate a patch to enable shared libraries # that worked right. All my attempts resulted in an environment where make, # when invoked, would re-run aclocal and automake. :P # So, I'm just running autoreconf in the spec file. :P :P BuildRequires: autoconf, libtool %description Radius Engine is a Lua script-based real-time 2D graphics engine designed for rapidly prototyping games. Built on top of SDL and OpenGL, games made with Radius Engine are portable to both Windows and Linux. %package devel Summary: Development libraries and headers for Radius Engine Group: Development/Libraries Requires: lua-devel, SDL-devel, mesa-libGL-devel, mesa-libGLU-devel Requires: physfs-devel, libpng-devel, zlib-devel, SDL_sound-devel Requires: %{name} = %{version}-%{release} %description devel Development libraries and headers for Radius Engine. %prep %setup -q %patch0 -p1 -b .lua %patch1 -p1 -b .shared autoreconf -if chmod -x *.c *.h ChangeLog %build %configure --disable-static make %{?_smp_mflags} %install make install DESTDIR=%{buildroot} rm -rf %{buildroot}%{_libdir}/*.la %post -p /sbin/ldconfig %postun -p /sbin/ldconfig %files %defattr(-,root,root,-) %doc ChangeLog %{_libdir}/libradius-engine.so.* %files devel %defattr(-,root,root,-) %{_includedir}/radius.h %{_libdir}/libradius-engine.so %{_libdir}/pkgconfig/radius-engine.pc %changelog * Mon Jan 3 2011 Tom Callaway <spot@fedoraproject.org> 0.6-1 - Initial package