<?xml version="1.0" encoding="iso-8859-1"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <!-- /tmp/qt-4.2.1-harald-1161357942206/qt-x11-opensource-src-4.2.1/src/gui/painting/qmatrix.cpp --> <head> <title>Qt 4.2: Qt 3 Support Members for QMatrix</title> <link href="classic.css" rel="stylesheet" type="text/css" /> </head> <body> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td align="left" valign="top" width="32"><a href="http://www.trolltech.com/products/qt"><img src="images/qt-logo.png" align="left" width="32" height="32" border="0" /></a></td> <td width="1"> </td><td class="postheader" valign="center"><a href="index.html"><font color="#004faf">Home</font></a> · <a href="classes.html"><font color="#004faf">All Classes</font></a> · <a href="mainclasses.html"><font color="#004faf">Main Classes</font></a> · <a href="groups.html"><font color="#004faf">Grouped Classes</font></a> · <a href="modules.html"><font color="#004faf">Modules</font></a> · <a href="functions.html"><font color="#004faf">Functions</font></a></td> <td align="right" valign="top" width="230"><a href="http://www.trolltech.com"><img src="images/trolltech-logo.png" align="right" width="203" height="32" border="0" /></a></td></tr></table><h1 align="center">Qt 3 Support Members for QMatrix</h1> <p><b>The following class members are part of the <a href="qt3support.html">Qt 3 support layer</a>.</b> They are provided to help you port old code to Qt 4. We advise against using them in new code.</p> <p><ul><li><a href="qmatrix.html">QMatrix class reference</a></li></ul></p> <h3>Public Functions</h3> <ul> <li><div class="fn"/>QMatrix <b><a href="qmatrix-qt3.html#invert">invert</a></b> ( bool * <i>invertible</i> = 0 ) const</li> <li><div class="fn"/>QRect <b><a href="qmatrix-qt3.html#map-2">map</a></b> ( const QRect & <i>rect</i> ) const</li> <li><div class="fn"/>QRegion <b><a href="qmatrix-qt3.html#mapToRegion">mapToRegion</a></b> ( const QRect & <i>rectangle</i> ) const</li> </ul> <hr /> <h2>Member Function Documentation</h2> <h3 class="fn"><a name="invert"></a>QMatrix QMatrix::invert ( bool * <i>invertible</i> = 0 ) const</h3> <p>Returns an inverted copy of this matrix.</p> <p>Use the <a href="qmatrix.html#inverted">inverted</a>() function instead.</p> <h3 class="fn"><a name="map-2"></a><a href="qrect.html">QRect</a> QMatrix::map ( const <a href="qrect.html">QRect</a> & <i>rect</i> ) const</h3> <p>This is an overloaded member function, provided for convenience.</p> <p>Creates and returns a <a href="qrect.html">QRect</a> object that is a copy of the given rectangle, mapped into the coordinate system defined by this matrix.</p> <p>Use the <a href="qmatrix.html#mapRect">mapRect</a>() function instead.</p> <h3 class="fn"><a name="mapToRegion"></a><a href="qregion.html">QRegion</a> QMatrix::mapToRegion ( const <a href="qrect.html">QRect</a> & <i>rectangle</i> ) const</h3> <p>Returns the transformed rectangle <i>rectangle</i> as a <a href="qregion.html">QRegion</a> object. A rectangle which has been rotated or sheared may result in a non-rectangular region being returned.</p> <p>Use the <a href="qmatrix.html#mapToPolygon">mapToPolygon</a>() or <a href="qmatrix.html#map">map</a>() function instead.</p> <p /><address><hr /><div align="center"> <table width="100%" cellspacing="0" border="0"><tr class="address"> <td width="30%">Copyright © 2006 <a href="trolltech.html">Trolltech</a></td> <td width="40%" align="center"><a href="trademarks.html">Trademarks</a></td> <td width="30%" align="right"><div align="right">Qt 4.2.1</div></td> </tr></table></div></address></body> </html>