<?xml version="1.0" encoding="iso-8859-1"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>Qt 4.2: cannonfield.cpp Example File (tutorial/t12/cannonfield.cpp)</title> <link href="classic.css" rel="stylesheet" type="text/css" /> </head> <body> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td align="left" valign="top" width="32"><a href="http://www.trolltech.com/products/qt"><img src="images/qt-logo.png" align="left" width="32" height="32" border="0" /></a></td> <td width="1"> </td><td class="postheader" valign="center"><a href="index.html"><font color="#004faf">Home</font></a> · <a href="classes.html"><font color="#004faf">All Classes</font></a> · <a href="mainclasses.html"><font color="#004faf">Main Classes</font></a> · <a href="groups.html"><font color="#004faf">Grouped Classes</font></a> · <a href="modules.html"><font color="#004faf">Modules</font></a> · <a href="functions.html"><font color="#004faf">Functions</font></a></td> <td align="right" valign="top" width="230"><a href="http://www.trolltech.com"><img src="images/trolltech-logo.png" align="right" width="203" height="32" border="0" /></a></td></tr></table><h1 align="center">cannonfield.cpp Example File<br /><sup><sup>tutorial/t12/cannonfield.cpp</sup></sup></h1> <pre> /**************************************************************************** ** ** Copyright (C) 2005-2006 Trolltech ASA. All rights reserved. ** ** This file is part of the example classes of the Qt Toolkit. ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http:<span class="comment">//www.trolltech.com/products/qt/opensource.html</span> ** ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http:<span class="comment">//www.trolltech.com/products/qt/licensing.html or contact the</span> ** sales department at sales@trolltech.com. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ #include <QDateTime> #include <QPaintEvent> #include <QPainter> #include <QTimer> #include <math.h> #include <stdlib.h> #include "cannonfield.h" CannonField::CannonField(QWidget *parent) : QWidget(parent) { currentAngle = 45; currentForce = 0; timerCount = 0; autoShootTimer = new QTimer(this); connect(autoShootTimer, SIGNAL(timeout()), this, SLOT(moveShot())); shootAngle = 0; shootForce = 0; target = QPoint(0, 0); setPalette(QPalette(QColor(250, 250, 200))); setAutoFillBackground(true); newTarget(); } void CannonField::setAngle(int angle) { if (angle < 5) angle = 5; if (angle > 70) angle = 70; if (currentAngle == angle) return; currentAngle = angle; update(cannonRect()); emit angleChanged(currentAngle); } void CannonField::setForce(int force) { if (force < 0) force = 0; if (currentForce == force) return; currentForce = force; emit forceChanged(currentForce); } void CannonField::shoot() { if (autoShootTimer->isActive()) return; timerCount = 0; shootAngle = currentAngle; shootForce = currentForce; autoShootTimer->start(5); } void CannonField::newTarget() { static bool firstTime = true; if (firstTime) { firstTime = false; QTime midnight(0, 0, 0); qsrand(midnight.secsTo(QTime::currentTime())); } target = QPoint(200 + qrand() % 190, 10 + qrand() % 255); update(); } void CannonField::moveShot() { QRegion region = shotRect(); ++timerCount; QRect shotR = shotRect(); if (shotR.intersects(targetRect())) { autoShootTimer->stop(); emit hit(); } else if (shotR.x() > width() || shotR.y() > height()) { autoShootTimer->stop(); emit missed(); } else { region = region.unite(shotR); } update(region); } void CannonField::paintEvent(QPaintEvent * /* event */) { QPainter painter(this); paintCannon(painter); if (autoShootTimer->isActive()) paintShot(painter); paintTarget(painter); } void CannonField::paintShot(QPainter &painter) { painter.setPen(Qt::NoPen); painter.setBrush(Qt::black); painter.drawRect(shotRect()); } void CannonField::paintTarget(QPainter &painter) { painter.setPen(Qt::black); painter.setBrush(Qt::red); painter.drawRect(targetRect()); } const QRect barrelRect(30, -5, 20, 10); void CannonField::paintCannon(QPainter &painter) { painter.setPen(Qt::NoPen); painter.setBrush(Qt::blue); painter.save(); painter.translate(0, height()); painter.drawPie(QRect(-35, -35, 70, 70), 0, 90 * 16); painter.rotate(-currentAngle); painter.drawRect(barrelRect); painter.restore(); } QRect CannonField::cannonRect() const { QRect result(0, 0, 50, 50); result.moveBottomLeft(rect().bottomLeft()); return result; } QRect CannonField::shotRect() const { const double gravity = 4; double time = timerCount / 20.0; double velocity = shootForce; double radians = shootAngle * 3.14159265 / 180; double velx = velocity * cos(radians); double vely = velocity * sin(radians); double x0 = (barrelRect.right() + 5) * cos(radians); double y0 = (barrelRect.right() + 5) * sin(radians); double x = x0 + velx * time; double y = y0 + vely * time - 0.5 * gravity * time * time; QRect result(0, 0, 6, 6); result.moveCenter(QPoint(qRound(x), height() - 1 - qRound(y))); return result; } QRect CannonField::targetRect() const { QRect result(0, 0, 20, 10); result.moveCenter(QPoint(target.x(), height() - 1 - target.y())); return result; }</pre> <p /><address><hr /><div align="center"> <table width="100%" cellspacing="0" border="0"><tr class="address"> <td width="30%">Copyright © 2006 <a href="trolltech.html">Trolltech</a></td> <td width="40%" align="center"><a href="trademarks.html">Trademarks</a></td> <td width="30%" align="right"><div align="right">Qt 4.2.1</div></td> </tr></table></div></address></body> </html>