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qt4-doc-4.2.1-1.el5_7.1.x86_64.rpm

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<pre> /****************************************************************************
 **
 ** Copyright (C) 2005-2006 Trolltech ASA. All rights reserved.
 **
 ** This file is part of the example classes of the Qt Toolkit.
 **
 ** This file may be used under the terms of the GNU General Public
 ** License version 2.0 as published by the Free Software Foundation
 ** and appearing in the file LICENSE.GPL included in the packaging of
 ** this file.  Please review the following information to ensure GNU
 ** General Public Licensing requirements will be met:
 ** http:<span class="comment">//www.trolltech.com/products/qt/opensource.html</span>
 **
 ** If you are unsure which license is appropriate for your use, please
 ** review the following information:
 ** http:<span class="comment">//www.trolltech.com/products/qt/licensing.html or contact the</span>
 ** sales department at sales@trolltech.com.
 **
 ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
 ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 **
 ****************************************************************************/

 #include &lt;QtOpenGL&gt;
 #include &lt;QImage&gt;
 #include &lt;QTimeLine&gt;
 #include &lt;QSvgRenderer&gt;

 class GLWidget : public QGLWidget
 {
     Q_OBJECT

 public:
     GLWidget(QWidget *parent);
     ~GLWidget();

     void saveGLState();
     void restoreGLState();

     void paintEvent(QPaintEvent *);
     void mousePressEvent(QMouseEvent *);
     void mouseDoubleClickEvent(QMouseEvent *);
     void mouseMoveEvent(QMouseEvent *);
     void timerEvent(QTimerEvent *);
     void wheelEvent(QWheelEvent *);

 public slots:
     void animate(qreal);
     void animFinished();
     void draw();

 private:
     QPoint anchor;
     float scale;
     float rot_x, rot_y, rot_z;
     GLuint tile_list;
     GLfloat *wave;

     QImage logo;
     QTimeLine *anim;
     QSvgRenderer *svg_renderer;

     GLuint dynamicTexture;
     QGLPixelBuffer *pbuffer;
 };</pre>
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