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qt4-doc-4.2.1-1.el5_7.1.x86_64.rpm

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<pre> /****************************************************************************
 **
 ** Copyright (C) 2006-2006 Trolltech ASA. All rights reserved.
 **
 ** This file is part of the example classes of the Qt Toolkit.
 **
 ** This file may be used under the terms of the GNU General Public
 ** License version 2.0 as published by the Free Software Foundation
 ** and appearing in the file LICENSE.GPL included in the packaging of
 ** this file.  Please review the following information to ensure GNU
 ** General Public Licensing requirements will be met:
 ** http:<span class="comment">//www.trolltech.com/products/qt/opensource.html</span>
 **
 ** If you are unsure which license is appropriate for your use, please
 ** review the following information:
 ** http:<span class="comment">//www.trolltech.com/products/qt/licensing.html or contact the</span>
 ** sales department at sales@trolltech.com.
 **
 ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
 ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 **
 ****************************************************************************/

 /*
  * KAsteroids - Copyright (c) Martin R. Jones 1997
  *
  * Part of the KDE project
  */

 #ifndef __KAST_TOPLEVEL_H__
 #define __KAST_TOPLEVEL_H__

 #include &lt;q3mainwindow.h&gt;
 #include &lt;q3dict.h&gt;
 #include &lt;qmap.h&gt;
<span class="comment"> //Added by qt3to4:</span>
 #include &lt;QShowEvent&gt;
 #include &lt;QHideEvent&gt;
 #include &lt;QKeyEvent&gt;

 #include &quot;view.h&quot;

 class KALedMeter;
 class QLCDNumber;

 class KAstTopLevel : public Q3MainWindow
 {
     Q_OBJECT
 public:
     KAstTopLevel( QWidget *parent=0, const char *name=0 );
     virtual ~KAstTopLevel();

 private:
     void playSound( const char *snd );
     void readSoundMapping();
     void doStats();

 protected:
     virtual void showEvent( QShowEvent * );
     virtual void hideEvent( QHideEvent * );
     virtual void keyPressEvent( QKeyEvent *event );
     virtual void keyReleaseEvent( QKeyEvent *event );

 private slots:
     void slotNewGame();

     void slotShipKilled();
     void slotRockHit( int size );
     void slotRocksRemoved();

     void slotUpdateVitals();

 private:
     KAsteroidsView *view;
     QLCDNumber *scoreLCD;
     QLCDNumber *levelLCD;
     QLCDNumber *shipsLCD;

     QLCDNumber *teleportsLCD;
<span class="comment"> //    QLCDNumber *bombsLCD;</span>
     QLCDNumber *brakesLCD;
     QLCDNumber *shieldLCD;
     QLCDNumber *shootLCD;
     KALedMeter *powerMeter;

     bool   sound;
     Q3Dict&lt;QString&gt; soundDict;

     <span class="comment">// waiting for user to press Enter to launch a ship</span>
     bool waitShip;
     bool isPaused;

     int shipsRemain;
     int score;
     int level;
     bool showHiscores;

     enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport,
                     Brake, Shield, Pause, NewGame  };

     QMap&lt;int,Action&gt; actions;
 };

 #endif</pre>
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