Sophie

Sophie

distrib > CentOS > 6 > i386 > by-pkgid > 2c51d8eb79f8810ada971ee8c30ce1e5 > files > 2213

kernel-doc-2.6.32-71.14.1.el6.noarch.rpm

<?xml version="1.0" encoding="ANSI_X3.4-1968" standalone="no"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=ANSI_X3.4-1968" /><title>Racing Timers: A Kernel Pastime</title><meta name="generator" content="DocBook XSL Stylesheets V1.75.2" /><link rel="home" href="index.html" title="Unreliable Guide To Locking" /><link rel="up" href="ch08.html" title="Chapter&#160;8.&#160;Common Problems" /><link rel="prev" href="ch08s02.html" title="Preventing Deadlock" /><link rel="next" href="ch09.html" title="Chapter&#160;9.&#160;Locking Speed" /></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Racing Timers: A Kernel Pastime</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="ch08s02.html">Prev</a>&#160;</td><th width="60%" align="center">Chapter&#160;8.&#160;Common Problems</th><td width="20%" align="right">&#160;<a accesskey="n" href="ch09.html">Next</a></td></tr></table><hr /></div><div class="sect1" title="Racing Timers: A Kernel Pastime"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="racing-timers"></a>Racing Timers: A Kernel Pastime</h2></div></div></div><p>
      Timers can produce their own special problems with races.
      Consider a collection of objects (list, hash, etc) where each
      object has a timer which is due to destroy it.
    </p><p>
      If you want to destroy the entire collection (say on module
      removal), you might do the following:
    </p><pre class="programlisting">
        /* THIS CODE BAD BAD BAD BAD: IF IT WAS ANY WORSE IT WOULD USE
           HUNGARIAN NOTATION */
        spin_lock_bh(&amp;list_lock);

        while (list) {
                struct foo *next = list-&gt;next;
                del_timer(&amp;list-&gt;timer);
                kfree(list);
                list = next;
        }

        spin_unlock_bh(&amp;list_lock);
    </pre><p>
      Sooner or later, this will crash on SMP, because a timer can
      have just gone off before the <code class="function">spin_lock_bh()</code>,
      and it will only get the lock after we
      <code class="function">spin_unlock_bh()</code>, and then try to free
      the element (which has already been freed!).
    </p><p>
      This can be avoided by checking the result of
      <code class="function">del_timer()</code>: if it returns
      <span class="returnvalue">1</span>, the timer has been deleted.
      If <span class="returnvalue">0</span>, it means (in this
      case) that it is currently running, so we can do:
    </p><pre class="programlisting">
        retry:
                spin_lock_bh(&amp;list_lock);

                while (list) {
                        struct foo *next = list-&gt;next;
                        if (!del_timer(&amp;list-&gt;timer)) {
                                /* Give timer a chance to delete this */
                                spin_unlock_bh(&amp;list_lock);
                                goto retry;
                        }
                        kfree(list);
                        list = next;
                }

                spin_unlock_bh(&amp;list_lock);
    </pre><p>
      Another common problem is deleting timers which restart
      themselves (by calling <code class="function">add_timer()</code> at the end
      of their timer function).  Because this is a fairly common case
      which is prone to races, you should use <code class="function">del_timer_sync()</code>
      (<code class="filename">include/linux/timer.h</code>)
      to handle this case.  It returns the number of times the timer
      had to be deleted before we finally stopped it from adding itself back
      in.
    </p></div><div class="navfooter"><hr /><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="ch08s02.html">Prev</a>&#160;</td><td width="20%" align="center"><a accesskey="u" href="ch08.html">Up</a></td><td width="40%" align="right">&#160;<a accesskey="n" href="ch09.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Preventing Deadlock&#160;</td><td width="20%" align="center"><a accesskey="h" href="index.html">Home</a></td><td width="40%" align="right" valign="top">&#160;Chapter&#160;9.&#160;Locking Speed</td></tr></table></div></body></html>